Age of Conan

Reviews & First Impressions

Reviews of Age of Conan is starting to appear around the world wide web. The overall impression is that AoC is a very good MMO.

AtomicGamer's review is calling it the "best MMO since WoW":

Just because you can run WoW at 25fps, though, doesn't mean you'll necessarily be jumping for joy in Conan. The system requirements are about as brutal as a two-handed mace crushing a skull into little bits, or at least it might seem like that on your three-year-old laptop or $500 budget PC. Just about any CPU that's either dual-core or the equivalent of 3GHz or better should be fine, and while 1GB RAM is the official minimum, I'd consider 2GB to be a much better starting point - and if you're running Vista, consider 2GB the flat-out minimum. Once the CPU and RAM are at a decent level then a solid video card is the biggest measure of the game's performance, especially if you start turning up draw distances, screen resolution, antialiasing, and more in the game's Video Options. The requirements list an Nvidia 7950 GTX under its recommended system, but I'd say that's closer to being a bit above a good minimum. If you're trying to play at high resolutions with the detail set to High, don't even show up without an 8800-level card.

But once you get that together, you will know where that upgrade money went. Conan has fantastic textures and plenty of great art, with sprawling cities and interesting NPCs (many of which have decent and/or amusing voice acting attached). It also comes at a cost of hard drive space as well, though: Age of Conan is almost 25GB fully installed. But that's miles and miles of high quality textures all over everything, and as long as you have the machine to be able to see it all, you'll be duly impressed with how the game looks.

Check out the full AtomicGamer review here.


Gamezone is another site that made a review, and they are also very positive. The final score is 9.4. This 'first part' review is centred on the first 20 levels of content that are the single/multi-player hybrid part of the game:

Every once in a while a game comes along that is bold enough to break the mold of the genre to which it is cast. The game takes some fresh approaches and gives players pause to re-think previous perceptions.

Age of Conan – Hyborian Adventures, from Funcom, is one of those titles. This massively multiplayer online subscription-based title does some amazing things in terms of combat, rethinks character classes, incorporates a strong story, dazzles visually and is a whole lot of fun to play as well.

In order to do justice to this title, GameZone will be running the review of the game in several parts, breaking it into the major areas of the game. This first review will target the first 20 levels of the game, which amounts to an introduction to the combat system, character classes and general game flow. The next review, which will be down the road a bit (after the next phase has been explored more thoroughly), will take on the next 20 levels of gameplay, and so on. These reviews are at milestone areas in the game. At level 20 the guild experience kicks in. At level 40, crafting comes into play. The game does have a level cap of 80.

Check out the full Gamezone review here.


Eurogamer posted their "Verdict" of the first days playing Age of Conan:

We expected one other factor to be holding us back. After the beta test proved to be an unstable, resource-hungry, slow and jerky mess that required constant patching and server downtime, we feared the worst for the bloodthirsty upstart. Age of Conan would simply not be ready to be thrust upon hundreds of thousands of demanding gamers this week, we thought. We were wrong.

In actual fact, the Norwegian developer and game operator has pulled off one of the smoothest MMO launches in history. We've been playing the retail version of the game since last weekend, and it has been largely bug-free and effortlessly playable, running reliably and at a fair lick of speed. The transition from limited early access to full-blown launch in the US earlier this week went well, and there's no reason not to expect the same in Europe today.

Only persistent problems with players getting stuck in one mid-level zone, Lacheish Plains, have blotted its copybook. It's still hardly accessible - you'll need an ocean of hard-drive space, the latest drivers and Windows updates, some patience with patch downloads, and preferably a ton of RAM and a beefy graphics card, if you want to play Age of Conan. Once you're in, though, you'll get what you paid for. In purely technical terms, we've no hesitation in recommending you play it from day one.

That, of course, is only one of many sides to this story.

Check out the full story here.

Age of Conan Source

Does Age of Conan interest you? You're not alone. Join our new site dedicated to Age of Conan, called Age of Conan Source, where you can discuss anything AoC related, find information and more.

