<?xml version="1.0" encoding="UTF-8" ?>
<?xml-stylesheet type="text/xsl" href="http://my.curse.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Champions Online</title><link>http://my.curse.com/blogs/champions-online-en-news/default.aspx</link><description /><dc:language>en-US</dc:language><generator>CommunityServer 2008 SP1 (Build: 30619.63)</generator><item><title>Champions Online Halloween Events and Free Play!</title><link>http://my.curse.com/blogs/champions-online-en-news/archive/2009/10/26/champions-online-halloween-events-and-free-play.aspx</link><pubDate>Mon, 26 Oct 2009 16:56:13 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:596290</guid><dc:creator>DoranM</dc:creator><slash:comments>0</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://my.curse.com/blogs/champions-online-en-news/rsscomments.aspx?PostID=596290</wfw:commentRss><comments>http://my.curse.com/blogs/champions-online-en-news/archive/2009/10/26/champions-online-halloween-events-and-free-play.aspx#comments</comments><description>&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;div style="text-align:center;"&gt;
&lt;img src="http://media.curse.com/CommunityServer.Components.SiteFiles/127284/News/header.jpg" border="0" height="213" width="478" alt="" /&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;/div&gt;
&lt;p&gt;We&amp;#39;ve received some information this week about what
&lt;a href="http://champions-online.us1.list-manage.com/track/click?u=b9e128e61093be03835491d95&amp;amp;id=487e354f34&amp;amp;e=04766f3b0a"&gt;
Champions Online&lt;/a&gt; has planned for the Halloween weekend! Here&amp;#39;s a look at 
what they&amp;#39;re doing:&lt;/p&gt;
&lt;p style="font-size:18px;color:#FFA500;"&gt;Play for Free, All Weekend&lt;/p&gt;
&lt;p&gt;From Friday, October 
30th, until Monday, November 2nd, players can play Champions Online ... for free! There have been lots of new changes made to the game, including new missions, new powers and 
the free Blood Moon content update.&lt;/p&gt;
&lt;p&gt;Check out our
&lt;a href="http://champions-online.us1.list-manage.com/track/click?u=b9e128e61093be03835491d95&amp;amp;id=32ff34c6c4&amp;amp;e=04766f3b0a" style="color:#ffa500;text-decoration:underline;font-weight:normal;" target="_blank"&gt;
&lt;span style="color:#ff9900;"&gt;free weekend promotional page&lt;/span&gt;&lt;/a&gt; 
on the
&lt;a href="http://champions-online.us1.list-manage.com/track/click?u=b9e128e61093be03835491d95&amp;amp;id=487e354f34&amp;amp;e=04766f3b0a" style="color:#ffa500;text-decoration:underline;font-weight:normal;" target="_blank"&gt;
&lt;span style="color:#ff9900;"&gt;official Champions Online website&lt;/span&gt;&lt;/a&gt; 
to get started.&lt;/p&gt;
&lt;p style="font-size:18px;color:#ff9900;"&gt;Spend Halloween under the 
Blood Moon&lt;/p&gt;
&lt;p&gt;Experience brand new 
Halloween-themed content: Blood Moon! Play as a werewolf &amp;ndash; or a hunter &amp;ndash; during 
the Bite event. Join four friends in an all-out struggle for survival in the 
Zombie Apocalypse PvP map &amp;ndash; but beware, those of you who fall to the horde will 
rise again as super-powered undead heroes!&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://my.curse.com/aggbug.aspx?PostID=596290" width="1" height="1"&gt;</description><category domain="http://my.curse.com/blogs/champions-online-en-news/archive/tags/Champions+Online/default.aspx">Champions Online</category><category domain="http://my.curse.com/blogs/champions-online-en-news/archive/tags/champions+online+halloween+event/default.aspx">champions online halloween event</category></item><item><title>Champions Online In Game Halloween Event!</title><link>http://my.curse.com/blogs/champions-online-en-news/archive/2009/10/20/champions-online-in-game-halloween-event.aspx</link><pubDate>Tue, 20 Oct 2009 21:36:33 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:592809</guid><dc:creator>DoranM</dc:creator><slash:comments>0</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://my.curse.com/blogs/champions-online-en-news/rsscomments.aspx?PostID=592809</wfw:commentRss><comments>http://my.curse.com/blogs/champions-online-en-news/archive/2009/10/20/champions-online-in-game-halloween-event.aspx#comments</comments><description>&lt;p class="MsoNormal"&gt;
We were sent an announcement this morning letting 
us know that there will be a &lt;a href="http://champions-online.com/"&gt;Champions 
Online&lt;/a&gt; in-game event taking place from October 26&lt;sup&gt;th&lt;/sup&gt; &amp;ndash; November 5&lt;sup&gt;th&lt;/sup&gt;.&amp;nbsp; 
Here&amp;#39;s some background to set the stage for the event, followed by some 
highlights that players can take part in:&lt;/p&gt;
&lt;p class="MsoNormal"&gt;There 
is a chill wind blowing through Millennium City. It&amp;#39;s late October and the moon 
has taken on a sinister aspect, staining the sky a bloody red. The superhero 
Witchcraft, of the Champions, warns that this is a dire portent of an 
approaching mystical threat. There have been sightings of strange creatures 
emerging across the world, those of savage werewolves and flesh-craving 
zombies.&amp;nbsp; Even worse, they bear with them the tidings of a great evil returning 
to the world... Takofanes, the Undying Lord!&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
&amp;nbsp;When Takofanes last strode across North America 
he killed all who crossed him to swell the ranks of his undead army. The first 
attempt America&amp;#39;s superheroes made to stop him resulted in the death of half a 
dozen of them. A second more concentrated attempt managed to drive Takofanes 
from the battlefield, but he could not be defeated. Now Takofanes has returned 
once again with hordes of his minions, citing prophecies of doom and proclaiming 
his coming reign over humanity!&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
&amp;nbsp;&lt;span style="font-family:Symbol;font-size:x-small;"&gt;&lt;span style="font-size:11pt;font-family:Symbol;"&gt;&amp;middot;&lt;span style="font-family:&amp;#39;Times New Roman&amp;#39;;font-style:normal;font-variant:normal;font-weight:normal;font-size:7pt;line-height:normal;font-size-adjust:none;font-stretch:normal;-x-system-font:none;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;Explore the new Celestial Powerset. Use the power of 
the Seraphim to heal and strengthen your allies, or release the fury of the 
Nephilim in a battle against evil. &lt;br /&gt;
&amp;nbsp;&lt;span style="font-family:Symbol;font-size:x-small;"&gt;&lt;span style="font-size:11pt;font-family:Symbol;"&gt;&amp;middot;&lt;span style="font-family:&amp;#39;Times New Roman&amp;#39;;font-style:normal;font-variant:normal;font-weight:normal;font-size:7pt;line-height:normal;font-size-adjust:none;font-stretch:normal;-x-system-font:none;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;Beware the Zombie Apocalypse rising in Canada! 
