Curse Development

EVE Online Portal Now Open

Great news for EVE Online fans here on Curse -- we've now opened an EVE Online game portal. You can reach the portal by visiting http://eve.curse.com/ or through the "Select a Portal" tab on the navigation menu.

We hope everyone enjoys this latest addition to the lineup of Curse portals, and don't forget to add your EVE Online characters to your my Curse profile!

  • Comments

Add Comment  

Add

You need to login or register to post.

Benefits of Registration

  • Interact with hundreds of thousands of other gamers on an open social network.
  • Post your stories, news, images, videos, and other content to share.
  • Create a network with your fellow gamers or join an existing one.
  • Gain reputation for everything you do.
 
  • mrhoden said 
    Fri, Dec 7 2007 5:30 PM ()

    Wow. That was fast. Thanks Kody and the Dev Team!!

  • Datoware said 
    Fri, Dec 7 2007 5:30 PM ()

    nice ^_^

  • dietx said 
    Fri, Dec 7 2007 5:30 PM ()

    I was thinking of trying out this game and was wondering if anyone who plays would summarize it for me (in a pm) because it does actually interest me.

    Just things like what you do everyday, the "end-game" if there is any and etc :)

  • Flisher said 
    Fri, Dec 7 2007 5:30 PM ()

    well, Eve Online cover many aspect.

    There are at least 3 kind of PVP:
    -Gate camping in low-security sector (pirate...)
    -PVP in 0.0 non-conquerable
    -PVP in 0.0 conquerable

    PVE?
    -Mission
    -Material extraction
    -Pirate hunting
    -Research/production
    -Hauling stuff
    -Merchant
    -Day trading struff for player
    -Day trading stuff for npc
    You could play online in high-security zone and not even have to fire on something once.

    The only downside is the "time". It take time, real time to get skill. Traveling can also take some time.

    Overall it'sa really good game! (played beta, release and re-play some months.

  • Yitram said 
    Fri, Dec 7 2007 5:30 PM ()

    Well, there isn't really an 'end game' per say. What you ultimately become is up to you. Do you do non combat stuff: mining, hauling stuff, building. Or are u going to be a mission runner: PvE. Or are you going to be a pirate or part of a 0.0 alliance involved in 100 ship fleet battles. You aren't limited to classes with a specific character. You may start out having an industrialist skill set at the beginning from choices u made of race, background and what skills u chose to start with, but that doesn't prevent you from becoming the best PvPer in the game. Also, you will never run out of skills you can train, as the game is constantly updated every couple of months with a major patch that adds new ship types, new missions, new equipment.

  • 1 page(s)