Age of Conan

Latest patch fix many things

Age of Conan just got patched again. Funcom is working very hard on improving the game and fixing issues that appear. This time there's numerous of bug fixes and players should find many of the previous frustrations such as tooltips showing up twice, trading with other players will now have the items traded showing up in the correct item tab. It was really frustrating when the items you traded decided to live their own life and appear elsewhere.

If you were previously crashing, there's several fixes made to the client and hopefully it's now a distant memory. Crashing to the desktop is a enjoyment killer and it's easy to lose focus if it happen frequently. Funcom also state that improvements server-side have been made to resolve issues that use to cause the server(s) to crash.

Gemmed items should be fixed.. wait... no, according to Funcom who edited the patch notes, they now state that gemmed items have not been fixed yet and they will update us with more information soon. This is one of the major bugs that many of us would love to see resolved once and for all.

Some prefer to solo their way through most of the game on their quest to reach level 80. One of the reasons for this is that the experience gained while grouping and killing normal mob's and bosses wasn't too appealing. Funcom have listened and the experience have been increased as of this patch and you'll gain more experience when slaying normal monsters and bosses in a group.

Minor tweaking to the User Interface have been made and one of the things you should find pleasant is that resizing the chat windows is much easier now. The GUI related issue where you crashed while using the bank have been resolved too!

Now.. the patch notes are long and there's many many fixes and adjustments. twenty nine quests have been looked at by Funcom and had adjustments made to them in one way or another, if they were broke -- they are now fixed.

The list of changes to the classes are long as well. Demonologist's get eighteen changes, while the Necromancer class only receive three. The Mage have three changes made to them and Dark Templar one. Priest of Mitra recieves three changes; one of them being a fix to the Revivication Feat, it will now properly trigger if you're level sixty five.

Barbarian's, Herald of Xotli, Conqueror and Tempest of Set get some small changes and adjustments, which improves them overall, while getting rid of some very annoying bugs.

Nowhere is the expected changes to the Assassin class, though. Hopefully Funcom is busy working on fixing the very annoying animation bug that exist.

What bugs do you still want to see resolved?


9th June 2008 Patch Notes General

  • By popular demand we have added a new "Level up" sound effect.
  • Player Building tooltip displays correct predecessor information now.
  • Fixed some randomness in when you would see the tutorial popup flags.
  • Trading with another player will no longer cause traded items to appear in the incorrect inventory tab.
  • Removed the commandline to setting hotkeys since it was only intended to debug hotkeys before the GUI was there
  • The "usable items only" checkbox with traders should now work as intended.
  • The facemarking 'Freckles' should now work for new characters.
  • Minor issue with tradeposts and setting up items for auction has been resolved.
  • Corrected several animations for mobs as well as NPCs during cut scenes.
  • Increased the xp gained from group normal mobs and group bosses.
  • Players will now be able to experience the destiny event in the Field of Chiefs.
  • New voice over for some of the events in the Capture The Skull minigame.
  • More client and server crashes resolved.


Combat

  • Evadebonuses are now applied when you are being attacked from behind.
  • Players with Shield of the Risen will not be affected by secondary effects from combos.


Chat

  • If you drag a chat window with only one tab in it over the tab-bar of another chat window it will now be added as a tab to that window (inserted before the tab that the mouse is over in the "target" window).
  • When pressing enter the input focus will by default go to the last active chat tab rather than the selected "default tab". The previous behaviour can be achieved by checking the "Default Window" menu entry for one of the tabs.
  • Tweaked the areas you click to resize the chat window to make them easier to use.


GUI

  • Guild Feats: It should now show a scrollbar.
  • Buff icons no longer get stuck on after teleporting or talking to an npc.
  • Resolved a GUI related crash when clicking on the bank (broker).
  • Fixed an issue causing buffs placed outside the currently visible area of shortcut bars to still flash when ending cooldown.
  • Whisper replies now always go to the chat tab you sent the original message from, in addition to the tab that is subscribed to the "Tell" channel.
  • Added some missing class icons used by the team/raid GUI.
  • Raid leaders now have an orange name in the raid GUI.
  • Removed an unused hotkey (Show chat config).


Items

  • The weapons should now always appear sheathed in the character selection screen.
  • Potions: Fixed an issue with the stamina potion 'Old Redrouse', it will now get consumed when used.
  • The 'Nemedian War Flail' has been renamed to 'Nemedian Mace'.
  • The Rending Strike and Rupturing Strike proc from some equipment will no longer linger on the target indefinitely.


