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<?xml-stylesheet type="text/xsl" href="http://my.curse.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>PvP - the new MMO supertrend</title><link>http://my.curse.com/blogs/curse-en-reviews/archive/2008/09/17/N2333Id.aspx</link><description>Not too long ago a lot of you may remember talking about MMO games and their respective endgames with only one thing in mind; Raids and PvE progression. Following the highly popular trend derived from classic MMO games such as Everquest , the mainstream</description><dc:language>en-US</dc:language><generator>CommunityServer 2008 SP1 (Build: 30619.63)</generator><item><title>None</title><link>http://my.curse.com/blogs/curse-en-reviews/archive/2008/09/17/N2333Id.aspx#36997</link><pubDate>Wed, 04 Jul 2007 02:58:41 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:36997</guid><dc:creator>Jarlaxle</dc:creator><description>&lt;p&gt;lawl. I'll copy paste my comments from v4
&lt;/p&gt;&lt;p&gt;I think you make a good point when you say why PvE is dropping so much lately. Another reason might be due to the fact that WoW introduced alot of people into the genre, and alot of those people got bored with PvE (uninteresting quests, mostly grinding for items and instanced raids) in that game (WoW is mainly a PvE game, you can't deny that). So there you have a good number of people for more PvP based MMOs...
&lt;/p&gt;&lt;p&gt;Btw, most of the people that played UO in its early days are disgusted with what Mythic has done with it. Plus I don't think there's a open pvp and full loot server atm. Maybe Siege Perilous&amp;nbsp;?
&lt;/p&gt;&lt;p&gt;Guild Wars isn't a MMO. Even ArenaNet stated that
&lt;/p&gt;&lt;p&gt;Anyway I don't see a MMO with good PvP atm besides EVE. And of those that are gonna be released&amp;nbsp;? AoC and Darkfall, eventually WAR... 
&lt;/p&gt;&lt;p&gt;btw I can barely hear your voices. Probably got something to do with the quality/environment
&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://my.curse.com/aggbug.aspx?PostID=36997" width="1" height="1"&gt;</description></item><item><title>None</title><link>http://my.curse.com/blogs/curse-en-reviews/archive/2008/09/17/N2333Id.aspx#36996</link><pubDate>Wed, 04 Jul 2007 02:58:40 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:36996</guid><dc:creator>Kody</dc:creator><description>&lt;p&gt;Yeah the room we recorded it in sucked in retrospect. It seemed ok when we did it, but apparently something screwed with the sound due to noises from running equipment or some such.
&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://my.curse.com/aggbug.aspx?PostID=36996" width="1" height="1"&gt;</description></item><item><title>None</title><link>http://my.curse.com/blogs/curse-en-reviews/archive/2008/09/17/N2333Id.aspx#36995</link><pubDate>Wed, 04 Jul 2007 02:58:39 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:36995</guid><dc:creator>pablo1551</dc:creator><description>&lt;p&gt;I truely don't understand what the big deal is with PvP. When I started playing WoW I did so because I heard you were going to be able to fight Illidan and Archimonde, having played WC3 that seemed really cool to me. Maybe I'm just weird but I like PvE, I don't care if everyone has or is going to beat the same bosses before or after I do. I just want to fight them, die and try until I eventually defeat them. I've never like PvP and to me gaming is about me, doing what I want to do.
&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://my.curse.com/aggbug.aspx?PostID=36995" width="1" height="1"&gt;</description></item><item><title>None</title><link>http://my.curse.com/blogs/curse-en-reviews/archive/2008/09/17/N2333Id.aspx#36994</link><pubDate>Wed, 04 Jul 2007 02:58:38 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:36994</guid><dc:creator>NeosliveR</dc:creator><description>&lt;p&gt;This "PvP-revival" is simply the result of two different effects, the first is the "Fast-foodisation" of the mmo wich is easier to implement in an pvp enviroment and the other is simply that another type of game dieing, the FPS game, those players seek new games and the logical continuation is the Pvp oriented games for them, but according to http://www.mmogdata.com/?q=node/12 the Pve-oriented games still seems to have a little advantage ^^, but actually in 2007 it's quite funny to see that people still try to cut the mmo in Pve-mmo and Pvp-mmo like we can't except an mmo who could do good in both environement.
&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://my.curse.com/aggbug.aspx?PostID=36994" width="1" height="1"&gt;</description></item><item><title>PvP - the new MMO supertrend</title><link>http://my.curse.com/blogs/curse-en-reviews/archive/2008/09/17/N2333Id.aspx#36993</link><pubDate>Wed, 04 Jul 2007 02:58:37 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:36993</guid><dc:creator>Nimloth</dc:creator><description>&lt;p&gt;I'm not quite sure having a game try to balance PvE gear and PvP gear around two completely different game styles always is the best way to go. Have you looked at the &lt;a href="http://www.thewsvg.com"&gt;WSVG&lt;/a&gt; site? Doing 3's in there with preset gear and races / classes sounds pretty fun to me. equal playing field~
&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://my.curse.com/aggbug.aspx?PostID=36993" width="1" height="1"&gt;</description></item><item><title>None</title><link>http://my.curse.com/blogs/curse-en-reviews/archive/2008/09/17/N2333Id.aspx#36992</link><pubDate>Wed, 04 Jul 2007 02:58:36 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:36992</guid><dc:creator>Iskevosi</dc:creator><description>&lt;p&gt;It will be interesting to see what happens with the market and how people like SOE take the games they have a develop them further.
