EVE Online

    EVE Online: The Butterfly Effect Video

    Posted Jul 29, 2009 by Kody
    Filed in EVE Online


    If you haven't played EVE Online yet, you might want to check it out. It's a single-server MMORPG run by Iceland developer CCP Games, and has had a consistently growing population for six years now.

    The game recently broke 300,000 subscriptions worldwide, which when compared with the titan of MMOs may not seem like a whole lot, but when you think about the fact that they're all on one server it's quite a different story.

    Head over for a free trial of EVE Online if you want to get in on the action! You can easily upgrade to a paid subscription after the trial runs its course.

    Eve Online Dev Blog: Apocrypha 1.5 Coming in August!

    Posted Jul 01, 2009 by DoranM
    Filed in EVE Online

    We recieved an update today from CCP and Eve Online about Apocrypha 1.5 and the new developer blog from Torfi! The Apocrypha expansion originally retailed March 12th 2009 and introduced players to unstable wormholes to explore, Tech 3 cruisers, epic mission arcs and more! It also marked the tenth free expansion from Eve Online! August will bring about Apocrypha 1.5, new epic arcs, factional warfare, fuel bays, and multi-sized rigs!

    Here's the official Peak at Apocrypha 1.5:

     

    A PEEK AT APOCRYPHA 1.5

    Due to arrive in August, Apocrypha 1.5 will bring upgrades, enhancements and new content to all corners of New Eden. Here are some of the key features headed your way:

    New epic arcs have been added for each of the factions, offering challenging level four encounters and exciting new storylines.

    Factional Warfare gets some upgrades! The variety of awards has been increased, including new unique rewards for PVP kills. Missing faction variants for several modules were added, as well. Be sure to check the LP store once 1.5 arrives!

    Fuel Bays have been created, allowing you to expand the storage capacity on your black ops ships.

    Multi-sized rigs are now available due to new advances in rig development technology. Small, medium and large versions offer a wide range of affordable and effective rigging solutions.

    Learn more about Apocrypha 1.5 in Torfi’s DevBlog

    Eve Online Fan Video Highlights the Caldari/Gallente War

    Posted Jun 15, 2009 by DoranM
    Filed in EVE Online

    An Eve Online user put together this video highlighting a massive battle between the Caldari and the Gallente. The Caldari were under attack and were trying to escape their planet as the Gallente warships bore down on the planet. The video also highlights the efforts of one Caldari commander and credits him with saving millions of lives.

    Here's a look at this excellent video that has been viewed nearly 150,000 times and posted to the official Eve Online website.

     

     

    New Eve-Online Retail Box Available and Ship Comparison Chart!

    Posted Mar 23, 2009 by DoranM
    Filed in EVE Online

    The new EVE-Online retail box is now in stores or can be purchased directly online! This new box is a special edition is out and includes some pretty sweet bonuses for people looking to get into the game. The boxed edition includes:

    • Newest EVE Expansion: Apocrypha and all previous expansions
    • Faster access to organized combat with an increased standings certificate
    • Exclusive ship: the Interbus shuttle that has increased storage capacity over a regular shuttle
    • Can also be used to extend an existing subscription 60 days or split into PLEX and sold for ISK (Does not include bonus items if used this way)

     

     

     

    The boxed Special Edition costs $39.99 and can be found in retail stores or can be purchased directly online. Gossip Gamers's EVE-Online Ship Reference The folks over at Gossip Gamer's have put together an amazing reference of all of the different ships in EVE-Online. Ever wondered how big a Iteron V is compared to a capital ship?

    Well now you know!

     

     

    EVE Online: Apocrypha Features List - Retail Date March 12th!

    Posted Feb 26, 2009 by DoranM
    Filed in EVE Online

    Eve Online is due to hit retail shelves March 12th with Eve Online: Apocrypha the latest expansion for the game. This is the tenth expansion the game has undergone and will roll out with a big list of new features. Take a look at the official post from Eve Online:

    EVE Online: Apocrypha Features List
    Gaming's biggest virtual world introduces unstable wormholes to explore, Tech 3 cruisers, epic mission arcs and more in its tenth free expansion

    Reykjavik, Iceland February, 26th, 2009 – CCP, one of the world's leading independent game developers, today announced the full features list for EVE Online: Apocrypha, the tenth free expansion for EVE Online subscribers, which is due out on March 10th, coinciding with the availability of EVE in retail outlets across North America, Europe and Pan Asia. Pilots will be able to scan down and enter massive, chaotic wormholes that have opened into unexplored solar systems. There, untold opportunities await behind the powerful defensive curtain of an ancient, deadly race. When defeated and pillaged, their ships and fortifications become the basis of the next level of technology back on the "safer" side of the wormholes.

    EVE's Senior Producer Torfi Frans Olafsson on Apocrypha: "Just like the human body is said to regenerate itself every seven years, EVE Online continues to grow and evolve in its sixth year of operation, with systems being added, refined, refactored and polished with every expansion we make. As the player base continually grows, we are able to increase the development team and bring in more engineers, designers and artists for each expansion. This allows us to deliver such a broad range of features catering to a variety of playstyles in a volume that we can be proud of."
     
    "It's both comforting and disturbing to come home after work, log in to EVE late in the evening and find the same developers that spend their long day building EVE, playing it and enjoying it deep into the night. We are a company that truly sips its own champagne, likes it and strives to make it more tasty whenever we can."

