EVE Online

Revelations 2.2 Patch Notes

Last night EVE Online was updated with Revelations 2.2, a fairly large patch that introduced some new ships as well as other changes and additions. You can check out the notes in full below, or by visiting the [Revelations 2.2 Patch Notes] page on http://www.eve-online.com.

New Ships

  • Rorqual ORE Capital Ship introduced as described in this Dev Blog. Features include:
    • Unique assembly line which allows use of ore compression blueprints with a large variable volume compression
    • Able to fit the Capital Tractor Beam (200km range, 3,000m/s tractor velocity).
    • Able to fit 3 gang links, which have been revamped to optimize use of them for the Rorqual.
    • Able to fit Industrial Core I Module, a module specifically created for the Rorqual to be able to compress ore.
    • Bonus to mining foreman gang links.
    • Bonus to survey scanner and cargo scanner range.
    • Bonus to capital shield transporter shield transfer range.
    • 20% bonus to drone dmg and hitpoints per lvl.
    • Clone vat bay.
    • Corp hanger.
    • Ship maintenances hanger.
    • Drone bay able to fit regular drones.
    • Built from low sec stations, outposts and large ship arrays (0.4-0.0).
    • Operational in 0.4-0.0.

Corporation Management

  • Corporation Transaction Log feature has been added.

Ships & Modules

  • Khanid MK II changes as described in this Dev Blog and this Dev Blog
  • Nosferatu changes as described in this Dev Blog.
  • The speed on the Deimos has been increased by 35m/s and the mass has been decreased by 1,000,000 kg for better speed.
  • The power output of the Deimos has been increased by 40 MW.
  • The power output of the Muninn has been increased by 60 MW.
  • The power output of the Flycatcher has been increased by 2 MW.
  • The CPU output of the Flycatcher has been increased by 21 TF
  • The CPU output of the Armageddon has been increased by 35 TF.
  • Decreased the capacitor recharge time on the Oneiros by 14% (306.9s) to put the effective recharge rate in line with the other Logistics Ships.
  • The description of the Drake has been clarified to show it does not get a bonus to light missiles.
  • The signature radius on all capital ships has been increased to make them easier to scan down than a battleship.
  • Increased the shield boost bonus on the Hawk to 7.5% per level to match the other ships with similar bonuses.
  • The agility on Blockade Runners has been decreased to 0.55 in order to make warp faster.
  • Increased the CPU output on most Caldari capital ships:
    • +50tf on the Phoenix and Chimera.
    • +100tf on the Wyvern.
  • The volume of the mining barges and exhumers has been reduced as follows:
    • Covetor and Hulk are now at 200,000 m3.
    • Retriever and Mackinaw are now at 150,000 m3.
    • Procurer and Skiff are now at 100,000 m3.
  • Added “Capital Navigation Window”, which can be assigned to a key combo using the shortcuts menu.
  • ECM burst, both normal and remote, no longer affects ships supposedly immune to Electronic Warfare.
  • The Mining Laser CPU Penalty on Mining Upgrades will be correctly calculated before the module is online, preventing the use of more CPU than a ship has.
  • Named variants of the Mining Upgrade will have their bonus applied correctly.
  • The Small Remote Hull Repair System I has had its volume changed from 50m3 to 5m3.
  • Republic Fleet Control System was incorrectly named. It has been renamed to Republic Fleet Ballistic Control System.
  • Faction and Officer 350mm Railguns have had their optimal range boosted to 43200 meters, in line with their Prototype and Tech II counterparts.
  • Republic fleet variations of some projectile ammo types were missing. These have been added.
  • The fitting calculation has been adjusted so that setups that require 100% of their CPU or Powergrid to fit will be able to fit the modules correctly.
  • Cargo Scanner II’s has been added to the market under Ship Equipment > Electronics and Sensor Upgrades > Scanners > Cargo Scanners.
  • Logging out in space with Power Grid Rigs fitted should no longer result in modules offlining.
  • The flight time on Assault Missiles has been increased.
  • Faction Heavy Assault Missile Launchers have been implemented.
  • The "Industrial Core I" deployment module for the ORE capital ship has been implemented.
  • The Mining Foreman - Ice Harvesting gang link has been changed to provide a capacitor need bonus to gang members mining lasers, ice harvesters and gas cloud harvesters.
  • The Mining Foreman - Laser Optimization gang link now provides a duration bonus to gang members mining lasers, gas cloud harvesters and ice harvesters.
  • The Mining Foreman - Drone Coordination command module has been changed to give a range bonus to mining lasers, gas cloud harvesters and ice harvesters.
  • Amarr Navy Plating modules now have the correct tag requirements.
  • The CPU penalty on mining laser upgrades has been changed from online to passive.
  • Meta Mining Upgrades now work as intended and have had their bonus and CPU costs corrected. Meta Ice Harvesting Upgrades have also had their bonuses corrected.
  • Extended the Nosferatu transfer amount bonus on the Bloodraider ships (Cruor, Ashimmu and Bhaalgorn) to also include Energy Neutralizers.
  • Energy Neutralizers have had their power grid requirements reduced, to be the same as the Nosferatu power grid requirements.
  • The power output of the Pilgrim has been increased by 100 MW.
  • Removed the reference to the ability to Remotely detonate a doomsday from the description of each doomsday device.
  • Fixed the description for Heavy Missiles.
  • Moved the “Saddle” small capacitor booster from the Small Cap Battery variations.
  • Fixed a typo in the description of the Signal Focusing Kit II rig.
  • Changed “Degenerative Concussion Bomb I” to be a variation of proton smartbombs.
  • Fixed Manticore description to reflect that all other stealth bombers now have 3 launcher points.
  • Added to the interdictor description a reference to their “Special Ability” of reducing the CPU Use of Interdiction sphere launchers.
  • Loading the wrong type of probe into a recon probe launcher should now display an error.
  • Many faction salvage cans and wrecks required the wrong module to salvage, this has now been corrected.
  • The power output of the Zealot has been increased by 90 MW and the CPU output has been increased by 5 TF.

Combat

  • Dreadnoughts trying to enter siege mode without the required fuel will no longer lose all target locks.
  • Corpses, Wrecks and cans have had their properties adjusted so that ships will pass straight through them.
  • Interdictor warp disrupt probes will now prevent warp, even if the warp is already initiated.
  • The Tactical Shield Manipulation skill now correctly prevents bleed through according to its description.
  • Changed targeting range for a pod from 1m to 0m as it was causing a graphical error when using the tactical overlay.

Drones & Fighters

  • When a ship with deployed drones/fighters enters a Starbase force field, the drones/fighters automatically return to the ship.
  • Boosted the Curator sentry drone, max Range, falloff and tracking improved.
  • Added 20% tracking to Tech II sentry drones.
  • Fixed an issue where drones would sometimes constantly attack control towers, causing errors and a lot of server load.
  • Elite Drone Parasites no longer drop cargo containers – they drop Wrecks as they should.

Overview

  • You can now warp to gang members who are over 150 km away by clicking them in space, or on the overview.
  • The display of “
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