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<?xml-stylesheet type="text/xsl" href="http://my.curse.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>PVP, Full Loot, and Twitch Based Combat</title><link>http://my.curse.com/blogs/darkfall-en-news/archive/2008/09/17/N2055Id.aspx</link><description>To get to the root of what makes partial or full loot in PVP exciting and all around a bonus to the PVP experience is to first look at gambling. What makes gambling addicting? Ask any gambler what the exciting aspect of the games they play are, it&amp;#39;s</description><dc:language>en-US</dc:language><generator>CommunityServer 2008 SP1 (Build: 30619.63)</generator><item><title>None</title><link>http://my.curse.com/blogs/darkfall-en-news/archive/2008/09/17/N2055Id.aspx#37728</link><pubDate>Tue, 05 Jun 2007 19:31:33 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:37728</guid><dc:creator>Jarlaxle</dc:creator><description>&lt;p&gt;I support this post.
&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://my.curse.com/aggbug.aspx?PostID=37728" width="1" height="1"&gt;</description></item><item><title>None</title><link>http://my.curse.com/blogs/darkfall-en-news/archive/2008/09/17/N2055Id.aspx#37727</link><pubDate>Tue, 05 Jun 2007 19:31:32 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:37727</guid><dc:creator>Xil0</dc:creator><description>&lt;p&gt;More darkfall news!
&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://my.curse.com/aggbug.aspx?PostID=37727" width="1" height="1"&gt;</description></item><item><title>None</title><link>http://my.curse.com/blogs/darkfall-en-news/archive/2008/09/17/N2055Id.aspx#37726</link><pubDate>Tue, 05 Jun 2007 19:31:31 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:37726</guid><dc:creator>Zinor</dc:creator><description>&lt;p&gt;Nice one Hubbell!
&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://my.curse.com/aggbug.aspx?PostID=37726" width="1" height="1"&gt;</description></item><item><title>None</title><link>http://my.curse.com/blogs/darkfall-en-news/archive/2008/09/17/N2055Id.aspx#37725</link><pubDate>Tue, 05 Jun 2007 19:31:30 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:37725</guid><dc:creator>Jarlaxle</dc:creator><description>&lt;p&gt;Still waiting for some regular Curse visitors that play WoW to comment.. that is if they can bother to read the article
&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://my.curse.com/aggbug.aspx?PostID=37725" width="1" height="1"&gt;</description></item><item><title>None</title><link>http://my.curse.com/blogs/darkfall-en-news/archive/2008/09/17/N2055Id.aspx#37724</link><pubDate>Tue, 05 Jun 2007 19:31:29 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:37724</guid><dc:creator>Sahrokh</dc:creator><description>&lt;p&gt;I read the article, and as WoW player the first question coming up is: "what about lag"? In Europe having less than 250-300ms latency is considered "good" and I reckon that dodging in a fast paced game with a third of second of latency would easily make you "unskilled".
&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://my.curse.com/aggbug.aspx?PostID=37724" width="1" height="1"&gt;</description></item><item><title>None</title><link>http://my.curse.com/blogs/darkfall-en-news/archive/2008/09/17/N2055Id.aspx#37723</link><pubDate>Tue, 05 Jun 2007 19:31:28 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:37723</guid><dc:creator>LudoTheBabe</dc:creator><description>&lt;p&gt;Interesting.
&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://my.curse.com/aggbug.aspx?PostID=37723" width="1" height="1"&gt;</description></item><item><title>None</title><link>http://my.curse.com/blogs/darkfall-en-news/archive/2008/09/17/N2055Id.aspx#37722</link><pubDate>Tue, 05 Jun 2007 19:31:27 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:37722</guid><dc:creator>Hubbell</dc:creator><description>&lt;p&gt;Lag is a slight problem, and in Asheron's Call the game was pretty fastpaced/fluid and some of the best pvp'ers were Europeans, and the servers were on the west coast of the US (California)
&lt;/p&gt;&lt;p&gt;I will address lag in depth the week after next.
&lt;/p&gt;&lt;p&gt;Next week's article shall be on Open PVP.
&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://my.curse.com/aggbug.aspx?PostID=37722" width="1" height="1"&gt;</description></item><item><title>None</title><link>http://my.curse.com/blogs/darkfall-en-news/archive/2008/09/17/N2055Id.aspx#37721</link><pubDate>Tue, 05 Jun 2007 19:31:26 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:37721</guid><dc:creator>Kody</dc:creator><description>&lt;p&gt;One thing I don't understand is: What's the point of full loot if the items are going to be so inconsequential to lose that it doesn't really matter if you lose them?
&lt;/p&gt;&lt;p&gt;Why would another player even &lt;em&gt;want&lt;/em&gt; to loot them, then?