Battle against zombies in PVP, but no matter what, do not fall there. Should you 
die, you shall return as one of the undead horde, bound to fight in Takofanes&amp;rsquo; 
name.&lt;span style="font-family:Symbol;font-size:x-small;"&gt;&lt;span style="font-size:11pt;font-family:Symbol;"&gt;&lt;span style="font-family:&amp;#39;Times New Roman&amp;#39;;font-style:normal;font-variant:normal;font-weight:normal;font-size:7pt;line-height:normal;font-size-adjust:none;font-stretch:normal;-x-system-font:none;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&amp;nbsp;&lt;span style="font-family:Symbol;font-size:x-small;"&gt;&lt;span style="font-size:11pt;font-family:Symbol;"&gt;&lt;br /&gt;
&amp;nbsp;&amp;middot;&lt;span style="font-family:&amp;#39;Times New Roman&amp;#39;;font-style:normal;font-variant:normal;font-weight:normal;font-size:7pt;line-height:normal;font-size-adjust:none;font-stretch:normal;-x-system-font:none;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;Fight off ravenous werewolf packs, but be careful 
lest you get bitten and infected with their dark magic.&lt;br /&gt;
&lt;span style="font-family:Symbol;font-size:x-small;"&gt;&lt;span style="font-size:11pt;font-family:Symbol;"&gt;&amp;nbsp;&amp;middot;&lt;span style="font-family:&amp;#39;Times New Roman&amp;#39;;font-style:normal;font-variant:normal;font-weight:normal;font-size:7pt;line-height:normal;font-size-adjust:none;font-stretch:normal;-x-system-font:none;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;Stand against undead heroes who once fought in the 
Battle of Detroit, and do your best to free their souls from Takofanes&amp;rsquo; 
necromancy.&lt;br /&gt;
&amp;nbsp;&lt;span style="font-family:Symbol;font-size:x-small;"&gt;&lt;span style="font-size:11pt;font-family:Symbol;"&gt;&amp;middot;&lt;span style="font-family:&amp;#39;Times New Roman&amp;#39;;font-style:normal;font-variant:normal;font-weight:normal;font-size:7pt;line-height:normal;font-size-adjust:none;font-stretch:normal;-x-system-font:none;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;Challenge Takofanes to drive him from our land, but 
beware &amp;ndash; you must fight the dark sorcerers who serve him before you have any 
chance of facing the Undying Lord.&lt;/p&gt;
&lt;p class="MsoNormal"&gt;To find out more visit
&lt;a href="http://champions-online.com/"&gt;Champions Online&lt;/a&gt;!&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://my.curse.com/aggbug.aspx?PostID=592809" width="1" height="1"&gt;</description><category domain="http://my.curse.com/blogs/champions-online-en-news/archive/tags/Champions+Online/default.aspx">Champions Online</category><category domain="http://my.curse.com/blogs/champions-online-en-news/archive/tags/champions+online+takofanes/default.aspx">champions online takofanes</category><category domain="http://my.curse.com/blogs/champions-online-en-news/archive/tags/champions+online+halloween+event/default.aspx">champions online halloween event</category></item><item><title>Champions Online Hits 1 Month Milestone and Talks Updates!</title><link>http://my.curse.com/blogs/champions-online-en-news/archive/2009/10/05/champions-online-hits-1-month-milestone-and-talks-updates.aspx</link><pubDate>Mon, 05 Oct 2009 18:37:11 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:583642</guid><dc:creator>DoranM</dc:creator><slash:comments>0</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://my.curse.com/blogs/champions-online-en-news/rsscomments.aspx?PostID=583642</wfw:commentRss><comments>http://my.curse.com/blogs/champions-online-en-news/archive/2009/10/05/champions-online-hits-1-month-milestone-and-talks-updates.aspx#comments</comments><description>&lt;p&gt;&lt;a href="http://champions-online.com/"&gt;Champions Online&lt;/a&gt; is hitting the 
one month mark! That&amp;#39;s right the game has been out almost one full month now and 
they&amp;#39;ve taken some time out to tell us what&amp;#39;s happened, and what they&amp;#39;re working 
on in the near future as Champions Online continues to impress!&lt;/p&gt;
&lt;p&gt;Here&amp;#39;s a look at the changes, both past and future, for
&lt;a href="http://champions-online.com/"&gt;Champions Online&lt;/a&gt;:&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;This Past Month&lt;/b&gt; &lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Lots of power balancing meant free Retcons for everyone!&lt;/li&gt;
&lt;li&gt;Big changes to the Economy were made after we had overestimated the amount 
  of resources players would accumulate while leveling. Increased item drops and 
  decreased Retcon costs make it more affordable!&lt;/li&gt;
&lt;li&gt;We began addressing gaps in content by adding new missions to Monster 
  Island in Well&amp;rsquo;s Pass. We&amp;rsquo;ll be continually adding more as time goes on.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;b&gt;Coming up in early October!&lt;/b&gt; &lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Mission Tracking Updates! &amp;ndash; New ways to share missions with groups, 
  including setting primary missions, making more missions shareable, and 
  granting &amp;ldquo;Assist Bonuses&amp;rdquo; if you help complete a mission you don&amp;rsquo;t have.&lt;/li&gt;
&lt;li&gt;More Missions! &amp;ndash; Bounty missions, UNTIL tasks, and more content in 
  Millennium City and Canada to help address more of the leveling gaps.&lt;/li&gt;
&lt;li&gt;Power House 2.0 &amp;ndash; A new room to test out your powers against real enemies, 
  Power Tips from the trainers, and a duel-free zone by the trainers to make 
  purchasing a power much quieter.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;b&gt;The Blood Moon Rises October 27th!&lt;/b&gt; &lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Take part in an event of epic proportions. The evil Undying Lord Takofanes 
  has returned to proclaim his coming reign over humanity. Help defeat his 
  undead hordes all over the world.&lt;/li&gt;
&lt;li&gt;Help save the 13 souls of the Undead Heroes to unlock the Celestial power 
  set weeks before it is released to the public.&lt;/li&gt;
&lt;li&gt;New PvP Map: Zombie Apocalypse &amp;ndash; Fight for survival against the zombie 
  hordes.&lt;/li&gt;
&lt;li&gt;New power set: Celestial &amp;ndash; A support-based set allows you to both heal 
  allies and weaken enemies.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;October is an exciting month to be a Champion! We have even more updates 
coming in the second half of October, so keep checking 
&lt;a href="http://champions-online.us1.list-manage.com/track/click?u=b9e128e61093be03835491d95&amp;amp;id=c1b6c55a5b&amp;amp;e=04766f3b0a" target="_blank"&gt;
http://www.champions-online.com&lt;/a&gt;
for more updates as the month goes on. See you there! &lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://my.curse.com/aggbug.aspx?PostID=583642" width="1" height="1"&gt;</description><category domain="http://my.curse.com/blogs/champions-online-en-news/archive/tags/Champions+Online/default.aspx">Champions Online</category><category domain="http://my.curse.com/blogs/champions-online-en-news/archive/tags/champions+online+updates/default.aspx">champions online updates</category></item><item><title>Champions Online - State of the Game: September 15th, 2009</title><link>http://my.curse.com/blogs/champions-online-en-news/archive/2009/09/16/champions-online-state-of-the-game-september-15th-2009.aspx</link><pubDate>Thu, 17 Sep 2009 00:24:43 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:570981</guid><dc:creator>Kody</dc:creator><slash:comments>0</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://my.curse.com/blogs/champions-online-en-news/rsscomments.aspx?PostID=570981</wfw:commentRss><comments>http://my.curse.com/blogs/champions-online-en-news/archive/2009/09/16/champions-online-state-of-the-game-september-15th-2009.aspx#comments</comments><description>&lt;p&gt;With Champions Online now live, Cryptic Studios has decided it&amp;#39;s a good time to &lt;a target="_blank" href="http://champions-online.com/node/562183"&gt;release a State of the Game&lt;/a&gt; to keep players updated on where the game is currently, and what you can expect in the coming months.&lt;/p&gt;
&lt;hr /&gt;
&lt;p&gt;There&amp;rsquo;s a lot to cover this week, so let&amp;rsquo;s just dive right in like Armadillo tunneling his way into a bank vault.&lt;/p&gt;
&lt;h3&gt;More Content!&lt;/h3&gt;
&lt;p&gt;Monster Island has three new repeatable mission chains to help
bridge our content gap there. These are unlike any of our other
missions in that they&amp;rsquo;re designed as destinations you&amp;rsquo;ll revisit and
will change over the course of several missions. Here&amp;rsquo;s a sneak peek!&lt;/p&gt;
&lt;h4&gt;The Hidden Base&lt;/h4&gt;
&lt;p&gt;Heroes discover the entrance to a secret base in Well&amp;rsquo;s Pass. None
of their contacts know anything about the entrance so it&amp;rsquo;s up to the
hero to check things out. What secret project lies deep within the
VIPER base?&lt;/p&gt;
&lt;h4&gt;The Lost Caves&lt;/h4&gt;
&lt;p&gt;A series of lost caves has been discovered by the intrepid
Paleontologist and television personality, Professor Plummet. His early
reports have come back, stating that Elderworms have also found a way
into the labyrinth of caves, and are using them as hunting grounds.
Contact has been lost with the professor, and help is needed in finding
him.&lt;/p&gt;
&lt;h4&gt;The Manimal Lab&lt;/h4&gt;
&lt;p&gt;A group of Manimals are behaving strangely and are guarding a nearby
cave complex. Further investigation reveals a hidden laboratory that
also acts as the prison for a highly intelligent rat Manimal named
Professor Ratso.&lt;/p&gt;
&lt;p&gt;We anticipate these mission chains will make their way to the Public
Test Shard next week and we&amp;rsquo;ll need your help making sure they&amp;rsquo;re ready
for release to the live servers.&lt;/p&gt;
&lt;h3&gt;Adding Some Meat to Team&lt;/h3&gt;
&lt;p&gt;We&amp;rsquo;re working on several new additions to the teaming system. We&amp;rsquo;re
currently testing new UI that allows players to see the state of team
missions even if they don&amp;rsquo;t have them. Upcoming additions (in
development) include showing your team members&amp;rsquo; current objectives on
active missions and adding rewards for heroes that assist on missions,
even if they don&amp;rsquo;t have the mission themselves.&lt;/p&gt;
&lt;h3&gt;Do You See What I See?&lt;/h3&gt;
&lt;p&gt;Graphics performance should be better overall for players. Some
high-end users have experienced what appears to be a reduction in
performance. But this is actually due to us fixing a bug where sliders
that were set all the way up in certain categories weren&amp;rsquo;t actually
providing that level of increase. Players with top-end graphic cards
should retune their settings for maximum performance.&lt;/p&gt;
&lt;h3&gt;The Mail That Ate Sheboygan&lt;/h3&gt;
&lt;p&gt;Many fixes to our mail woes have already been pushed to the live
servers, but one big one is currently on the Public Test Shard and will
be pushed to the live servers ASAP. We also currently don&amp;rsquo;t have a way
for players to send resources to other heroes. This is a known issue,
and requires a tech solution to implement. I don&amp;rsquo;t have an ETA, but
it&amp;rsquo;s on the list. We&amp;rsquo;re sorry for any inconvenience this has caused.&lt;/p&gt;
&lt;h3&gt;The Balance of Power&lt;/h3&gt;
&lt;p&gt;We&amp;rsquo;re currently making passes on all the powers in the game and will
be making changes designed to not just bring aberrant powers into line,
but increase the effectiveness of those that need it. We&amp;rsquo;re also
examining the best ways to inject more resources into the economy. Our
top concerns are what are concerning you as players. We&amp;#39;re working as
fast as we can to address issues, work on the overall balance of the
game, and be as responsive to possible. Keep hitting the forums with
solid, constructive comments and we&amp;rsquo;ll keep working to make the game
better and more balanced in both the PvE and PvP arenas.&lt;/p&gt;
&lt;h3&gt;Powers Aren&amp;rsquo;t Black / White &amp;ndash; Yet&amp;hellip;&lt;/h3&gt;
&lt;p&gt;We&amp;rsquo;re big fans of being able to shift the hue of powers into the
realms of black and white. The issue is that these aren&amp;rsquo;t hues, but
tints. This means that with the current way our color system works, you
would see pure black or pure white colors as opposed to the grayscale
subtleties required to give you the look you actually want. Basically,
it requires some new engine technology, but we&amp;rsquo;re looking into how to
make this happen.&lt;/p&gt;
&lt;h3&gt;Celestial Power Set&lt;/h3&gt;
&lt;p&gt;Along with some incredible events and rewards, there&amp;rsquo;s a new power
set coming out with the Blood Moon event. The Celestial set is designed
to provide assistance to allies and destruction to enemies. The power
effects are amazing and the versatility of the set makes it both
compelling as a single-focus set and also as supplementary powers to
other builds. We&amp;rsquo;re going to be doing a special feature on the website
in the upcoming weeks showing off the powers, so stay tuned for a
detailed look.&lt;/p&gt;
&lt;h3&gt;Tutorial? We Don&amp;rsquo;t Need No Stinking Tutorial!&lt;/h3&gt;
&lt;p&gt;While it sounds simple, there are few things we had to design out to
allow players to be able to skip past the tutorial if they&amp;rsquo;ve already
done it once. It&amp;rsquo;s next up on the list for our content lead, and we&amp;rsquo;re
hoping to have this onto the Public Test Shard as soon as next week.&lt;/p&gt;
&lt;h3&gt;Where the Duels Are(n&amp;rsquo;t)&lt;/h3&gt;
&lt;p&gt;We&amp;rsquo;ve heard your requests for our more social areas like Club
Caprice and The Powerhouse to be duel-free zones. Both our content and
programming teams are combining efforts to get this in as soon as
possible.&lt;/p&gt;
&lt;h3&gt;A Room of Danger in the House of Power&lt;/h3&gt;
&lt;p&gt;We&amp;rsquo;re designing a new room for the Powerhouse where you can try out
your powers against automated enemies. We&amp;rsquo;ll be sure to inform you when
this moves to the Public Test Shard so you can help us test it out!