    The improvements for Apocrypha include:

    • Explore and dominate more than 2,400 solar systems that exist on the other side of unstable wormholes opening up throughout New Eden. New scanning mechanics allow you to find and explore them in the first truly uncharted space in EVE.
    • Wormholes aren't the only thing to discover. Booster sites, archeological digs, hacking sites, gas clouds and salvaging sites are some of the surprises in store for those pilots skilled in scanning exploration. 
    • The Sleepers, a new NPC race, protect an ancient technology within the wormhole-space. They exhibit intelligence unlike any enemy yet found in new Eden, requiring pilots to react to their deadly, shifting tactics.
    • Tech 3 strategic cruisers are the first ship class to arise from reverse engineered technology gleaned from wormhole space fueling their production. Their modular nature allows for a broad level of customization of both ship appearance and performance. 
    • The New Player Experience has been rebuilt from the ground up with improved tutorials and an easier introduction to possible "career" paths. Rookie starship pilots will find it smoother than ever to become a force to be reckoned with in the limitless world of New Eden. 
    • The introduction of Epic Mission Arcs, huge branching mission sagas, are designed to give new pilots a tour across many regions of space and bring them out the other end, battle-hardened and knowledgeable about the EVE universe.
    • Hundreds of visual aspects in the game have been renovated, including almost every effect in game. All new assets make up the massive wormhole spaces, such as new NPC structures and gorgeous nebulas. Space just keeps looking better with age. 
    • With further performance increases, optimizations and graphics upgrades, we bid farewell to our Classic Graphics Client as players across all platforms begin to enjoy the beauty of Premium Lite. 
    • Mac owners rejoice! EVE will now be available to you in all of its Premium graphics glory.
    • Character attributes can now be rearranged in order to diversify or specialize skill training with Attribute Remapping, perfect for a veteran who needs to switch focus or a new player who's just discovered a different niche.
    • Players can now schedule automatic training of multiple skills with an original skill queue planning interface designed for maximum efficiency.
    • A redesigned Ship Fitting Panel screen allows for more information when kitting out your ship. The ability to export both ship fittings and overview settings means that you can share your best configurations with your friends or you can quickly re-fit a replacement ship to head back into battle. 
    • The Audio Engine allows more flexibility for our sound designers, meaning a complete revamp of a lot of audio effects including warping, jumpgates and cloaking. Brand new sounds will also grace Apocrypha's new visual effects. 
    • Our efforts to bring EVE closer to everyone's home continue with the localized Russian client coming out of beta testing to full support.

    The full feature list is expanded upon further at www.eveonline.com/apocrypha, including links to blogs on specific features written by members of the development team. The page also contains interviews with our developers, screenshots, our teaser trailer and more. Check back in for regular updates as we reveal even more of Apocrypha leading up to launch.

    Availability
    EVE Online: Apocrypha will be available for subscribers as a free download at www.eveonline.com/download/. Non-subscribers should visit the EVE website to sign up for a free 14-day trial account at any time.
    The manufacturer's suggested retail price (MSRP) for the retail version of EVE Online is $34.95/€39.99. Price in some regions may vary. Check with your favorite local or online retailer for availability and pricing come March 10th. The EVE Online: Apocrypha expansion will be included along with all previous EVE expansions.

    Eve Online To Hit Retail Stores Starting March 12th!

    Posted Feb 25, 2009 by DoranM
    Filed in EVE Online

    It looks like Eve Online is going to be hitting retail shelves beginning March 12th! The Eve Online box will include all nine previously released expansions plus the forthcoming tenth expansion entitled EVE Online: Apocrypha which introduces numerous new features including unstable wormholes to explore and modular ships that pilots may tailor-build to suit their own specifications and needs. The price for the new box will be $34.95 and should be obtainable at most retail outlets!

    Here's the official press release:

    CCP AND ATARI ANNOUNCE CONTENTS OF 'EVE ONLINE' RETAIL BOX

    Extras Include Exclusive New Ship, 60 Days of Free Game Time, Instant War Access and More

    REYKJAVIK, ICELAND and LYON, FRANCE – 24 February, 2009Atari and CCP, one of the world's leading independent game developers, today confirmed details regarding the contents of the retail box version of EVE Online, coming to retailers in North America beginning March 10th, 2009 and in Europe and Asia Pacific regions beginning March 12th. The retail version of CCP's award winning PC massively multiplayer online game (MMOG) will ship with a number of high value extras offering newcomers a rewarding first voyage into the incredible universe of EVE Online. The Peak Concurrent User (PCU) record for EVE Online 's 260,000 subscriber single-shard game world has been broken three times in 2009, recently surpassing the 50k mark with 51,675 players online simultaneously, proving EVE's long-lasting depth of gameplay and the importance of the players themselves in its success.

    The EVE Online box will include all nine previously released expansions plus the forthcoming tenth expansion entitled EVE Online: Apocrypha which introduces numerous new features including unstable wormholes to explore and modular ships that pilots may tailor-build to suit their own specifications and needs. All subsequent expansions will be free of charge to all subscribers, continuing CCP's commitment to offer free updates and expansions to its subscribers at regular intervals.

    Breaking with tradition, the collection of extras will also include 60 days of free game time, a departure from the standard 30 days offered for most MMOGs, allowing players to sign up and get started without paying any subscription fees for the first 60 days of a new account. Alternatively, the included game time may be used to extend an existing subscription or be split into two 30-day codes known as "Pilot License Extensions" (PLEX) that can be sold to other players through the in-game market for in-game currency.