Tradeskills

  • Gemmed items should now work (giving bonuses) and viewing them should no longer crash the client ==> UPDATE: This issue has not been fixed with the latest Patch. We will provide you with more information about this asap.
  • Becoming a Woodcutter should no longer erroneously tell you that you've learned the 'Evading Roll' combo.
  • Harvesting: Script now keeps track of the persons that are using a resource node. This prevents the user from trying to use it twice and thus not harvesting anything at all.


NPC

  • Monsters 4 levels or higher will now correctly have increased evade and immunity chance.
  • Resource gathering npcs will now display the '?' over their heads when you have the goal and items to return to them.
  • Princess Akivasha now attacks back when attacked in Sanctum of the Burning Souls.
  • The encounters in the Armsman's Arena should be less chaotic.
  • Demonic Pict will no longer try to cast spells at players without being able to do so.
  • The Quest NPC's for the Frost Swamp, Imerian Ravine and Oasis of Zaara have been shuffled around in the Resource and Building playfields to make it easier for players to spot them amongst all the other tradeskill NPC's


Pets

  • Movement speed of pets have been increased both in and out of combat.


Playfields

  • The Armsman's Arena is now a private instance.


Archetypes

Mage

  • Contract of Protection, Protection of Set, and Runed Flesh now have 1 hour cooldown. While any of the three is active, the player will temporarily receive a 'Weakened Protection' debuff indicating if the maximum amount of absorbed damage has been expended until the shield refreshes.
  • The maximum damage Protection of Set and Runed Flesh can absorb before failing has been increased by 50%
  • The Archmage feat has been moved to the 2nd tier of the Mage general tree


Player Characters

Demonologist

  • The base splash damage inflicted by Fires of Gehenna has been increased from 10% to 30%
  • The base splash damage inflicted by Shockstrike has been increased from 15% to 20%
  • The base column radius of Hellfire Stream has been increased by 1 meter
  • Hellfire Stream and Shock have received a minor damage increase
  • Inferno of Amher and Shockblast have had their cooldown reduced by 0.5 seconds
  • The splash damage bonus of Discharge Shockstrike has been increased to 100%
  • Swift Shockstrike now additionally increases the damage of Shockstrike by 1/2/3/4/5%
  • Shock now has 35% splash damage, up to 3 targets and 3 meters from the primary target
  • Shockstrike and Shock have had their base chance to crit increased
  • The scaling of the Shock spell has been corrected, leading to a damage increase at most levels
  • The bonus of the Lingering Flames feat on the Incinerate effect has been increased from 30% to 250% at maximum rank
  • The casting time of Detonation has been reduced from 3 seconds to 1.5 seconds
  • Living Thunderstorm and Living Firestorm now correctly use a percentage-based manacost
  • Living Thunderstorm should now correctly appear in the hostile spells tab
  • The casting time of Infernal Knowledge, Diabolic Insight, Mark of Dagon, Shield of Infernal Flames, Abaddoron Warrior, Mystic Suppression, Cursed by Hell, and Cursed by the Heavens have been reduced by 50%
  • The beneficial effect of the Pact of Earth Walking spell has been increased from 200% to 400%
  • Pact of Earth Walking is now instant cast


Necromancer

  • Fixed a bug causing the available pet point indicator in the pet list GUI to sometimes show 0 points available rather than the actual number.
  • Spellweaving can be cast and cancelled normally now.


Dark Templar

  • 'Mystical Bane' combo: The damage dealt by the Incinerate Ether component of Mystical Bane combos will now correctly deal 50% of the mana burned to be consistent with other power burn effects.


Priest of Mitra

  • Revivication Feat: The healing effect granted by the Revivication feat will no longer fail to trigger if the Priest is level 65.
  • Condemnation now receives a partial cooldown if the spell does not complete channelling.
  • Purification procs will no longer incorrectly apply a cooldown to Condemnation.


Barbarian

  • Barbarian's should no longer be unable to attack or move directly after performing any rank of their 'Savage Rage' combo.
  • 'No Escape' combo should now always give you a cooldown when used and you will always get disarmed.


Herald of Xotli

  • 'Fire Lance' combo now only needs 3 attacksteps to execute so it can be triggered faster. The combo now also hits targets a bit further away than before making it more effective.


