EverQuest II

Latest In-Testing for PvP servers

>Just wanted to drop a quick note to inform you of some of the current changes slated for GU31 in regards to the PvP servers: > > >Adjusting the behavior of your pet will now persist through zoning. (PvP relevance: Pet classes can now turn off protect me and protect self and not have to worry about it their pets forcing them into combat once attacked after zoning.) > >Brigand thugs should no longer keep you from using evacuate spells if you did not fight back. > >You should be able to use the griffons, clouds and the Lesser Faydark horses when dumbfire pets are used on you but you don’t fight back. > >Players should no longer become carnage flagged when crossing the appropriate zone lines with DoT spells applied. > >The four damage triggered events from the Rallos Zek deity miracle "Retribution of Rallos" has been reduced to a single damage event. > >The Good aligned respawn and evacuate points on the beach should now work for Citizens of Kelethin. > >Many items that lacked the change target/remove target effects have had them added for PvP combat. > >The additional effect for Wrath of the Burning Prince should once again trigger against PvE targets. > >Direct damage spells and combat arts are now limited to doing a maximum of 40% of a players maximum health. > >Token drop mechanics have been changed to curb abuse of farming alts and bots. > >--- >Chris Junior >Mechanics Designer, EverQuest II

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