    Players redeeming the code to activate a new account will also receive these special in-game items:

    • INSTANT WAR ACCESS: This certificate allows rapid access to organized combat (through increased standings), helping new players get into the action quickly.
    • EXCLUSIVE CAREER GUIDE: Accessed via the website to allow for dynamic updates, the guide includes insider tips and tricks.
    • VIP PASS: Use this card to invite a friend to try the game for 21 days. When that friend becomes an EVE Online subscriber, you will get an additional 30 days of free game time.
    • EXCLUSIVE IN-GAME SHIP: An exclusive new ship, the Interbus Shuttle, will allow players to fly in style with an increased capacity cargo hold to ferry those extra crucial items at high speeds.

    Availability
    The manufacturer's suggested retail price (MSRP) for EVE Online is $34.95/€39.99. Price in some regions may vary. Check with your favorite local or online retailer for availability and pricing.

    About EVE Online
    Set tens of thousands of years in the future, EVE Online is a breathtaking journey to the stars, to an immersive experience filled with adventure, riches, danger and glory. With nearly a quarter of a million subscribers worldwide inhabiting the same virtual universe, EVE features a vast player-run economy where your greatest asset is the starship, designed to accommodate your specific needs, skills and ambitions. EVE offers professions ranging from commodities trader to mercenary, industrial entrepreneur to pirate, mining engineer to battle fleet commander or any combination of these and much more. From brokering business deals to waging war, you will have access to a diverse array of sophisticated tools and interfaces to forge your own destiny in EVE. Learn more and sign up for a free trial at www.eveonline.com.

    Definition of Subscribers
    EVE Online subscribers include individuals who have paid a subscription fee or have an active electronic time code (ETC) to play EVE Online, as well as those who have purchased the game and are within their free month of access. The above definition excludes all players under free promotional subscriptions, expired or cancelled subscriptions and expired ETCs.

    About CCP
    CCP is widely recognized as an industry-leading pioneer of the single-server persistent universe architecture as the developer and publisher of EVE Online, the critically-acclaimed, science fiction-based massively multiplayer online game (MMOG). Utilizing a cross-discipline approach combining cutting-edge technology and artistic excellence, CCP is dedicated to providing vibrant, compelling products that transcend the boundaries of conventional MMOGs and facilitate social networking through virtual worlds. Privately held and founded in Reykjavik, Iceland in 1997, CCP's international reach now spans the globe with offices in Atlanta and Shanghai as well as a base of operations in London. More information about CCP is available at the company's website, www.ccpgames.com.

    About Infogrames Entertainment and Atari:
    The Infogrames group, including the Atari brand and the massively multiplayer online game company Cryptic Studios, is a global producer, publisher and distributor of interactive entertainment software for all market segments and all interactive game platforms including consoles from Microsoft, Nintendo and Sony, advanced smartphones, Personal Computers, web and online. Its games are sold in more than 60 countries through an international distribution network and direct to consumers via www.atari.com.
    Atari's extensive catalogue of popular games is based on original franchises (Test Drive, Alone in the Dark, V-Rally, My Horse & Me, Backyard Sports franchise, Total Annihilation, Outcast etc.), Cryptic Studios titles (StarTrek Online, Champions Online), publishing properties (Ghostbusters, The Chronicles of Riddick, The Witcher, Race Pro etc.), international licenses (Dragon Ball Z, Dungeons & Dragons, Jamie Oliver etc.) and classic games covering the entire history of the video game industry (Pong, Missile Command, Asteroids etc)© 2009 Atari Europe SASU. All rights reserved.

    Eve Online Alliance Tournament Winds Down..But We've Got Vids!

    Posted Feb 15, 2009 by DoranM
    Filed in EVE Online

    Eve Online has been hosting an Alliance Tournament as of late, which consists of hundreds of players blowing each other up, and makes for some pretty good TV time. Checkout the official post from EveOnline.com followed by the movies:

    Alliance Tournament Finals now on YouTube:

    After a week of sleepless nights and far too many CPU cycles, the full EVE TV coverage of Alliance Tournament VI is now available on CCP's YouTube channel.  Watch every explosion from the elimination rounds in glorious HD quality, complete with pre and post match review by CCP Soundwave, StevieSG and our team of experts in the studio.

    Day 5 (round of 32) Playlist

    Day 6 (Finals) Playlist

    If you missed them live, it is a must watch!  If you saw them live, well, it is still a must watch!

     

    There was lots of videos to choose from but this one had a significant amount of lasers; Enjoy!

    Empyrean Age 1.0.1 patch live

    Posted Jul 02, 2008 by Zyuu
    Filed in EVE Online

    Today CCP Games deployed a new patch, version number 1.0.1 of Empyrean Age. This patch consists mainly of fixes to EVE Voice and it will also include the previous optional patches.

    How is everyone enjoying the Empyrean Age expansion so far?

    First Council of Stellar Management meeting a success

    Posted Jun 27, 2008 by Zyuu
    Filed in EVE Online

    Delegates from the first democratically elected MMO player Council have declared themselves pleased with their initial face-to-face meeting with CCP, the developers of EVE Online.

    There were over 25,000 EVE Online players which voted for the nine delegates who now get to represent them in the Council of Stellar Management (CSM). The nine councilors are now actively working with the EVE player base to identify significant matters and prioritize the most important ones.

    The agenda of the three-day meeting at CCP's Headquarters in Reykjavik was centered around the concerns the delegates had managed to gather.

    Over the course of the CSM meeting, more than 30 game related issues were discussed by Councillors and senior members of the CCP development team, which included game designers, programmers, storyline staff and members of the quality assurance team. The meetings were chaired and moderated by a neutral arbitrator from an Icelandic university.

