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<?xml-stylesheet type="text/xsl" href="http://my.curse.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Age of Conan</title><link>http://my.curse.com/blogs/aoc-en-news/default.aspx</link><description /><dc:language>en-US</dc:language><generator>CommunityServer 2008 SP1 (Build: 30619.63)</generator><item><title>Age of Conan Launches Re-Evaluation Campaign!</title><link>http://my.curse.com/blogs/aoc-en-news/archive/2009/11/11/age-of-conan-launches-re-evaluation-campaign.aspx</link><pubDate>Wed, 11 Nov 2009 19:34:17 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:606589</guid><dc:creator>DoranM</dc:creator><slash:comments>0</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://my.curse.com/blogs/aoc-en-news/rsscomments.aspx?PostID=606589</wfw:commentRss><comments>http://my.curse.com/blogs/aoc-en-news/archive/2009/11/11/age-of-conan-launches-re-evaluation-campaign.aspx#comments</comments><description>
&lt;p&gt;Funcom has announced they will launch another re-evaluation campaign for &lt;a href="http://www.ageofconan.com/" rel="nofollow"&gt;Age of Conan&lt;/a&gt;!&lt;/p&gt;

&lt;p&gt;Funcom has decided to repeat the successful re-evaluation campaign that went live earlier this year for the best-selling massively multiplayer online role-playing game &lt;em&gt;'Age of Conan: Hyborian Adventures'&lt;/em&gt;.Previously active players are encouraged to come back to the game and play free of charge for two entire weeks. As an additional incentive for players to come back and play for free, they will also receive a double experience boost throughout their free period.&lt;br&gt;
&lt;br&gt;
Those who decide to continue playing beyond their free period can also look forward to fantastic rewards such as guaranteed access to the beta test for &lt;em&gt;The Secret World&lt;/em&gt;, a free copy of the expansion and more.&lt;/p&gt;

&lt;p&gt;&lt;a href="http://admin.virtualpressoffice.com/Presenter?urlId=1&amp;amp;deliveryid=1257965132427" rel="nofollow"&gt;Click here&lt;/a&gt; for more information!&lt;/p&gt;
&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://my.curse.com/aggbug.aspx?PostID=606589" width="1" height="1"&gt;</description><category domain="http://my.curse.com/blogs/aoc-en-news/archive/tags/age+of+conan/default.aspx">age of conan</category><category domain="http://my.curse.com/blogs/aoc-en-news/archive/tags/age+of+conan+trial/default.aspx">age of conan trial</category><category domain="http://my.curse.com/blogs/aoc-en-news/archive/tags/secret+world+beta/default.aspx">secret world beta</category></item><item><title>Age of Conan Announces New Seasonal Content Update!</title><link>http://my.curse.com/blogs/aoc-en-news/archive/2009/10/27/age-of-conan-announces-new-seasonal-content-update.aspx</link><pubDate>Tue, 27 Oct 2009 21:03:16 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:596964</guid><dc:creator>DoranM</dc:creator><slash:comments>1</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://my.curse.com/blogs/aoc-en-news/rsscomments.aspx?PostID=596964</wfw:commentRss><comments>http://my.curse.com/blogs/aoc-en-news/archive/2009/10/27/age-of-conan-announces-new-seasonal-content-update.aspx#comments</comments><description>&lt;p&gt;&lt;a href="http://www.ageofconan.com"&gt;Age of Conan&lt;/a&gt; Update 5.6 has been 
announced by Funcom! The new update will have an all new high-level dungeon and 
will activate the new veteran reward points system!&lt;/p&gt;
&lt;p&gt;Here&amp;#39;s more from Craig Morrison on the latest content addition to
&lt;a href="http://www.ageofconan.com"&gt;Age of Conan&lt;/a&gt;:&lt;/p&gt;
&lt;div style="float:right;margin-left:10px;"&gt;&lt;a href="http://www.curse.com/media/p/596955.aspx"&gt;
&lt;img src="http://media.curse.com/CommunityServer.Components.PostAttachments/00/00/59/69/55/conan1.jpg-720x540.jpg" border="0" height="225" width="302" alt="" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;p&gt;&amp;quot;It 
being &lt;i&gt;that&lt;/i&gt; time of year, we employed a few tricks to provide our players 
with some special treats,&amp;quot; says Craig Morrison, Game Director and Executive 
Producer on &lt;i&gt;`Age of Conan&amp;#39;&lt;/i&gt;. &amp;quot;In this update we have added new seasonal 
in-game content where players will have to progress through three brand new 
quest lines and get to challenge the dark and mysterious ghosts of Hyboria&amp;#39;s 
fallen warriors in order to collect the seasonal rewards. We are also very 
excited about introducing the Veteran Points system, which allows us to reward 
those players who have been sticking with the game for longer periods of time.&amp;quot;
&lt;br /&gt;
&lt;br /&gt;
The new seasonal content will allow players to acquire appropriately themed loot 
such as the Unholy Backscratcher weapon as well as their very own pet demon. 
Players will also be able to discover a mysterious new location in Tarantia, a 
villa where dark and gruesome events are taking place. Another addition to the 
city of Tarantia is the Iron Tower, a high-level dungeon towering over the 
rooftops of Tarantia Commons the city&amp;#39;s slum district. The addition of the new 
dungeon, featuring a host of new and exciting encounters and loot rewards, 
brings the storyline of Tarantia Commons to its final conclusion. The Tarantia 
Commons location was added to &lt;i&gt;`Age of Conan&amp;#39;&lt;/i&gt; in an update earlier this 
year.&lt;/p&gt;
&lt;div style="float:right;margin-left:10px;"&gt;
&lt;p&gt;&lt;a href="http://www.curse.com/media/p/596962.aspx"&gt;
&lt;img src="http://media.curse.com/CommunityServer.Components.PostAttachments/00/00/59/69/62/conan4.jpg-720x540.jpg" border="0" height="234" width="312" alt="" /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;/div&gt;
&lt;p&gt;Launching 
in May last year &lt;i&gt;`Age of Conan&amp;#39;&lt;/i&gt; quickly became a smash hit in retail, 
shipping over 1.2 million copies around the world. In North America, the most 
prominent online gaming market in the west, `Age of Conan&amp;#39; became the third 
best-selling PC title of the year only beaten by &lt;i&gt;`Spore&amp;#39;&lt;/i&gt; and &lt;i&gt;`World of 
Warcraft&amp;#39;&lt;/i&gt;. In the weeks after launch &lt;i&gt;`Age of Conan&amp;#39;&lt;/i&gt; simultaneously 
topped the charts in 17 countries, and the game received critical acclaim from 
gaming press across the globe. &lt;i&gt;`Age of Conan&amp;#39;&lt;/i&gt; is now available in 
English, French, German, Spanish, Russian and Polish localized versions, and is 
being prepared for launch in Korea as well. A free 14-day trial is currently 
available on &lt;a href="http://www.ageofconan.com"&gt;http://www.ageofconan.com&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://my.curse.com/aggbug.aspx?PostID=596964" width="1" height="1"&gt;</description><category domain="http://my.curse.com/blogs/aoc-en-news/archive/tags/aoc/default.aspx">aoc</category><category domain="http://my.curse.com/blogs/aoc-en-news/archive/tags/age+of+conan/default.aspx">age of conan</category><category domain="http://my.curse.com/blogs/aoc-en-news/archive/tags/age+of+conan+5.6/default.aspx">age of conan 5.6</category></item><item><title>Age of Conan Expansion: Rise of the Godslayer - First Look!</title><link>http://my.curse.com/blogs/aoc-en-news/archive/2009/09/09/age-of-conan-expansion-rise-of-the-godslayer-first-look.aspx</link><pubDate>Thu, 10 Sep 2009 00:53:09 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:566061</guid><dc:creator>DoranM</dc:creator><slash:comments>2</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://my.curse.com/blogs/aoc-en-news/rsscomments.aspx?PostID=566061</wfw:commentRss><comments>http://my.curse.com/blogs/aoc-en-news/archive/2009/09/09/age-of-conan-expansion-rise-of-the-godslayer-first-look.aspx#comments</comments><description>&lt;p&gt;&lt;a href="http://www.ageofconan.com/"&gt;Age of Conan&lt;/a&gt; remains one of the most 
visually stunning games available to MMO players. (See
&lt;a href="http://www.curse.com/media/p/566053.aspx"&gt;screenshot of tiger mount&lt;/a&gt; 
below!!!) At PAX 2009 we were able to get an up close look at the new expansion 
that will expose AoC players to a new world unlike anything they&amp;#39;ve experienced! 
In the new expansion the immortals of Hyboria will embark on an adventure to the 
land of Khitai. The new expansion will be dubbed: Rise of the Godslayer.  &lt;/p&gt;
&lt;p&gt;This new wave of content will take players to the mysterious country 
of Khitai, an Eastern-inspired land full of mystery and wonder. The world of 
Khitai was never fully explored by Conan author Robert E. Howard before his 
death; however, Funcom is striving for authenticity with this expansion. Khitai 
and its people are based on descriptions Howard included in his letters with 
friends and family. Rise of the Godslayer is shaping up to be the real deal.&lt;/p&gt;
&lt;div style="float:right;margin-left:10px;"&gt;
&lt;a href="http://www.curse.com/media/p/566052.aspx"&gt;
&lt;img src="http://media.curse.com/CommunityServer.Components.PostAttachments/00/00/56/60/52/new%20foes.jpg-720x540.jpg" border="0" height="187" width="247" alt="" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;p&gt;The 
game itself has been vastly improved over the already-impressive Age of Conan. 
Different zones are now easier to traverse between: instead of teleporting via 
an NPC, players can simply explore the massive plains of Khitai and cross the 
border between areas themselves. Khitai is designed to feel like an even more 
believable world than the Hyboria that was explored in Age of Conan. There are 
twelve different factions dotted throughout Khitai, and each of them have their 
own distinct culture. Visually, each faction is striking, and the groundbreaking 
Age of Conan graphics engine really shines within these new areas. Towns are 
filled with intricate buildings and lively characters, as well as dazzling 
sunlight, and Funcom says it are striving to make these places feel alive by 
opening up as many doors as possible. Players can wander through wonderfully lit 
shops, inns, temples, and other establishments, without having to pass through a 
loading screen. The exploration appears to be some of the smoothest in any MMO.&lt;/p&gt;
&amp;nbsp;
&lt;div style="float:right;margin-left:10px;"&gt;
&lt;a href="http://www.curse.com/media/p/566049.aspx"&gt;
&lt;img src="http://media.curse.com/CommunityServer.Components.PostAttachments/00/00/56/60/49/khitai%20architecture.jpg-720x540.jpg" border="0" height="180" width="241" alt="" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;p&gt;While 
no new classes or races will be playable in Rise of the Godslayer, the amount of 
new content is still huge. Each of the twelve factions will have their own quest 
lines, with exciting rewards for players who make it to the top. Special new 
armor will be available, including a fourth tier of equipment for high-level 
players to seek out. New special skills will also be trained, although the exact 
details of these are still up in the air &amp;ndash; suffice to say that they will be 
exciting and powerful.&lt;/p&gt;
&amp;nbsp;
&lt;div style="float:right;margin-left:10px;"&gt;
&amp;nbsp;&lt;/div&gt;
&lt;p&gt;The 
various warring factions of the game will tie into the player&amp;#39;s relationship 
with the world. Beating up thugs from one group won&amp;#39;t make you too popular with 
their superiors, leading to possible future scuffles with NPC enemies looking 
for revenge. Interestingly, it&amp;#39;s possible to betray the people you call your 
own, and ally yourself with a rival faction &amp;ndash; just another line of quests to add 
to the massive array of new content! However, making your way to the very top of 
a faction&amp;#39;s quest line without betrayal definitely has its perks. For example, 
one group trains tigers. Stellar players will be given the opportunity to have 
their very own tiger as a mount or a pet. In true Conan spirit, they must 
venture naked into the jungle and fight the beast with their bare hands!&lt;/p&gt;
&lt;div style="float:right;margin-left:10px;"&gt;
&amp;nbsp;&lt;a href="http://www.curse.com/media/p/566053.aspx"&gt;&lt;img src="http://media.curse.com/CommunityServer.Components.PostAttachments/00/00/56/60/53/tiger%20rider.jpg-720x540.jpg" border="0" height="178" width="236" alt="" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;p&gt; The original Age of Conan struck a 
chord with gamers looking for a darker MMO. It was intense, brutal, and steeped 
in Robert E. Howard&amp;#39;s Conan lore &amp;ndash; a major plus for fans of the classic works. 
