Champions Online

Interview with Jack Emmert

A couple of weeks ago Filefront visited Cryptic Studios and sat down to interview the Chief Creative Officer, Jack Emmert.

Mr Emmert goes on and explains that the reason why he decided Champions Online was worthwhile to develop is because he loves it. He's been playing Champions for a long time. This is interesting to hear, since having the Chief Creative Officer being so passionate about Champions will certainly help the success and development of the game. Obviously this is not the only reason Champions Online came to life, Champions is also a very recognizable name within the industry – especially the role-playing games.

He also feels that the majority of players will not associate Champions Online with City of Heroes, again, a good thing. Most people (me included) will probably want to experience a brand new game, not a feeling of déjà vu with a "City of Heroes 2" experience.

On the good side is Defender, James Harmon, a man who developed powered armor in the wake of the destruction of Detroit wanting to do good. On the evil side its Dr. Destroyer, a mysterious figure long thought dead, now reappeared. Although nobody’s really quite sure of his true identity.

All the Champions fans will be happy to see everybody from Grond, Foxbat, Justicar, to Witchcraft, Iron Clad… We are going deep into the rogues gallery when you start stomping around Stronghold Prison and you’ll be running into some big bads that you recognize and we’ll be seeing them all throughout the game.

Furthermore, Jack tell Filefront that "someone had to do it" when he's asked why they are developing Champions Online for the console industry – namely Xbox360 – at the same time. Not to mention hero games sell pretty well on consoles. There are a couple of concerns with how the game will be mainstreamed due to console development, but it's too early to say how that will turn out.

Filefront has the full interview

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