    Many issues and ideas raised by the CSM were accepted by CCP and are being built into the game development pipeline for implementation in future patches. Other ideas were seen as problematic to implement but compromises and alternatives were discussed for further feasibility investigation by CCP. A few ideas were dismissed outright on the basis of being technically difficult to implement without diverting huge programming/development resources, at the detriment of advancing other elements of the game.

    "We had a great dialogue with the developers and they were exceedingly open to our ideas and suggestions and pretty straightforward in explaining technical limitations where not. It was clear that some changes we suggested were already on CCP's agenda, but it was also nice to see the occasional 'Eureka', - 'why didn't we think of that?' moment amongst the developers. This clearly demonstrated the value of the process both to us as players but also to CCP," said Andrew Cruse, Chairman of the CSM.

    As part of their trip to Iceland the CSM Councillors were taken to visit the birthplace of Icelandic democracy at Thingvellir (http://en.wikipedia.org/wiki/%C3%9Eingvellir...). Thingvellir is reputedly home to the oldest Parliament in the world. From 930 AD chieftains' from across Iceland would meet there annually to discuss the law and settle disputes. During the visit to Thingvellir, Dr. Eyjólfur Guðmundsson, CCP's lead economist, made a rousing speech describing the CSM delegates as the first 'Internet chieftains' and 'pioneers' of democracy in online communities.

    "While it is very gratifying to be described as an 'Internet chieftain' what really matters is proving to our constituents, the players of EVE, that we have actually delivered results that improve the virtual universe in which they play. To that extent we are reliant on CCP continuing to be an active partner in the process and delivering on the promises made in Iceland," said Sean Conover, a CSM delegate.

    New Empyrean Age Trailer

    Posted Jun 20, 2008 by Zyuu
    Filed in EVE Online

    Recently the new expansion to EVE Online called Empyrean Age went live. Today CCP Games released the full trailer for the expansion, it's enjoyable to watch and if you're at the least interested in EVE Online or what the new expansion has to offer, this trailer will get you even more curious. VIew it below:


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    Factional Warfare Guide

    Posted Jun 16, 2008 by Zyuu
    Filed in EVE Online

    CCP Games posted a fresh article about the new "Factional Warfare" in EVE Online.

    FW brings war to New Eden by launching open conflict between the four main epires of EVE. You can now as a player enlist and fight for your empire to gain ranks, obtain faction ships which are unique and also compare their performance with other pilots.


    Main points of the Faction Warfare are:

    • Sign-up Page
    • Sign-up Process
    • Battlefield Intelligence Page
    • Effects of Joining Factional Warfare
    • Player Aggression in Factional Warfare
    • Empire Navy Forces
    • Leaving Factional Warfare
    • Combat Zones
    • FW Missions
    • FW Dungeons
    • Control Bunker
    • Occupancy and Territory Control
    • Standing Mechanics
    • Ranks

    Find out the details about Factional Warfare in the new in-depth guide over at the official EVE Online website.

    Empyrean Age is Live

    Posted Jun 11, 2008 by Zyuu
    Filed in EVE Online

    It's alive! Empyrean Age, the new expansion to EVE Online that is. We've covered Empyrean Age previously here, here, here, here and here.

    EVE Online: Empyrean Age has been successfully deployed on Tranquility and we’re now open for business! We invite you to explore the new region "Black Rise" or try the new feature Factional Warfare, to fight for glory and fame in the service of your faction.

    War has come to EVE Online. Are you ready?

    Deployment of Empyrean Age underway

    Posted Jun 10, 2008 by Zyuu
    Filed in EVE Online

    Currently the new and free expansion, Empyrean Age is being deployed. Parts of the EVE Online site is disabled as CCP Games work on having the game patched and ready for the new age.

    Due to parts of the site being unavailable as the patch is being deployed, CCP Games have launched a page where they post constant updates and interesting tidbits of information. And when I say constant updates, I mean it. They frequently update this page several times per hour pretty much. Sometimes news take a bit longer to come out, but it's worth to check back often.

    The page in question I'm talking about can be found here and it's named "Downtime News". Pretty cool way of keeping EVE players up to date.

    As for more information on the expansion, you can find it on the Downtime News page and also in previous news that we've posted over at our EVE Online portal. We posted two trailers and information about the deployment schedule. More info about the free summer expansion was posted here.

    EVE Fanfest 2008

    Posted Jun 08, 2008 by Zyuu
    Filed in EVE Online

    The details about the EvE Online fan gathering, EVE Fanfest 2008 has been announced. CCP Games also published information about special travel packages that's been arranged, making it much cheaper and smooth to attend to the Fan Fest. If you're new to this whole Fanfest thing, it's something that CCP Games have held for four years and it's something that have recieved great feedback and praise. If you've ever wanted to talk to numerous EVE fans and check out Iceland, this is your chance.

    A Party Like No Other… Join us at the top of the world for the ultimate party: the EVE Fanfest, held in our hometown of Reykjavik, Iceland. This is the best experience of EVE Online: your chance to meet the people behind the avatars in person, including friends and foes alike from the battlefield, plus the CCP Devs. Catch an inside glimpse of what's in store for EVE; participate in live PVP and CCG tournaments versus other pilots; and, if you dare, venture out into the world-renown Reykjavik nightlife afterwards!

    The EVE Fanfest 2008 will be held between November 7 to the 8th. The location will be Laugardalur in the heart of Reykjavik, the capitocal of Iceland. With the cooperation of Iceland Air, there's so far three special package deals if you're located in Germany, Holland or Unites States. To note is that the special offer from Germany ends June 15.

    CCP Games lets us know that there's more packages in the works and they will be posted as soon as possible. Not to mention further details surrounding the EVE Fanfest 2008 will be published on the official EVE Online website "soon".

