Diablofans.com has used their
Diablo 3 Dev
Tracker to pickup some of the latest Bashiok banter on the Battle.net
forums! Bashiok talks about players playing together, and what Blizzard is, or
isn't, doing to keep that alive and not hinder it. He also talks about friends
running other friends through the game (Waypoints anyone? Yes!) and why Blizzard
won't be putting a stop to that anytime soon.
Here's the post from Bashiok about
Blizzard
Encouraging People to Play Together:
Bashiok recently posted quite a few responses to some
questions that were raised by members on the Battle.net forums in
regards to Blizzard encouraging people to play games together rather than going
off on single-player missions.
Quote by Bashiok:
"The distance limitation you're speaking of in being considered an active
participant already exists in the game.
The item benefit of playing together is due partly to the per-player item drops,
but also increase in items-per-minute ratio due to groups killing faster than a
single player. The amount of items dropping with each additional player is
slightly higher than if those players were to just play in their own games. Now,
that's slightly deceiving because we're talking about the entire pool of drops,
but actually each player sees and receives an equal portion, so in this case
we're looking at the drops as if they were shared completely freely within the
group. This may not be the case for all items or groups.
Still, if you have three friends and you're all buddy-buddy with each other and
sharing everything, the benefit of playing together for item drops is
noticeable. If you're all being very stingy and not sharing anything, or just
throwing out the crap, you'll still see a slight increase just from killing
speed.
But anyway, with all that in mind, there is already of course a distance limit
in which you'll be considered an active participant in a monster kill to be able
to receive a drop from it. If you're out of range and someone in your party
kills something, you don't get a drop from it. It's a very obvious solution to
deal with a very obvious issue. The range is fairly forgiving.
So instead our focus turns to helping groups help themselves through various
mechanics to keep everyone together. But those are specifics for another time
though."
He then went on to respond to more user questions:
"By the sounds of it, being an "active participant" simply means you have to
be within a close proximately of the monsters on death, but that does not mean
that you will actually need to help in any way, shape, or form in killing it."
Quote by Bashiok:
"If you did need to damage every enemy in order to get a drop from it we
would essentially be requiring all players who wanted to play in groups build
their characters for AoE damage. It would then be enforcing the exact opposite
of teamwork. Everyone would be going crazy trying to do as much damage to as
much as possible so they could try to get a drop off of it.
We could then rename the game to Antithesis of Fun."
"Correct me if I'm wrong, but isn't that the exact same thing that is
happening in Diablo II baal runs, where there are 1 or 2 Hammerdins killing
everything and the rest of the players is composed of leechers doing nothing
more than picking up the drops?"
Quote by Bashiok:
"There's nothing wrong with the idea of friends running other friends through
the game. Have a friend with a higher level character? Cool, have him help you
through the game if you want. That doesn't mean we won't have some limitations
or slight impedances, for instance we probably wouldn't want it to figure out to
be the best way to level, but the general idea of friends helping friends is a
positive aspect and something we want to retain as best as possible."
"The problem I personally have is just those that do nothing but leech, or
the players that do absolutely nothing to contribute to the party but is shared
equally in the rewards. Again, the example of baal runs in Diablo II comes to
mind. In baal runs, we often see AFK naked characters wielding nothing but
Ondal's Wisdom for the 5% to Experience Gained sitting in the corner or within
that distance that you were talking about for Diablo III inorder to "earn" the
rewards without actually doing anything. Sometimes they are not even AFK, so
they run around and pick up the drops, and again, this sounds like it could be
done in Diablo III, with or without bots. Maybe it's just me, but I have never
thought that leeching or having leechers follow me around all day doing nothing
but picking up the loot from my kills was a whole lot of fun."
Quote By Bashiok:
"Players joining your games that do something to annoy you will always be a
problem as long as you allow them to. So really the simple solution here is to
not play in publicly open games.
But, from a game feature side, it sounds like what you're actually asking for
are game moderation options. Such as the ability for the game creator or game
participants to kick, ban, squelch, etc. And maybe those are some possibilities,
maybe, but they themselves could easily be turned around and used as griefing
tools themselves.
There are solutions. I don't think it's a problem that warrants a lot of time at
the moment though."