AoC UI Mods supported by Curse

We've also earlier announced that we've added full support for Age of Conan UI (User Interface) mods/addons here at Curse.

We've expanded our support for UI Modifications to also include Funcom's latest MMORPG, Age of Conan: Hyborian Adventures. If you have a cool mod you'd like to share with the world, then CurseForge will empower you to do so better than anything with its powerful suite of developer-friendly tools, services, and easy-to-use project management system. Head over to get started!

Of course, if you're looking to find a hot new UI Mod for Age of Conan, then head over to our Age of Conan Downloads section; there are already a handful of UI Mods available, with more to come as the community puts the finishing touches on their creations!

And don't forget to spread the word to your friends; everyone deserves to play Age of Conan with an interface they enjoy!

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  • Sun, May 25 2008 2:27 PM ()

    Thats all great but, I'll stick with WoW. Looks like a good game though...

  • Deadage said 
    Sun, May 25 2008 2:27 PM ()

    will stick to WoW also....

  • Sun, May 25 2008 2:27 PM ()

    Looks good, I will be waiting until players start to hit the level cap and some of the bugs are fixed ^^

    And a trial comes out, I got into AoC beta but the patcher was not working for me =P that would have been my trial but it did not work, I think with a 10 day trial, age of conan would get tons more people to play the game, including myself.

    Whenever a new mmo comes out im skeptical if its going to be good or not, usually the trial helps that along.

  • joewep said 
    Sun, May 25 2008 2:27 PM ()

    Yeah, my computer wasn't good enough to run beta. WoW it is... for now ^^

  • Heydan said 
    Sun, May 25 2008 2:27 PM ()

    :) i wouldnt mind to finally quit wow for something more interesting ;) kinda bored of raiding and cartoonish looks after 3 years no?;)

  • Sun, May 25 2008 2:27 PM ()

    I was in the open beta and had the early play option. Now got the retail but there are still a LOT of bugs to be sorted out. Many people, myself included, can't claim our mounts or other bonus items because the /claim command does not work. The gm's seem to take an eternity to deal with issues. The que has been sitting at 74 for the last 5hrs so don't expect an answer any time soon :(

    Graphics wise it's pretty good however I think it's at the expense of game play. The loading time just to get into the game is around 5 minutes at the moment. Once in that's not the end of it. There is a loading screen just to go in and out of the inn and the only place you can switch to night mode (single player) is inside the inn. It's not a seamless world like WoW and you really feel it. There are a lot of places you can see but can't get to because of invisible walls which is frustrating.

    Items seem to fill up your initial backpack very quickly and you spend a lot of time running to and from vendors to clear things out. There is supposed to be a "trading post" in Tortage...everyone's start zone, where you can store and sell things to other players but I have not seen it yet.

    Oh and maybe I am missing something but there seems to be no way to log out to another character without actually exiting the game. With a 5 minute wait to get back in you can imagine how tedious that is! But that could be just me not seeing the option...the fact though that it's not easily found says a lot about the gui.

    A WoW beater it is not. I thought I would be able to cease my WoW subscription and just play AoC but I really think that when my free 30 days are up that will be it for me. Will wait until the Lich King comes out or perhaps Warhammer. I hope they are both better than this.

  • Sun, May 25 2008 2:27 PM ()

    Its going to be a while until this game is ready, the reviewers are being generous. They are deleting posts off the funcom forums now that are critical of the game.

    The game needs an interface mod system so others can fill in the gap while they finish developing the game. No mods = slow fixes.

  • Sun, May 25 2008 2:27 PM ()

    Just to add to my previous post. I can confirm there is NO login/logout option. You have to exit the game. What do these game reviewers get paid for ? because they obviously have not been paying attention to detail or indeed what the actual paying customers are saying. This game is way, way short of being retail ready. My suggestion is to give everyone there money back and fix the endless list of bugs BEFORE asking for our money again.