Conqueror

  • Combo 'Throat Slash' has been corrected to be a spear attack instead of a ranged attack.


Tempest of Set

  • Mark of Set now has the correct casting animation and effect for all ranks.


Quest

  • Updated quest journals of "Phoenix of the East" to reflect new position of NCP General Tatius.
  • Fixed animation problem where Arias could not decide to sit or stand during conversation.
  • Ninus and Si-Khu will reliably spawn when logging out near the Temple of Mitra.
  • The access quest for the Armsman's Arena revamped.
  • The Phoenix of the North: Resolved an issue with Mithrelle not standing up if not viewing the small cutscene.
  • Resolved an issue that forces quests to not update on zoning.
  • Wagon Wreck: Revamped with a new quest goal.
  • The Poisoned Cup: Revamped with more interaction with the objects in the quest.
  • The Curse of the Werewolves: Slight enhancement on quest targets.
  • Wolf Hunt: Slight enhancement on quest targets.
  • Greater Prey: Slight enhancement on quest targets.
  • Death to the Vanir: Slight enhancement on quest completion.
  • Finding Safe Passage: Revamped with a new quest goal.
  • Captives of the White Hand: Revamped with a new quest goal.
  • The Cheiftains Vengeance: Revamped with a new quest goal.
  • Wolves at our Throats: Revamped with a new quest goal.
  • Bartholomo's Wife will respawn more often, if you happen to kill her before required to by the quest 'The Awakening III'
  • It should be easier to deal with Renton's Corrupt Friends when doing the quest Awakening II
  • Sanctum of the Burning Souls: The boss drop 'Bloodtainted Hoop' will no longer end up in the quest inventory.
  • Field of the Dead: 'Fur of Bloodclaw' will no longer end up in the quest inventory.
  • Tarantia Noble: Improved these quests: Bloodroot, Concealing the Chinks, Purging the Fallen, Source of Contagion.
  • The Lurking Horror: The Area marker is now set on the map
  • Pool of Black Blood: Quest now updates when you kill the Lesser Black Ones as well.
  • The Slave Rebellion: Replaced radius with a fixed waypoint for one of the goals.
  • Fetching Fungi: A waypoint will now lead the way to Sanctum, and to the mushrooms inside.
  • Lifting the Curse: Waypoint will now lead you to the Sanctum of Burning Souls.
  • The Sinister Sepulcher: Orb is now destructible, and all the Undead Thralls in the area will update the quest.
  • The Black Skulls: Corrected some wrong waypoints.
  • Fleet of Mouth: Cycaelus has upped the difficulty. You now need to beat his record on half the time you needed before


Thoughts on this patch? Except for Gemmed items not being fixed just yet, there's many well needed bug fixes and adjustments. Hopefully a fix will arrive for the Assassin class shortly, since unfortunately they were left out this time around.


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  • Xanae said 
    Mon, Jun 9 2008 3:05 PM ()

    Undocumented Changes :

    • Party members now show on zone maps
    • Bugged resources have been sorted
    • 'Fire Lance' combo, lower stam cost, lower combo entry, alot less damage. its more a filler combo than a one hitter now.
    • Horse moves at correct speed
    • You no longer fall through the Guild City gates
    • Hair still sticks through your helmet but is now the right color rather then blonde.
    • Guardians "Over-reach" ability has been stealth nerfed/Fixed.
    • Lower xp per lvl confirmed
    • can now properly stack trade skill resources
    • Less foliage everywhere
    • Guard AI greatly improved.
    • Summon to Instance is now enabled.
    • 'Crouch' ability added, allowing you to slowly move through others.
    • 'Ambience' sound slider in Audio Options removed.

  • Flisher said 
    Mon, Jun 9 2008 3:05 PM ()

    Kinda funny that few of the most noticed change by end-user are undocumented.

    The party member on the zone map is a major improvemtnt.

  • Exerion said 
    Mon, Jun 9 2008 3:05 PM ()

    Yea nice changes and all but at the same time a huge amount of player had frame drops to a degree where the game is unplayable....and i still miss some fix with the assassin class or at least with the stealth system

  • myke66 said 
    Mon, Jun 9 2008 3:05 PM ()

    Thats weird, cause ive gotten a nice FPS boost since the patch. Lots of nice changes. I went from 30-40 fps with all settings maxed to 40-50 and running smooth.

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