DarkfallDB.com has tracked down a
recently completed interview between
Tasos, the
Darkfall Community Manager, and
MMORPG.com.
There's not a whole lot of new information in the interview, and Tasos remains
pretty tight-lipped about some of the happenings around the NDA and current
game development, but one Q&A segment that struck our interest was about the
input they have received from the new wave of beta testers, and their
continuous development cycle to get those changes and fixes implemented. Enjoy
the read!
Question:
We haven't heard anything new from the developers since the Jan 22nd
news item announcing the first round of invites. Can you tell us why we haven't
heard any further updates?
Tasos:
That’s not entirely correct because we’ve had a substantial update on January
25th and a few interviews since then but basically we’ve been doing what we said
on the 22nd. Our first priority is getting the game ready for release. There are
also thousands of testers to support and all this has been keeping us very busy.
We have announcements coming soon with all the info the public needs in order to
play Darkfall.
Question:
We keep hearing that the developers have responded to quite a bit of
user input since the 22nd. Can you give us an idea of some of the changes that
have come about as a result of player feedback?
Tasos:
We have been getting a lot of valuable user feedback and responding to it as
we have done throughout the development cycle. Most of the feedback confirms our
original intentions meaning that often players ask for changes or fixes that are
already planned or in production.
We have benefited from the feedback in several areas where we needed testing
input and we’ve had a lot of great feedback related to balancing, and on
tweaking the gameplay experience. A lot of the user feedback has led to more
testing of features. We’ve also been doing our best to respond immediately to
any bugs reported by the testers and so far our track record has been very good
at fixing them immediately. By looking at the player logs, we’ve corrected many
areas that the players didn’t need to report.
It’s our commitment to continuously and proactively support this game
throughout its lifecycle, on a daily basis, and to listen closely to what the
players have to say so that the game can evolve and grow. We won’t simply assign
a ‘live team’ to support the game while the rest of us move on to something
else. The testers working with us already know this.
Check out the entire interview for
more.