Rise of the Godslayer seems to be on the right path to continue that spirit of 
exciting action, whisking players away to a gorgeous open world full of risks 
and adventure. The massive realm of Khitai and its promise of new quests, new 
gear, new friends, and new foes looks to be a worthy successor to the throne of 
Conan.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://my.curse.com/aggbug.aspx?PostID=566061" width="1" height="1"&gt;</description><category domain="http://my.curse.com/blogs/aoc-en-news/archive/tags/age+of+conan/default.aspx">age of conan</category><category domain="http://my.curse.com/blogs/aoc-en-news/archive/tags/age+of+conan+expansion/default.aspx">age of conan expansion</category><category domain="http://my.curse.com/blogs/aoc-en-news/archive/tags/age+of+conan+godslayer/default.aspx">age of conan godslayer</category></item><item><title>August Letter from the Game Director</title><link>http://my.curse.com/blogs/aoc-en-news/archive/2009/08/31/august-letter-from-the-game-director.aspx</link><pubDate>Mon, 31 Aug 2009 18:44:09 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:557859</guid><dc:creator>Kody</dc:creator><slash:comments>0</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://my.curse.com/blogs/aoc-en-news/rsscomments.aspx?PostID=557859</wfw:commentRss><comments>http://my.curse.com/blogs/aoc-en-news/archive/2009/08/31/august-letter-from-the-game-director.aspx#comments</comments><description>&lt;p&gt;Last month&amp;#39;s &lt;a target="_blank" href="http://aoc.curse.com/articles/aoc-en-news/522147.aspx"&gt;letter from Craig Morrison&lt;/a&gt; mostly covered initial hints on Age of Conan&amp;#39;s next patch. This month, however, those features are nailed down and being prepared for Game Update 1.06. The release date is still to be decided, but it will definitely appear on the test server prior to release. Check out the &lt;a target="_blank" href="http://community.ageofconan.com/wsp/conan/frontend.cgi?func=publish.show&amp;amp;template=content&amp;amp;func_id=2991&amp;amp;table=CONTENT"&gt;August Letter from the Game Director&lt;/a&gt; below!&lt;/p&gt;
&lt;hr /&gt;
&lt;p&gt;&lt;b&gt;It has been a hectic month here with preparations for the reveal of
the new expansion, visits to several key games shows and of course
preparing the next set of live content updates.&lt;/b&gt;
&lt;br /&gt;&lt;br /&gt;
&lt;b&gt;Rise of the Godslayer&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;The most important news
this month is of course that we revealed the first expansion pack for
Age of Conan &amp;ndash; Rise of the Godslayer. I am very excited to have been
able to see people&amp;rsquo;s reactions to the expansions plans and what we were
able to show. The team has done a wonderful job in being able to bring
the land of Khitai to life. I think that the adventures people will be
able to have in the expansion will be interesting and fun, and we have
strived to make sure that our approach to this new continent reflects
some of the key feedback from players when it came to the layout of the
original game playfields.&lt;br /&gt;&lt;br /&gt;This is a great example of where your
feedback and input truly helps shape the development process. With the
expansion areas we wanted to address a couple of areas that people
raised regularly about the existing playfields &amp;ndash; that they often felt
too linear and that there are great distances between them that
sometimes breaks with the immersion of the setting.&lt;br /&gt;&lt;br /&gt;Going to
Khitai does give us much more freedom with the map. Whereas Howard had
fairly carefully mapped out the layout of the kingdoms in Conan&amp;rsquo;s
world, that isn&amp;rsquo;t the case with Khitai and that has allowed us to
address the second of those issues by ensuring that all of the
playfields lead on from each other. You will be able to see where you
are going and moving from region to region in the expansion should feel
much more like a coherent journey. &lt;br /&gt;&lt;br /&gt;Then we also approached the
actual world design differently and have made sure that we maximize the
playable area much better than we have in the past. While technically
the same &amp;lsquo;grid size&amp;rsquo; as our largest existing playfields, the expansion
areas will have much more playable game-space, roughly some 30% more.
This is done through creating more open and spacious areas with less of
a focus on mountain passes and having large impassible areas. We really
wanted to give players that feeling of exploration and discovery that
comes with visiting this foreign and mystical land. &lt;br /&gt;&lt;br /&gt;Then we
have the new armors, it was also driven by player feedback that we
really want to ensure that every last piece of armor created for the
expansion can be acquired by the player, whether it is simple social
clothing or the faction armors themselves. It is very important to us
to deliver on that element that the players really want and be able to
use the expansion to increase the diversity of the armors that players
acquire and use.&lt;br /&gt;&lt;br /&gt;I just wanted to take this opportunity to
demonstrate that the feedback does end up influencing design choices we
make, in particular for larger content like an expansion. While of
course we won&amp;rsquo;t always agree on all things, the feedback can play an
important role in our decision making process.&lt;br /&gt;&lt;br /&gt;Of course the expansion is only half of the story and the live development process continues apace&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;What&amp;rsquo;s coming up?&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;We
are currently working on three separate live updates at the same time.
There is an update imminent for the Conquerors (should hopefully be on
the test servers very soon! )then we have a more significant update
with the new Iron Tower level 80 instance and then beyond that the 1.06
update itself that includes the features revealed last month in the
shape of Guild renown, the Tower PVP system, House of Crom and the tier
three raids. The 1.06 update will be deployed to the test servers once
we are done with the 1.05.x updates and Iron Tower is released. It is a
significant update and I do expect that it will need some time on the
test server, in particular as we want to test the rate and progression
of the new Guild renown systems and will be enlisting your help there! &lt;br /&gt;&lt;br /&gt;Before
we wrap things up for this month there are a couple of clarifications
and answers from questions I have noticed after last month&amp;rsquo;s details on
1.06 that are worth covering.&lt;/p&gt;
&lt;blockquote&gt;&lt;i&gt;&lt;b&gt;Update Schedule for 1.06:&lt;/b&gt;&lt;/i&gt;
We might split the update up into smaller parts to mean some elements
come before others, but we haven&amp;rsquo;t decided what order that might be
yet, and it will very much depend on testing. There is a lot in this
update cycle so rather than wait on everything we currently think it
might be better to split it up, which would mean it will be slightly
longer before you get everything, but you would get parts sooner too.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;House of Crom:&lt;/b&gt;
House of Crom is a level 80 instance that will have social elements. So
what does that mean exactly? That means that we are aiming to have two
parts to House of Crom, one which is more open and supports several
teams in a social dungeon setting (and will have co-operative goals)
and a part that will be a regular single team instance. I think the
mechanics the team is cooking up for this will make for a very
interesting experience!&lt;br /&gt;&lt;br /&gt;&lt;i&gt;&lt;b&gt;Tier Three Raiding: &lt;/b&gt;&lt;/i&gt;Yes, the new raids will come with new loot and third tier new armor sets (and maybe a little more time permitting ;))&lt;br /&gt;&lt;br /&gt;&lt;i&gt;&lt;b&gt;Veterans System: &lt;/b&gt;&lt;/i&gt;I
know I have hinted at this before, but now I can confirm that yes,
there is something coming for veteran players, and the current plan is
that we are trying to release it with the current 1.05.x series rather
than wait for 1.06. This will be a new system that will allow veteran
players to earn a new currency based on how many months they have
subscribed for&amp;nbsp; that can then be spent on a special vendor who will
offer a wide range of items, both convenience items (like additional
travel options or cheaper mounts for your alts), fun items and cosmetic
items. The points will be on a character basis, so you will be able to
spend your veteran points on each character. (i.e. if you are eligible
for one hundred points as an example, all of your characters will get
that number of points each)&lt;br /&gt;&lt;/blockquote&gt;
&lt;p&gt;&lt;br /&gt;So there you have
it, we are looking forward to the coming months and some really
exciting updates. The great thing about getting to do the trade shows
and conventions is that you get to meet up with and chat to players and
it great to get to meet so many of you enjoying the game. We will be
working hard to continue to realize that potential!&lt;br /&gt;&lt;br /&gt;See you in Hyboria!&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://my.curse.com/aggbug.aspx?PostID=557859" width="1" height="1"&gt;</description><category domain="http://my.curse.com/blogs/aoc-en-news/archive/tags/funcom/default.aspx">funcom</category><category domain="http://my.curse.com/blogs/aoc-en-news/archive/tags/age+of+conan/default.aspx">age of conan</category><category domain="http://my.curse.com/blogs/aoc-en-news/archive/tags/Letter+from+the+Game+Director/default.aspx">Letter from the Game Director</category><category domain="http://my.curse.com/blogs/aoc-en-news/archive/tags/Craig+Morrison/default.aspx">Craig Morrison</category></item><item><title>Age of Conan: Four Videos Highlighting New Featues in Hyboria!</title><link>http://my.curse.com/blogs/aoc-en-news/archive/2009/07/28/age-of-conan-four-videos-highlighting-new-featues-in-hyboria.aspx</link><pubDate>Tue, 28 Jul 2009 20:33:04 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:524028</guid><dc:creator>DoranM</dc:creator><slash:comments>1</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://my.curse.com/blogs/aoc-en-news/rsscomments.aspx?PostID=524028</wfw:commentRss><comments>http://my.curse.com/blogs/aoc-en-news/archive/2009/07/28/age-of-conan-four-videos-highlighting-new-featues-in-hyboria.aspx#comments</comments><description>&lt;p&gt;Age of Conan has been driving players, by the Wooly Mammoth load, back to the 
most brutal MMORPG in the world! We recently posted our &amp;quot;&lt;a href="http://www.curse.com/articles/aoc-en-news/516715.aspx"&gt;Age 
of Conan Re-Visited, Re-Analyzed, and Re-Reviewed!&lt;/a&gt;&amp;quot; commentary on some of 
the amazing changes they&amp;#39;ve undertaken since launch. They&amp;#39;ve received wide 
spread press coverage for the campaign and have recently put together a set of 
four amazing new videos to highlight some of the changes in the game. The videos 
are broken down into four areas, Technology, PVP/Sieges, Content, and Gameplay. 
Each of the links below will take you to the appropriate area and give you a 
look at what&amp;#39;s new for the game in that respect! Enjoy!&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.ageofconan.com/updates/?utm_id=418#/en/technology/"&gt;
Technology&lt;/a&gt;: Groundbreaking visuals plunge you into a world of breathtaking&amp;nbsp; 
beauty, with characters and environments sporting unprecedented detail.&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.ageofconan.com/updates/?utm_id=418#/en/pvp_sieges/"&gt;
PVP/Sieges&lt;/a&gt;: Jump into quick PvP mini-games, ambush unsuspecting players on 
the open road, or engage in epic battles between guilds for control of battle 
keeps. Earn experience for PVP battles and earn exclusive equipment!&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.ageofconan.com/updates/?utm_id=418#/en/content/"&gt;Content&lt;/a&gt;: 
Journey across the rolling fields of Aquilonia, the snow-capped mountins of 
Cimmeria and the burning deserts of Stygia, and delve into the darkest pits of 
the earth where you must battle the very demons from hell itself.&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.ageofconan.com/updates/?utm_id=418#/en/gameplay/"&gt;
Gameplay&lt;/a&gt;: Take on the role of a Demonologist, Barbarian, Bear Shaman or any 
other of the twelve exotic classes, as you face the challenges of Hyboria alone 
or in groups of other players!&lt;/p&gt;
&lt;p&gt;Visit &lt;a href="http://www.ageofconan.com"&gt;Age of Conan for a free 14-day 
trial&lt;/a&gt; or get your old account activated for a limited trial and see what&amp;#39;s 
new in Hyboria!&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://my.curse.com/aggbug.aspx?PostID=524028" width="1" height="1"&gt;</description><category domain="http://my.curse.com/blogs/aoc-en-news/archive/tags/age+of+conan/default.aspx">age of conan</category><category domain="http://my.curse.com/blogs/aoc-en-news/archive/tags/age+of+conan+videos/default.aspx">age of conan videos</category><category domain="http://my.curse.com/blogs/aoc-en-news/archive/tags/age+of+conan++content/default.aspx">age of conan  content</category></item><item><title>Letter from the Game Director July 2009 </title><link>http://my.curse.com/blogs/aoc-en-news/archive/2009/07/24/letter-from-the-game-director-july-2009.aspx</link><pubDate>Fri, 24 Jul 2009 21:42:37 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:522147</guid><dc:creator>Kody</dc:creator><slash:comments>3</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://my.curse.com/blogs/aoc-en-news/rsscomments.aspx?PostID=522147</wfw:commentRss><comments>http://my.curse.com/blogs/aoc-en-news/archive/2009/07/24/letter-from-the-game-director-july-2009.aspx#comments</comments><description>&lt;p&gt;Funcom sent us word of the latest &lt;a target="_blank" href="http://community.ageofconan.com/wsp/conan/frontend.cgi?func=publish.show&amp;amp;template=content&amp;amp;func_id=2944&amp;amp;table=CONTENT"&gt;Letter from the Game Director&lt;/a&gt; of Age of Conan: Hyborian Adventures, Craig Morrison. Morrison provides details on changes coming for the next major Age of Conan patch, including Veteran Rewards and Guild Renown!&lt;/p&gt;
&lt;hr /&gt;
&lt;p&gt;&lt;b&gt;This months letter reveals the incoming veteran reward system and
new guild changes coming into Age of Conan from the Game Director Craig
Morrison&lt;/b&gt;
&lt;br /&gt;&lt;br /&gt;
As the summer months, here in Norway, bring with them a short period of
rest and recuperation for the development team, I wanted to take the
opportunity with this month&amp;rsquo;s letter to both thank people for all their
support this year, and to start to lift the veil on the changes for the
next update cycle that we have only teased about so far!&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Coming Back to Hyboria&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;Firstly,
I want to say thank you to veteran players and returning players alike,
who have been playing during this re-evaluation period. &lt;br /&gt;&lt;br /&gt;While
we, of course, still have work ahead of us and are doing our best to
continue to refine and improve the game even further and add even more
great new content, we are very pleased to see so many people enjoying
the game, and continuing their adventures in Hyboria. It has been the
culmination of lots of effort on behalf of the development team to get
to the point where we could give people a good impression of what the
game is and where we are taking it in the future.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Veteran Rewards Incoming&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;On
the subject of veteran players, I can also confirm that we will be
introducing new veteran rewards in the near future. As part of the next
major update cycle, a new veteran reward system will be introduced that
gives veteran players access to special vendors who will offer them a
host of veteran benefits ranging from social status items to special
items that will provide extra convenience items to veteran players. As
an example of the latter, exp potions and similar bonuses, while not
increasing the power of your characters, will provide veteran players
with great time-saving rewards and options not available to new
players. There should be something for everyone!&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Guild Renown&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;Now we get to the good stuff!&lt;br /&gt;&lt;br /&gt;We
have talked for a little while now about the fact that guild gameplay
would be a focus for the upcoming update cycle. Today, I wanted to give
you the first look at what shape those changes are going to take. The
main feature of this area in the update will be the addition of the new
