Darkfall

Darkfall Online's Tasos On Macroing, More CD Keys, and Server Status

The DarkfallDB Dev Tracker has picked up a recent post by Tasos of Darkfall Online has posted the following update about the current state of the servers for the game, and answers questions about macroing. He also gives some details about the release of more CD Keys for players who wish to purchase the game.
Here's a look at his original post:

Latest: 10.25 GMT
We have brought down the servers for scheduled maintenance and patching. We apologize for the abrupt take-down. New ETA is 3 hours, we'll try to be up as soon as possible.


The game has been up consistently without much incident. We are monitoring the situation and keeping track of any issues players have to report.

We will bring down the servers for a patch in a few hours. Estimated downtime will be up to 2 hours for this. The patch contains optimizations of the server and client and various fixes to issues we’ve noticed in the game.

To address an issue reported by players: We generally frown on unattended macroing and if you use macros you do so at your own risk, but it should be mentioned that spamming spells and any macroing WITHIN the protective radius of the guard towers in the starting areas will result in a kick, and repeated offenses could result in a ban.

Support structures will also be available within the next couple of days to improve our responsiveness to your reported issues.

About Darkfall availability, we will give advanced notice for when more copies will be available. We need to run a few tests first to make sure things have improved and we will let you know when we officially make more copies of the game available. Availability is throttled because we need to make sure that the server population is having as good an experience as possible before we introduce more people and more servers. We hoped to be further along but have been held back by the account management system. We’ve made several optimizations since, and we’re working on a permanent solution as soon as possible.

Communication is still at a bare minimum, but this will improve steadily as things smooth out in the next few days and weeks. The forum downtime in the first 36 hours happened because of extreme load, making the forum unusable. We had to bring it down in order to be able to post status reports, and decided to keep it down until we were done fighting through our initial setbacks.

We’ll keep you posted on any developments.

Thank you
The Darkfall Team

 

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  • Tue, Mar 3 2009 3:26 PM ()

    Tasos is one of the single worst Game Directors I have ever come across in my time gaming. It's amazing how easy he finds it to lie to and cheat his customers without so much as an apology. Aventurine release the bare minimum in information. They tell their customer base one thing and then do another. To add insult to injury, they get us to pay to stress test the services available.

    It's totally out of order. I won't be playing Darkfall until there is a trial of some kind. No way I'm going to pay the wages of liers and morons :-)

  • dusthawk said 
    Tue, Mar 3 2009 8:16 AM ()

    I agree with Nosmo. I think this could be a good game, even a great game. But, my confidence in it is definitely affected by the way that Tasos and Aventurine treat their community.

  • Nosmo said 
    Mon, Mar 2 2009 7:29 PM ()

    It's just like any other game dev/publisher though.. they have dead lines to meet.. and unless they have huge funding, they have to make tough choices. In this case.. P2P closed beta stress tests. =/

    I'm just as upset as the next guy, I want this game to be the next best game.. but if I were in their shoes.. I might have had to do the same thing. Mind you, I would have been honest about it though.

  • Halow said 
    Mon, Mar 2 2009 6:37 PM ()

    "About Darkfall availability, we will give advanced notice for when more copies will be available. We need to run a few tests first to make sure things have improved and we will let you know when we officially make more copies of the game available. Availability is throttled because we need to make sure that the server population is having as good an experience as possible before we introduce more people and more servers. We hoped to be further along but have been held back by the account management system. We’ve made several optimizations since, and we’re working on a permanent solution as soon as possible."

    - Tasos

    Wow Tasos... that almost sounds just like a Stress Test.. but it can't be a stress test because that happens before the game is released. Maybe you should have had an open beta to stress test and fix all these dumb errors your having with your client.. idiot.

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