&lt;/p&gt;
&lt;p&gt;See you online, Champions!&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://my.curse.com/aggbug.aspx?PostID=570981" width="1" height="1"&gt;</description></item><item><title>Champions Online Limited Subscription Details</title><link>http://my.curse.com/blogs/champions-online-en-news/archive/2009/08/23/champions-online-limited-subscription-details.aspx</link><pubDate>Sat, 22 Aug 2009 23:23:35 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:550701</guid><dc:creator>Browncoat</dc:creator><slash:comments>2</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://my.curse.com/blogs/champions-online-en-news/rsscomments.aspx?PostID=550701</wfw:commentRss><comments>http://my.curse.com/blogs/champions-online-en-news/archive/2009/08/23/champions-online-limited-subscription-details.aspx#comments</comments><description>&lt;p&gt;With Champions Online shortly set to arrive on the MMO scene, Cryptic is taking the opportunity to let people know that if there are people who love the game, certain limited subscription benefits will be available. We&amp;#39;ve heard about the six-month and lifetime subscription deals before, but this time, all the details have been placed in one mail. Here&amp;#39;s the skinny:&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;
Limited Champions Subscription Deals!&lt;br /&gt;&lt;span style="font-weight:normal;"&gt;August 22, 2009
&lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;&lt;span style="font-weight:normal;"&gt;We at Cryptic Studios and Atari are excited to announce our Champions Online six-month and lifetime subscription plans. Players who sign up for our long-term subscriptions will receive special perks, including eight additional character slots, special costume sets and guaranteed access to the Star Trek Online closed beta! 
&amp;quot;Beyond the deep discount on the subscription rates, we wanted to come up with added incentives and exclusives that, as gamers, we could get excited about,&amp;quot; said Jack Emmert, Cryptic Studios&amp;#39; Chief Operating Officer. &amp;quot;With an early commitment to Champions Online, granting guaranteed early access to our next big game, Star Trek Online, seemed like a great way to engage Cryptic&amp;rsquo;s biggest fans in other projects at the studio.&amp;rdquo; 
Here are the great features our loyal customers will receive.
&lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;
Discounted Lifetime Subscription
&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Guaranteed Star Trek Online Closed Beta Access&amp;nbsp;&lt;/li&gt;
&lt;li&gt;Eight Additional Character Slots&amp;nbsp;&lt;/li&gt;
&lt;li&gt;Foxbat Vanity Pet&amp;nbsp;&lt;/li&gt;
&lt;li&gt;Art Deco Costume Set&amp;nbsp;&lt;/li&gt;
&lt;li&gt;Retro Future Costume Set&lt;/li&gt;
&lt;li&gt;STO Mirror Universe Costume Set&amp;nbsp;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;strong&gt;Discounted Six-month Subscription
&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Guaranteed Star Trek Online closed beta access&amp;nbsp;&lt;/li&gt;
&lt;li&gt;Retro Future Costume Set&amp;nbsp;
&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Don&amp;rsquo;t miss out on these great deals! You can purchase your subscriptions now!&lt;/p&gt;
&lt;p&gt;&lt;strong&gt; 
Discounted Lifetime Subscription&lt;/strong&gt;&lt;br /&gt;$199.99 USD&lt;br /&gt;
$219.99 CAN
&lt;br /&gt;&amp;pound;119.99 GBP W/OUT VAT&lt;br /&gt; 
&amp;euro;147.99 EUR W/OUT VAT &lt;/p&gt;
&lt;p&gt;&lt;strong&gt;
Discounted Six-month Subscription&lt;br /&gt;&lt;/strong&gt;
$59.99 USD&lt;br /&gt;
$65.99 CAN&lt;br /&gt;
&amp;pound;35.99 GBP W/OUT VAT&lt;br /&gt; 
&amp;euro;44.99 EUR W/OUT VAT&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p align="center"&gt;&lt;strong&gt;
ABOUT CHAMPIONS ONLINE
&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;
Champions Online brings epic heroism back to the MMORPG with fast-paced, epic combat. A boundless character creator takes the experience to the next level; players can even choose the appearance and style of their powers to complete their vision! A unique Nemesis system also lets players tap into a powerful customization tool to craft their own enemy, an ultimate adversary who will appear throughout a hero&amp;rsquo;s career. For more details about Champions Online and the exclusive Champions Online pre-order event, please visit the official website at &lt;a href="http://www.champions-online.com" target="_blank"&gt;http://www.champions-online.com&lt;/a&gt;.&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://my.curse.com/aggbug.aspx?PostID=550701" width="1" height="1"&gt;</description><category domain="http://my.curse.com/blogs/champions-online-en-news/archive/tags/Champions+Online/default.aspx">Champions Online</category></item><item><title>Champions Online Goes Gold, Will Release On September 1st</title><link>http://my.curse.com/blogs/champions-online-en-news/archive/2009/08/16/champions-online-goes-gold-will-release-on-september-1st.aspx</link><pubDate>Sun, 16 Aug 2009 17:14:43 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:545263</guid><dc:creator>Browncoat</dc:creator><slash:comments>3</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://my.curse.com/blogs/champions-online-en-news/rsscomments.aspx?PostID=545263</wfw:commentRss><comments>http://my.curse.com/blogs/champions-online-en-news/archive/2009/08/16/champions-online-goes-gold-will-release-on-september-1st.aspx#comments</comments><description>&lt;p&gt;Good news is afoot for Cryptic Studios this weekend, as superhero-themed MMO &lt;a href="http://www.champions-online.com/node/169195"&gt;Champions Online has now gone gold&lt;/a&gt;, meaning it&amp;#39;s ready for prime-time and release to the public. Release has also now been set at the original intended drop date of September 1st, meaning that everyone who&amp;#39;s looking to suit up in their favorite hero costume and do battle with villains will be able to do so that much sooner.&lt;/p&gt;
&lt;p&gt;Open beta for Champions Online start this week for pre-order customers, and the NDA will be dropping shortly, so look to see more news and impression about the title from around the &amp;#39;Net in short order.&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://my.curse.com/aggbug.aspx?PostID=545263" width="1" height="1"&gt;</description><category domain="http://my.curse.com/blogs/champions-online-en-news/archive/tags/Champions+Online/default.aspx">Champions Online</category></item><item><title>Cryptic Reveals Gadgeteering Power Set</title><link>http://my.curse.com/blogs/champions-online-en-news/archive/2009/08/07/cryptic-reveals-gadgeteering-power-set.aspx</link><pubDate>Fri, 07 Aug 2009 20:55:07 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:534541</guid><dc:creator>Kody</dc:creator><slash:comments>3</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://my.curse.com/blogs/champions-online-en-news/rsscomments.aspx?PostID=534541</wfw:commentRss><comments>http://my.curse.com/blogs/champions-online-en-news/archive/2009/08/07/cryptic-reveals-gadgeteering-power-set.aspx#comments</comments><description>&lt;p&gt;The Cryptic team is hard at working preparing &lt;a target="_blank" href="http://www.champions-online.com/"&gt;Champions Online&lt;/a&gt; for a fall release, but that isn&amp;#39;t stopping them from releasing information on the game! Today Cryptic revealed another power set called Gadgeteering. For players who enjoy fighting with gadgets, this power set is sure to sate your hunger.&lt;/p&gt;
&lt;p&gt;The power set plays host to a slew of gadgets such as the Sonic Blaster, Experimental Blaster, Gauntlet Chainsaw, Particle Mine and more. Effects for the power set -- which appears to be well-rounded -- include direct damage, crowd control, area effect damage, heals and much more.&lt;/p&gt;