&lt;/p&gt;&lt;p&gt;I am not a PvP fan, I like to get into a story (Quests) and move through it and getting my rewards as I go. I don't race to get to the next level, nor do I want to be classed at the best on my server. But hey, that's me&amp;nbsp;:)
&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://my.curse.com/aggbug.aspx?PostID=36992" width="1" height="1"&gt;</description></item><item><title>None</title><link>http://my.curse.com/blogs/curse-en-reviews/archive/2008/09/17/N2333Id.aspx#36991</link><pubDate>Wed, 04 Jul 2007 02:58:35 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:36991</guid><dc:creator>NeosliveR</dc:creator><description>&lt;p&gt;@Nimloth this is e-sport wich even it's about pvp it's something that can only happen on "high-subscriber/worldwide-avaibility" game wich basicaly leave only wow so it's not really linkable to a "pvp trend" you are refering to, but from my understanding i don't see why having to Pve to gain pvp gear/power or vice versa would be a problem it just look normal that the one pushing the most time/effort into a game will have bigger advantage on this field, because anyway for a full balance like on fps  the mmo gameplay would need a major-overall like including aiming/hiding  or some other player controled ability other than just pushing skills and assist.
&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://my.curse.com/aggbug.aspx?PostID=36991" width="1" height="1"&gt;</description></item><item><title>None</title><link>http://my.curse.com/blogs/curse-en-reviews/archive/2008/09/17/N2333Id.aspx#36990</link><pubDate>Wed, 04 Jul 2007 02:58:34 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:36990</guid><dc:creator>WNxHellRaver</dc:creator><description>&lt;p&gt;Always been a fan of PVP ever since Diablo II&amp;nbsp;:D
Friend of my tought my some tricks and we became some of the best "legal" PVPers in Europe playing a Sorc&amp;nbsp;:P
&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://my.curse.com/aggbug.aspx?PostID=36990" width="1" height="1"&gt;</description></item><item><title>None</title><link>http://my.curse.com/blogs/curse-en-reviews/archive/2008/09/17/N2333Id.aspx#36989</link><pubDate>Wed, 04 Jul 2007 02:58:33 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:36989</guid><dc:creator>Bloodfury</dc:creator><description>&lt;p&gt;PvP is fun because its uncontrolable and impredictable , unlike PvE where you do the same boring strategy , grind , and repeate the encounters alot
&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://my.curse.com/aggbug.aspx?PostID=36989" width="1" height="1"&gt;</description></item><item><title>None</title><link>http://my.curse.com/blogs/curse-en-reviews/archive/2008/09/17/N2333Id.aspx#36988</link><pubDate>Wed, 04 Jul 2007 02:58:32 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:36988</guid><dc:creator>Jarlaxle</dc:creator><description>&lt;p&gt;@NeoSliver:
&lt;/p&gt;&lt;p&gt;WW2Online and Planetside are both MMOs. They are of course PvP games.&lt;br /&gt;
Also, could you please provide me with some info on this statement: "FPS games are dieing"
&lt;/p&gt;&lt;p&gt;PvP in MMOs should NEVER be about who spent the most time item grinding, but who has the best skills (this doesn't need to be the result of who spent most time playing).&lt;br /&gt;
PvP in WoW should be done like in WSVG.
&lt;/p&gt;&lt;p&gt;And for me PvE can't compare to single player RPGs. An ideal MMO PvE game for me would be a coop version of Fallout, for example. Because in current MMOs there isn't much of a storyline/non-linearity. Its hard to implement
&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://my.curse.com/aggbug.aspx?PostID=36988" width="1" height="1"&gt;</description></item><item><title>PvP - the new MMO supertrend</title><link>http://my.curse.com/blogs/curse-en-reviews/archive/2008/09/17/N2333Id.aspx#36987</link><pubDate>Wed, 04 Jul 2007 02:58:31 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:36987</guid><dc:creator>NeosliveR</dc:creator><description>&lt;p&gt;Well it's not rocket science to see that FPS-type game arn't popular as before just look the  WSVG for exemple, an event like that 5+ years ago where like 3 FPS games and one RTS, but now it's only 1 FPS, but on the other hand the solo fps grown a lot with console-fps like halo/gear of war, but the non-evolution of the genre (other than graphic improvement to sell the new 3d engine for the last gefore56 GTX v12-34) have just bored the community wich now try mmo or some mmo-fps like the one you pointed out. &lt;br /&gt;
As for the time in MMO, whatever PvP or PvE, MMO always been like an "Inteligent way" of playing because the time you spend one day will improve your next day of gaming, if you remove this concept you would loose the majority of MMO player who think that character advancement is the key of those kind of game.
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