&lt;b&gt;Guild Renown&lt;/b&gt; system.&lt;br /&gt;&lt;br /&gt;So what is Guild Renown?&lt;br /&gt;&lt;br /&gt;Guild
Renown is a system whereby the actions of any individual player count
towards their guild&amp;rsquo;s reputation. Collectively, guild members can level
up their guild in three distinct categories to gain access to new guild
rewards and bonuses. The system has two primary components, the Renown
level, and also Renown rankings which place guilds against each other
and measure your successes against those of other guilds on your server.&lt;br /&gt;&lt;br /&gt;Let&amp;rsquo;s
take a look at the Renown levels first, before moving on to the
rankings. Renown levels act much like the levels for your character,
i.e., as you accrue Renown points through your actions in game, you
will in effect &amp;lsquo;level up&amp;rsquo; your guild.&lt;br /&gt;&lt;br /&gt;Almost every action in the
game will earn some form of Renown points for your guild. There are
three categories of Renown points that contribute to your overall
Renown level:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;b&gt;Valor points&lt;/b&gt;: Earned from PVE gameplay, killing mobs, doing quests, beating bosses and raids.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Glory points&lt;/b&gt;: Earned from PVP activities like winning mini-games.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Artisan points&lt;/b&gt;: Earned through crafting actions.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Your
Renown level is a combination of all three of these totals, which
allows you to level up your Renown level in any way you choose. You do
not have to do all of the categories if you do not want to. It will be
perfectly possible to try and level up your Renown level with any
combination of the above actions.&lt;br /&gt;&lt;br /&gt;This will add another
dimension to your everyday gameplay, and even a short ten minute
session will be contributing towards your guild&amp;rsquo;s Renown pool and put
them closer to the next reward tier! For example, getting a team
together for a dungeon run, or doing a raid will both have the extra
benefit of contributing towards your Guild&amp;rsquo;s Renown level.&lt;br /&gt;&lt;br /&gt;As
your Renown level grows, you will earn new rewards for you and your
guild and access new features for your guild cities, like new pet or
mount vendors, and even another new building type for your city, among
other amenities. Some of these new rewards will benefit every member
directly, and some will be for the guild as a whole. You will get more
details on the rewards themselves when the update goes to the test
servers.&lt;br /&gt;&lt;br /&gt;So that is the Renown level. What about the Renown ranking system I mentioned earlier?&lt;br /&gt;&lt;br /&gt;Renown
rankings are where the competitive element comes in. People like to
claim bragging rights, and the Renown ranking system will allow players
to see how their guild has compared to others both on the overall
Renown earned and also in each individual category. You will be able to
see which guild has accrued the most Valor, Glory, or Artisan points in
any given period.&lt;br /&gt;&lt;br /&gt;The rankings will reset after each ranking
period (currently planned to be weekly, but that may be adjusted during
testing), and everyone starts on equal footing.&lt;br /&gt;&lt;br /&gt;One area we have
considered here is that we don&amp;rsquo;t want to have players feel &amp;lsquo;forced&amp;rsquo;
into merging guilds to compete for ranking placement. Thus, we will be
making the ranking calculations only count the top X contributions from
members in the ranking period (the value of X to be determined during
testing). So let&amp;rsquo;s say we decide the contributing cap will be 50, then
the top 50 contributors within the guild will be the ones whose efforts
are counted for ranking purposes, even if you have 100 members. Please
note that we plan for all members to be able to contribute to the
Renown level, so larger guilds may level up quicker, but they won&amp;rsquo;t
necessarily do better in the rankings - they might - but it is
important that success in the rankings is down to effort, not just due
to overwhelming numbers. With this, we hope that even small and
medium-sized guilds will be able to make appearances in the rankings.&lt;br /&gt;&lt;br /&gt;Likewise,
by having ranking for all three of the categories, we hope to able to
give those guilds that choose to focus their gameplay a chance to
shine. So, even if your guild focuses only on PVP, and might not gain
enough Renown in the overall rankings, you will be able to push up the
Glory leader-board, if you are truly successful at PVP.&lt;br /&gt;&lt;br /&gt;With the
rankings being reset regularly, we hope to avoid guilds being able to
&amp;lsquo;bank&amp;rsquo; and constantly top the rankings. These rankings should reflect
your current status as a guild, and your current dedication to your
chosen causes!&lt;br /&gt;&lt;br /&gt;The rankings will confer status bonuses to the
winning guild - mainly cosmetic items or bonuses for bragging rights.
Gold, Silver, and Bronze positions, for example, will be visible in
your character&amp;rsquo;s guild tag.&lt;br /&gt;&lt;br /&gt;The rankings are not something we
intend to be about bestowing extra power on the winning guilds - they
are meant to be an additional part of the system that allows players to
prove that their guild is up there with the best on the server, either
in their chosen area of expertise, or in all areas! &lt;br /&gt;&lt;br /&gt;&lt;b&gt;In Closing&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;So
there you have it, a little bit of insight into what is coming up in
the near future for Age of Conan. Of course, there are also a couple of
other significant additions coming in the next update cycle, namely new
zones in the form of House of Crom and Thoth-Amon&amp;rsquo;s Stronghold, as well
as new Tower-based PVP objectives in the Border Kingdoms, but those
will be the subject for future letters!&lt;/p&gt;
&lt;p&gt;&lt;i&gt;Craig &amp;#39;Silirrion&amp;#39; Morrison&lt;br /&gt;Game Director Age of Conan&lt;/i&gt;&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://my.curse.com/aggbug.aspx?PostID=522147" width="1" height="1"&gt;</description></item><item><title>Two Free Weeks For Ex-Age of Conan Players</title><link>http://my.curse.com/blogs/aoc-en-news/archive/2009/07/08/two-free-weeks-to-ex-age-of-conan-players.aspx</link><pubDate>Wed, 08 Jul 2009 22:43:05 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:514343</guid><dc:creator>Kody</dc:creator><slash:comments>0</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://my.curse.com/blogs/aoc-en-news/rsscomments.aspx?PostID=514343</wfw:commentRss><comments>http://my.curse.com/blogs/aoc-en-news/archive/2009/07/08/two-free-weeks-to-ex-age-of-conan-players.aspx#comments</comments><description>&lt;div style="text-align:center;"&gt;
&lt;p&gt;&lt;img src="http://media.curse.com/CommunityServer.Components.PostAttachments/00/00/51/43/42/conan1-s.jpg" width="600" height="185" alt="" /&gt;&lt;/p&gt;
&lt;/div&gt;
&lt;p&gt;Age of Conan recently went through a fairly substantial revamp of numerous systems with &lt;a target="_blank" href="http://forums-eu.ageofconan.com/showthread.php?t=124848"&gt;update 1.0.5&lt;/a&gt;, including major changes to attributes, combat, and a new playfield: Tarantia Commons.&lt;/p&gt;
&lt;p&gt;If you enjoyed Age of Conan before, Funcom is hoping you&amp;#39;ll give it another go with this update, and thus are &lt;a target="_blank" href="http://community.ageofconan.com/wsp/conan/frontend.cgi?utm_source=rss&amp;amp;utm_medium=rss&amp;amp;utm_campaign=rss&amp;amp;utm_content=front_page_news&amp;amp;func=publish.show&amp;amp;template=content&amp;amp;func_id=2926&amp;amp;table=CONTENT"&gt;offering two weeks of free time&lt;/a&gt; to old players with no obligations.&lt;/p&gt;
&lt;p&gt;Be sure to &lt;a target="_blank" href="http://www.ageofconan.com/updates/"&gt;check out the updates&lt;/a&gt; if this piques your interest! The re-evaluation period ends on July 22nd, so make the best of your two weeks by conquering all there is to be had in Hyboria!&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://my.curse.com/aggbug.aspx?PostID=514343" width="1" height="1"&gt;</description><category domain="http://my.curse.com/blogs/aoc-en-news/archive/tags/age+of+conan/default.aspx">age of conan</category></item><item><title>Age of Conan Tarantia Commons Expansion Video Walkthrough!</title><link>http://my.curse.com/blogs/aoc-en-news/archive/2009/06/29/age-of-conan-tarantia-commons-expansion-video-walkthrough.aspx</link><pubDate>Mon, 29 Jun 2009 19:32:50 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:508757</guid><dc:creator>DoranM</dc:creator><slash:comments>0</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://my.curse.com/blogs/aoc-en-news/rsscomments.aspx?PostID=508757</wfw:commentRss><comments>http://my.curse.com/blogs/aoc-en-news/archive/2009/06/29/age-of-conan-tarantia-commons-expansion-video-walkthrough.aspx#comments</comments><description>&lt;p&gt;&lt;a href="http://www.ageofconan.com"&gt;Age of Conan&lt;/a&gt; had a major release this 
week with the Tarantia Commons added in update 5! The Tarantia Commons area 
offers several new and exciting adventures for players, including a riot that 
takes places in the area where you&amp;#39;re able to help or hinder the peasants as 
they race towards the castle, and unique new quests and bosses available!&lt;/p&gt;
&lt;p&gt;To introduce the new area we&amp;#39;ve got a video narrated by game director Craig 
Morrison which explains the area, its story and the gameplay within:&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;div style="text-align:center;"&gt;(Please visit the site to view this media)
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;/div&gt;
&lt;p&gt;Visit the official site to learn more about &lt;a href="http://www.ageofconan.com"&gt;Age of Conan&lt;/a&gt;!&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://my.curse.com/aggbug.aspx?PostID=508757" width="1" height="1"&gt;</description><category domain="http://my.curse.com/blogs/aoc-en-news/archive/tags/aoc/default.aspx">aoc</category><category domain="http://my.curse.com/blogs/aoc-en-news/archive/tags/age+of+conan/default.aspx">age of conan</category><category domain="http://my.curse.com/blogs/aoc-en-news/archive/tags/age+of+conan+expansion/default.aspx">age of conan expansion</category><category domain="http://my.curse.com/blogs/aoc-en-news/archive/tags/age+of+conan+walkthrough/default.aspx">age of conan walkthrough</category></item><item><title>Developer Introduction For Jarle Snertingdalen at Age of Conan!</title><link>http://my.curse.com/blogs/aoc-en-news/archive/2009/05/07/developer-introduction-for-jarle-snertingdalen-at-age-of-conan.aspx</link><pubDate>Thu, 07 May 2009 17:27:43 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:470320</guid><dc:creator>DoranM</dc:creator><slash:comments>0</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://my.curse.com/blogs/aoc-en-news/rsscomments.aspx?PostID=470320</wfw:commentRss><comments>http://my.curse.com/blogs/aoc-en-news/archive/2009/05/07/developer-introduction-for-jarle-snertingdalen-at-age-of-conan.aspx#comments</comments><description>&lt;p&gt;&lt;a href="http://community.ageofconan.com/"&gt;Age of Conan&lt;/a&gt; has posted a 
developer introduction for Jarle Snertingdalen who&amp;#39;s in charge of the team 
responsible for combat, class design, character development, RPG systems, and 
items and loot tables. You can safely say Jarle does a lot. The introduction 
includes some of the day to day duties he manages and what it&amp;#39;s like working on 
AoC!&lt;br /&gt;
&lt;br /&gt;
Here&amp;#39;s the &lt;span class="contentTitle"&gt;&amp;nbsp;&lt;a href="http://community.ageofconan.com/wsp/conan/frontend.cgi?func=publish.show&amp;amp;template=content&amp;amp;func_id=2877&amp;amp;table=CONTENT"&gt;Developer 
Introduction of Jarle Snertingdalen&lt;/a&gt;&lt;/span&gt; from
&lt;a href="http://community.ageofconan.com/"&gt;Age of Conan&lt;/a&gt;:&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Today we bring you the developer introduction of Jarle Snertingdalen the 
Associate&amp;nbsp;Producer on&amp;nbsp;Age of Conan Systems&amp;nbsp;Team.&lt;/b&gt; &lt;br /&gt;&lt;/p&gt;
&lt;p&gt;You&amp;#39;ll take a ride inside the mind of the man who helps manage and drive all 
of the game systems under the rainbow from within the world of Hyboria.&lt;/p&gt;
&lt;p&gt;&lt;i&gt;&amp;quot;&lt;/i&gt;&lt;b&gt;&lt;i&gt;Famine: For those who might not know, can you tell us 
what an Associate Producer actually entails?&lt;/i&gt;&lt;/b&gt;&lt;/p&gt;
&lt;p&gt;&lt;i&gt;We have a few Associate Producers on Conan responsible for different 
areas of the game. Without getting into too much detail, my team is responsible 
for combat, class design, character development, RPG systems, items and loot 
tables. We are also involved with any feature that&amp;rsquo;s produced for the game.&lt;br /&gt;
&lt;br /&gt;
My job is to make sure our plans are followed, well thought through, out on time 
and of quality. It&amp;rsquo;s also my task to ensure that the people on my team are able 
to work as efficiently as possible and that everyone has the right focus.&lt;br /&gt;
&lt;br /&gt;
A normal day for me involves reading and discussing feedback, attending 
production, planning and design meetings, following up on tasks, coordinating 
with other teams and departments, and reviewing work we have done inside the 
team. I try to squeeze in time for playing the game, which I also do after 
hours...&amp;quot;&lt;/i&gt; &lt;/p&gt;
&lt;p&gt;Find the exclusive peek from the latest developer blog
&lt;a href="http://www.mmorpg.com/blogs/FC-Famine" target="_blank"&gt;Message from the 
King&lt;/a&gt; on
&lt;a href="http://www.mmorpg.com/blogs/FC-Famine/052009/3725_Developer-Introduction-Jarle-Snertingdalen-" target="_blank"&gt;
MMORPG.COM &lt;/a&gt;&lt;/p&gt;
&lt;address&gt;
  Glen &amp;#39;&lt;b&gt;Famine&lt;/b&gt;&amp;#39; Swan&lt;/address&gt;
&lt;address&gt;
  US Community Manager
&lt;/address&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://my.curse.com/aggbug.aspx?PostID=470320" width="1" height="1"&gt;</description><category domain="http://my.curse.com/blogs/aoc-en-news/archive/tags/aoc/default.aspx">aoc</category><category domain="http://my.curse.com/blogs/aoc-en-news/archive/tags/age+of+conan/default.aspx">age of conan</category><category domain="http://my.curse.com/blogs/aoc-en-news/archive/tags/age+of+conan+developer+blog/default.aspx">age of conan developer blog</category><category domain="http://my.curse.com/blogs/aoc-en-news/archive/tags/age+of+conan+Jarle+Snertingdalen/default.aspx">age of conan Jarle Snertingdalen</category></item><item><title>Age of Conan Guide to Ymir's Pass - How To Get There and What To Do!</title><link>http://my.curse.com/blogs/aoc-en-news/archive/2009/04/22/age-of-conan-guide-to-ymir-s-pass-how-to-get-there-and-what-to-do.aspx</link><pubDate>Wed, 22 Apr 2009 16:39:56 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:454845</guid><dc:creator>DoranM</dc:creator><slash:comments>3</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://my.curse.com/blogs/aoc-en-news/rsscomments.aspx?PostID=454845</wfw:commentRss><comments>http://my.curse.com/blogs/aoc-en-news/archive/2009/04/22/age-of-conan-guide-to-ymir-s-pass-how-to-get-there-and-what-to-do.aspx#comments</comments><description>&lt;p&gt;&lt;a href="http://www.ageofconan.com"&gt;Age of Conan&lt;/a&gt; has undergone several 
changes since the original release date, and the people are coming back to the 
game in droves! The recent addition of
&lt;a href="http://community.ageofconan.com/wsp/conan/frontend.cgi?func=publish.show&amp;amp;template=content&amp;amp;func_id=2705&amp;amp;table=CONTENT&amp;amp;utm_source=newsletter&amp;amp;utm_medium=online&amp;amp;utm_campaign=Clan_of_Conan&amp;amp;utm_content=issue19"&gt;
Ymir&amp;#39;s Pass&lt;/a&gt; has raised lots of questions about what all is available to the 
player in this region. The
&lt;a href="http://community.ageofconan.com/wsp/conan/frontend.cgi?func=publish.show&amp;amp;template=content&amp;amp;func_id=2705&amp;amp;table=CONTENT&amp;amp;utm_source=newsletter&amp;amp;utm_medium=online&amp;amp;utm_campaign=Clan_of_Conan&amp;amp;utm_content=issue19"&gt;
Guide to Ymir&amp;#39;s Pass&lt;/a&gt; is fixing that! The guide shows you how to get there 
and then highlights all the cool stuff to do once you&amp;#39;re there.&lt;/p&gt;
&lt;h2&gt;Guide to Ymir&amp;#39;s Pass&lt;/h2&gt;
&lt;p&gt; Ymir&amp;rsquo;s Pass introduces hours upon hours of adventure into Age of Conan. Let&amp;rsquo;s 
take a look at some of the locations you will explore, characters you will meet 
and quests that you will embark on in this short-and-quick guide to Ymir&amp;rsquo;s Pass.
