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<?xml-stylesheet type="text/xsl" href="http://my.curse.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Curse - All Comments</title><link>http://my.curse.com/blogs/curse-en-other/default.aspx</link><description /><dc:language>en-US</dc:language><generator>CommunityServer 2008 SP1 (Build: 30619.63)</generator><item><title /><link>http://my.curse.com/blogs/curse-en-other/archive/2008/09/17/N6059Id.aspx#387636</link><pubDate>Wed, 21 Jan 2009 17:23:10 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:387636</guid><dc:creator>ZacWolf</dc:creator><description>&lt;p&gt;Does the Curse client manage &amp;quot;external&amp;quot; libraries, separate from the individual addons, yet? &amp;nbsp;Without this, it is really useless...&lt;/p&gt;
&lt;img src="http://my.curse.com/aggbug.aspx?PostID=387636" width="1" height="1"&gt;</description></item><item><title>Returning to past MMOs: Why doesn't it work?</title><link>http://my.curse.com/blogs/curse-en-other/archive/2008/09/17/N10596Id.aspx#21466</link><pubDate>Tue, 10 Jun 2008 02:47:14 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:21466</guid><dc:creator>Wh1skey</dc:creator><description>&lt;p&gt;first agen!&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://my.curse.com/aggbug.aspx?PostID=21466" width="1" height="1"&gt;</description></item><item><title>Returning to past MMOs: Why doesn't it work?</title><link>http://my.curse.com/blogs/curse-en-other/archive/2008/09/17/N10596Id.aspx#21465</link><pubDate>Tue, 10 Jun 2008 02:47:13 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:21465</guid><dc:creator>dWintermut3</dc:creator><description>&lt;p&gt;It depends for me on what features have been added.&lt;/p&gt;

&lt;p&gt;I went back to WoW after leaving for 2 years.  I went back to find all my serious issues with the game had been addressed in the expansion and subsequent patches.&lt;/p&gt;

&lt;p&gt;I went back to Neocron after an extended absence and found their problems worth, all I spent was a month back.&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://my.curse.com/aggbug.aspx?PostID=21465" width="1" height="1"&gt;</description></item><item><title>Returning to past MMOs: Why doesn't it work?</title><link>http://my.curse.com/blogs/curse-en-other/archive/2008/09/17/N10596Id.aspx#21464</link><pubDate>Tue, 10 Jun 2008 02:47:12 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:21464</guid><dc:creator>shadovar4001</dc:creator><description>&lt;p&gt;lol no&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://my.curse.com/aggbug.aspx?PostID=21464" width="1" height="1"&gt;</description></item><item><title>Returning to past MMOs: Why doesn't it work?</title><link>http://my.curse.com/blogs/curse-en-other/archive/2008/09/17/N10596Id.aspx#21463</link><pubDate>Tue, 10 Jun 2008 02:47:11 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:21463</guid><dc:creator>dragonsbait</dc:creator><description>&lt;p&gt;I started out on Asheron&amp;#39;s Call, and loved it.  We had 3000 active players on a server.  Now - none of my friends play and the last time I tried the game, fewer then 500 people were on, all high levels.  There was no where to hunt that had lower level players.&lt;/p&gt;

&lt;p&gt;The interface is clunky now compared to what you can get now in games, especially with UI modifications.  And while I am mostly a loner when it comes to these games, I still like hunting and exploring occasionally with friends... it doesn&amp;#39;t help that AC lost my characters, as I had a level 90+ tradeskill character with 5 kills total in her pocket.  I had 1.5 sets of pack dolls (original not rereleased) a whole slew of rare weapons and armors...&lt;/p&gt;

&lt;p&gt;Yes, it amazes me that with clunky grafix, few players, a crappy ui... they charge $15 a month for it.  I might consider paying $7.50 a month, but not $15.  I pay $15 a month for two WoW accounts and $15 a month for an AoC account.  I have played DAoC, SB, EQ2, SWG, Hellgate, AC, WoW, AoC, AO, DDO, LOTRO.  AC, my first was a love lost.&lt;/p&gt;