    While waiting for the details for this years Fanfest, check out what happened at the EVE Fanfest 2007. It should give a glimpse of what is to come in November this year.

    Details for the special Unites States package

    Iceland Air's special package deal for EVE Fanfest 2008 is quite appealing.

    Eve Fanfest 2008 - 3 nights in Iceland

    From $839* per person double occupancy


    Early Bird Special!

    Book before Jul 15, 2008 and take $100 per person off of the package price! (Prices do not reflect discount; discount taken at booking time)

    Festival Dates: Nov 6-8, 2008

    Join Eve Online fans from around the world... on top of the world! Have fun at the Fanfest and take advantage of the great nightlife and nature in Europe's northernmost capital city!

    The event will take place at the Laugardalsholl Conference and Sports Hall. This is close to some great activities, including World Class Fitness Center, Laugar Spa, the Laugardalslaug Geothermal Swimming Pool, Broadway Nightclub and more.

    Closest Hotels to Event Venue: Hilton Reykjavik Nordica, Grand Hotel Reykjavik, Park Inn Island, Hotel Cabin and Guesthouse Borgartun


    Departures by Gateway:

    • Boston - Depart Nov 5, return Nov 9
    • New York- Depart Nov 4, return Nov 9 (one extra night required.)
    • Halifax- Depart Nov 3, return Nov 10 (three extra nights required.)


    Includes

    • Round-trip air transportation from Boston (BOS), New York (JFK), and Halifax (YHZ)
    • Round-trip airport/hotel transfers
    • Three nights hotel (extra nights available at additional cost and may be required based on departure gateway)
    • Scandinavian breakfast daily except arrival

    Not included

    • Personal travel insurance available through Access America
    • Registration fee for Eve Fanfest
    • Transportation to and from Fanfest meetings and events

    Conditions

    • Packages cannot be changed 29 days or less before departure. Click here to read the General Terms and Conditions of Icelandair Holidays Packages.

    Further information and details on how to book this, go here.


    It's quite impressive how CCP Games arrange special package deals to bring EVE Online players all the way to Iceland. Iceland is well known for their Blue Lagoon where you can soak in the milky turquoise waters in a lunar-like landscape of lava fields, the lagoon is renowned for its health benefits and its mineral-rich, geothermal seawater. This might be another reason to get a few days off and enjoy all that Iceland has to offer, regardless of the reason - CCP Games makes it easier and more accessible and it shows that they really care about their game.

    Anyone planning to attend?

    Two trailers from Eve Online's summer update

    Posted Jun 07, 2008 by Zyuu
    Filed in EVE Online

    About a week ago the Icelandic CCP Games announced that they are going to release yet another major update to their praised Sci-Fi MMO Eve Online. The company have named it Empyrean Age and we've posted about it here, here and here previously.

    Also as you can probably tell from the news cast in the trailers below, it's far from peace that Empyrean Age will bring.

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    Empyrean Age Expansion Deployment Schedule

    Posted Jun 06, 2008 by Zyuu
    Filed in EVE Online

    On Tuesday, 10th June the new expansion, Empyrean Age will be deployed. The downtime is expected to be for at least twenty-four (24) hours. It's worth it, though! This expansion is huge and there's a lot of awesome changes and additions made to Eve Online.

    We've posted information about Empyrean Age previously here and here. Worth to check out again if you're not sure of what to expect from this upcoming major expansion to the Eve Universe!

    The EVE Online: Empyrean Age expansion will be deployed on Tuesday, 10 June. Tranquility will be taken down for an extended downtime at 02:00 GMT at this date and is scheduled to return on Wednesday, 11 June at 02:00 GMT. The expansion consists of new features, changes and fixes with the main feature being Factional Warfare.

    Additionally, the full patch notes have been published and it's quite the read.

    Some noteworthy changes and additions

    CRITICAL

    • The Omen Navy Issue cruiser has been created and replaces the old Augoror Navy Issue as the Tier II Amarr faction cruiser. The Augoror Navy Issue is reintroduced as the Tier I Amarr faction cruiser and will be available on Amarr NPC corporation LP stores.
    • All navy NPC’s have had their capabilities significantly increased and their damage output should now be significantly higher than before.

    FEATURES

    World Shaping

    • Black Rise, a new mainly lowsec region between Caldari and Gallente space has been added with approximately 60 systems.
    • Four new Non Player Corporations have been added to allow Factional Warfare:
      • 24th Imperial Crusade (Amarr Empire)
      • Federation Defense Union (Gallente Federation)
      • State Protectorate (Caldari State)
      • Tribal Liberation Force (Minmatar Republic)
    • A limited number of new stations have been added to the Black Rise region. These stations mostly belong to Caldari military organizations. In addition there will be multiple stations added throughout New Eden to service the four faction Militias.
    • Jumps have been added into Black Rise from the following systems:
      • Aldranette (Placid 0.4)
      • Manjonakko (The Citadel 0.3)
      • Ohbochi (Lonetrek 0.4)
      • Tama (The Citadel 0.3)
      • Oicx (Placid 0.3)
      • Karjataimon (Lonetrek 0.3)
      • Piak (Lonetrek 0.7)
      • Abune (Essence 0.3)
      • W-4NUU (Cloud Ring 0.0)
    • Some jumps have been removed:
      • Aldranette ... Manjonakko
      • Ohbochi ... Oicx
    • Elsewhere in New Eden some other additional jumps have been added:
      • The Bleak Lands
      • New Jump - Anka ... Tannakan
      • Lonetrek
      • New Jump - Haajinen to Elanoda
      • The Citadel
      • New jump - Nagamanen ... Deven (Essence region)
      • Essence
      • New jump - Heydieles ... Old Man Star
      • Placid
      • New jump - Anchauttes ... Odamia
      • Heimatar
      • New Jump - Hagilur ... Thelan
      • New Jump - Todifrauan ... Akkio

    Full patch notes


    Useful links:

    Eve Themed Gaming PC

    Posted Jun 02, 2008 by Indelible
    Filed in EVE Online

    A name that will be familiar to a lot of PC enthusiasts out there -- Commodore -- has jumped onto the MMO bandwagon, joining companies like Dell and Ideazon, with their latest entry - An award winning gaming PC themed around Eve Online.