&lt;br /&gt;&lt;/p&gt;
&amp;nbsp;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p align="center"&gt;&lt;i&gt;&amp;ldquo;It was a gloomy land that seemed to hold&lt;br /&gt;
All winds and clouds and dreams that shun the sun,&lt;br /&gt;
With bare boughs rattling in the lonesome winds,&lt;br /&gt;
And the dark woodlands brooding over all,&lt;br /&gt;
Not even lightened by the rare dim sun&lt;br /&gt;
Which made squat shadows out of men; they called it&lt;br /&gt;
Cimmeria, land of Darkness and deep Night.&amp;rdquo;&lt;br /&gt;
&lt;br /&gt;
&lt;/i&gt;- Cimmeria, Robert E Howard -&lt;/p&gt;
&lt;p&gt;&lt;br /&gt;
&lt;b&gt;Getting there!&lt;br /&gt;
&lt;br /&gt;
&lt;/b&gt;If a man wishes to travel the distance from Cimmeria to the southern 
kingdoms, the fastest route is through Ymir&amp;rsquo;s Pass. It is a journey that 
captures the raw beauty of the northern lands, from the ice-tipped peaks which 
shadow the land to the snow-covered planes that lead further south through rocky 
valleys.&amp;nbsp;Once through the mountains, the land slopes downward to the rocky 
expanses of the Border Kingdoms and the great plains of Nemedia beyond.&lt;br /&gt;
&lt;br /&gt;
But would-be travelers must be cautious. Not all is well in Ymir&amp;rsquo;s Pass and the 
wind that sweeps down the mountains and howls across the plains carries with it 
the stench of war and death. It begins with the self proclaimed bandit-king, 
Atzel. Thoth-Amon returned Atzel to life after his death at the hands of Conan. 
In return Atzel swore to help the sorcerer carry out his plans. &lt;br /&gt;
&lt;br /&gt;
Those plans are beginning to come to fruition. &lt;br /&gt;
&lt;br /&gt;
&lt;img src="http://media.curse.com/CommunityServer.Components.PostAttachments/00/00/45/48/05/ymirs_pass_map_small.jpg" width="450" border="0" height="156" alt="" /&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&amp;nbsp;&lt;/b&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Clan Maugh&lt;br /&gt;
&lt;br /&gt;
&lt;/b&gt;Atzel&amp;rsquo;s men have moved into Ymir&amp;rsquo;s Pass, driving back Clan Maugh, the 
Cimmerians who make their home in the region. The Clan makes the bandits pay 
dearly for every swathe of land that they take, but life is cheap in the eyes of 
Atzel and even cheaper in the eyes of Thoth-Amon. The leader of Clan Maugh, 
Caden Chieftain, has decreed that his people will give no more ground. They will 
retake the land of their forefathers, or die in the attempt.&lt;/p&gt;
&lt;p&gt;
&lt;img src="http://media.curse.com/CommunityServer.Components.PostAttachments/00/00/45/48/09/newsletter19_guide02.jpg" width="450" border="0" height="271" alt="" /&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;But Caden has other worries. His headstrong daughter, Ula, has gone missing 
in the wake of the attack and he doesn&amp;rsquo;t dare ask any members of the clan to 
risk their lives searching for her in enemy territory.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;The Battle of the Frost gate&lt;br /&gt;
&lt;/b&gt;&lt;br /&gt;
Further north, a skirmish has taken place between Atzel&amp;rsquo;s men and a band of 
Aesir travelers. In the region known as the Frost gate, a great battle was 
fought, with great losses on both sides. Little is known as to the fate of the 
Aesir. If they do still live, they are deep in enemy territory and their 
relations with the local Cimmerian tribe are strained at best. But for now, the 
corpses of their fallen comrades lie tumbled in the snow.&lt;/p&gt;
&lt;p&gt;
&lt;img src="http://media.curse.com/CommunityServer.Components.PostAttachments/00/00/45/48/19/newsletter19_guide01.jpg" width="450" border="0" height="271" alt="" /&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Those who travel will shift uneasily as they remember the legend of Atali, 
the Frost Giant&amp;rsquo;s Daughter. It is said that she comes to the fields of the dead 
she comes and walks among the dead, her naked body gleaming like ivory. She 
lures men from stricken fields into the wastelands to be slain by her brothers 
the ice-giants, who lay men&amp;rsquo;s red hearts smoking on Ymir&amp;rsquo;s board.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;The Ghost Kings&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
In the southern swamps of the region, which the local clan has long avoided due 
to its dark reputation, something is stirring. Three ancient ghosts wander the 
landscape, wearing the crowns of long dead Acheron. And where they wander, they 
drive the denizens of the swamp before them, forcing the normally timid swamp 
demons to migrate from their beloved swamps.&lt;br /&gt;
&lt;br /&gt;
Whence came these kings of Acheron? The answer lies in the ruins to the east.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;The Ruins of Karutonia&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
The ruins which dominate the southeastern portion of the region are those of 
Karutonia, once the northern-most city of Acheron. Karutonia was a great city, 
ruled jointly by three kings. The frontier city held back the barbarian hordes 
and thousands of barbarian slaves were sacrificed in their great amphitheatre.&lt;/p&gt;
&lt;p&gt;
&lt;img src="http://media.curse.com/CommunityServer.Components.PostAttachments/00/00/45/48/22/newsletter19_guide03.jpg" width="450" border="0" height="271" alt="" /&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;But this enraged the barbarian hordes. They stormed the city and razed it. It 
was the beginning of the fall of the Acheronian Empire. Today, the ruins are 
full of Black Ring Sorcerers and their allies, searching the ruins for the 
relics of Acheron. It is rumored that they have opened the way into the 
Amphitheatre of Karutonia and they feed upon the dark legacy of the sacrifices 
that once occurred there.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;The Amphitheatre of Karutonia&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
The Amphitheatre, once the site of such horrible sacrifices, now serves as a 
nexus for the evil in Ymir&amp;rsquo;s Pass. Black Ring member&amp;rsquo;s come and go freely, and a 
few of Thoth-Amon&amp;rsquo;s greatest allies remain in the Amphitheatre.&lt;/p&gt;
&lt;p&gt;
&lt;img src="http://media.curse.com/CommunityServer.Components.PostAttachments/00/00/45/48/23/newsletter19_guide04.jpg" width="450" border="0" height="271" alt="" /&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;The Dimensionalist dwells in the ruins. With the flick of his wrist, this 
master sorcerer can summon an entire army from the depths of the void. His 
creations are loyal and incredibly lethal. The Abyssal Keeper cages the spirits 
that he raises from the darkness. He raises the souls of the animals that once 
fought for sport in the amphitheatre, and trains them to do his bidding.&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://my.curse.com/aggbug.aspx?PostID=454845" width="1" height="1"&gt;</description><category domain="http://my.curse.com/blogs/aoc-en-news/archive/tags/age+of+conan+news/default.aspx">age of conan news</category><category domain="http://my.curse.com/blogs/aoc-en-news/archive/tags/age+of+conan+ymirs+pass/default.aspx">age of conan ymirs pass</category><category domain="http://my.curse.com/blogs/aoc-en-news/archive/tags/ymirs+pass/default.aspx">ymirs pass</category></item><item><title>Age of Conan 7 Day Trial and New Getting Started in AoC Guide!</title><link>http://my.curse.com/blogs/aoc-en-news/archive/2009/04/02/age-of-conan-7-day-trial-and-new-getting-started-in-aoc-guide.aspx</link><pubDate>Thu, 02 Apr 2009 22:10:48 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:431109</guid><dc:creator>DoranM</dc:creator><slash:comments>2</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://my.curse.com/blogs/aoc-en-news/rsscomments.aspx?PostID=431109</wfw:commentRss><comments>http://my.curse.com/blogs/aoc-en-news/archive/2009/04/02/age-of-conan-7-day-trial-and-new-getting-started-in-aoc-guide.aspx#comments</comments><description>&lt;div style="text-align:center;"&gt;
&lt;img src="http://mediabeta.curse.com/CommunityServer.Components.SiteFiles/127284/News/aoc7daytrial.jpg" width="498" border="0" height="192" alt="" /&gt;&lt;/div&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;h2&gt;Age of Conan 7 Day Trial&lt;/h2&gt;
&lt;p&gt;&lt;a href="http://www.ageofconan.com/trial/index.html"&gt;Age of Conan&lt;/a&gt; is 
BACK! with a vengeance we might add, they&amp;#39;ve started a free
&lt;a href="http://www.ageofconan.com/trial/index.html"&gt;7 day trial program&lt;/a&gt; to 
get people back into the game. Recently the Director of the Game, Craig 
Morrison, posted a full update on all the
&lt;a href="http://www.curse.com/articles/aoc-en-news/431096.aspx"&gt;
MAJOR improvements since launch&lt;/a&gt; that was absolutely designed to let old and 
new players know that AoC has made leaps and bounds in the past few months to 
put out a product they&amp;#39;re confident players are going to thoroughly enjoy.&lt;/p&gt;
&lt;h2&gt;Age of Conan MAJOR Improvements&lt;/h2&gt;
&lt;p&gt;Craig Morrison, the Director of &lt;a href="http://www.ageofconan.com"&gt;Age of 
Conan&lt;/a&gt;, has sent us an update on the amazing face-lift the game has undergone 
since it first came out; and they&amp;#39;re excited to tell people about he changes 
they&amp;#39;ve implemented. We&amp;#39;ve been playing it here internally and the experience is 
much smoother and it&amp;#39;s been really easy to get back into the game and start 
kicking butt. For a list of improvements read the
&lt;a href="http://www.curse.com/articles/aoc-en-news/431096.aspx"&gt;
MAJOR improvements since launch&lt;/a&gt; we recently posted.&lt;/p&gt;
&lt;p&gt;We&amp;#39;ve also obtained and exclusive &amp;quot;How-to-play&amp;quot; guide for AoC that we think 
you&amp;#39;ll enjoy reading. Whether you&amp;#39;ve played the game before or not, there&amp;#39;s lots 
of good information here for you to get lost in.&lt;/p&gt;
&lt;p align="center"&gt;&lt;span style="font-family:Times New Roman;font-size:large;"&gt;&lt;b&gt;AGE OF CONAN: 
HYBORIAN ADVENTURES&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p align="center"&gt;&lt;span style="font-family:Times New Roman;font-size:xx-large;"&gt;&lt;b&gt;HOW-TO-PLAY IN 1-2-3!&lt;/b&gt;&lt;/span&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-family:Times New Roman;font-size:large;"&gt;&lt;b&gt;&lt;span style="text-decoration:underline;"&gt;Introduction&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p align="justify"&gt;&lt;span style="font-family:Times New Roman;font-size:small;"&gt;You&amp;#39;re only a few 
moments away from entering the brutal, savage and sexy world of the world&amp;#39;s 
greatest fantasy hero. Feel free to flip through this how-to-play guide, 
explaining to you some of the things that are good to know before setting foot 
on the burning beaches of Tortage Island &amp;ndash; where the game will start out for 
you. For more assistance on getting started you might also visit the official &lt;i&gt;
Age of Conan&lt;/i&gt; &lt;/span&gt;&lt;a href="http://forums.ageofconan.com/" target="_blank"&gt;
&lt;span style="font-family:Times New Roman;color:#0000ff;font-size:small;"&gt;&lt;span style="text-decoration:underline;"&gt;forums&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:Times New Roman;font-size:small;"&gt; 
where you can pick the brains of other people playing the game right now!&lt;/span&gt;&amp;nbsp;&lt;br /&gt;
&lt;span style="font-family:Times New Roman;font-size:small;"&gt;You can also download a .PDF version of 
the complete &lt;i&gt;Age of Conan&lt;/i&gt; manual &lt;/span&gt;&lt;a&gt;
&lt;span style="font-family:Times New Roman;color:#0000ff;font-size:small;"&gt;&lt;span style="text-decoration:underline;"&gt;HERE&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:Times New Roman;font-size:small;"&gt;!&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-family:Times New Roman;font-size:large;"&gt;&lt;b&gt;&lt;span style="text-decoration:underline;"&gt;1. Getting started&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;
&lt;div style="text-align:center;"&gt;&lt;img src="http://mediabeta.curse.com/CommunityServer.Components.SiteFiles/127284/News/ccreation.JPG" width="291" border="0" height="145" alt="" /&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;/div&gt;
&lt;p align="justify"&gt;&lt;span style="font-family:Times New Roman;font-size:small;"&gt;&lt;i&gt;&lt;span style="text-decoration:underline;"&gt;Updating your 
game&lt;/span&gt;&lt;/i&gt; - After having downloaded and installed the game, running it for 
the first time you will be greeted with the &lt;i&gt;Age of Conan&lt;/i&gt; updater. The 
updater will download any changes Funcom have done to the game, ensuring that 
your installation is always up to date. Once updating is completed, the game 
will start and you will be prompted to log in using your account information 
(you can register at &lt;/span&gt;
&lt;a href="http://register.ageofconan.com/" target="_blank"&gt;
&lt;span style="font-family:Times New Roman;color:#0000ff;font-size:small;"&gt;&lt;span style="text-decoration:underline;"&gt;
&lt;a href="http://register.ageofconan.com" target="_blank"&gt;http://register.ageofconan.com&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:Times New Roman;font-size:small;"&gt;).&lt;/span&gt;&lt;/p&gt;
&lt;p align="justify"&gt;&lt;span style="font-family:Times New Roman;font-size:small;"&gt;&lt;i&gt;&lt;span style="text-decoration:underline;"&gt;Choosing a server&lt;/span&gt;&lt;/i&gt; 
&amp;ndash; After logging in you will have to choose a server. If you are planning on 
playing with friends, make sure you start on the same server as them. Servers 
are divided into two different ruleset categories:&lt;/span&gt;&lt;/p&gt;
&lt;p align="justify"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;span style="font-family:Times New Roman;font-size:small;"&gt;&lt;i&gt;&lt;span style="text-decoration:underline;"&gt;PvE&lt;/span&gt;&lt;/i&gt; 
&amp;ndash; player vs. player activities are present but restricted to certain areas, and 
as &amp;nbsp;such this server type is encouraged for new and inexperienced players.