&lt;p&gt;Of course, this is all still subject to change since the game is currently in beta, but to learn more &lt;a target="_blank" href="http://www.champions-online.com/node/112713"&gt;visit the Gadgeteering Power Set page&lt;/a&gt;.&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://my.curse.com/aggbug.aspx?PostID=534541" width="1" height="1"&gt;</description><category domain="http://my.curse.com/blogs/champions-online-en-news/archive/tags/Champions+Online/default.aspx">Champions Online</category><category domain="http://my.curse.com/blogs/champions-online-en-news/archive/tags/Cryptic+Studios/default.aspx">Cryptic Studios</category><category domain="http://my.curse.com/blogs/champions-online-en-news/archive/tags/Gadgeteering/default.aspx">Gadgeteering</category><category domain="http://my.curse.com/blogs/champions-online-en-news/archive/tags/Power+Set/default.aspx">Power Set</category></item><item><title>Champions Online State of the Game</title><link>http://my.curse.com/blogs/champions-online-en-news/archive/2009/07/09/champions-online-state-of-the-game.aspx</link><pubDate>Fri, 10 Jul 2009 00:21:53 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:514939</guid><dc:creator>Kody</dc:creator><slash:comments>0</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://my.curse.com/blogs/champions-online-en-news/rsscomments.aspx?PostID=514939</wfw:commentRss><comments>http://my.curse.com/blogs/champions-online-en-news/archive/2009/07/09/champions-online-state-of-the-game.aspx#comments</comments><description>&lt;p&gt;Champions Online is progressing along through beta as Cryptic Studios prepares to release the game later this fall, and Bill Roper wanted to bring everyone up to speed on the latest developments in the game. Check out the &lt;a target="_blank" href="http://champions-online.com/node/88182"&gt;latest State of the Game&lt;/a&gt; below for more details!&lt;/p&gt;
&lt;blockquote class="blizzquotes"&gt;
&lt;p&gt;&lt;span style="color:#ffffff;"&gt;Quote from:&lt;/span&gt; &lt;span style="color:#ff6600;"&gt;&lt;b&gt;Bill Roper&lt;/b&gt;&lt;/span&gt; &lt;span style="color:#ffffff;"&gt;(&lt;/span&gt;&lt;a target="_blank" href="http://champions-online.com/node/88182"&gt;Source&lt;/a&gt;&lt;span style="color:#ffffff;"&gt;)&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="color:#ffffff;"&gt;Another week, another update. Like clockwork they come out, which is
just how this time-shifter likes it. As usual there&amp;rsquo;s a lot happening
around Cryptic HQ, across every team in the company. This means that
not only is the Champions Online team working on making the game as
great as possible, but our core technology teams are cranking out new
things, as well. Social features like Twitter support, networking
backend tools for better customer support and service, and the web
group is putting together more and more features to make our community
stronger than ever. Cryptic has done a lot of growing over the past few
months, so when you see announcements of new features that aren&amp;rsquo;t
purely game-only elements, that doesn&amp;rsquo;t mean we&amp;rsquo;re neglecting things.&lt;/span&gt;&lt;/p&gt;
&lt;h4&gt;&lt;span style="color:#ff6600;"&gt;Balance, Balance, Balance&lt;/span&gt;&lt;/h4&gt;
&lt;p&gt;&lt;span style="color:#ffffff;"&gt;We&amp;rsquo;re
in full balancing mode with powers and items now, so beta players
should expect to see positive changes in the upcoming weeks. We&amp;rsquo;re also
running our internal Combat Triage team at full bore, working to make
fights more engaging and fun &amp;ndash; and yes, we may even make some changes
to different mechanics and powers in the game to accomplish this. Beta
tester feedback is going to be more vital than ever, so watch the
forums for specific announcements on where to put your focus starting
next week.&lt;/span&gt;&lt;/p&gt;
&lt;h4&gt;&lt;span style="color:#ff6600;"&gt;Calling Our Heroes in Europe&lt;/span&gt;&lt;/h4&gt;
&lt;p&gt;&lt;span style="color:#ffffff;"&gt;We know that our
European players have expressed dismay at not being able to enter any
of our contests. We&amp;rsquo;ve been battling against the villainous super group
known as The Rules Lawyers and are very close to victory. Cheeky banter
aside, we&amp;rsquo;ve been working on getting EU contest rules in place that
adhere to applicable laws and restrictions, and we should be able to
extend our contests into several European countries very soon. We have
always wanted to include all of our community, and now we&amp;rsquo;ll be able to
do so!&lt;/span&gt;&lt;/p&gt;
&lt;h4&gt;&lt;span style="color:#ff6600;"&gt;Ramping Up the Hero Games&lt;/span&gt;&lt;/h4&gt;
&lt;p&gt;&lt;span style="color:#ffffff;"&gt;We&amp;rsquo;re putting a big
focus on PvP this week both here at Cryptic and out in the real world.
Select members of the press are going to be battling against developers
at a live event in San Francisco this Thursday. Back here at Champions
HQ, we&amp;rsquo;re putting in Ranks &amp;amp; Rewards, polishing up the B.A.S.H.
battleground in Westside, and finishing up our final Area that will be
reserved for the top tier of combatants. Beta players can expect to see
some of these dropping in starting next week.&lt;/span&gt;&lt;/p&gt;
&lt;h4&gt;&lt;span style="color:#ff6600;"&gt;The Power House&lt;/span&gt;&lt;/h4&gt;
&lt;p&gt;&lt;span style="color:#ffffff;"&gt;Our
beta players will see a new structure in Force Station Steelhead,
Project Greenskin, Renaissance Center, the Bureau 17 Docks, and aboard
the Aegir submarine. This is the portal and energy plant to the Power
House and the facility should be fully operational within the next week
or so.&lt;/span&gt;&lt;/p&gt;
&lt;h4&gt;&lt;span style="color:#ff6600;"&gt;Patrol Missions in the Desert&lt;/span&gt;&lt;/h4&gt;
&lt;p&gt;&lt;span style="color:#ffffff;"&gt;Since they were such a hit in Millennium City, Patrol Missions have been extended in to the Desert. Next up &amp;ndash; Canada!&lt;/span&gt;&lt;/p&gt;
&lt;h4&gt;&lt;span style="color:#ff6600;"&gt;Our Biggest Arch-Enemy? BUGS!&lt;/span&gt;&lt;/h4&gt;
&lt;p&gt;&lt;span style="color:#ffffff;"&gt;We&amp;rsquo;re
crushing some last minute show-stoppers that prevented us from getting
Nemesis back into the beta test this week. QA is running a white-glove
test and as soon as they give us the green light, Nemesis will return.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="color:#ffffff;"&gt;See you online, Champions!&lt;/span&gt;&lt;/p&gt;
&lt;/blockquote&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://my.curse.com/aggbug.aspx?PostID=514939" width="1" height="1"&gt;</description><category domain="http://my.curse.com/blogs/champions-online-en-news/archive/tags/Champions+Online/default.aspx">Champions Online</category><category domain="http://my.curse.com/blogs/champions-online-en-news/archive/tags/Cryptic+Studios/default.aspx">Cryptic Studios</category><category domain="http://my.curse.com/blogs/champions-online-en-news/archive/tags/State+of+the+Game/default.aspx">State of the Game</category></item><item><title>Champions Online PvP: Hero Games Details</title><link>http://my.curse.com/blogs/champions-online-en-news/archive/2009/07/07/champions-online-pvp-hero-games-details.aspx</link><pubDate>Tue, 07 Jul 2009 20:12:24 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:513757</guid><dc:creator>Kody</dc:creator><slash:comments>0</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://my.curse.com/blogs/champions-online-en-news/rsscomments.aspx?PostID=513757</wfw:commentRss><comments>http://my.curse.com/blogs/champions-online-en-news/archive/2009/07/07/champions-online-pvp-hero-games-details.aspx#comments</comments><description>&lt;p&gt;Following up on &lt;a target="_blank" href="http://www.curse.com/articles/champions-online-en-news/513212.aspx"&gt;yesterday&amp;#39;s news about system requirements&lt;/a&gt;, Cryptic Studios has released &lt;a target="_blank" href="http://champions-online.com/node/88162"&gt;information on the player-versus-player system&lt;/a&gt; that will be implemented in Champions Online when it releases later this fall.&lt;/p&gt;
&lt;p&gt;Rob Overmyer provides details on the system in general, as well as a few maps players can expect to encounter foes on. Multiple types of maps will be available, including team-based, free-for-all, and team scenario events, all offering fame and rewards to the victor.&lt;/p&gt;
&lt;blockquote class="blizzquotes"&gt;
&lt;p&gt;&lt;span style="color:#ffffff;"&gt;Quote from:&lt;/span&gt; &lt;span style="color:#ff6600;"&gt;&lt;b&gt;Cryptic Studios&lt;/b&gt;&lt;/span&gt; &lt;span style="color:#ffffff;"&gt;(&lt;/span&gt;&lt;a target="_blank" href="http://champions-online.com/node/88162"&gt;Source&lt;/a&gt;&lt;span style="color:#ffffff;"&gt;)&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="color:#ffffff;"&gt;The Hero Games is the Player vs. Player system that includes a
series of events or locations our players can participate in to earn
fame and rewards. The Hero Games are comprised of team-based arena
style instances, free-for-all open brawls and team scenario events.