    Commodore have teamed up with Eve Online developer CCP to bring you an Eve themed gaming PC. The PC comes in at a whopping £1,119 but features some of the most hardcore and recent gaming technology.

    • Intel® Core™2 Quad Q9300: 2.5 GHz 6MB Cache
    • ASUS® P5N-D (NVIDIA® nForce® i750) motherboard
    • NVIDIA® GeForce® 9800 GTX 512MB graphics card
    • 500GB 7200 RPM 16 MB Cache SATA hard drive
    • 2GB Corsair™ XMS2 Twin2x2048-6400 memory: 800MHz
    • DVDRW optical drive
    • 750W ICE Cube power supply
    • On Board Integrated Hi Definition 7.1 Channel sound
    • Microsoft® Windows Vista™ Home Premium operating system
    • 2 Year Warranty
    • Choice of 1 out of 6 EVE Online C-kins
    • C-kin: High definition painted chassis
    • Interchangable panel designs
    • Durable anti-scratch coating

    As well as this mouthwatering offer in terms of hardware, the PC also comes with multiple case designs and interchangeable panels. These designs are highly intricate and, just like the award winning title from CCP, really do offer a breathtaking experience. Offering 6 different designs in high-definition, any Eve fan would surely want one of these!

    Perhaps you don't want to splash out on such a PC but you want the case? Well, fear not for Commodore are also offering a case only offer in 1 of the 6 designs for the price of £159.

    These offers are limited to just 500 pieces! To view the other case designs or to purchase your 1 in 500 PC or PC Case, head here before they run out!

    Free Summer Expansion

    Posted May 29, 2008 by Zyuu
    Filed in EVE Online

    EVE Online: Empyrean Age will introduce Factional Warfare to the largest sci-fi MMO this June

    Reykjavik, Iceland - May 28, 2008 - CCP, one of the world's leading independent game developers, has announced the features for the upcoming free expansion, EVE Online: Empyrean Age. Slated for a June 10 release, Empyrean Age brings an explosive end to the fragile peace that has existed for one hundred years between the four central races of New Eden and entices players to pledge fealty to their faction of choice to gain fame, wealth and power.

    The features page at http://www.eveonline.com/empyreanage/ highlights the expansion's contents: the introduction of a faction ranking system, new militias being mustered, fresh agents pertaining to the massive conflicts, a dynamic new structure of system occupancy, details on hidden deadspace complexes and a whole new region in space, "Black Rise."

    EVE Online: Empyrean Age incorporates elements of fiction that will be introduced in a novel by the same name, slated for a June 19th release, by Tony Gonzales. The author of many popular web-novellas and short stories, Gonzales' novel takes the reader through time and space, bridging the passage of time between the somewhat harmonious setting of New Eden as it exists for players now to a world of broken alliances on the brink of war.

    After celebrating the fifth anniversary of EVE Online's initial release on May 6, CCP recently announced the formation of the Council of Stellar Management, a democratically-elected group of player representatives who will collaborate with the developers of EVE Online to address issues important to the community and provide input for keeping EVE going strong for years to come.

    EVE Online: Empyrean Age will be offered as a free download to subscribers via the EVE Online website at http://www.eveonline.com.

    Tony Gonzales' novel, EVE: The Empyrean Age, may be pre-ordered from Amazon.co.uk at: http://www.amazon.co.uk/Eve-Empyrean-.../0575080353.

    Council of Stellar Management Election Results

    Posted May 24, 2008 by Zyuu
    Filed in EVE Online

    The election results are out for The Council of Stellar Management in Eve Online.

    Unprecedented democratically-elected council aims to take developer/player collaboration to a new level in the evolution of virtual worlds

    Reykjavik, Iceland - May 22, 2008 - CCP, one of the world's leading independent game developers, has announced the results for the election of nine delegates to the Council of Stellar Management (CSM), a democratically-elected representative council of players chosen by fellow EVE Online players after an exciting two-week voting period that ended May 16.

    "Since the earliest days of EVE's development, we have relied heavily on collaboration with our playerbase regarding world issues. CCP has followed and nurtured what governing and organizational structures emerge within EVE and also brought best practices from the real world into the virtual world," said CCP CEO Hilmar Veigar Petursson. "The formation of the Council of Stellar Management signifies to us that that EVE has extended beyond the parameters of being 'just a game' into something more meaningful. As this first group of Councilors works with us over the course of the next six months, we look forward to seeing how our combined efforts can further expand the potential for virtual worlds to entertain, educate and inspire."

    The men and women of the assembly will travel from their homes in the United Kingdom, United States, Netherlands and Denmark to Iceland in June for their first face-to-face summit with CCP representatives at the company's corporate headquarters in Reykjavik. Speaking on behalf of the players that elected them, the Councilors will discuss EVE-related issues, offer suggestions and exchange ideas to continue the evolution of EVE, which recently celebrated its five-year anniversary.

