Last night EVE Online was updated with Revelations 2.2, a fairly large patch that introduced some new ships as well as other changes and additions. You can check out the notes in full below, or by visiting the [Revelations 2.2 Patch Notes] page on http://www.eve-online.com.
New Ships
- Rorqual ORE Capital Ship introduced as described in this Dev Blog. Features include:
- Unique assembly line which allows use of ore compression blueprints with a large variable volume compression
- Able to fit the Capital Tractor Beam (200km range, 3,000m/s tractor velocity).
- Able to fit 3 gang links, which have been revamped to optimize use of them for the Rorqual.
- Able to fit Industrial Core I Module, a module specifically created for the Rorqual to be able to compress ore.
- Bonus to mining foreman gang links.
- Bonus to survey scanner and cargo scanner range.
- Bonus to capital shield transporter shield transfer range.
- 20% bonus to drone dmg and hitpoints per lvl.
- Clone vat bay.
- Corp hanger.
- Ship maintenances hanger.
- Drone bay able to fit regular drones.
- Built from low sec stations, outposts and large ship arrays (0.4-0.0).
- Operational in 0.4-0.0.
Corporation Management
- Corporation Transaction Log feature has been added.
Ships & Modules
- Khanid MK II changes as described in this Dev Blog and this Dev Blog
- Nosferatu changes as described in this Dev Blog.
- The speed on the Deimos has been increased by 35m/s and the mass has been decreased by 1,000,000 kg for better speed.
- The power output of the Deimos has been increased by 40 MW.
- The power output of the Muninn has been increased by 60 MW.
- The power output of the Flycatcher has been increased by 2 MW.
- The CPU output of the Flycatcher has been increased by 21 TF
- The CPU output of the Armageddon has been increased by 35 TF.
- Decreased the capacitor recharge time on the Oneiros by 14% (306.9s) to put the effective recharge rate in line with the other Logistics Ships.
- The description of the Drake has been clarified to show it does not get a bonus to light missiles.
- The signature radius on all capital ships has been increased to make them easier to scan down than a battleship.
- Increased the shield boost bonus on the Hawk to 7.5% per level to match the other ships with similar bonuses.
- The agility on Blockade Runners has been decreased to 0.55 in order to make warp faster.
- Increased the CPU output on most Caldari capital ships:
- +50tf on the Phoenix and Chimera.
- +100tf on the Wyvern.
- The volume of the mining barges and exhumers has been reduced as follows:
- Covetor and Hulk are now at 200,000 m3.
- Retriever and Mackinaw are now at 150,000 m3.
- Procurer and Skiff are now at 100,000 m3.
- Added “Capital Navigation Window”, which can be assigned to a key combo using the shortcuts menu.
- ECM burst, both normal and remote, no longer affects ships supposedly immune to Electronic Warfare.
- The Mining Laser CPU Penalty on Mining Upgrades will be correctly calculated before the module is online, preventing the use of more CPU than a ship has.
- Named variants of the Mining Upgrade will have their bonus applied correctly.
- The Small Remote Hull Repair System I has had its volume changed from 50m3 to 5m3.
- Republic Fleet Control System was incorrectly named. It has been renamed to Republic Fleet Ballistic Control System.
- Faction and Officer 350mm Railguns have had their optimal range boosted to 43200 meters, in line with their Prototype and Tech II counterparts.
- Republic fleet variations of some projectile ammo types were missing. These have been added.
- The fitting calculation has been adjusted so that setups that require 100% of their CPU or Powergrid to fit will be able to fit the modules correctly.
- Cargo Scanner II’s has been added to the market under Ship Equipment > Electronics and Sensor Upgrades > Scanners > Cargo Scanners.
- Logging out in space with Power Grid Rigs fitted should no longer result in modules offlining.
- The flight time on Assault Missiles has been increased.
- Faction Heavy Assault Missile Launchers have been implemented.
- The "Industrial Core I" deployment module for the ORE capital ship has been implemented.
- The Mining Foreman - Ice Harvesting gang link has been changed to provide a capacitor need bonus to gang members mining lasers, ice harvesters and gas cloud harvesters.
- The Mining Foreman - Laser Optimization gang link now provides a duration bonus to gang members mining lasers, gas cloud harvesters and ice harvesters.
- The Mining Foreman - Drone Coordination command module has been changed to give a range bonus to mining lasers, gas cloud harvesters and ice harvesters.
- Amarr Navy Plating modules now have the correct tag requirements.
- The CPU penalty on mining laser upgrades has been changed from online to passive.
- Meta Mining Upgrades now work as intended and have had their bonus and CPU costs corrected. Meta Ice Harvesting Upgrades have also had their bonuses corrected.
- Extended the Nosferatu transfer amount bonus on the Bloodraider ships (Cruor, Ashimmu and Bhaalgorn) to also include Energy Neutralizers.
- Energy Neutralizers have had their power grid requirements reduced, to be the same as the Nosferatu power grid requirements.
- The power output of the Pilgrim has been increased by 100 MW.
- Removed the reference to the ability to Remotely detonate a doomsday from the description of each doomsday device.
- Fixed the description for Heavy Missiles.
- Moved the “Saddle” small capacitor booster from the Small Cap Battery variations.
- Fixed a typo in the description of the Signal Focusing Kit II rig.
- Changed “Degenerative Concussion Bomb I” to be a variation of proton smartbombs.
- Fixed Manticore description to reflect that all other stealth bombers now have 3 launcher points.
- Added to the interdictor description a reference to their “Special Ability” of reducing the CPU Use of Interdiction sphere launchers.
- Loading the wrong type of probe into a recon probe launcher should now display an error.
- Many faction salvage cans and wrecks required the wrong module to salvage, this has now been corrected.
- The power output of the Zealot has been increased by 90 MW and the CPU output has been increased by 5 TF.
Combat
- Dreadnoughts trying to enter siege mode without the required fuel will no longer lose all target locks.
- Corpses, Wrecks and cans have had their properties adjusted so that ships will pass straight through them.
- Interdictor warp disrupt probes will now prevent warp, even if the warp is already initiated.
- The Tactical Shield Manipulation skill now correctly prevents bleed through according to its description.
- Changed targeting range for a pod from 1m to 0m as it was causing a graphical error when using the tactical overlay.
Drones & Fighters
- When a ship with deployed drones/fighters enters a Starbase force field, the drones/fighters automatically return to the ship.
- Boosted the Curator sentry drone, max Range, falloff and tracking improved.
- Added 20% tracking to Tech II sentry drones.
- Fixed an issue where drones would sometimes constantly attack control towers, causing errors and a lot of server load.
- Elite Drone Parasites no longer drop cargo containers – they drop Wrecks as they should.
Overview
- You can now warp to gang members who are over 150 km away by clicking them in space, or on the overview.
- The display of “