&lt;/span&gt;&lt;/p&gt;
&lt;p align="justify"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;span style="font-family:Times New Roman;font-size:small;"&gt;&lt;i&gt;&lt;span style="text-decoration:underline;"&gt;PvP&lt;/span&gt;&lt;/i&gt; 
&amp;ndash; player vs. player activities are prevalent everywhere in the game world, 
&amp;nbsp;making life there a lot more challenging &amp;ndash; but also a lot more exhilarating!&lt;/span&gt;&lt;/p&gt;
&lt;p align="justify"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;span style="font-family:Times New Roman;font-size:small;"&gt;&lt;span style="text-decoration:underline;"&gt;PvP-RP&lt;/span&gt; &amp;ndash; 
these servers employ a ruleset that encourages role-playing between &amp;nbsp;&amp;nbsp;players, 
as well as the ruleset used for the regular PvP servers.&lt;/span&gt;&lt;/p&gt;
&lt;p align="justify"&gt;&lt;span style="font-family:Times New Roman;font-size:small;"&gt;&lt;i&gt;&lt;span style="text-decoration:underline;"&gt;Creating a 
character&lt;/span&gt;&lt;/i&gt; &amp;ndash; Next you will need to create your first character. Here you 
will choose your character&amp;rsquo;s name, gender, race, class and even appearance. 
While name, gender and appearance have no impact on gameplay, choosing a race 
and class most definitely will. Your race determines what class you can play, 
and your class determines what weapons, armor and abilities you can use as well 
as the general style of gameplay.&lt;/span&gt;&lt;/p&gt;
&lt;p align="justify"&gt;&lt;span style="font-family:Times New Roman;font-size:small;"&gt;You can read more about
&lt;/span&gt;
&lt;a href="http://community.ageofconan.com/wsp/conan/frontend.cgi?func=publish.show&amp;amp;func_id=1083&amp;amp;table=PUBLISH&amp;amp;template=news_features_game&amp;amp;selected=1083" target="_blank"&gt;
&lt;span style="font-family:Times New Roman;color:#0000ff;font-size:small;"&gt;&lt;span style="text-decoration:underline;"&gt;races&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:Times New Roman;font-size:small;"&gt; 
and &lt;/span&gt;
&lt;a href="http://community.ageofconan.com/wsp/conan/frontend.cgi?func=publish.show&amp;amp;func_id=1084&amp;amp;table=PUBLISH&amp;amp;template=news_features_game&amp;amp;selected=1084" target="_blank"&gt;
&lt;span style="font-family:Times New Roman;color:#0000ff;font-size:small;"&gt;&lt;span style="text-decoration:underline;"&gt;classes&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:Times New Roman;font-size:small;"&gt; 
on the official &lt;i&gt;Age of Conan&lt;/i&gt; website.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-family:Times New Roman;font-size:large;"&gt;&lt;b&gt;&lt;span style="text-decoration:underline;"&gt;2. Understanding the interface&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;
&lt;div style="text-align:center;"&gt;&lt;img src="http://mediabeta.curse.com/CommunityServer.Components.SiteFiles/127284/News/interface.JPG" width="291" border="0" height="195" alt="" /&gt;
&lt;/div&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p align="justify"&gt;&lt;span style="font-family:Times New Roman;font-size:small;"&gt;Your journey starts on 
the burning beaches of Tortage Island after you have finished creating your 
character. The interface and the amount of information you are presented with 
might seem daunting at first, but understanding it is the key to success in &lt;i&gt;
Age of Conan&lt;/i&gt;. Here are the very basics you need to know before heading into 
the game.&lt;/span&gt;&lt;/p&gt;
&lt;ol&gt;
&lt;li&gt;&lt;span style="font-family:Times New Roman;font-size:small;"&gt;&lt;span style="text-decoration:underline;"&gt;The main viewport&lt;/span&gt; &amp;ndash; This is 
  where all the action is displayed.&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span style="font-family:Times New Roman;font-size:small;"&gt;&lt;span style="text-decoration:underline;"&gt;The top menu bar&lt;/span&gt; &amp;ndash; These 
  buttons opens various windows that display information on your character such 
  as equipment, skills and abilities.&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span style="font-family:Times New Roman;font-size:small;"&gt;&lt;span style="text-decoration:underline;"&gt;Shortcut icons &lt;/span&gt;&amp;ndash; These icons 
  represent spells, abilities and combos that you can trigger during gameplay 
  (usually while fighting someone).&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span style="font-family:Times New Roman;font-size:small;"&gt;&lt;span style="text-decoration:underline;"&gt;Chat window&lt;/span&gt; &amp;ndash; All chat with 
  other players is displayed here, and some information messages regarding 
  gameplay are also represented in this window.&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span style="font-family:Times New Roman;font-size:small;"&gt;&lt;span style="text-decoration:underline;"&gt;Mini-map&lt;/span&gt; &amp;ndash; The mini-map shows 
  your immediate geographical surroundings as well as representing nearby 
  enemies and friendly characters.&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span style="font-family:Times New Roman;font-size:small;"&gt;&lt;span style="text-decoration:underline;"&gt;The combat rose&lt;/span&gt; &amp;ndash; These 
  arrows represent the directions you can swing your weapon in, allowing you to 
  take advantage of the game&amp;rsquo;s innovative combat.&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span style="font-family:Times New Roman;font-size:small;"&gt;&lt;span style="text-decoration:underline;"&gt;Character vitals&lt;/span&gt; &amp;ndash; Your 
  character&amp;rsquo;s health is shown in red, your stamina is shown in green and your 
  mana is shown in blue. Your name and level is also shown.&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span style="font-family:Times New Roman;font-size:small;"&gt;&lt;span style="text-decoration:underline;"&gt;Target vitals&lt;/span&gt; &amp;ndash; Represents 
  the vitals of your current target.&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span style="font-family:Times New Roman;font-size:small;"&gt;&lt;span style="text-decoration:underline;"&gt;Experience bar&lt;/span&gt; &amp;ndash; This 
  represents how much experience points you have earned, counting towards your 
  next level. Experience is gained through gameplay.&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span style="font-family:Times New Roman;font-size:small;"&gt;&lt;span style="text-decoration:underline;"&gt;Social buttons&lt;/span&gt; &amp;ndash; These 
  buttons opens various social windows such as a tool that allows you to search 
  for other players and join PvP mini-games.&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span style="font-family:Times New Roman;font-size:small;"&gt;&lt;span style="text-decoration:underline;"&gt;Active effects&lt;/span&gt; &amp;ndash; Effects that 
  are active on your character (such as spells you have cast on yourself) will 
  be displayed here for your convenience.&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span style="font-family:Times New Roman;font-size:small;"&gt;&lt;span style="text-decoration:underline;"&gt;Quest tracker&lt;/span&gt; &amp;ndash; Tracks the 
  objectives of your currently active quest.&lt;/span&gt;&lt;/li&gt;
&lt;/ol&gt;
&lt;p&gt;&amp;nbsp;&lt;span style="font-family:Times New Roman;font-size:large;"&gt;&lt;b&gt;&lt;span style="text-decoration:underline;"&gt;3. Preparing for combat&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;
&lt;div style="text-align:center;"&gt;
&lt;img src="http://mediabeta.curse.com/CommunityServer.Components.SiteFiles/127284/News/combat.JPG" width="291" border="0" height="145" alt="" /&gt;&lt;/div&gt;
&lt;p&gt;
&lt;br /&gt;
&lt;span style="font-family:Times New Roman;font-size:small;"&gt;The very core of &lt;i&gt;Age 
of Conan&lt;/i&gt; is combat. Through combat you will develop your character and 
progress through the levels, hopefully earning you fame, fortune and a whole lot 
of adventure on the way. Soon after arriving on Tortage Island you will be faced 
with great challenges &amp;ndash; all solvable by force or by magic, of course!&lt;/span&gt;&lt;/p&gt;
&amp;nbsp;
&lt;p align="justify"&gt;&lt;span style="font-family:Times New Roman;font-size:small;"&gt;&lt;span style="text-decoration:underline;"&gt;Basic attacks&lt;/span&gt;&lt;/span&gt;&amp;nbsp;&lt;br /&gt;
&lt;span style="font-family:Times New Roman;font-size:small;"&gt;To attack a target all 
you need to do is start hitting in one of the directions with your weapon, or 
fire a spell at them (depending on your class). Move up to your target and use 
the directional combat arrows (as described in the interface section of this 
guide) and your character will automatically enter combat mode. Alternatively, 
if you are a spell caster, an offensive spell might already be on your hotbar 
ready for use. In that case, click on the target you want to hit and fire off 
the spell. This is the basic essence of combat.&lt;/span&gt;&amp;nbsp;&lt;span style="font-family:Times New Roman;font-size:small;"&gt; You can also use the 1, 
2, and 3 keys on your keyboard to hit in various directions.&lt;/span&gt;&amp;nbsp;&lt;/p&gt;
&lt;p align="justify"&gt;&lt;br /&gt;
&lt;span style="font-family:Times New Roman;font-size:small;"&gt;&lt;span style="text-decoration:underline;"&gt;Advanced targeting&lt;/span&gt;&lt;/span&gt;&amp;nbsp;&lt;br /&gt;
&lt;span style="font-family:Times New Roman;font-size:small;"&gt;Targeting in &lt;i&gt;Age of 
Conan&lt;/i&gt; works somewhat differently than in similar games. You do not 
necessarily need to click on an enemy in order to target them; you can also 
simply move up to them and start fighting. As you get deeper into the game you 
will see that magic casters have a particularly wide array of targeting 
possibilities, such as &amp;ldquo;cone targeting&amp;rdquo; that allows you to cast a spell at 
anything in front of you. If you are an archer you can even zoom into 
first-person mode and manually target and shoot your enemies!&lt;/span&gt;&lt;/p&gt;
&lt;p align="justify"&gt;&lt;span style="font-family:Times New Roman;font-size:small;"&gt;&lt;span style="text-decoration:underline;"&gt;Combo attacks&lt;/span&gt;&lt;/span&gt;&amp;nbsp;&lt;br /&gt;
&lt;span style="font-family:Times New Roman;font-size:small;"&gt;Many classes receives 
so-called &amp;ldquo;combo moves&amp;rdquo;. These are abilities that will allow you to deal out 
greater damage, and they are access from the abilities window (use the top menu 
bar to display this window), but you have to move combos down to your hotbar to 
use them. To trigger a combo, simply click on it using your mouse cursor or hit 
the corresponding keyboard key (usually from keys 4 to 9). You will notice that 
one of your directional combat arrows will light up, urging you to hit in that 
direction&lt;/span&gt;&lt;span style="font-size:small;"&gt;. &lt;/span&gt;&lt;span style="font-family:Times New Roman;font-size:small;"&gt;Finishing a combo will 
result in greater damage and a unique combat animation.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-family:Times New Roman;font-size:large;"&gt;&lt;b&gt;&lt;span style="text-decoration:underline;"&gt;Wrapping it up&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p align="justify"&gt;&lt;span style="font-family:Times New Roman;font-size:small;"&gt;Good work! By finishing 
this tutorial you should know a whole lot more about how &lt;i&gt;Age of Conan&lt;/i&gt; 
works, allowing for a smoother transition into Hyboria once you log in. Keep in 
mind, however, that these are only the very basics of how the game works. As you 
get deeper into the game you will discover that &lt;i&gt;Age of Conan &lt;/i&gt;offers 
unparalleled depth!&lt;/span&gt;&amp;nbsp;&lt;/p&gt;
&lt;p align="justify"&gt;&lt;br /&gt;
&lt;span style="font-family:Times New Roman;font-size:small;"&gt;Here are a few tips 
that you should bring with you on the road:&lt;/span&gt;&lt;/p&gt;
