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<?xml-stylesheet type="text/xsl" href="http://my.curse.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Darkfall Online's Tasos On Macroing, More CD Keys, and Server Status</title><link>http://my.curse.com/blogs/darkfall-en-news/archive/2009/03/02/darkfall-online-s-tasos-on-macroing-more-cd-keys-and-server-status.aspx</link><description>The DarkfallDB Dev Tracker has picked up a recent post by Tasos of Darkfall Online has posted the following update about the current state of the servers for the game, and answers some questions about macroing. He also gives some details about the release</description><dc:language>en-US</dc:language><generator>CommunityServer 2008 SP1 (Build: 30619.63)</generator><item><title /><link>http://my.curse.com/blogs/darkfall-en-news/archive/2009/03/02/darkfall-online-s-tasos-on-macroing-more-cd-keys-and-server-status.aspx#413203</link><pubDate>Tue, 03 Mar 2009 21:26:33 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:413203</guid><dc:creator>Indelible</dc:creator><description>&lt;p&gt;Tasos is one of the single worst Game Directors I have ever come across in my time gaming. It&amp;#39;s amazing how easy he finds it to lie to and cheat his customers without so much as an apology. Aventurine release the bare minimum in information. They tell their customer base one thing and then do another. To add insult to injury, they get us to pay to stress test the services available.&lt;/p&gt;
&lt;p&gt;It&amp;#39;s totally out of order. I won&amp;#39;t be playing Darkfall until there is a trial of some kind. No way I&amp;#39;m going to pay the wages of liers and morons :-)&lt;/p&gt;
&lt;img src="http://my.curse.com/aggbug.aspx?PostID=413203" width="1" height="1"&gt;</description></item><item><title /><link>http://my.curse.com/blogs/darkfall-en-news/archive/2009/03/02/darkfall-online-s-tasos-on-macroing-more-cd-keys-and-server-status.aspx#412886</link><pubDate>Tue, 03 Mar 2009 14:16:09 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:412886</guid><dc:creator>dusthawk</dc:creator><description>&lt;p&gt;I agree with Nosmo. I think this could be a good game, even a great game. But, my confidence in it is definitely affected by the way that Tasos and Aventurine treat their community.&lt;/p&gt;
&lt;img src="http://my.curse.com/aggbug.aspx?PostID=412886" width="1" height="1"&gt;</description></item><item><title /><link>http://my.curse.com/blogs/darkfall-en-news/archive/2009/03/02/darkfall-online-s-tasos-on-macroing-more-cd-keys-and-server-status.aspx#412535</link><pubDate>Tue, 03 Mar 2009 01:29:28 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:412535</guid><dc:creator>Nosmo</dc:creator><description>&lt;p&gt;It&amp;#39;s just like any other game dev/publisher though.. they have dead lines to meet.. and unless they have huge funding, they have to make tough choices. In this case.. P2P closed beta stress tests. =/&lt;/p&gt;
&lt;p&gt;I&amp;#39;m just as upset as the next guy, I want this game to be the next best game.. but if I were in their shoes.. I might have had to do the same thing. Mind you, I would have been honest about it though.&lt;/p&gt;
&lt;img src="http://my.curse.com/aggbug.aspx?PostID=412535" width="1" height="1"&gt;</description></item><item><title /><link>http://my.curse.com/blogs/darkfall-en-news/archive/2009/03/02/darkfall-online-s-tasos-on-macroing-more-cd-keys-and-server-status.aspx#412517</link><pubDate>Tue, 03 Mar 2009 00:37:15 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:412517</guid><dc:creator>Halow</dc:creator><description>&lt;p&gt;&amp;quot;About Darkfall availability, we will give advanced notice for when more copies will be available. We need to run a few tests first to make sure things have improved and we will let you know when we officially make more copies of the game available. Availability is throttled because we need to make sure that the server population is having as good an experience as possible before we introduce more people and more servers. We hoped to be further along but have been held back by the account management system. We’ve made several optimizations since, and we’re working on a permanent solution as soon as possible.&amp;quot;&lt;/p&gt;
&lt;p&gt; - Tasos&lt;/p&gt;
&lt;p&gt;Wow Tasos... that almost sounds just like a Stress Test.. but it can&amp;#39;t be a stress test because that happens before the game is released. Maybe you should have had an open beta to stress test and fix all these dumb errors your having with your client.. idiot.&lt;/p&gt;
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