Heroes will compete against the greatest of all foes, the heroes and
champions of their world.&lt;/span&gt;&lt;/p&gt;
&lt;h4&gt;&lt;span style="color:#ff6600;"&gt;Bringing PvP to a game of heroes.&lt;/span&gt;&lt;/h4&gt;
&lt;p&gt;&lt;span style="color:#ffffff;"&gt;One of the challenges of bringing PvP to Champions Online was
figuring out how PvP fits into a game where players would not be
playing a villain. The Question; Why would heroes fight each other? The
answer was actually easier than we first thought. The Champions RPG had
always had a Tournament of Champions. Why wouldn&amp;#39;t we include that
experience into our game? It was decided to add the Tournament of
Champions as a reason for heroes to battle each other.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="color:#ffffff;"&gt;When we looked at the background of the Tournament of Champions we
recognized that it was great as an event more so than a complete
system. It needed to be spiced up a bit and modernized, but the game
was a good start. What it became was the Ultimate Tournament of
Champions, or UTC. Once the team decided that the UTC was going to be a
game type we immediately started thinking about the other game types we
could bring to Champions Online. Lucky for us, or you, the PvP team is
comprised of some of the biggest PvPer&amp;#39;s in the company
(*cough*gankers*cough*.) It took less than a few seconds for a ton of
great ideas to flood our little conference room. We all agreed that we
would like to have a little PvP for each type of player, (the
aforementioned gankers included,) something small and contained,
something with objectives, a place for an all-out rumble and the always
popular impossible scenario. This was the beginning of the game types
within the Hero Games. The UTC, B.A.S.H. and Apocalypse games.&lt;/span&gt;&lt;/p&gt;
&lt;h4&gt;&lt;span style="color:#ff6600;"&gt;The UTC&lt;/span&gt;&lt;/h4&gt;
&lt;p&gt;&lt;span style="color:#ffffff;"&gt;You can think of the Ultimate Tournament of Champions as a
highly-publicized and grand combat event much like the gladiatorial
games of times lost or the more modern wrestling troupe&amp;rsquo;s that
spotlight the fan favorites and create a drama of combat and
circumstance. The UTC is the event the citizens of Millennium tune into
to see their favorite heroes battle it out in true dramatic arena style.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="color:#ffffff;"&gt;Players are randomly paired in 2 teams of 5. The arenas are
generally small and intimate. Each team begins in their locker room and
are given a short period of time to prepare a strategy. Once the game
begins the players can leave the locker room and head in to the main
arena. When a hero is defeated in the arena they are sent back to their
locker room. It is up to them to decide if they want to jump right back
in or wait for the team. The goal of each UTC match is to win by
defeating members of the other team. There are no time limits in the
UTC. The first team to get the required number of defeats will win the
match. Not all arenas share the same defeat totals. The number increase
as players go up in tier. At the end of the match a scoreboard is
displayed and everyone can see how they did compared to the other
heroes. The scoreboard will also show the rewards that the other heroes
received for their participating in the match (more on that later.)&lt;/span&gt;&lt;/p&gt;
&lt;h4&gt;&lt;span style="color:#ff6600;"&gt;B.A.S.H.&lt;/span&gt;&lt;/h4&gt;
&lt;p&gt;&lt;span style="color:#ffffff;"&gt;Early in development we were all aware that players do not want to
fight in an arena all the time. Some of the members of the team are
really big fans of FFAPvP. Short of making some crazy PvP versions of
our regular PvE zones we would not be able to give them what they
wanted. The next best thing was a place for solo players to play in a
style that felt like a free-for-all game. The BASH is an outdoor zone
where heroes fight in large numbers against one another. The BASH
allows players to fight in a way that is closer to villainy than
heroics. It is because if this that it is not officially sanctioned by
the Hero Games and furthermore not approved. Participants are free to
gang up on players, steal defeats (kill steal), lie, cheat, and smash
their way to victory. In the end the game is all about the last one
standing. The game supports 20 players at a time. Participants scramble
to earn the most player defeats in the fastest time possible. The first
player in the map to earn the required number of player defeats is the
winner.&lt;/span&gt;&lt;/p&gt;
&lt;h4&gt;&lt;span style="color:#ff6600;"&gt;Apocalypse&lt;/span&gt;&lt;/h4&gt;
&lt;p&gt;&lt;span style="color:#ffffff;"&gt;One of the first test maps we put together, even before the UTC and BASH, was called 
it was an apocalypse scenario event that turned players into &amp;lt;
CENSORED&amp;gt; every time they were bitten by these huge &amp;lt;
CENSORED&amp;gt;. The other members of the team would have to choose
between their teammate or...&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="color:#ffffff;"&gt;Okay, enough of that... What we did know by then end of that was, it
was awesome! It was easy for us to imagine all the things we could do
with player vs. player combat and scenarios. What we eventually arrived
at was a series of scenarios that would put the Hero in unimaginable
situations. The Stronghold Apocalypse pits Heroes against one another
on opposite sides of a prison breakout. Players get to battle alongside
well known Signature Heroes and Villains in an attempt to subdue the
other side. Apocalypse Games will have various game play mechanics like
reinforcements, control points and triggered events. The Apocalypse
represents more than the end and be all, it is the beginning of what
the Hero Games will allow players to do.&lt;/span&gt;&lt;/p&gt;
&lt;/blockquote&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://my.curse.com/aggbug.aspx?PostID=513757" width="1" height="1"&gt;</description><category domain="http://my.curse.com/blogs/champions-online-en-news/archive/tags/Champions+Online/default.aspx">Champions Online</category><category domain="http://my.curse.com/blogs/champions-online-en-news/archive/tags/Cryptic+Studios/default.aspx">Cryptic Studios</category><category domain="http://my.curse.com/blogs/champions-online-en-news/archive/tags/PvP/default.aspx">PvP</category><category domain="http://my.curse.com/blogs/champions-online-en-news/archive/tags/Hero+Games/default.aspx">Hero Games</category></item><item><title>Cryptic Reveals Champions Online System Requirements</title><link>http://my.curse.com/blogs/champions-online-en-news/archive/2009/07/06/cryptic-reveals-champions-online-system-requirements.aspx</link><pubDate>Tue, 07 Jul 2009 00:57:30 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:513212</guid><dc:creator>Kody</dc:creator><slash:comments>2</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://my.curse.com/blogs/champions-online-en-news/rsscomments.aspx?PostID=513212</wfw:commentRss><comments>http://my.curse.com/blogs/champions-online-en-news/archive/2009/07/06/cryptic-reveals-champions-online-system-requirements.aspx#comments</comments><description>&lt;div style="text-align:center;"&gt;
&lt;p&gt;&lt;img src="http://media.curse.com/CommunityServer.Components.PostAttachments/00/00/51/32/09/champions1-s.jpg" width="600" height="165" alt="" /&gt;&lt;/p&gt;
&lt;/div&gt;
&lt;p&gt;Today Cryptic Studios has finally &lt;a target="_blank" href="http://www.champions-online.com/node/88150"&gt;announced the system requirements for Champions Online&lt;/a&gt;, their upcoming super hero MMO based on the popular pen-and-paper RPG &lt;a target="_blank" href="http://en.wikipedia.org/wiki/Champions_%28role-playing_game%29"&gt;Champions&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;Cryptic took a fairly unique approach to graphics with the game, deciding on a cell-shaded graphics engine, rather than the typical realistic or cartoon-inspired directions many MMOs employ, and it looks to have paid off -- allowing Cryptic to reach a broader audience of computer users than many recent MMOs.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;
Minimum System Requirements&lt;/b&gt;
&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;b&gt;OS:&lt;/b&gt;Windows XP/Vista&lt;/li&gt;
&lt;li&gt;&lt;b&gt;CPU:&lt;/b&gt;2.5GHz Single Core or 1.8GHz Dual Core&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Memory:&lt;/b&gt;1GB RAM&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Video:&lt;/b&gt;NVIDIA GeForce 7800 / ATI Radeon X700 or HD / Intel Graphics with Dual Core &lt;/li&gt;
&lt;li&gt;&lt;b&gt;Sound:&lt;/b&gt;DirectX Compatible Soundcard&lt;/li&gt;
&lt;li&gt;&lt;b&gt;HDD:&lt;/b&gt;5GB Free Disk Space&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Network:&lt;/b&gt;ADSL / Cable Modem&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Disc:&lt;/b&gt;DVD-ROM&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Driver:&lt;/b&gt;DirectX 9.0c&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;b&gt;Recommended System Configuration&lt;/b&gt;
&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;b&gt;OS:&lt;/b&gt;Windows XP/Vista&lt;/li&gt;
&lt;li&gt;&lt;b&gt;CPU:&lt;/b&gt;2GHz Dual Core or Better&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Memory:&lt;/b&gt;2GB RAM or Better&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Video:&lt;/b&gt;NVIDIA GeForce 8800 or Better / ATI Radeon HD3850 or Better&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Sound:&lt;/b&gt;DirectX Compatible Soundcard&lt;/li&gt;
&lt;li&gt;&lt;b&gt;HDD:&lt;/b&gt;5GB Free Disk Space&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Network:&lt;/b&gt;ADSL / Cable Modem or Better&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Disc:&lt;/b&gt;DVD-ROM&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Driver:&lt;/b&gt;DirectX 9.0c&lt;/li&gt;
&lt;/ul&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://my.curse.com/aggbug.aspx?PostID=513212" width="1" height="1"&gt;</description><category domain="http://my.curse.com/blogs/champions-online-en-news/archive/tags/Champions+Online/default.aspx">Champions Online</category><category domain="http://my.curse.com/blogs/champions-online-en-news/archive/tags/Cryptic+Studios/default.aspx">Cryptic Studios</category></item><item><title>Champions Online: Rate My Champion Is BACK!</title><link>http://my.curse.com/blogs/champions-online-en-news/archive/2009/03/15/champions-online-rate-my-champion-is-back.aspx</link><pubDate>Sun, 15 Mar 2009 15:42:50 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:419842</guid><dc:creator>DoranM</dc:creator><slash:comments>0</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://my.curse.com/blogs/champions-online-en-news/rsscomments.aspx?PostID=419842</wfw:commentRss><comments>http://my.curse.com/blogs/champions-online-en-news/archive/2009/03/15/champions-online-rate-my-champion-is-back.aspx#comments</comments><description>&lt;h2&gt;Rate My Champion&lt;/h2&gt;
&lt;p&gt;The &lt;a href="http://www.champions-online.com"&gt;Champions Online&lt;/a&gt; website 
has re-opened the &lt;a href="http://www.champions-online.com/rate_my_champion"&gt;
Rate My Champion&lt;/a&gt; page! The rating system periodically lists the top rated 
champions and awards the winners accordingly! Visit the official website to rate 
some champions and visit the
&lt;a href="http://www.champions-online.com/user/login?destination=preview_application"&gt;
Champions Beta Signup&lt;/a&gt;!&lt;/p&gt;
&lt;p&gt;Here&amp;#39;s what the rating system looks like:&lt;/p&gt;
&lt;div style="text-align:center;"&gt;
&lt;p&gt;&lt;a href="http://www.champions-online.com/rate_my_champion"&gt;
&lt;img src="http://mediabeta.curse.com/CommunityServer.Components.SiteFiles/127284/News/champ.jpg" width="474" border="0" height="349" alt="" /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://my.curse.com/aggbug.aspx?PostID=419842" width="1" height="1"&gt;</description><category domain="http://my.curse.com/blogs/champions-online-en-news/archive/tags/Champions+Online/default.aspx">Champions Online</category><category domain="http://my.curse.com/blogs/champions-online-en-news/archive/tags/champions+game/default.aspx">champions game</category><category domain="http://my.curse.com/blogs/champions-online-en-news/archive/tags/champions+news/default.aspx">champions news</category><category domain="http://my.curse.com/blogs/champions-online-en-news/archive/tags/rate+my+champion/default.aspx">rate my champion</category></item><item><title>Champions Online Quiz Asks: "Which Champion Are You?</title><link>http://my.curse.com/blogs/champions-online-en-news/archive/2009/03/05/new-champions-online-quiz-asks-quot-which-champion-are-you.aspx</link><pubDate>Thu, 05 Mar 2009 21:05:04 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:414537</guid><dc:creator>DoranM</dc:creator><slash:comments>1</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://my.curse.com/blogs/champions-online-en-news/rsscomments.aspx?PostID=414537</wfw:commentRss><comments>http://my.curse.com/blogs/champions-online-en-news/archive/2009/03/05/new-champions-online-quiz-asks-quot-which-champion-are-you.aspx#comments</comments><description>&lt;p&gt;&amp;quot;Which Champion Are You?&amp;quot; Asks the
&lt;a href="http://www.champions-online.com/which_champion_are_you"&gt;Champions 
Online Quiz&lt;/a&gt;! Champions online has put together a quiz for users to fill out. 