&lt;p align="justify"&gt;&lt;span style="font-family:Times New Roman;font-size:small;"&gt;&lt;span style="text-decoration:underline;"&gt;Gain experience!&lt;/span&gt; 
Progression in &lt;i&gt;Age of Conan&lt;/i&gt; is measured in experience and levels. As you 
kill enemies and complete quests you will gain more experience and thus also 
levels. You can track your progress by looking at the orange bar at the bottom 
of your screen.&lt;/span&gt;&amp;nbsp;&lt;/p&gt;
&lt;p align="justify"&gt;&lt;span style="font-family:Times New Roman;font-size:small;"&gt;&lt;span style="text-decoration:underline;"&gt;Equip yourself!&lt;/span&gt; 
Soon you will realize that the basic weapon in your hand and the scraps of 
clothes on your back is not sufficient for a life of adventure. Complete quests 
to get better equipment &amp;ndash; or buy them from a vendor. You will look cooler and 
perform better!&lt;/span&gt;&amp;nbsp;&lt;/p&gt;
&lt;p align="justify"&gt;&lt;span style="font-family:Times New Roman;font-size:small;"&gt;&lt;span style="text-decoration:underline;"&gt;Go exploring!&lt;/span&gt; A 
lot of the fun to be had in &lt;i&gt;Age of Conan&lt;/i&gt; comes from exploring. For the 
first twenty levels you will be &amp;ldquo;stuck&amp;rdquo; on Tortage Island, but even here there 
is a whole jungle to explore! Pretty soon you will have the opportunity to 
explore more of Hyboria.&lt;/span&gt;&amp;nbsp;&lt;/p&gt;
&lt;p align="justify"&gt;&lt;span style="font-family:Times New Roman;font-size:small;"&gt;&lt;span style="text-decoration:underline;"&gt;Pick up a trade!&lt;/span&gt; 
Later in the game you will have the opportunity to become a crafter. Ask other 
players how to get started, or use the in-game help system. You can become 
anything from a weaponsmith to an alchemist &amp;ndash; creating items other players want 
to buy!&lt;/span&gt;&amp;nbsp;&lt;/p&gt;
&lt;p align="justify"&gt;&lt;span style="font-family:Times New Roman;font-size:small;"&gt;&lt;span style="text-decoration:underline;"&gt;Socialize!&lt;/span&gt; 
Massively multiplayer games such as &lt;i&gt;Age of Conan&lt;/i&gt; are all about 
socializing. Soon you will stumble upon other players that you can communicate 
with. Talk to them by using the chat window, and why not go out and face the 
challenges together?&lt;/span&gt;&amp;nbsp;&lt;/p&gt;
&lt;p align="justify"&gt;&lt;span style="font-family:Times New Roman;font-size:small;"&gt;&lt;span style="text-decoration:underline;"&gt;Join a guild!&lt;/span&gt; 
Social interaction will also lead you into guilds. Guilds are large groups of 
players that have formed a society, usually sporting a creative name. Guilds can 
share a common chat channel, as well as construct entire cities &amp;ndash; and fight 
other guilds!&lt;/span&gt;&amp;nbsp;&lt;/p&gt;
&lt;p align="justify"&gt;&lt;span style="font-family:Times New Roman;font-size:small;"&gt;&lt;span style="text-decoration:underline;"&gt;Fight other players!&lt;/span&gt; 
Fighting monsters is all well and good, but for that extra level of challenge 
you should try fighting other players such as yourself! Mini-games are an easy 
way of getting into combat with others (use the in-game help tool for more 
information).&lt;/span&gt;&amp;nbsp;&lt;/p&gt;
&lt;p align="justify"&gt;&lt;span style="font-family:Times New Roman;font-size:small;"&gt;&lt;span style="text-decoration:underline;"&gt;Build and destroy!&lt;/span&gt; 
Once you reach the later parts of the game, you will most likely be helping your 
guild constructing an entire guild city or a battlekeep. You can even launch 
attacks on other guilds&amp;rsquo; battlekeeps, opening up a whole new world of gameplay!&lt;/span&gt;&lt;/p&gt;
&lt;p align="justify"&gt;&lt;span style="font-family:Times New Roman;font-size:small;"&gt;&lt;b&gt;PS!&lt;/b&gt; Use the official &lt;i&gt;Age of 
Conan &lt;/i&gt;website to find even more information about the game, such as 
elaborate information on &lt;/span&gt;
&lt;a href="http://community.ageofconan.com/wsp/conan/frontend.cgi?func=publish.show&amp;amp;func_id=1094&amp;amp;table=PUBLISH&amp;amp;template=news_features_game&amp;amp;selected=1094" target="_blank"&gt;
&lt;span style="font-family:Times New Roman;color:#0000ff;font-size:small;"&gt;&lt;span style="text-decoration:underline;"&gt;player vs. player 
combat&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:Times New Roman;font-size:small;"&gt;, &lt;/span&gt;
&lt;a href="http://community.ageofconan.com/wsp/conan/frontend.cgi?func=publish.show&amp;amp;func_id=1096&amp;amp;table=PUBLISH&amp;amp;template=news_no_feature&amp;amp;selected=1096" target="_blank"&gt;
&lt;span style="font-family:Times New Roman;color:#0000ff;font-size:small;"&gt;&lt;span style="text-decoration:underline;"&gt;guild cities&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:Times New Roman;font-size:small;"&gt;,
&lt;/span&gt;
&lt;a href="http://community.ageofconan.com/wsp/conan/frontend.cgi?func=publish.show&amp;amp;func_id=1087&amp;amp;table=PUBLISH&amp;amp;template=news_features_game&amp;amp;selected=1087" target="_blank"&gt;
&lt;span style="font-family:Times New Roman;color:#0000ff;font-size:small;"&gt;&lt;span style="text-decoration:underline;"&gt;mounts&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:Times New Roman;font-size:small;"&gt;,
&lt;/span&gt;
&lt;a href="http://community.ageofconan.com/wsp/conan/frontend.cgi?func=publish.show&amp;amp;func_id=1092&amp;amp;table=PUBLISH&amp;amp;template=news_features_game&amp;amp;selected=1092" target="_blank"&gt;
&lt;span style="font-family:Times New Roman;color:#0000ff;font-size:small;"&gt;&lt;span style="text-decoration:underline;"&gt;advanced combat&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:Times New Roman;font-size:small;"&gt;,
&lt;/span&gt;
&lt;a href="http://community.ageofconan.com/wsp/conan/frontend.cgi?func=publish.show&amp;amp;func_id=1091&amp;amp;table=PUBLISH&amp;amp;template=news_features_game&amp;amp;selected=1091" target="_blank"&gt;
&lt;span style="font-family:Times New Roman;color:#0000ff;font-size:small;"&gt;&lt;span style="text-decoration:underline;"&gt;economics&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:Times New Roman;font-size:small;"&gt;, 
and more. You can also &lt;/span&gt;&lt;a&gt;
&lt;span style="font-family:Times New Roman;color:#0000ff;font-size:small;"&gt;&lt;span style="text-decoration:underline;"&gt;download the complete 
manual&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:Times New Roman;font-size:small;"&gt; in .PDF!&lt;/span&gt;&lt;/p&gt;
&lt;p align="center"&gt;&lt;span style="font-family:Times New Roman;font-size:large;"&gt;&lt;b&gt;Good luck in Hyboria, 
adventurer!&lt;/b&gt;&lt;/span&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://my.curse.com/aggbug.aspx?PostID=431109" width="1" height="1"&gt;</description><category domain="http://my.curse.com/blogs/aoc-en-news/archive/tags/age+of+conan+trial+keys/default.aspx">age of conan trial keys</category><category domain="http://my.curse.com/blogs/aoc-en-news/archive/tags/age+of+conan+7+day+trial/default.aspx">age of conan 7 day trial</category><category domain="http://my.curse.com/blogs/aoc-en-news/archive/tags/age+of+conan+getting+started+guide/default.aspx">age of conan getting started guide</category></item><item><title>Age of Conan - List of MAJOR Improvements Since Launch</title><link>http://my.curse.com/blogs/aoc-en-news/archive/2009/04/02/age-of-conan-list-of-major-improvements-since-launch.aspx</link><pubDate>Thu, 02 Apr 2009 21:30:54 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:431096</guid><dc:creator>DoranM</dc:creator><slash:comments>7</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://my.curse.com/blogs/aoc-en-news/rsscomments.aspx?PostID=431096</wfw:commentRss><comments>http://my.curse.com/blogs/aoc-en-news/archive/2009/04/02/age-of-conan-list-of-major-improvements-since-launch.aspx#comments</comments><description>&lt;p&gt;Today we received an update from &lt;a href="http://www.ageofconan.com"&gt;Age 
of Conan&lt;/a&gt; by Craig Morrison, the Director of Age of Conan. The game has had 
an amazing face-lift since it first came out and they&amp;#39;re excited to tell people 
about he changes they&amp;#39;ve implemented. We&amp;#39;ve been playing it here internally and 
the experience is much smoother and it&amp;#39;s been really easy to get back into the 
game and start kicking butt.&lt;/p&gt;
&lt;p&gt;We&amp;#39;ve posted the official release about the new 
content and changes to &lt;a href="http://www.ageofconan.com"&gt;Age of Conan&lt;/a&gt;; for 
your reading pleasure:&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;div style="text-align:center;"&gt;
&lt;img src="http://mediabeta.curse.com/CommunityServer.Components.SiteFiles/127284/News/aoclogo.JPG" width="398" border="0" height="119" alt="" /&gt;&lt;/div&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;div style="margin:1ex;"&gt;
&lt;div&gt;
&lt;p align="center"&gt;&lt;span style="font-family:Calibri;font-size:small;"&gt;&lt;b&gt;MAJOR IMPROVEMENTS SINCE 
    LAUNCH&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p align="center"&gt;&lt;span style="font-family:Calibri;font-size:small;"&gt;&lt;b&gt;Craig Morrison, Game 
    Director on Age of Conan&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p align="justify"&gt;&lt;span style="font-family:Calibri;font-size:small;"&gt;&lt;b&gt;With the impending 
    launch of our trial offerings I have been asked to sit down and summarize 
    the changes that the game has seen since the launch last year. I think the 
    first thing I can say was that actually compiling this letter into a 
    digestible size for you all was actually another good affirmation for me as 
    to the effort the team here has gone to in order to realize the potential of 
    Age of Conan. I am very proud of the efforts that have been undertaken since 
    launch to address the various issues identified by our players, as well as 
    the improvements and additions that we have made to the game. &lt;/b&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p align="justify"&gt;&lt;span style="font-family:Calibri;font-size:small;"&gt;&lt;b&gt;So what exactly has been 
    done since launch?&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span style="font-family:Calibri;font-size:small;"&gt;&lt;b&gt;New Content&lt;/b&gt; We have added 
      countless hours of more content through updates such as Ymir&amp;#39;s Pass - the 
      largest playfield yet that comes with an entirely new storyline inspired 
      by the classic Howard tale &amp;#39;The Frost Giant&amp;#39;s Daughter&amp;#39;. Then you have 
      Xibaluku, a new end game dungeon packed with dynamic and engaging boss 
      encounters for maximum level players. In addition we have added countless 
      more quests and rewards to the game for players of all level ranges. The 
      launch dungeons have also been revisited, revamped and generally improved 
      to provide new and more interesting game-play and rewards.&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span style="font-family:Calibri;font-size:small;"&gt;&lt;b&gt;Enhancing PVP&lt;/b&gt; The world of King 
      Conan is a brutal one and we have made sure to focus on building on the 
      PVP offerings. One of the key elements that players reported enjoying in 
      the game was the ability to be part of a bloody and exciting game-world 
      and we wanted to build on that. Not only have we added a full PVP leveling 
      system, with a host of rewards - we have also built upon this with a full 
      PVP consequence system that adds a true meaning to PVP combat and allows 
      those that would tread a darker path to actually become criminals based on 
      their actions, opening up a whole new game-play experience. &lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span style="font-family:Calibri;font-size:small;"&gt;&lt;b&gt;Improved Sieges&lt;/b&gt; Building on the 
      desire to have truly meaningful and engaging PVP in every update we are 
      continuing to refine, add to and improve the Siege warfare PVP elements. 