  • mhylle said 
    Sun, May 25 2008 2:27 PM ()

    claim works perfectly.

    claim does not work if you have not upgraded your account to retail yet.

    So far I have encountered 2 bugs. Which is a lot less bugs than I encountered back when WoW started.

    And no you do not have to exit the game to logout.
    Do /camp and you will be logged out to the login screen. (not to be confused with the character selection screen)

    AoC is not a WoW killer, but finally we have an alternative.. :)

  • Sun, May 25 2008 2:27 PM ()

    Geez Curse, was this article part of your advertisement agreement with Eidos or something? It's not like there's enough AoC crap on the homepage that you have to also post an article also pretty much full of crap.

    We all know Eidos is pretty dodgy when it comes to these things (*cough* Kane and Lynch) but I really think you're jeopardizing the integrity of your website with useless trash like this article.

    We want the REAL word on the street, and at the moment all I'm hearing from known AoC players is that it's no where near ready for retail release.

    Shape up, Curse.

  • Athrapy said 
    Sun, May 25 2008 2:27 PM ()

    Biased + you obviously never got past level 20.

  • Athrapy said 
    Sun, May 25 2008 2:27 PM ()

    Wrong.

    If you click exit then wait the timer, it logs you out.

  • hamor said 
    Sun, May 25 2008 2:27 PM ()

    I'll throw my thoughts out here:

    Firstly, to the people that complain about lauch-day bugs and patches - get off your ******* perfectionist high chair and visit the real world! Every game has launch day bugs when it's something of this nature. It's going to happen, live with it! The mark of a good company is how the respond to the horde of bug reports, how quickly they are addressed, and whether the bugs are truly gamebreaking, or simply annoying or relate to class balance or something similar.

    Now that that's out of the way. My roommate bought this a week or so ago and brought it home, only to discover that his computer couldn't handle it. Against my better judgement, I installed it on my PC, which has a much better graphics card, but equal or lesser other components to see if it would work... I've been playing non-stop the last couple days.

    My first impressions were of a graphically amazing game (even on mostly low settings), especially the water! The second amazing thing was that every quest I have so far encountered in Tortage City (newbie zone) is fully voice-acted! (I have a level 18 Dark Templar.) The third thing I noticed was not quite so positive, but not negative either, and that's the combat system. Oh. My. God. The combat system in this game is incredibly complex, and I haven't even considered trying to adjust my own shielding or incorporate dodging into my combat...

    I am pushing to get out of the newbie zone and see more of what the world is like, but so far I am tending towards liking this game. The graphics are amazing, the theme is obviously more mature (bloody fatalities can trigger when you kill something and you can even take your female characters top off in game), and the combat is intense.

    There are many things that need fixing, though, such as many many many graphical glitches and clippings, the lack of ability to bind mouse buttons, and the apparently turned-off banking, mail, and auction house systems. But as I said, it's a very new game and bugs will definitely happen. I did find the invisible barriers in the terrain quite annoying and the multiplayer areas farmed so insanely heavily that it could take hours to finish a single quest. This is by no means a perfect game, but I very much like the departure they have taken from the "standard" MMO, in graphics, voice acting, combat, and theme.

    Once the mod community gets into full swing, many of the UI shortcomings will flesh out, leaving mostly just the standard MMO concerns to push on with: class balance, quest inconsistancies, terrain glitches, etc.

    It will be exciting to see where the game goes and how the community reacts over the next few months.

  • Sun, May 25 2008 2:27 PM ()

    Question: is your ability in PvE combat affected by lag? Descriptions of the ranged-attack-aimer and the shiled system sound like it might be. Has anyone who has tried it played from Australia? - I assume Aussies would be playing on a server in the US, and hence will have 200MS lag at the absolute least (and possibly 500MS). Is the game playable with that?

  • Athrapy said 
    Sun, May 25 2008 2:27 PM ()

    If you're a ranger you don't have to go into FPS mode.

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