After you fill it out it will instantly tell you the champion you most closely 
resemble. The quiz asks questions about what best describes you, how you got 
your amazing power, how you feel about humanity now that you&amp;#39;re &amp;quot;Oh So&amp;quot; super 
human, what type of minion you would like, and then several situational 
questionis that ask you to explain how you would react in certain situations. 
For the record I am most like:&lt;/p&gt;
&lt;div style="text-align:center;"&gt;
&lt;a href="http://www.champions-online.com/which_champion_are_you/results/Defender"&gt;&lt;img src="http://mediabeta.curse.com/CommunityServer.Components.UserFiles/00/00/12/72/84/defender.jpg" width="400" height="137" alt="" /&gt;&lt;/a&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;blockquote&gt;Noble and true, you are the hero other heroes aspire to be. You are 
a natural leader, selfless and kind, who will put the lives of others above your 
own, and are steadfast in your pursuit of justice.
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;/blockquote&gt;
&lt;/div&gt;
&lt;p&gt;So yea...Pretty much me to a T. Post yours below and lets compare!&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://my.curse.com/aggbug.aspx?PostID=414537" width="1" height="1"&gt;</description><category domain="http://my.curse.com/blogs/champions-online-en-news/archive/tags/Champions+Online/default.aspx">Champions Online</category><category domain="http://my.curse.com/blogs/champions-online-en-news/archive/tags/Champions+Online+quiz/default.aspx">Champions Online quiz</category><category domain="http://my.curse.com/blogs/champions-online-en-news/archive/tags/champions+online+ego/default.aspx">champions online ego</category></item><item><title>Champions Online Hosts "Ask Cryptic" Official Dev Q&amp;A!</title><link>http://my.curse.com/blogs/champions-online-en-news/archive/2009/02/24/champions-online-hosts-quot-ask-cryptic-quot-official-dev-q-amp-a.aspx</link><pubDate>Tue, 24 Feb 2009 23:09:57 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:408565</guid><dc:creator>DoranM</dc:creator><slash:comments>0</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://my.curse.com/blogs/champions-online-en-news/rsscomments.aspx?PostID=408565</wfw:commentRss><comments>http://my.curse.com/blogs/champions-online-en-news/archive/2009/02/24/champions-online-hosts-quot-ask-cryptic-quot-official-dev-q-amp-a.aspx#comments</comments><description>&lt;p&gt;&lt;a href="http://www.crypticstudios.com/"&gt;Cryptic&lt;/a&gt;&amp;#39;s upcoming title
&lt;a href="http://www.champions-online.com/dev_blog/ask_cryptic_02-23-09"&gt;
Champions Online&lt;/a&gt; has recently posted a plethora of information in their &amp;quot;Ask 
Cryptic&amp;quot; dev blog post where they take a shot at answering several questions 
that have arisen on the community forums, via email, and from fans about the 
game.&lt;/p&gt;
&lt;p&gt;Checkout the
&lt;a href="http://www.champions-online.com/dev_blog/ask_cryptic_02-23-09"&gt;original 
post&lt;/a&gt;:&lt;/p&gt;
&lt;p&gt;Welcome to the latest edition of Ask Cryptic!&amp;nbsp; Today the Devs answer your 
questions on powers, defense, Supergroups, Champions lore, and various and 
sundry other issues!&amp;nbsp; Thanks to Balseraph, Vurt, Arkayne, and TheMightyLayman 
for answering!&lt;/p&gt;
&lt;p&gt;&lt;i&gt;&lt;b&gt;Can we take multiple defense sets, or mix max between them? (Steamtank)&lt;br /&gt;
&amp;nbsp;&lt;/b&gt;&lt;/i&gt;&lt;/p&gt;
&lt;p&gt;Defense is going to come from several different sources. The first of which 
is your gear. Whether it&amp;rsquo;s that your vest is made of Kevlar, or some sort of 
nano-gear, or you&amp;rsquo;re shielded by your heroic certainty. That&amp;rsquo;s not the majority 
of your defense, though. The majority comes from your choice of defensive 
powers. The defensive powers in the game have been reworked such that while they 
can stack, they all have differing areas of coverage. For example, the 
Forcefield defensive power is extremely strong at the start of a fight, but it 
will wear down and weaken during the course of that fight. Conversely 
regeneration will ramp up in effectiveness, being a very slow heal as you&amp;rsquo;re 
first getting wounded, but the more times you get hit, the faster you&amp;rsquo;ll 
regenerate &amp;ndash; up to a certain cap. Similarly Invulnerability and Lightning 
Reflexes are on their own axis. Also, every defense has an active power, a 
button you can press on a cool down which gives you an extra little burst of 
defensiveness. All of these powers have a certain amount of inherent strength, 
and they&amp;rsquo;re also going to be driven by your stats. No two defenses use the same 
stats. While there is some stacking, because the defense powers all have 
different areas of specialty coverage and are all pumped up by different stats, 
you&amp;rsquo;ll never be able to get maximum protection from all of them at the same 
time. This is our inherent balancing factor.&lt;br /&gt;
&lt;br /&gt;
&lt;i&gt;&lt;b&gt;In a previous &amp;quot;Ask Cryptic&amp;quot;, you stated that there are essentially four 
categories of defensive powers, two axis of two (resistance &amp;amp; dodging, force 
fields &amp;amp; regeneration). Will players be allowed to mix-and-match from these 
pools, or are they mutually exclusive? Or is there some other limitation, such 
as players can only pick from one power in each axis (resistance and force 
fields = okay, resistance and dodging = not okay)? Finally, if I wanted to make 
a character who is impossibly tough, could I give him resistance, defense, force 
fields, and regeneration? (The_Altruist)&lt;br /&gt;
&amp;nbsp;&lt;/b&gt;&lt;/i&gt;&lt;/p&gt;
&lt;p&gt;Question 1 answers this, but here&amp;rsquo;s an addendum. Certain defenses are 
specifically tuned to synergize well with certain power sets. We are setting up 
the rules so that you can synergize any defense with any power set, you just 
have to deliberately take some build steps to do it, as opposed to it being the 
default. We build in some synergies so that we can easily point them out to 
players so we can say to players if you want to be this guy, here&amp;rsquo;s the simplest 
path to doing it. For people who really want to tweak and customize, as much as 
possible we are putting in the ability to redirect which stats benefit which 
powers. That&amp;rsquo;s our secondary priority, though. It will never be the case, 
however, that you&amp;rsquo;ll be able to strongly combine two defenses for example.&lt;br /&gt;
&lt;br /&gt;
&lt;i&gt;&lt;b&gt;It&amp;rsquo;s been mentioned that this game may have shapeshifting. My questions 
are: will there be shapeshifting and if there is shapeshifting, can we customize 
our forms? (Jriggle45)&lt;br /&gt;
&amp;nbsp;&lt;/b&gt;&lt;/i&gt;&lt;/p&gt;
&lt;p&gt;Shapeshifting is not a feature at release. A lot of people on the design team 
have played shapeshifters, or metamorphs, in other MMOs; we think metamorphs are 
freaking cool. It was a conscious decision on our part, though, not to put them 
in until we have the time, budget, and resources to make them a highlight. We 
want to take the time to do it right and make them really shine. We don&amp;rsquo;t want 
to do them halfway. So, yes, there will be metamorphs in the game, just not at 
launch because we&amp;rsquo;re doing it right.&lt;br /&gt;
&lt;br /&gt;
&lt;i&gt;&lt;b&gt;Many supergroups have already formed and are working out how they will 
play together. Are there any details that you can provide for how the player can 
approach supergroups upon launch? Will we have to wait until a certain level to 
make a supergroup? Will there be supergroup options for costumes? For the really 
involved or themed supergroups, will they enjoy the same customization as found 
in character creation? How interactive will the player be allowed to be with 
their supergroup? Can you disclose any other future plans for supergroups? 