      We are striving to keep adding new features to make guild vs. guild 
      game-play matter more. In the most recent updates new PVP specific 
      resources required to build and repair battle-keeps have been added. These 
      resources must be fought over between players, and can be looted from 
      vanquished foes corpses, adding more intensity and drama to the siege 
      experience.&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span style="font-family:Calibri;font-size:small;"&gt;&lt;b&gt;Stability and Performance&lt;/b&gt; Our 
      technical team has been hard at work ensuring that there are constant 
      improvements being made to performance and stability. Framerate has been 
      increased on a wider range of computers, memory leaks have been corrected 
      and bugs have been ironed out making the game-play experience a lot 
      smoother and stable for the user.&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span style="font-family:Calibri;font-size:small;"&gt;&lt;b&gt;General Improvements&lt;/b&gt; The big main 
      features always get the headlines and previews, but we have also gone to 
      great lengths to ensure that the smaller points and general polish also 
      get some care and attention. A huge amount of general improvements and 
      enhancements have been made, some small, some larger, but all combining to 
      provide a better Age of Conan experience. More travel options have been 
      added, more voice-overs, a new friend interface, the raid interface has 
      been improved, a new GUI options mean it&amp;#39;s now easier to locate and get 
      into PvP mini-games, tradeskills have been improved, loot rewards have 
      been re-distributed, vanity pets are available as a special reward for 
      those who adventure through the new Xibaluku dungeon&amp;hellip; and the list goes 
      on! These changes may never be in the spotlight but they all contribute to 
      improving the experience for players each and every time they log in&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span style="font-family:Calibri;font-size:small;"&gt;&lt;b&gt;An Amazing World&lt;/b&gt; While we already 
      have a fantastically realized game-world we have been hard at work 
      ensuring it continues to shine as the most stunningly rendered MMO world 
      to date. First and foremost in this development is the new DX10 
      functionality that will allow players to see the kingdoms of Hyboria like 
      never before. Launching soon the DX10 version will bring more spectacular 
      visuals to the beautiful vistas of King Conan&amp;#39;s world. &lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;h2&gt;&amp;nbsp;&lt;br /&gt;
    &lt;span style="font-family:Calibri;font-size:small;"&gt;&lt;b&gt;What the future brings&lt;/b&gt;&lt;/span&gt;&amp;nbsp;&lt;br /&gt;
&amp;nbsp;&lt;/h2&gt;
&lt;p align="justify"&gt;&lt;span style="font-family:Calibri;font-size:small;"&gt;During the development of 
    the game the key phrase that was used to establish the goals of the project 
    was &amp;#39;&lt;b&gt;C&lt;/b&gt;ombat&lt;b&gt;, C&lt;/b&gt;ombat&lt;b&gt;, C&lt;/b&gt;ombat&lt;b&gt;&amp;#39;&lt;/b&gt; and I think that 
    goal was perfectly realized in our combat system, and element of the game 
    that continues to be a key feature and unique element players enjoy with our 
    game. When we set out to define the goals for the development team for the 
    ongoing production we decided to keep with the &amp;#39;C&amp;#39; theme, so the goals of 
    the team are to focus on &amp;#39;&lt;b&gt;C&lt;/b&gt;ontent, &lt;b&gt;C&lt;/b&gt;onflict, &lt;b&gt;C&lt;/b&gt;haracter 
    and Community&amp;#39; &lt;/span&gt;&lt;/p&gt;
&lt;p align="justify"&gt;&lt;span style="font-family:Calibri;font-size:small;"&gt;&lt;b&gt;Content&lt;/b&gt; - Our 
    continued desire to keep providing exciting and engaging new content for 
    players&lt;/span&gt;&amp;nbsp;&lt;/p&gt;
&lt;p align="justify"&gt;&lt;span style="font-family:Calibri;font-size:small;"&gt;&lt;b&gt;Conflict&lt;/b&gt; - Build on 
    the game&amp;#39;s strong PVP elements and continue to expand on the brutal world of 
    Hyboria&lt;/span&gt;&amp;nbsp;&lt;/p&gt;
&lt;p align="justify"&gt;&lt;span style="font-family:Calibri;font-size:small;"&gt;&lt;b&gt;Character&lt;/b&gt; - Strive 
    to provide better options for character development, something that is a key 
    focus at the moment with our impending revamp of items and statistics in the 
    next major game update.&lt;/span&gt;&amp;nbsp;&lt;/p&gt;
&lt;p align="justify"&gt;&lt;span style="font-family:Calibri;font-size:small;"&gt;&lt;b&gt;Community&lt;/b&gt; - One of 
    the key goals for the next year will be improving upon the community and 
    guild functionality in the game to give the players more tools to craft 
    their own space and identity in the world of Hyboria&lt;/span&gt;&lt;/p&gt;
&lt;p align="justify"&gt;&lt;span style="font-family:Calibri;font-size:small;"&gt;All of us on both 
    development teams are looking forward to telling you even more about it 
    soon!&lt;/span&gt;&amp;nbsp;&lt;br /&gt;
    &lt;span style="font-family:Calibri;font-size:small;"&gt;Sincerely,&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-family:Calibri;font-size:small;"&gt;Craig Morrison&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-family:Calibri;font-size:small;"&gt;Game Director&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-family:Calibri;font-size:small;"&gt;Age of Conan&lt;/span&gt;&lt;/p&gt;
&lt;/div&gt;
&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://my.curse.com/aggbug.aspx?PostID=431096" width="1" height="1"&gt;</description><category domain="http://my.curse.com/blogs/aoc-en-news/archive/tags/age+of+conan+news/default.aspx">age of conan news</category><category domain="http://my.curse.com/blogs/aoc-en-news/archive/tags/age+of+conan+game/default.aspx">age of conan game</category><category domain="http://my.curse.com/blogs/aoc-en-news/archive/tags/age+of+conan+fixed/default.aspx">age of conan fixed</category><category domain="http://my.curse.com/blogs/aoc-en-news/archive/tags/age+of+conan+re-release/default.aspx">age of conan re-release</category></item><item><title>Age of Conan Directors Letter Detailing BIG Changes!</title><link>http://my.curse.com/blogs/aoc-en-news/archive/2009/02/27/age-of-conan-directors-letter-detailing-big-changes.aspx</link><pubDate>Sat, 28 Feb 2009 00:07:05 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:410593</guid><dc:creator>DoranM</dc:creator><slash:comments>4</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://my.curse.com/blogs/aoc-en-news/rsscomments.aspx?PostID=410593</wfw:commentRss><comments>http://my.curse.com/blogs/aoc-en-news/archive/2009/02/27/age-of-conan-directors-letter-detailing-big-changes.aspx#comments</comments><description>&lt;p&gt;&lt;a href="http://community.ageofconan.com/"&gt;Age of Conan&lt;/a&gt;&amp;#39;s Game Director 
has posted an update detailing all kinds of new changes coming to the game. The 
update will include changes to items and statistics and will come with the next 
major update (after 1.04). We&amp;#39;ve got the post here for you followed by a link to 
the official AoC Forums so you can get to voicing your opinion! &lt;br /&gt;
&lt;br /&gt;
Here&amp;#39;s the
&lt;a href="http://community.ageofconan.com/wsp/conan/frontend.cgi?func=publish.show&amp;amp;template=content&amp;amp;func_id=2848&amp;amp;table=CONTENT"&gt;
original post&lt;/a&gt;:&lt;/p&gt;
&lt;p&gt;
                        &lt;span class="contentTitle"&gt;Letter from the Game Director 
                        February 2009&lt;/span&gt; &lt;br /&gt;
                        &lt;br /&gt;
                        &lt;b&gt;It&amp;rsquo;s that time again for a little peek into what&amp;rsquo;s 
                        coming up for Age of Conan. As mentioned last time the 
                        major part of this Director&amp;rsquo;s Letter will focus on 
                        providing a first look at the details on the upcoming 
                        items and statistics update that will come in the next 
                        major update. With update 1.04 now live and players 
                        getting to enjoy the new content it&amp;rsquo;s the perfect time 
                        to kick-off the process of introducing the next major 
                        update.&lt;/b&gt;&lt;/p&gt;
&lt;p&gt;Before I dive into RPG system changes 
                        though, a couple of things to note. We are preparing a 
                        lot of information for when the update is ready for the 
                        public test servers. This letter couldn&amp;rsquo;t possibly cover 
                        everything, and it won&amp;rsquo;t. The new gem system for example 
                        is an article all on its own, as are the balance changes 
                        that will be included in the update for every class. So 
                        those things I won&amp;rsquo;t be covering in detail in this 
                        letter, but we will be releasing detailed information 
                        over the course of the testing. So rest assured further 
                        information overload is coming! Consider this letter as 
                        an appetizer to the process that is ahead of us.&lt;/p&gt;
&lt;h2&gt;Revamping the RPG System&lt;/h2&gt;
&lt;p&gt;It&amp;rsquo;s also worth repeating why we have been working 
                        away on these changes in the first place. &lt;/p&gt;
&lt;p&gt;After we looked at the feedback after launch we 
                        concluded that we had misjudged the importance of items 
                        and statistics to character progression. While the 
                        intention had always been to be less item-centric than 
                        other titles, we probably went a little too far in the 
                        other direction. Therefore we have set out to expand and 
                        develop the RPG system so that it offers better and more 
                        interesting character progression and customization.&lt;/p&gt;
&lt;p&gt;So, now that the preamble is out of the way, let&amp;rsquo;s 
                        get rolling and take a peek inside the mechanics of the 
                        RPG system so you can start to understand where we are 
                        taking it. So, how best to provide an overview of the 
                        changes? At a basic level what we have done is add an 
                        additional range to the attribute budgets, this 
                        additional range comes from items and trickle down from 
                        your primary attributes. Mobs and encounters have been 
                        rebalanced to account for this increase. The end result 
                        is that items and trickle down now account for up to 
                        fifty percent (give or take a couple of percent variance 
                        here and there) of your overall budget for any given 
                        attribute. For comparison that contribution did not 
                        exceed twenty five percent before the changes, and 
                        &amp;lsquo;trickle down&amp;rsquo; barely influenced it at all.&lt;/p&gt;
&lt;p&gt;Our goal is that players in &amp;lsquo;average&amp;rsquo; gear (if you 
                        will forgive the subjective nature of using the word 
                        &amp;lsquo;average&amp;rsquo;) will not feel a great change in the game, but 
                        will have the potential to get better by working up 
                        towards the higher end gear. Where you will notice a 
                        change is if you remove your armor and weapons and use 
                        lower level gear. The new system does incentivize 
                        keeping your gear up to date!&lt;/p&gt;
&lt;p&gt;That&amp;rsquo;s not the end of the changes though. This is 
                        really just the &amp;lsquo;brief overview as it were. In order to 
                        achieve our goals in a good, solid way that gives us 
                        room for future development we also went through the 
                        attributes and statistics and made them meaningful, 
                        clearer to understand, and hopefully better laid out.&lt;/p&gt;
&lt;h2&gt;The new character statistics&lt;/h2&gt;
&lt;p&gt;The best way to demonstrate this in this first look 
                        at the new system is to go through the new character 
                        stat screens one by one and actually show you what your 
                        new character sheet looks like! The interface is now 
                        tabbed so that you can all your stats without having to 
                        scroll down by switching between tabs. It also means 
                        they are organized in logical groupings.&lt;/p&gt;
&lt;p&gt;Firstly please note some of the numbers displayed in 
                        the screens are not what a player would really have, and 
                        are still subject to change through testing, but I 
                        really wanted to visualize it for you as it&amp;rsquo;s better 
                        than the text alone!&lt;/p&gt;
&lt;p&gt;
                        &lt;a href="http://community-de.ageofconan.com/conan_de/frontend/files/CONTENT/GUI_01.jpg" rel="shadowbox"&gt;
                        &lt;img style="FLOAT:left;MARGIN:6px 18px 36px;" src="http://community-de.ageofconan.com/conan_de/frontend/files/CONTENT/GUI_01_thumb.jpg" width="50" height="100" alt="" /&gt;&lt;/a&gt;
                        &lt;/p&gt;
&lt;p&gt;So let&amp;rsquo;s take each of these in turn and explain the 
                        new attributes and stats. On the first screen, the 
                        &amp;lsquo;General&amp;rsquo; tab, you see the basics of your character. 
