Researchers hit a virtual gold-mine recently when they asked
Sony for backlogs of data for
Everquest 2. Much to their
surprise Sony handed over over 60 Terabytes of textual data regarding player
interactions, chat, and character behavior. The end result is a log that
includes four years of data for over 400,000 players that took part in the game,
which was followed up with demographic surveys of the users.
From the
original article:
Thanks to a partnership with Sony, a team of academic researchers have
obtained the largest set of data on social interactions they've ever gotten
their hands on: the complete server logs of Everquest 2, which track
every action performed in the game.
Researchers ranging from psychologists to epidemiologists have wondered for
some time whether online, multiplayer games might provide some ways to test
concepts that are otherwise difficult to track in the real world. A Saturday
morning session at the meeting of the American Association for the Advancement
of Science described what might be the most likely way of finding out. With the
cooperation of Sony, a collaborative group of academic researchers at a number
of institutions have obtained the complete server logs from the company's
Everquest 2 MMORPG.
As the researchers who are dealing with this new resource describe it, it's
one of those "be careful what you wish for" situations—with nearly 60TB of data,
the standard procedures for tackling social data sets just aren't up to the job.
Dmitri Williams introduced the project and described how researchers have
been approaching various game developers over the years. He paraphrased the
conversation with Sony as:
"What do you collect?"
"Well, everything—what do you want?"
"Can we have it all?"
"Sure."
So if you thought someone was watching you this whole time...well...You were
right...Tom. You were right. (Obvious ploy to scare the crap out of any Tom's
who read this)