&lt;p&gt;If AC gave away 1 month to returning players and gave me back my characters - plus only charged $7.50... I would come back at least for 3-6 months... but without new players... I dont see a point.&lt;/p&gt;

&lt;p&gt;AoC is now my love in gaming &amp;quot;Uber&amp;quot; Age of Conan&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://my.curse.com/aggbug.aspx?PostID=21463" width="1" height="1"&gt;</description></item><item><title>Returning to past MMOs: Why doesn't it work?</title><link>http://my.curse.com/blogs/curse-en-other/archive/2008/09/17/N10596Id.aspx#21462</link><pubDate>Tue, 10 Jun 2008 02:47:10 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:21462</guid><dc:creator>Peacebloom</dc:creator><description>&lt;p&gt;They should have had an option called &amp;quot;Game has changed too much from original concept&amp;quot;  That&amp;#39;s certainly part of the reason why I don&amp;#39;t play AC anymore.  If they added a server that was patched only up to hollow weapons, I would resubscribe.&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://my.curse.com/aggbug.aspx?PostID=21462" width="1" height="1"&gt;</description></item><item><title>Returning to past MMOs: Why doesn't it work?</title><link>http://my.curse.com/blogs/curse-en-other/archive/2008/09/17/N10596Id.aspx#21461</link><pubDate>Tue, 10 Jun 2008 02:47:09 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:21461</guid><dc:creator>rgautier</dc:creator><description>&lt;p&gt;Everquest was a wonderful concept when it came out, being the first of its kind.  But there were problems with the implementation.  The EQ world was too large, and it took a very long time to get anywhere or do anything.  Travel was enhanced with later introductions like the Plane of Knowledge, but the world truly is too vast even with that shortcut.  EQ also left casual players in the cold, forgetting them in forgotten and uncared for zones while attending to their top players and Raiding guilds, forgetting about taking care of making sure that new players (and returning players with new characters) would have an enhanced and ever-more-rewarding play experience.&lt;/p&gt;

&lt;p&gt;When Blizzard came out with WoW, they improved greatly on game play concepts and gave us a game with more content than we would ever be able to go through with just one character.  Starting a new game in WoW with a different class and race introduced new lines of play that more smoothly merged in later levels.  It didn&amp;#39;t take forever to get from place to place and progression has reachable goals for non-raid players.  It is possible for a casual gamer to expect to see the upper levels and character progression goals of WoW.&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://my.curse.com/aggbug.aspx?PostID=21461" width="1" height="1"&gt;</description></item><item><title>Returning to past MMOs: Why doesn't it work?</title><link>http://my.curse.com/blogs/curse-en-other/archive/2008/09/17/N10596Id.aspx#21460</link><pubDate>Tue, 10 Jun 2008 02:47:08 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:21460</guid><dc:creator>Kody</dc:creator><description>&lt;p&gt;Thanks for all the votes and comments so far, everyone! It&amp;#39;s great to see so many passionate gamers share their thoughts on the past and, judging by the results thus far, friendships formed online (or even offline) matter more than anything else when choosing a game.&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://my.curse.com/aggbug.aspx?PostID=21460" width="1" height="1"&gt;</description></item><item><title>Returning to past MMOs: Why doesn't it work?</title><link>http://my.curse.com/blogs/curse-en-other/archive/2008/09/17/N10596Id.aspx#21459</link><pubDate>Tue, 10 Jun 2008 02:47:07 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:21459</guid><dc:creator>Zyuu</dc:creator><description>&lt;p&gt;I totally loved EverQuest, I could write an essay about it.  But I&amp;#39;ll leave it at that for now.&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://my.curse.com/aggbug.aspx?PostID=21459" width="1" height="1"&gt;</description></item><item><title>Returning to past MMOs: Why doesn't it work?</title><link>http://my.curse.com/blogs/curse-en-other/archive/2008/09/17/N10596Id.aspx#21458</link><pubDate>Tue, 10 Jun 2008 02:47:06 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:21458</guid><dc:creator>loundeadguy1977</dc:creator><description>&lt;p&gt;uo wasnt the first although its probably made the biggest impression on me, there are a handful of us that have been around sense beta that go from mmo to mmo as new ones hit the market and catch our eyes.&lt;/p&gt;