                        Most of this tab is self explanatory, but it does show 
                        the first of the totally new statistics &amp;ndash; Armor. Your 
                        Armor rating is now what is used in the combat 
                        calculations to decide how much damage you avoid from a 
                        successful attack. This has replaced the old combination 
                        of resistances and invulnerabilities as the main source 
                        of mitigation of non-magic damage (we will get to magic 
                        damage shortly!). &lt;/p&gt;
&lt;p&gt;You will still see invulnerabilities offered in some 
                        buffs, in those cases those are an additional mitigation 
                        above and beyond what the outcome of your armor 
                        calculation is. &lt;/p&gt;
&lt;p style="CLEAR:left;"&gt;
                        &lt;a href="http://community-de.ageofconan.com/conan_de/frontend/files/CONTENT/GUI_02.jpg" rel="shadowbox"&gt;
                        &lt;img style="FLOAT:left;MARGIN:6px 18px 36px;" src="http://community-de.ageofconan.com/conan_de/frontend/files/CONTENT/GUI_02_thumb.jpg" width="54" height="100" alt="" /&gt;&lt;/a&gt;
                        &lt;/p&gt;
&lt;p&gt;Next up we have the Combat stats page that shows your 
                        new combat stats, both as a rating, which is what item 
                        bonuses will add to, as well as what that equates to as 
                        a percentage chance (or the percentage increase as 
                        appropriate). All of these new stats will have 
                        explanatory tool tips and we think moving to using 
                        ratings makes the system clearer and easier for you to 
                        gauge the relative worth of items.&lt;/p&gt;
&lt;p style="CLEAR:left;"&gt;
                        &lt;a href="http://community-de.ageofconan.com/conan_de/frontend/files/CONTENT/GUI_03.jpg" rel="shadowbox"&gt;
                        &lt;img style="FLOAT:left;MARGIN:6px 18px 36px;" src="http://community-de.ageofconan.com/conan_de/frontend/files/CONTENT/GUI_03_thumb.jpg" width="54" height="100" alt="" /&gt;&lt;/a&gt;
                        &lt;/p&gt;
&lt;p&gt;Next we have the &amp;lsquo;Physical&amp;rsquo; tab that lists your 
                        health and stamina regens and taps clearly.&lt;/p&gt;
&lt;p style="CLEAR:left;"&gt;
                        &lt;a href="http://community-de.ageofconan.com/conan_de/frontend/files/CONTENT/GUI_04.jpg" rel="shadowbox"&gt;
                        &lt;img style="FLOAT:left;MARGIN:6px 18px 36px;" src="http://community-de.ageofconan.com/conan_de/frontend/files/CONTENT/GUI_04_thumb.jpg" width="54" height="100" alt="" /&gt;&lt;/a&gt;
                        &lt;/p&gt;
&lt;p&gt;Then we have the &amp;lsquo;Magical&amp;rsquo; tab that displays your 
                        magic related skills, bonus spell damage and the next of 
                        the new statistics &amp;ndash; your protections. These effectively 
                        replace the old resistance percentages and are displayed 
                        both as a rating (which again, is what appears on the 
                        item bonuses) and as the translated percentage that 
                        shows you how much damage that potentially mitigates.
                        &lt;/p&gt;
&lt;p style="CLEAR:left;"&gt;
                        &lt;a href="http://community-de.ageofconan.com/conan_de/frontend/files/CONTENT/GUI_PVP.jpg" rel="shadowbox"&gt;
                        &lt;img style="FLOAT:left;MARGIN:6px 18px 36px;" src="http://community-de.ageofconan.com/conan_de/frontend/files/CONTENT/GUI_PVP_thumb.jpg" width="54" height="100" alt="" /&gt;&lt;/a&gt;
                        &lt;/p&gt;
&lt;p&gt;Lastly we have the PVP tab that shows your PVP 
                        achievements and rankings as well as your PVP specific 
                        stats. Here as well you will now find the new PVP 
                        version of Armor and Protection that will be offered on 
                        PVP items.&lt;/p&gt;
&lt;h2 style="CLEAR:left;"&gt;&amp;nbsp;&lt;/h2&gt;
&lt;h2&gt;Attributes and what they mean!&lt;/h2&gt;
&lt;p&gt;So what do the main attributes do now? As I mentioned 
                        above we have significantly changed how these attributes 
                        &amp;lsquo;trickle down&amp;rsquo; into your actual performance. This should 
                        make the addition of stats in these areas much more 
                        visible. You will find that these are now a deal more 
                        important than before and now confer the following 
                        bonuses to your character: &lt;/p&gt;
&lt;h3&gt;Every one point of Strength &lt;br /&gt;
&amp;nbsp;&lt;/h3&gt;
&lt;ul&gt;
&lt;li&gt;Increases Combat rating when using melee weapons 
                          (except daggers) by 3 &lt;/li&gt;
&lt;li&gt;Increases Armor by 2 &lt;/li&gt;
&lt;li&gt;Increases Natural stamina regeneration by 0.05
                          &lt;/li&gt;
&lt;li&gt;Increases OOC stamina regeneration by 0.15 &lt;/li&gt;
&lt;li&gt;Increases Stamina by 2 &lt;/li&gt;
&lt;li&gt;Increases OOC health regen by 0.15&amp;nbsp; &lt;/li&gt;
&lt;/ul&gt;
&lt;h3&gt;Every one point of Intelligence&lt;br /&gt;
&amp;nbsp;&lt;/h3&gt;
&lt;ul&gt;
&lt;li&gt;Increases Spell damage with 0.3 per hit for spells 
                          with Intelligence attribute (mage spells) &lt;/li&gt;
&lt;li&gt;Increases Mana points by 3 &lt;/li&gt;
&lt;li&gt;Increases Natural mana regeneration by 0.07 &lt;/li&gt;
&lt;li&gt;Increases OOC mana regeneration by 0.38 &lt;/li&gt;
&lt;li&gt;Increases Protection from Electrical/Fire/Cold 
                          magic by 0.5&amp;nbsp; &lt;/li&gt;
&lt;/ul&gt;
&lt;h3&gt;Every one point of Constitution&lt;br /&gt;
&amp;nbsp;&lt;/h3&gt;
&lt;ul&gt;
&lt;li&gt;Increases Health points by a number depending on 
                          class, roughly 5-8 &lt;/li&gt;
&lt;li&gt;Increases Stamina points by 2 &lt;/li&gt;
&lt;li&gt;Increases Natural stamina regeneration by 0.05
                          &lt;/li&gt;
&lt;li&gt;Increases OOC stamina regeneration by 0.15 &lt;/li&gt;
&lt;li&gt;Increases OOC health regen by 0.15&amp;nbsp; &lt;/li&gt;
&lt;/ul&gt;
&lt;h3&gt;Every one point of Dexterity &lt;br /&gt;
&amp;nbsp;&lt;/h3&gt;
&lt;ul&gt;
&lt;li&gt;Increases Evade rating by 0.5 &lt;/li&gt;
&lt;li&gt;Increases Stamina points by 2 &lt;/li&gt;
&lt;li&gt;Increases Combat rating with ranged weapons and 
                          daggers by 3 &lt;/li&gt;
&lt;li&gt;Increases Natural stamina regeneration by 0.05
                          &lt;/li&gt;
&lt;li&gt;Increases OOC stamina regeneration by 0.15&amp;nbsp; &lt;/li&gt;
&lt;/ul&gt;
&lt;h3&gt;Every one point of Wisdom &lt;br /&gt;
&amp;nbsp;&lt;/h3&gt;
&lt;ul&gt;
&lt;li&gt;Increases Spelldamage with 0.3 per hit for spells 
                          with Wisdom attribute (priest spells) &lt;/li&gt;
&lt;li&gt;Increases Mana points by 3 &lt;/li&gt;
&lt;li&gt;Increases Natural mana regeneration by 0.07 &lt;/li&gt;
&lt;li&gt;Increases OOC mana regeneration by 0.38 &lt;/li&gt;
&lt;li&gt;Increases Protection from Holy/Unholy magic by 
                          0.5&amp;nbsp; &lt;/li&gt;
&lt;/ul&gt;
&lt;h2&gt;Just the beginning&amp;hellip;&lt;/h2&gt;
&lt;p&gt;In addition we have worked to make the item stats 
                        display better in the GUI and make the comparison of 
                        items better.&lt;/p&gt;
&lt;p&gt;This is really just a teaser for the information that 
                        is to come. These changes have also allowed us to look 
                        at each of the classes and make changes to feat trees, 
                        skills and spells. Some of these changes were necessary 
                        due to the changes above (like the new Armor system) 
                        some for balance concerns and adjustments. A lot more 
                        information in this vein will be released as we prepare 
                        the update for the public test servers. In addition 
                        there is also a complete new gem system for crafting 
                        items that I haven&amp;rsquo;t touched on here that will also be 
                        revealed soon.&lt;/p&gt;
&lt;p&gt;The items themselves, in particular those at high 
                        levels have received a lot of individual attention and 
                        tweaking to get the most benefit out of the system.&lt;/p&gt;
&lt;p&gt;So as you can see there will be a lot to talk about 
                        over the coming weeks and months, which I expect, will 
                        start right about now!&lt;/p&gt;
&lt;p&gt;Craig &amp;#39;Silirrion&amp;#39; Morrison&lt;/p&gt;
&lt;p&gt;Game Director Age of Conan&lt;/p&gt;
&lt;p&gt;You can discuss
                        &lt;a href="http://forums-eu.ageofconan.com/showthread.php?goto=newpost&amp;amp;t=112753"&gt;
                        this letter of the Game Director here (EU)&lt;/a&gt;. &lt;/p&gt;
&lt;p&gt;You can discuss
                        &lt;a href="http://forums.ageofconan.com/showthread.php?t=185452"&gt;
                        this letter of the Game Director here (US)&lt;/a&gt;.&amp;nbsp;
                      &lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://my.curse.com/aggbug.aspx?PostID=410593" width="1" height="1"&gt;</description><category domain="http://my.curse.com/blogs/aoc-en-news/archive/tags/age+of+conan/default.aspx">age of conan</category><category domain="http://my.curse.com/blogs/aoc-en-news/archive/tags/age+of+conan+news/default.aspx">age of conan news</category><category domain="http://my.curse.com/blogs/aoc-en-news/archive/tags/aoc+news/default.aspx">aoc news</category></item><item><title>New Producer and Game Director for AoC</title><link>http://my.curse.com/blogs/aoc-en-news/archive/2008/09/17/N13398Id.aspx</link><pubDate>Wed, 17 Sep 2008 20:24:58 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:14864</guid><dc:creator>Zyuu</dc:creator><slash:comments>4</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://my.curse.com/blogs/aoc-en-news/rsscomments.aspx?PostID=14864</wfw:commentRss><comments>http://my.curse.com/blogs/aoc-en-news/archive/2008/09/17/N13398Id.aspx#comments</comments><description>&lt;p&gt;&lt;strong&gt;Craig Morrison has been appointed as the new Producer and Game Director for &lt;a href="http://aoc.curse.com/"&gt;Age of Conan&lt;/a&gt;: Hyborian Adventures.&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt; Craig Morrison has served as the Producer and Game Director on Anarchy Online for several years, as well as working as the Funcom Community Manager prior to that. Funcom believes he is the perfect candidate to take Age of Conan to the next level. Mr. Morrison will replace former Producer and Game Director Gaute Godager.&lt;br /&gt;&lt;br /&gt; Prior to starting at Funcom in 2004, Craig Morrison worked as an Operations Executive at the Telegraph group, the respected UK newspaper, taking care of operational aspects related to IT and Customer Service. Due to his passion for MMO games he simultaneously worked as an Associate Editor at IGN’s Vault Network, managing dedicated websites for several MMO games. He has extensive experience in managing various sized teams and complex projects across large media based environments. He has also played, written about, managed, produced and directed MMO games for over a decade by now. With his passion and unique skill-set he brings proven MMO experience to his new position, and during his years as Producer on Anarchy Online he has shown a unique ability to tailor development according to the needs and requirements of the players.&lt;br /&gt;&lt;br /&gt; “Taking on the position as Producer and Game Director on Age of Conan is a great challenge but also one I welcome. I have a clear conviction I can lead the further development in a good way, evolving Age of Conan into something even better. My main priority now is therefore to listen to, and act on, player concerns, while ensuring we add additional great content to the game,” said Craig Morrison. “At heart I will always be a gamer, and the coming changes and additions to Conan will always be done with the gamers in mind. Together I am certain we will shape an amazing future for Age of Conan.”&lt;br /&gt;&lt;br /&gt; Former Producer and Game Director Gaute Godager has chosen to resign from Funcom after working on Age of Conan since the initial conception, and he leaves the company after 16 years. Godager was one of the original founders of Funcom, and leaves a large legacy, having contributed to making Funcom the largest MMO company in Europe. “I have done my very best making this fabulous game, but I have concluded there are elements which I am dissatisfied with. I have decided to act on this, and as a result I have chosen to leave Funcom. It is time to get new, fresh eyes on Age of Conan, and I wholeheartedly support the appointment of Craig. I have had a fantastic time these last 16 years, and I am very proud of the many things Funcom has achieved. Funcom and Conan will always be a big part of me, but as I now look to new ventures outside the gaming industry I am certain Age of Conan’s future is in the best of hands.”
&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://my.curse.com/aggbug.aspx?PostID=14864" width="1" height="1"&gt;</description><category domain="http://my.curse.com/blogs/aoc-en-news/archive/tags/director/default.aspx">director</category><category domain="http://my.curse.com/blogs/aoc-en-news/archive/tags/producer/default.aspx">producer</category><category domain="http://my.curse.com/blogs/aoc-en-news/archive/tags/and/default.aspx">and</category><category domain="http://my.curse.com/blogs/aoc-en-news/archive/tags/new/default.aspx">new</category><category domain="http://my.curse.com/blogs/aoc-en-news/archive/tags/game/default.aspx">game</category></item><item><title>Hyborian Insider #4</title><link>http://my.curse.com/blogs/aoc-en-news/archive/2008/09/17/N13397Id.aspx</link><pubDate>Wed, 17 Sep 2008 20:22:48 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:14868</guid><dc:creator>Zyuu</dc:creator><slash:comments>0</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://my.curse.com/blogs/aoc-en-news/rsscomments.aspx?PostID=14868</wfw:commentRss><comments>http://my.curse.com/blogs/aoc-en-news/archive/2008/09/17/N13397Id.aspx#comments</comments><description>&lt;p&gt;In this edition of the Hyborian Insider Funcom take a look at some of the content to come, as well as giving you an exclusive first look at upcoming DirectX 10 features.
&lt;/p&gt;
&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://my.curse.com/aggbug.aspx?PostID=14868" width="1" height="1"&gt;</description><category domain="http://my.curse.com/blogs/aoc-en-news/archive/tags/insider/default.aspx">insider</category><category domain="http://my.curse.com/blogs/aoc-en-news/archive/tags/hyborian/default.aspx">hyborian</category></item></channel></rss>