(Runaway)&lt;br /&gt;
&amp;nbsp;&lt;/b&gt;&lt;/i&gt;&lt;/p&gt;
&lt;p&gt;You can form new super groups at level 10 by paying a resource cost, but you 
can join an established super group at any level. Super group costumes are 
supported with super group specific emblems and colors. Super groups also have a 
rank system, chat channel, message system, and super group vault access. As the 
game progresses we&amp;#39;re looking at adding other features to super groups; possibly 
a leveling system or super group hideouts. &lt;br /&gt;
&lt;br /&gt;
&lt;i&gt;&lt;b&gt;Can you use the same power to heal others as you use to heal yourself? 
(i.e. are there single target powers that can be used on friends and self alike 
depending on what&amp;#39;s selected, or put another way: can you target yourself or 
must we have separate skills for self buffs/heals than for ST effects?) (SaintKairos)&lt;/b&gt;&lt;/i&gt;&lt;/p&gt;
&lt;p&gt;Some of them. Some Powers natively will heal you and everyone in front of 
you. Some Powers natively will heal only you. Some Powers natively will heal 
only your allies. Some of those Powers can be modified by Advantages to cover 
multiple categories of people.&lt;/p&gt;
&lt;p&gt;&lt;i&gt;&lt;b&gt;As a longtime fan of the Champions setting I&amp;#39;m pleased to see from the 
screenshots that VIPER will be in play. Will we also get to deal with the other 
Champions organizations, such as UNTIL, DEMON, Primus, the Tiger Squad, the War 
Machine and/or Eurostar? (Strannik)&lt;br /&gt;
&amp;nbsp;&lt;/b&gt;&lt;/i&gt;&lt;/p&gt;
&lt;p&gt;Absolutely. In addition to dozens upon dozens of signature heroes and 
villains in the game, we have a great variety of different organizations and 
villain groups we&amp;rsquo;ve plucked from Champions&amp;rsquo; rich history and its many game 
supplement books. If you know Champions lore, I have no doubt you&amp;rsquo;re going to be 
impressed by how many of your old favorites make their way into the game&amp;mdash;and 
we&amp;rsquo;re constantly coming up with stories which will allow us to get even more 
groups and organizations into Champions Online. And if you don&amp;rsquo;t know Champions, 
you&amp;rsquo;ll still be impressed by the variety, and how each group and organization 
has its own distinctive flavor and visuals, motivations and objectives, and 
unique styles of gameplay.&lt;/p&gt;
&lt;p&gt;&lt;i&gt;&lt;b&gt;In many of the videos and interviews we&amp;#39;ve seen so far, the Devs seem 
to be playing with XBox 360 controllers. Most of us are used to playing MMOs 
with keyboard and mouse. Do the Devs prefer the XBox 360 controller over a 
KB/Mouse? If so, why? (JuryDuty)&lt;br /&gt;
&amp;nbsp;&lt;/b&gt;&lt;/i&gt;&lt;/p&gt;
&lt;p&gt;It&amp;#39;s not so much a matter of preference. Console controls are something we 
definitely had to keep in mind while developing since there&amp;#39;s a restriction on 
the number of buttons you can press, so there was an initial emphasis on getting 
those to work naturally. Usually for demos it&amp;#39;s easier to step back from the 
screen with a controller, so most of the devs have been doing that. Also, there 
haven&amp;#39;t been a lot of MMOs for the console, so we wanted to show that was 
possible. But don&amp;#39;t worry! We&amp;#39;re doing UI revisions right now to make the 
keyboard feel as natural as the console controller.&lt;/p&gt;
&lt;p&gt;&lt;i&gt;&lt;b&gt;How varied are the number of effects/advantages you can add to a power? 
For example, could you create some sort of self-buff power that increases your 
defense/offensive power when near-defeat? (openget)&lt;br /&gt;
&amp;nbsp;&lt;/b&gt;&lt;/i&gt;&lt;/p&gt;
&lt;p&gt;The advantage system has a small number of generic effects that can be 
applied to a large number of powers, like increasing your Constitution 
characteristic or giving you a chance on use to return Endurance. Then there is 
a substantially larger number of per power customized tweaks that are 
ridiculously varied. There is no direct sense of something just increasing your 
defense or offense conditionally. That sort of thing happens in the Ranks. And 
we don&amp;rsquo;t want to step on the toes of the Ranks too much. For most of the custom 
advantages we wanted to change the way you use the power rather than change the 
efficacy of the power conditionally. For example, there&amp;rsquo;s a power that&amp;rsquo;s an area 
of effect, that zaps people around you. The custom advantage is you can turn 
that into a toggle, press it down, and then do other stuff while it zaps people 
for a certain duration, but it also acquires a recharge time.&lt;/p&gt;
&lt;p&gt;&lt;i&gt;&lt;b&gt;If Telekinesis is to be implemented, will it allow manipulating objects 
at range (such as picking up cars/enemies) like Strength/Superstrength could? If 
so, how will we &amp;#39;control&amp;#39; Telekinesis? (Alluvian_Est-Endrati)&lt;br /&gt;
&amp;nbsp;&lt;/b&gt;&lt;/i&gt;&lt;/p&gt;
&lt;p&gt;Yes, still in development. Telekinesis will work like strength at range, as 
opposed to a very catch all power, like it is in comics. To get that catch all 
power -- the way telekinesis is normally represented in comics -- you will have 
the ability to select a combination of powers from different sets. For example 
force and psionic powers might be a good match up.&lt;/p&gt;
&lt;p&gt;&lt;i&gt;&lt;b&gt;Will summonable minions or creatures/robots/drones/whatever be directly 
controllable via commands or will they be uncontrolled? (Alluvian_Est-Endrati)&lt;br /&gt;
&amp;nbsp;&lt;/b&gt;&lt;/i&gt;&lt;/p&gt;
&lt;p&gt;We are going for a mixed model on pet control. For the most part they&amp;rsquo;re 
going to be intelligently uncontrolled, where they aren&amp;rsquo;t sticky to targets, but 
instead assist you. They will only attack your target. If they have any 
untargeted or party non-combat abilities then they will use those intelligently 
in and out of combat. If you have a pet that has a heal power, and that&amp;rsquo;s one of 
it&amp;rsquo;s more important powers, it&amp;rsquo;s going to choose to use that power over randomly 
attacking dudes. That being said, we&amp;rsquo;re also going to have a certain number of 
modal pet commands that can make the pet only passive or only aggressive, or 
only stay in one spot and do its normal thing. We don&amp;rsquo;t have the concept of 
telling individual pets to attack specific targets. We wanted to avoid 
micromanaging pets as a gameplay aspect. We would rather pets be something where 
you manage their abilities as complimentary to your own, as opposed to managing 
their every action. We find that managing pets in games ends up being a fight 
with the UI, rather than fight with what you&amp;rsquo;re currently engaging.&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://my.curse.com/aggbug.aspx?PostID=408565" width="1" height="1"&gt;</description><category domain="http://my.curse.com/blogs/champions-online-en-news/archive/tags/Champions+Online/default.aspx">Champions Online</category><category domain="http://my.curse.com/blogs/champions-online-en-news/archive/tags/Champions+Online+development/default.aspx">Champions Online development</category><category domain="http://my.curse.com/blogs/champions-online-en-news/archive/tags/champions+online+dev+q_2600_amp_3B00_a/default.aspx">champions online dev q&amp;amp;a</category></item><item><title>Meet the Dev Team - Champions Online Lead Character Artist Brad Stokan</title><link>http://my.curse.com/blogs/champions-online-en-news/archive/2009/02/16/meet-the-dev-team-champions-online-lead-character-artist-brad-stokan.aspx</link><pubDate>Mon, 16 Feb 2009 19:58:52 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:403100</guid><dc:creator>DoranM</dc:creator><slash:comments>0</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://my.curse.com/blogs/champions-online-en-news/rsscomments.aspx?PostID=403100</wfw:commentRss><comments>http://my.curse.com/blogs/champions-online-en-news/archive/2009/02/16/meet-the-dev-team-champions-online-lead-character-artist-brad-stokan.aspx#comments</comments><description>&lt;p&gt;
&lt;a href="http://www.champions-online.com/articles/meet_brad_character_artist_for_champions_online"&gt;
Brad Stokan&lt;/a&gt;, the Lead Character Artist for
&lt;a href="http://www.champions-online.com"&gt;Champions Online&lt;/a&gt;, took some time 
out from making new super leeto super hero&amp;#39;s for a
&lt;a href="http://www.champions-online.com/articles/meet_brad_character_artist_for_champions_online"&gt;
Meet the Dev Team: Champions Style&lt;/a&gt;!&lt;/p&gt;
&lt;p&gt;Learn about Brad Stokan - Lead Character Artist for Champions Online!&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Q: What do you do on Champions Online?