&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://my.curse.com/aggbug.aspx?PostID=37721" width="1" height="1"&gt;</description></item><item><title>None</title><link>http://my.curse.com/blogs/darkfall-en-news/archive/2008/09/17/N2055Id.aspx#37720</link><pubDate>Tue, 05 Jun 2007 19:31:25 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:37720</guid><dc:creator>Hubbell</dc:creator><description>&lt;p&gt;They aren't inconsequential to the point of not being worth taking.  You can take them and sell for gold, which you can use to buy potions, storebought items for quick re-equips, etc.  Also their armor/weapons might be better than what you have on, and you can bank those for another time.
&lt;/p&gt;&lt;p&gt;In UO you would wear rather cheap/easy stuff in situations where you weren't sure what you were going to encounter cause even if the other guy was decked out in the best gear, if you were good enough you could still kill him.  You would wear your best gear in things like prearranged fights, or defending your playercity (in a game like darkfall) where being in the best fighting condition is important.
&lt;/p&gt;&lt;p&gt;Items shouldn't make or break your character, merely augment your character's strength to a point and give you more to work with.  Just cause you have the best gear doesn't mean a guy in cheap storebought armor won't be better than you and kick your ass cause he's 10x better than you, but it gives you a better chance at winning.  Player skill should be the defining factor of a pvp fight, not their items or character skills, they should be there to provide more options and augment the player's skill level.
&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://my.curse.com/aggbug.aspx?PostID=37720" width="1" height="1"&gt;</description></item><item><title>None</title><link>http://my.curse.com/blogs/darkfall-en-news/archive/2008/09/17/N2055Id.aspx#37719</link><pubDate>Tue, 05 Jun 2007 19:31:24 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:37719</guid><dc:creator>Kody</dc:creator><description>&lt;p&gt;Thanks for the clarification. I agree that in a game like Darkfall, items shouldn't be the deciding factor in a pvp confrontation, so it's good to be able to better understand their role and what exactly "full loot" brings to the table.
&lt;/p&gt;&lt;p&gt;Now that I know about being able to sell the items you loot it makes a lot more sense why folks would bother to loot you.
&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://my.curse.com/aggbug.aspx?PostID=37719" width="1" height="1"&gt;</description></item><item><title>None</title><link>http://my.curse.com/blogs/darkfall-en-news/archive/2008/09/17/N2055Id.aspx#37718</link><pubDate>Tue, 05 Jun 2007 19:31:23 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:37718</guid><dc:creator>Hubbell</dc:creator><description>&lt;p&gt;Indeed, the primary reason to loot people will be to sell their stuff.  It's all risk vs reward.  Do you wear the storebought set of stuff that costs you 1,000gold altogether and is very basic to kill people?  You'll be at a disadvantage to the guy in a suit worth 50,000gold, or even 100,000gold.  If you kill him, jackpot!  If you lose, meh.  His stuff might make his lower skill level not matter, but if you're good enough you can kill him and become rich.
&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://my.curse.com/aggbug.aspx?PostID=37718" width="1" height="1"&gt;</description></item><item><title>None</title><link>http://my.curse.com/blogs/darkfall-en-news/archive/2008/09/17/N2055Id.aspx#37717</link><pubDate>Tue, 05 Jun 2007 19:31:22 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:37717</guid><dc:creator>Jarlaxle</dc:creator><description>&lt;p&gt;One more thing... you could loot reagents, and those are needed for casting spells. So you could either sell them or make very good use of them on your own
&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://my.curse.com/aggbug.aspx?PostID=37717" width="1" height="1"&gt;</description></item><item><title>None</title><link>http://my.curse.com/blogs/darkfall-en-news/archive/2008/09/17/N2055Id.aspx#37716</link><pubDate>Tue, 05 Jun 2007 19:31:21 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:37716</guid><dc:creator>stevenw9</dc:creator><description>&lt;p&gt;I think that this is a great article and will help people decide whether the game is worth more attention then it already has. Kudos to the author.
&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://my.curse.com/aggbug.aspx?PostID=37716" width="1" height="1"&gt;</description></item><item><title>None</title><link>http://my.curse.com/blogs/darkfall-en-news/archive/2008/09/17/N2055Id.aspx#37715</link><pubDate>Tue, 05 Jun 2007 19:31:20 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:37715</guid><dc:creator>Jarlaxle</dc:creator><description>&lt;p&gt;Yes, it should also encourage all current WoW players that are looking for more PvP-based MMOs to take a deeper look at the game and our Darkfall portal.
&lt;/p&gt;&lt;p&gt;Do you think the game is getting too much, or too little attention&amp;nbsp;?
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