Darkfall

Darkfall's Tasos Interviewed About the Feb. 25th Launch Date

DarkfallDB.com has tracked down a recently completed interview between Tasos, the Darkfall Community Manager, and MMORPG.com.

There's not a whole lot of new information in the interview, and Tasos remains pretty tight-lipped about some of the happenings around the NDA and current game development, but one Q&A segment that struck our interest was about the input they have received from the new wave of beta testers, and their continuous development cycle to get those changes and fixes implemented. Enjoy the read!

Question:

We haven't heard anything new from the developers since the Jan 22nd news item announcing the first round of invites. Can you tell us why we haven't heard any further updates?

Tasos:

That’s not entirely correct because we’ve had a substantial update on January 25th and a few interviews since then but basically we’ve been doing what we said on the 22nd. Our first priority is getting the game ready for release. There are also thousands of testers to support and all this has been keeping us very busy. We have announcements coming soon with all the info the public needs in order to play Darkfall.

Question:

We keep hearing that the developers have responded to quite a bit of user input since the 22nd. Can you give us an idea of some of the changes that have come about as a result of player feedback?

Tasos:

We have been getting a lot of valuable user feedback and responding to it as we have done throughout the development cycle. Most of the feedback confirms our original intentions meaning that often players ask for changes or fixes that are already planned or in production.

We have benefited from the feedback in several areas where we needed testing input and we’ve had a lot of great feedback related to balancing, and on tweaking the gameplay experience. A lot of the user feedback has led to more testing of features. We’ve also been doing our best to respond immediately to any bugs reported by the testers and so far our track record has been very good at fixing them immediately. By looking at the player logs, we’ve corrected many areas that the players didn’t need to report.

It’s our commitment to continuously and proactively support this game throughout its lifecycle, on a daily basis, and to listen closely to what the players have to say so that the game can evolve and grow. We won’t simply assign a ‘live team’ to support the game while the rest of us move on to something else. The testers working with us already know this.


Check out the entire interview for more.

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