Anarchy Online

Multi-Dev Interview

>I really like the fact Lost Eden will readdress your earlier expansion Notum Wars. With the way most expansions are released and then dropped what made the AO team want to revisit a earlier release? > >Mainly because we saw some really cool angles to improve it! Also as time goes on player develop certain tactics after a while and the experience can be dulled a little once they have refined their art down to a science. We wanted to shake things up and make the players have to think of new tactics and give them some new and exciting options for trying to take an defend the Notum Wars areas. In addition we wanted to make it more inclusive so that even if a player didn’t feel they had the most powerful PVP character, they could still contribute by jumping into one of the new vehicles. > >What has been the biggest roadblock in the implementation of Lost Eden? > >The Anarchy Online engine is almost seven years old at this point, so a technical barrier was defiantly getting some of the cool visuals to actually work in our game engine. It was complicated and a lot of work, but our artists and coders worked together and pulled it off. I was very pleased with what they managed to achieve in the end. > >What been the most enjoyable part of developing Lost Eden? > >Defiantly working with the AO team, there was really a lot of dedication and passion shown all the way through the process and its great to have people around you that care so much about improving the game and understand what you are trying to achieve as a Game Director. > >Which changes and/or additions have garnered the most positive community feedback? > >People are definitely enjoying the battlestations and really like the fact that PVP has opened up to be more inclusive. We have had pretty good feedback overall on almost all the features of the expansion, but I think the biggest ‘that’s so cool!’ comments have come when people first saw the mechs and the orbital laser strikes – there is nothing quite like blasting a huge crater into a tower field and causing havoc amongst your enemies!

Read the full interview here!

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