&lt;p&gt;Played Realm Online before UO Was in Beta, and a little bit of Meridian 59 also.&lt;/p&gt;

&lt;p&gt;Pushing 3 years on wow right now and dedicate most of my gaming time to it these days, although Ive always had an active uo account for going on 10+ Years now.&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://my.curse.com/aggbug.aspx?PostID=21458" width="1" height="1"&gt;</description></item><item><title>Returning to past MMOs: Why doesn't it work?</title><link>http://my.curse.com/blogs/curse-en-other/archive/2008/09/17/N10596Id.aspx#21457</link><pubDate>Tue, 10 Jun 2008 02:47:05 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:21457</guid><dc:creator>NeoHazard</dc:creator><description>&lt;p&gt;My first MMO was City of Heros, and I have tried to go back once or twice but keep seeing the same problem that made me leave in the first place. That is, there is almost nothing to do once you the level cap in the game. I know that most recently they have made some changes and added new content but it took to long and I do not want to give up on the friends I now have in WoW&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://my.curse.com/aggbug.aspx?PostID=21457" width="1" height="1"&gt;</description></item><item><title>Returning to past MMOs: Why doesn't it work?</title><link>http://my.curse.com/blogs/curse-en-other/archive/2008/09/17/N10596Id.aspx#21456</link><pubDate>Tue, 10 Jun 2008 02:47:04 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:21456</guid><dc:creator>Toreyn</dc:creator><description>&lt;p&gt;Not going to vote in the poll, because I&amp;#39;m actually giving the EQ games another try, as part of that promotion, so it remains to be seen if it &amp;quot;works&amp;quot; this time.  However, I can say that it hasn&amp;#39;t worked in the past.  EverQuest was my first MMO, and I was pretty devoted for about 5 years.  But the game has changed so radically - I started in the Kunark days - that its really not possible to &amp;quot;go back&amp;quot;.  The closest thing was when they launched a couple of &amp;quot;progression&amp;quot; servers, which started with only original EQ, and then &amp;quot;unlocked&amp;quot; the expansions one by one.  That was a blast!  The most fun I&amp;#39;d had with EQ in many a year.  But once the Planes of Power opened, the Verant-era game became largely irrelevant, just as it is now.  I don&amp;#39;t see EQ pulling back many players, unless they really enjoyed the raid-centric game of the later expansions.  EQ II is a different story - the changes made since launch are all for the better, and I&amp;#39;m really enjoying being back so far.&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://my.curse.com/aggbug.aspx?PostID=21456" width="1" height="1"&gt;</description></item><item><title>Returning to past MMOs: Why doesn't it work?</title><link>http://my.curse.com/blogs/curse-en-other/archive/2008/09/17/N10596Id.aspx#21455</link><pubDate>Tue, 10 Jun 2008 02:47:03 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:21455</guid><dc:creator>ClanMeliadon</dc:creator><description>&lt;p&gt;I used to play Asheron&amp;#39;s Call &lt;br /&gt;On the Morningthaw Server &lt;br /&gt;i got my mage to Lvl 247 but by then it was just to repetitive &lt;br /&gt;turn on your macro and let it play all night and then u come on morning to see how much XP u got but that was it and then u had to get billions of xp to raise 1 skill that could takes days to get that kind of xp&lt;/p&gt;

&lt;p&gt;I played from Patch Day April 2001 to October 2006 off and on between those periods.&lt;br /&gt;AC changed way too much in that time a lot of it good but alot of it bad too&lt;/p&gt;

&lt;p&gt;The one thing they Barely TOUCHED was the UI  and it was ugly clunky only had certain options to how far u wanted the chat screen etc to show coul not move or customize &lt;a href="it.Which" rel="nofollow"&gt;it.Which&lt;/a&gt; Compared to WoW&amp;#39;s UI which is very Customizable with different addons or there own options which is a hell lot better then the UI of AC&lt;/p&gt;