&lt;div style="float:right;margin-left:10px;"&gt;
  &lt;img src="http://mediabeta.curse.com/CommunityServer.Components.UserFiles/00/00/12/72/84/brad_stokan.jpg" width="200" height="145" alt="" /&gt;&lt;/div&gt;
&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;A: &lt;/b&gt;I have the second best job in the world!&amp;nbsp; I&amp;rsquo;m the Lead Character 
Artist on Champions, which means I help to create our amazingly customizable and 
always visually stimulating characters.&amp;nbsp; Being a character artist at Cryptic is 
fantastic; we have a lot of creative freedom and the best tools and support I 
have seen in the industry. &lt;/p&gt;
&lt;p&gt;&lt;b&gt;Q: How long have you worked in gaming, and what did you do before 
Champions Online?&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;A: &lt;/b&gt;I&amp;rsquo;ve worked in games now for almost five years.&amp;nbsp; Before Champions and 
Cryptic, I worked at Sigil Games and then Sony Online on the fantasy MMO 
Vanguard: Saga of Heroes.&amp;nbsp; Working on Vanguard was challenging but invaluable as 
a learning experience.&amp;nbsp; I got a great education in game design and development 
and learned a lot from the talented artists with whom I was priveledged to 
work.&amp;nbsp; Also, working at Sigil allowed me great lattitude to grow as an artist 
and as a person.&lt;/p&gt;
&lt;p&gt;I should mention that until college I was convinced that working in games was 
not even a real job!&amp;nbsp; I mean I knew something was going on over there in 
California and Japan, but I certainly didn&amp;rsquo;t know how I was gonna get in.&amp;nbsp; 
Luckily, I&amp;rsquo;d been creating art and playing games for years and years, even 
working on mods and side projects as a hobby.&amp;nbsp; I foolishly almost pursued 
another so-called &amp;ldquo;real job&amp;rdquo; as a biomedical engineer, but at the last moment 
decided to follow my love of art and interactive entertainment.&amp;nbsp; I discovered 
that working in games is not only possible but creatively fulfilling and 
challenging.&amp;nbsp; But the best part is that it offers the chance to meet and work 
with passionate, intelligent people between whom spontaneous fist fights 
occasionally erupt.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Q: What are you most looking forward to in Champions Online?&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;A: &lt;/b&gt;I am stoked for the Nemesis system.&amp;nbsp; I think it&amp;rsquo;s going to be one of 
the coolest features in a superhero game to date.&amp;nbsp; As every hero worth their 
salt knows, a protagonist deserves a fitting arch enemy to drag their good name 
through the dirt and expose their true character through conflict.&amp;nbsp; And who 
better to create that dastardly devil than you, the player? &amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Q: Who is your favorite Champions Online character?&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;A:&lt;/b&gt; I dig Defender.&amp;nbsp; I can really relate to a charming, wealthy playboy 
who crafts his own suit of power armor.&amp;nbsp; I had plans to create my own suit, but 
got hung up on the &amp;ldquo;wealthy&amp;rdquo; part.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Q: What is an interesting fact about you that players would be surprised 
to know?&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;A: &lt;/b&gt;When concept art is in short supply, I can exercise my right to pose 
for reference.&amp;nbsp; Also, I have an amazing singing voice.&amp;nbsp; Reading these words does 
not do it justice.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Q: What was your first favorite video game?&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;A: &lt;/b&gt;It&amp;rsquo;s a toss up between Mega Man 2 and Ninja Gaiden.&amp;nbsp; My eight year old 
brain was staggered by the precise controls, notorious challenge, razor sharp 
visuals, and amazing music.&amp;nbsp; Plus, Ninja Gaiden&amp;rsquo;s then-revolutionary cinematic 
cut scenes just exploded with style.&amp;nbsp; The funny thing is, not only are these 
games just as good today as they were then, they are better than a lot of games 
coming out now.&amp;nbsp; You can&amp;rsquo;t help but love them. &amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Q: What is your secret superpower?&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;A: &lt;/b&gt;I have a secret man-crush on Kurt Russell.&amp;nbsp; Does that count?&amp;nbsp; 
Seriously, though, I can walk in my sleep.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Q: Which is cooler: monkeys, robots, pirates, or ninjas?&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;A:&lt;/b&gt; The word &amp;ldquo;ninjas&amp;rdquo; just eviscerated the other words in that question.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Q: What advice do you have for someone who wants to break into the gaming 
industry?&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;A:&lt;/b&gt; I&amp;rsquo;ll speak purely about character art and directly from experience.&amp;nbsp; 
First, learn good low-poly modeling techniques.&amp;nbsp; Learn your edge loops, learn 
polygon density distribution and how to skin your model to a skeleton.&amp;nbsp; Also, 
don&amp;rsquo;t lean too heavily on Zbrush.&amp;nbsp; Game engines still require characters of low 
to mid range poly count and reasonable texture sizes.&amp;nbsp; There are so many 
candidates who show off nice sculpts but completely ignore the fundamentals.&amp;nbsp; 
Know that everything looks awesome in Zbrush.&amp;nbsp; Show that you can make art that 
looks good while observing realistic limitations.&amp;nbsp; Enter online competetions.&amp;nbsp; 
This will put you on a deadline just like in the real world, and it will force 
you to get your work out there. &lt;/p&gt;
&lt;p&gt;Finally, put something you&amp;rsquo;ve made into a game engine.&amp;nbsp; There are plenty of 
engines and editors freely available for mods and personal learning.&amp;nbsp; Getting 
your characters into one of these engines will show your passion for games and 
prove that you can work within the constraints and learn the tools.&amp;nbsp; If you can 
show that you&amp;rsquo;ve done this, you will jump right off the resume page and grab 
attention.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Q: Is there anything you would like to add?&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;A:&lt;/b&gt; Yes.&amp;nbsp; Play Champions, because we need to eat.&amp;nbsp; Also, never give up 
your dream of working in games, kid! &amp;nbsp;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Yea..You DO have a cool job!&lt;br /&gt;Keep the good work Brad, and looking forward to playing the game!&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://my.curse.com/aggbug.aspx?PostID=403100" width="1" height="1"&gt;</description><category domain="http://my.curse.com/blogs/champions-online-en-news/archive/tags/Champions+Online/default.aspx">Champions Online</category><category domain="http://my.curse.com/blogs/champions-online-en-news/archive/tags/Champions+Online+development/default.aspx">Champions Online development</category><category domain="http://my.curse.com/blogs/champions-online-en-news/archive/tags/champions+screen+shots/default.aspx">champions screen shots</category><category domain="http://my.curse.com/blogs/champions-online-en-news/archive/tags/champions+art/default.aspx">champions art</category></item><item><title>Meet the Team - John Hopler</title><link>http://my.curse.com/blogs/champions-online-en-news/archive/2008/09/17/N13157Id.aspx</link><pubDate>Thu, 28 Aug 2008 06:23:19 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:15683</guid><dc:creator>Zyuu</dc:creator><slash:comments>0</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://my.curse.com/blogs/champions-online-en-news/rsscomments.aspx?PostID=15683</wfw:commentRss><comments>http://my.curse.com/blogs/champions-online-en-news/archive/2008/09/17/N13157Id.aspx#comments</comments><description>&lt;p&gt;One of the Lead Content Designers on &lt;a href="http://www.curse.com/champions-online/"&gt;Champions Online&lt;/a&gt; has been internally interviewed by Cryptic Studios and they very recently published an interesting Q&amp;amp;A. Check out what John Hopler has to say below!
&lt;/p&gt;
&lt;div class="blockquote"&gt;
&lt;p&gt;&lt;strong&gt;Q: What do you do on &lt;em&gt;Champions Online&lt;/em&gt;?&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;A&lt;/strong&gt;: I&amp;#39;m the content implementation lead for the &lt;em&gt;Champions Online&lt;/em&gt; content team. Zeke (Sparkes) and John Layman come up with the who, what and where of our content; I concentrate more on the HOW. My time is split between implementing cool new mission content and events, answering implementation questions and talking with our programmers and producers about any new technology or tool features the team needs for the areas we are working on.
&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Q: How long have you worked in gaming, and what did you do before &lt;em&gt;Champions Online&lt;/em&gt;?&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;A&lt;/strong&gt;: I&amp;#39;ve been working in gaming for almost 20 years now. I started out as a freelance writer/designer for pen-and-paper games, and eventually turned that into a full-time job with Pinnacle Entertainment working on the &lt;em&gt;Deadlands&lt;/em&gt; games. I used that experience to hoodwink Cryptic into giving me my dream job of working in the computer game industry.
&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Q: Tell us about the pen-and-paper RPGs you designed.&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;A&lt;/strong&gt;: I&amp;#39;m probably dating myself, but I started our doing freelance work for West End Games (who doesn&amp;#39;t love TORG?), Iron Crown (&lt;em&gt;Silent Death&lt;/em&gt;) and Chameleon Eclectic. I designed my own collectible card game, &lt;em&gt;The Last Crusade&lt;/em&gt;, which was published by Pinnacle Entertainment. Not long after, I started working there full time on the &lt;em&gt;Deadlands&lt;/em&gt; RPG. My time at Pinnacle was an awesome learning experience since I got to wear many hats: writer, designer, editor, art director. At some point I worked on all three of the &lt;em&gt;Deadlands&lt;/em&gt; lines – Weird West, Hell on Earth and Lost Colony – but I&amp;#39;ll always have a soft spot for the original. I love that Brom cover. I was also fortunate to work with a lot of talented people who have gone on to bigger and better things in the pen-and-paper and computer game industries.
&lt;/p&gt;
&lt;/div&gt;
&lt;p&gt;&lt;a href="http://www.champions-online.com/articles/meet_john_content_designer_for_champions_online"&gt;For the full Q&amp;amp;A simply click here&lt;/a&gt;.
&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://my.curse.com/aggbug.aspx?PostID=15683" width="1" height="1"&gt;</description><category domain="http://my.curse.com/blogs/champions-online-en-news/archive/tags/meet/default.aspx">meet</category><category domain="http://my.curse.com/blogs/champions-online-en-news/archive/tags/the/default.aspx">the</category><category domain="http://my.curse.com/blogs/champions-online-en-news/archive/tags/hopler/default.aspx">hopler</category><category domain="http://my.curse.com/blogs/champions-online-en-news/archive/tags/team/default.aspx">team</category><category domain="http://my.curse.com/blogs/champions-online-en-news/archive/tags/john/default.aspx">john</category></item></channel></rss>