    Election results were announced on the official EVE Online website in a blog published Wednesday by Petur Oskarsson, Project Lead for the CSM and a member of the Research and Statistics team under the guidance of Lead Economist Dr. Eyjo Gudmundsson. "CCP is dedicated to making the CSM a lasting, meaningful way to remain connected to our community," said Oskarsson. "It is our honest belief that this is a logical step in the natural progression of CCP's continuing efforts to not only improve EVE, but as pioneers in the rapidly-growing genus of virtual societies." Oskarsson's blog, which also includes demographics and statistics related to the election, may be viewed at http://myeve.eve-online.com/devblog.asp?a=blog&bid=562....

    Empyrean Age is Looming

    Posted May 16, 2008 by Zyuu
    Filed in EVE Online

    Empyrean Age for Eve Online will be out this summer. Many new things and changes are going to get added and the anticipation has never been bigger then what it is now.

    WAR IS COMING

    This summer, CCP will bring EVE into the Empyrean Age. The four major Empires of EVE have broken their long-standing peace and are marshalling their forces for war. The outcome hinges on the actions of the galaxy's immortal pod pilots, allowing players to direct the course of the conflict. The events of Empyrean Age have been a long time coming, building upon nearly a century of political tension. Access to Jovian technology ushered in the age of the pod pilots and shattered the balance of power, and recent events have sparked a march towards total war.

    The events leading to the outbreak of war in New Eden unfold in EVE: The Empyrean Age, the first EVE novel, written by Tony Gonzales and published in the UK by ORION Books.

    02_1600 01_1600

    Check out the official Empyrean Age website.

    Eve Online Source Code Leaked

    Posted Apr 15, 2008 by Xanae
    Filed in EVE Online

    Full source code for the client for popular MMORPG Eve Online was made available recently via BitTorrent. Along with the torrent, the user posts a chat transcript with a representative identified as [IA]Morpheus from Eve’s developer and publisher CCP. In the lengthy and scatological exchange, the poster of the source code attempts to get some answers about CCP’s much maligned security practices, particularly concerning the rife issue of bots and scripting in their flagship game. The conversation was a little less than professional.

    ----
    [20:44] Abuser> Could you certainly say me what your programmers did to secure clientside from exploiting Eve?
    [20:44] Abuser> what’s certainly
    [20:45] Abuser> I don’t have anything against content makers - their ideas are good, really good
    [20:45] Abuser> I have full eve sourcecode, so you know what’s did, and what’s not;)
    [20:46] Abuser> From all security i saw - were ROLE permissions for logins with priviliges higher than usual player, and some minor things in relation to prevent some remote service calls (some with potentially bad payload)
    [20:46] Abuser> nothing else
    [20:47] Abuser> is that called “programmers working on security”?
    [20:47] [IA]Morpheus> Are you cruising for a job or something?
    [20:47] Abuser> Nah
    [20:47] Abuser> neither job, neither anything else
    [20:47] Abuser> you may think of in such direction
    [20:48] Abuser> Digging the situation to uncover the truth :)
    [20:49] Abuser> You may compare me to fox mulder from x-files series
    [20:49] Abuser> it’s the best description of why i do this
    [20:49] [IA]Morpheus> Ah, well, nice to meet you Mr Mulder.
    [20:50] Abuser> So… would you like to answer what AWESOME ccp programmers did in relation to client/server security (at least for client?)
    [20:51] [IA]Morpheus> No, we won’t respond to blackmail. If you think we don’t care or aren’t working on improving security you are sadly mistaken
    ----

    Buzz on forums surrounding the incident report that in reaction CCP is strictly censoring its online forum from references related to the code leak. In addition, reports are being posted that CCP is seeding most of the torrent themselves, then using the IP addresses of those who download the client’s source code to ban Eve Online accounts.

    No public recognition of this source code leak has yet been offered from CCP.

    Trinity 1.2: Patch Notes

    Posted Apr 12, 2008 by Zyuu
    Filed in EVE Online

    Patch notes for Trinity 1.2 to Eve Online can be viewed below! Trinity 1.2 is scheduled to be out April the 15th.

    CRITICAL

    • Junk-in-Space has been activated and will go live after Downtime on 16 April.

    In Trinity 1.1: Boost Patch we deployed the Junk in Space Cleanup Program whereby anchored containers will have a 30 day timer from the last time they were interacted with and they will then be deleted when the timer expires unless they are in proximity to a Starbase. Another part of this program is that drones, fighters, shuttles and rookie ships in space will be deleted on the first of every month and while the clock started ticking on 12 April we decided to give it a bit more time so the system will become active during downtime on 16 April.

    For more information on this feature, please read this Dev Blog.

    FEATURES & CHANGES

    Technical

    • Stackless Python has been upgraded from version 2.5.1 to version 2.5.2.

    To quote the Python 2.5.2 release announcement: "This is the second bug fix release of Python 2.5. Python 2.5 is now in bug fix-only mode; no new features are being added. According to the release notes, over 100 bugs and patches have been addressed since Python 2.5.1, many of them improving the stability of the interpreter, and improving its portability."

    For more information on Stackless Python and EVE, please read this Dev Blog.

    Ships & Modules

    • Ships with more modules fitted then the slot layout allows will no longer be able to undock. This can happen if the slot layout is balanced in a release and the ship is fully fitted during the deployment downtime. Simply unfitting the excess modules will allow the ship to undock again.

    New Player Experience and User Interface

    • The insurance, repair shop, medical and bounty station services have been transformed into windows to allow for welcome pages.