&lt;p&gt;&amp;lt;tired just got off work and have no clue if i make sense above &amp;gt;&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://my.curse.com/aggbug.aspx?PostID=21455" width="1" height="1"&gt;</description></item><item><title>Returning to past MMOs: Why doesn't it work?</title><link>http://my.curse.com/blogs/curse-en-other/archive/2008/09/17/N10596Id.aspx#21454</link><pubDate>Tue, 10 Jun 2008 02:47:02 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:21454</guid><dc:creator>ClanMeliadon</dc:creator><description>&lt;p&gt;I used to play Asheron&amp;#39;s Call &lt;br /&gt;On the Morningthaw Server &lt;br /&gt;i got my mage to Lvl 247 but by then it was just to repetitive &lt;br /&gt;turn on your macro and let it play all night and then u come on morning to see how much XP u got but that was it and then u had to get billions of xp to raise 1 skill that could takes days to get that kind of xp&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://my.curse.com/aggbug.aspx?PostID=21454" width="1" height="1"&gt;</description></item><item><title>Returning to past MMOs: Why doesn't it work?</title><link>http://my.curse.com/blogs/curse-en-other/archive/2008/09/17/N10596Id.aspx#21453</link><pubDate>Tue, 10 Jun 2008 02:47:01 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:21453</guid><dc:creator>Artifexis</dc:creator><description>&lt;p&gt;I Started MMOing in AC.  Loved the size of the world, but the game always had logistical issues, immoveable monsters, and a clunky UI.  Even with mods that broke almost every month, playing a Mage character felt like punishment. Pack space limited by mats, Unable to carry gold or armor, buffs that lasted too little time for cast duration, etc.  Over time they introduced changes that made it better, but technical issues remained.  &lt;br /&gt;   In time I moved on through AC2, DAOC, Anarchy Offline, Shadowbane, Horizons, SWG, Guild Wars and City of Heroes/Villians.  I now play Eve Online, mosty for the awesome trade system, and WOW for the vivid colors, fast combat, and challenging PVP.  &lt;br /&gt;   So far, WOW has kept my attention the best and longest.  Although the trade system is still mostly useless and the high end content requres a commitment beyond the pall of most mature gamers; it&amp;#39;s quest lines are entertaining, the breadth of environments is stunning and raid content varied and challenging, even when you reach the end game.&lt;br /&gt;   Still the same MMO issues seem to crop up.  &lt;br /&gt;1) Endless grinding for XP or drops&lt;br /&gt;2) Repetition of the  same quest types (genocide, shopping, escort, explore, boss-kill), &lt;br /&gt;3) Gimped trade systems.   &lt;br /&gt;4) Keeping high end content enriched and alive without 1) outgearing the casual gamer and 2) forgitting the low levels. (Skill up &amp;amp; gear systems usually rewarded only the top 5% of ultra-committed players willing to game for endless hours.)&lt;br /&gt;   Where are the MMO&amp;#39;s that allow me to create a mission for others?  Where is the spell-design interface that lets me engineer my own magic?  Why can&amp;#39;t they let a true economy rise? (Where Mob Drops and Resource collection feed artizans who make useful items players need at all levels and where artifacting is possible with patience and effort.  e.g: My apprentice Blacksmith makes nails and rivits for xp, but feeds these to Amrorcrafters and Carpenters as mats who are discouraged from taking the time)  Where is the PVP system where ganking lobies grants dishonor and ends up generating kill missions against you?  Where is the richness of warfare expressed?  (Mounted combat vs Pikemen vs Infantry vs Bowmen vs Siege &amp;amp; Artillary? ) Where is the game where 60 level 1&amp;#39;s can take down 1 level 60?&lt;br /&gt;  So I still look for new horizons as the MMO genere matures..&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://my.curse.com/aggbug.aspx?PostID=21453" width="1" height="1"&gt;</description></item></channel></rss>