<?xml version="1.0" encoding="UTF-8" ?>
<?xml-stylesheet type="text/xsl" href="http://my.curse.com/utility/FeedStylesheets/atom.xsl" media="screen"?><feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en-US"><title type="html">Curse</title><subtitle type="html" /><id>http://my.curse.com/blogs/curse-en-previews/atom.aspx</id><link rel="alternate" type="text/html" href="http://my.curse.com/blogs/curse-en-previews/default.aspx" /><link rel="self" type="application/atom+xml" href="http://my.curse.com/blogs/curse-en-previews/atom.aspx" /><generator uri="http://communityserver.org" version="4.0.30619.63">Community Server</generator><updated>2008-09-17T16:08:47Z</updated><entry><title>Parks Associates: Gaming is top online entertainment</title><link rel="alternate" type="text/html" href="/blogs/curse-en-previews/archive/2008/09/17/N2754Id.aspx" /><id>/blogs/curse-en-previews/archive/2008/09/17/N2754Id.aspx</id><published>2007-08-18T10:21:18Z</published><updated>2007-08-18T10:21:18Z</updated><content type="html">&lt;p&gt;U.S. market research firm Parks Associates has discovered that online gaming still outweighs video streaming or social networking over the Internet. The report entitled &amp;quot;Casual Gaming Market Update&amp;quot; claimed that at least 34% of adult Internet users play online games on a weekly basis. Games they play include casual games, confirming the rise in popularity of the casual gaming sector.
&lt;/p&gt;
&lt;div class="wikiimg_%s"&gt;&lt;a href="http://web1.curse.com/images/details/35017/"&gt;&lt;img src="http://media.curse.com/adjust_images/resize/625x500/35/17.jpg" alt="onlinegamereport" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;/a&gt;
&lt;p&gt;In contrast, 29% of those surveyed watch short online videos, and a smaller 19% visit social networking sites at least once a week. Additionally, online gaming is also experiencing a major surge in the North American region. Parks Associates observed a 79% year-on-year rise in online gamers, compared to the 46% climb of social networking users.
&lt;/p&gt;&lt;p&gt;Still, video streaming users are ascending at a steep 123%, and the online gaming sector would do well to challenge that rate in the following years. The online gaming sector is becoming a ripe source of income, and Parks Associates still recommends the tried-and-tested Western business models for the region.
&lt;/p&gt;&lt;p&gt;In the Eastern front, the online gaming sector is becoming a blossoming playground for the Asian gaming industry, as Taiwan, Korea, and China have experienced phenomenally market booms in the previous year. Market predictions are also off-the-roof for the Far East, and it may have already grown leaps and bounds in the first half of 2007. 
&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://my.curse.com/aggbug.aspx?PostID=35622" width="1" height="1"&gt;</content><author><name>meteo</name><uri>http://my.curse.com/members/meteo.aspx</uri></author><category term="online" scheme="http://my.curse.com/blogs/curse-en-previews/archive/tags/online/default.aspx" /><category term="market" scheme="http://my.curse.com/blogs/curse-en-previews/archive/tags/market/default.aspx" /><category term="game" scheme="http://my.curse.com/blogs/curse-en-previews/archive/tags/game/default.aspx" /></entry></feed>