This initial information is courtesy of wotlkwiki.info, but we'll continue to update throughout the night as we find new changes once the server comes up.
Druid
Balance
- Typhoon - Max rank damage reduced to 735 Nature damage. 3 ranks added for a total of 4.
- Insect Swarm - Wording changed to "decreasing their chance to hit with melee and ranged attacks" from "decreasing their chance to hit".
- Moonkin Form - Now increases armor contribution from items by 370%. Down from 400%.
Feral
- Predatory Instincts - Now reduces the damage taken from area of effect attacks by 10/20/30%. Up from 5/10/15%.
- Dire Bear Form - Now increases armor contribution from items by 370%. Down from 400%.
- Growl - Now has a 20 yard range. Up from 5.
Restoration
- Nourish - Mana cost reduced to 18% of base mana, down from 22%.
- Wild Growth - All ranks saw healing increase and mana
cost reduction. Now 23% of base mana, down from 35%. Max Rank: Heals up
to 5 friendly party or raid members within 15 yards of the target for
1442 over 7 sec. The amount healed is applied quickly at first, and
slows down as the Wild Growth reaches its full duration.
Death Knight
Blood
- Blade Barrier - Changed to when you have no Blood runes. (Old No runes)
- Heart Strike - Damage increased. (Now Rank 6 60% weapon damage plus 220.8, and an additional 110.4 bonus damage per disease.) (Old Rank 6 50% weapon damage plus 184.0, and an additional 92.0 bonus damage per disease. )
- Dark Command Range increased to 20yds (Old 5yds)
Frost
- Frost Presence - Armor contribution from items increased to 60%. (Old 45%)
- Frost Strike - Now cannot be dodged, blocked, or parried.
- Black Ice - Frost damage doubled, but no longer affects Shadow damage. (Now 6/12/18/24/30) (Old 3/6/9/12/15)
- Tundra Stalker Passive Icy Touch damage lowered by 25%,
expertise increase doubled. (Now 5/10/15/20/25% increase to icy touch
damage, and 2/4/6/8/10 expertise) (Old 20/40/60/80/100% increase to icy
touch damage, and 1/2/3/4/5 expertise.)
- Rune Strike - Runic Power cost lowered to 10, and
damage increased, now only useable after an attack is dodged or
parried. Can't be dodged, blocked or parried. (Damage Now - 200% weapon
damage plus [200.0 * AP * 10.0 / 10000.0].) (Old 65% weapon damage, and
only usable after a critical hit with an ability that causes a disease)
Unholy
- Blood-Caked Blade - Chance to proc doubled. (Now 10/20/30%) (Old 5/10/15%)
- Scourge Strike Damage lowered. (Now Rank 4 60% of weapon damage as Shadow damage plus 190.5, and an additional 95.25 bonus damage per disease.) (Old Rank 4 60% of weapon damage as Shadow damage plus 226.8, and an additional 113.4 bonus damage per disease.)
Hunter
Marksmanship
- Marked for Death - Increases your damage done by your
shots and the damage done by your pet's special abilities by 1/2/3% on
marked targets. Down from 2/4/6%.
Mage
Arcane
- Missile Barrage - Gives your Arcane Blast, Arcane
Barrage, Fireball, Frostbolt and Frostfire Bolt spells a 4/8/12/16/20%
chance to reduce the channeled duration of the next Arcane Missiles
spell by 2.5 secs and missiles will fire every .5 secs. Up from
3/6/9/12/20%.
- Torment the Weak - Changed to Your Frostbolt,
Fireball, Frostfire Bolt, Arcane Missiles, and Arcane Barrage abilities
deal 4/8/12% more damage to Snared targets. Up from 2/4/6%.
Paladin
Holy
- Divine Plea - You gain 25% of your total mana over 15 sec, but the amount healed by your spells is reduced by 20%. Down from 100%.
Glyphs
- Glyph of Holy Light - Now heals 5 targets within 100 yards. Up from 5.
- Glyph of Flash of Light - Now heals the target over 12 sec. Down from 15.
Priest
None yet
Rogue
Combat
- Blade Twisting - Your damaging melee attacks have a 10% chance to Daze the target for 8 sec. Up from 4 sec.
Subtlety
- Enveloping Shadows - Reduces the damage taken by area of effect attacks by 10/20/30%. Up from 5/10/15%.
Shaman
Elemental
- Improved Fire Nova Totem - Changed to 50/100% chance to reduce movement speed for 2 seconds. (Old 50/10% chance to stun for 2 seconds)
Enhancement
- Flurry - Haste increased by 5% (Now 10/15/20/25/30) (Old 5/10/15/20/25)
- Dual Wield Specialization - Chance to hit while dual wielding doubled (Now 2/4/6%) (Old 1/2/3%)
- Maelstrom Weapon - Chance to reduce cast time changed to 100% for all ranks (Likely a tooltip bug and was changed to PPM)
Glyphs
- Glyph of Earth Elemental Totem - Reduces the cooldown of your Earth Elemental Totem by 4 min. Up from 3 min.
- Glyph of Fire Elemental Totem - Reduces the cooldown of your Fire Elemental Totem by 4 min. Up from 3 min.
Warlock
Affliction
- Improved Corruption - Ranks 3,4, and 5 tooltip fixed.
Rank 5: Increases the damage done by your Corruption by 10%, and
increases the critical strike chance of your Seed of Corruption by 5%
Destruction
- Molten Core - Your Shadow spells and damage over time
effects have a 15% chance to increase the damage of your Fire spells by
10% for 12 sec. Up from 6 sec.
Warrior
Arms
- Strength of Arms - Increases your total Strength and Stamina by 2/4% and your Expertise by 2/4.
- Sudden Death - In addition, you keep 3/7/10 rage after using Execute, was added to the description.
Fury
- Unending Fury - Increases the damage done by your Slam, Whirlwind and Bloodthirst abilities by 2/4/6/8/10%. Changed from reducing rage cost.
- Execute - All ranks had a slight damage increase. Max
rank: Attempt to finish off a wounded foe, causing [1456.0 + AP * 0.2]
damage. Up from [1266.0 + AP * 0.2].
Protection
- Taunt - Now has a 20 yard range. Up from 5.