    Graphics – General

    • In an effort to prepare for future graphics projects we are collecting information about graphics cards. This will allow us to better target the hardware of EVE's player base.

    Installer, Updates and Patches

    • Unicode characters are now supported in the name of the installation folder.
    • The uninstaller will now ask if you also wish to remove the settings and cache folders and all client hotfixes that have been installed.

    Miscellaneous

    • Multiple bug fixes were made to our GM tools and some new features implemented to improve our customer support.

    FIXES

    Ships

    • Combat Recon ships are now able to use acceleration gates that allow Force Recon ships.

    Modules

    • An error message should now display when you try to activate a cynosural field while traveling faster than 500 m/s.
    • Activation duration and the Capacitor usage of Sensor Boosters, Tracking Computers and Remote Sensor boosters have been reduced.

    Drones

    • Faction drones have been added as variations of other drones

    Player Owned Structures, Outposts and Stations

    • Structures requiring sovereignty to be onlined now require sovereignty or they will be offlined, thus if the sovereignty is lost these structures will become offline.
    • Structures that can be anchored inside a Control Tower force field such as assembly arrays will no longer become incapacitated when damaged into structure.

    Character Creation and New Player Experience

    • A message asking if you would like to continue at the end of the beginner tutorial "Aurora: Crime and Punishment" has been removed, since it's the end of the tutorial and you could not continue if you wanted to.
    • An issue has been fixed where players were not automatically warped during the New Character Tutorial if they previously cancelled it and restarted the client while in a station.

    NPCs

    • Some NPC drones did not have a model in the premium client, this has now been fixed. The following NPC drones where affected: Spider Drone I, Spider Drone II, Mammon Drone, Asmodeus Drone, Beelzbub Drone, Belphegor Drone, Dragonfly Drone, Incubus Drone, Moth Drone, Scorpionfly Drone, Tarantula Drone and Termite Drone.
    • Khanid Rookie now has proper tracking.
    • The Amarr Navy Apocalypse has had its rate of fire reduced and damage increased to stop the laser effect from being a continuous beam.

    Agents & Missions

    • The mission "Vitoc Vector" has been fixed and re-enabled.
    • The overseer structure from the mission "Angel Extravaganza" has been removed and the mission re-enabled.
    • Rogue Drone exploration sites now properly drop when the first hacking attempt is successful.

    Science and Industry

    • A server side exception that cropped up when installing blueprints into mobile laboratories for copying has been fixed.
    • The base manufacturing time of the warp disrupt probes and bombs has been increased to be in line with other charge type manufacturing.
    • The base research and manufacturing times of the shield boost amplifier I blueprint have been changed to be more in line with other modules.
    • The Ares Oscillator component manufacturing requirement has been reduced to be in line with other ships of the same class.
    • The Helios photon microprocessor manufacturing requirement has been reduced to be in line with other ships of the same class.
    • Laser Sensor Clusters components have been correctly renamed to Ladar Sensor Clusters.
    • A typo in the item Golden Mykoserocin has been fixed
    • Vernillion Mykoserocin has been correctly renamed to Vermilion Mykoserocin

    Market & Contracts

    • It is now possible to add market groups to the quickbar in the market window.
    • The "View Market Details" right click option should now always open the market details tab instead of the last selected tab.
    • Items and folders in the market quickbar should now be sorted alphabetically.
    • An issue with adding items to the market quickbar overwriting already added items has been resolved.
    • It is now possible to filter market orders by CPU usage, trained skills and min/max deviation from market average price.
    • Market filters set in the settings tab can now be toggled on/off in the details tab for sell/buy orders.

    Corporation & Alliance

    • Added new operations filters to adverts; Logistics, Mercenaries, Role-playing, Trade.
    • New filters for time zones.
    • Corporations not in alliances are now listed as "none" rather than "unknown".
    • "Days" has been changed into "Duration" for the duration of the advert.
    • Min and max corp. members filter has been cleared up.

    Graphics - General

    • An issue where planets and moons caused a drop in frames per second rendering has been resolved.
    • The mysterious "Star in the North" that has been baffling everyone with its mysteriousness has now suddenly and mysteriously disappeared.
    • The ship jump animation is now also played in the solar system ships are jumping out of.
    • Generating character portraits should now be working correctly.
    • The 1152x864 resolution has been added back to the client, it is still broken on some machines but since it works on some we decided to put it back.
    • Changing display adapters while in space should no longer crash the client or cause all windows to become blank.
    • Character portrait rendering was becoming more erratic the more portraits where rendered, this issue should now be fixed.
    • Portrait rendering has been improved to invalidate cached method call files it can no longer use; this should in turn reduce the size of the cache folder in some cases.

    Graphics - Premium Graphics Content

    • The station interior of Yulai IX - CONCORD Bureau in the Premium client was of Caldari design, the interior has now been redecorated in Gallente high fashion.

    User Interface

    • The jump tab in the capital navigation tool should now be working for characters that are not in an alliance.
    • Moon icons should now be displayed in space regardless of distance.
    • Operating system names instead of numbers are now displayed in the OS select menu when creating technical petitions.
    • A grammar error was corrected in the ESC menu -> info window settings.
    • The client should no longer crash while using the in game profiler (Alt+Ctrl+Shift+m).
    • The scanner button in the HUD should now close the scanner window if it is already open.
    • The ship cargo button in the HUD should now close the cargo hold window if it is already open.
    • The fleet member list should now update when the structure of the fleet changes, players moved or invited, squads/wings moved or renamed etc.
    • The right click option Add Bounty should now work when right clicking player characters.

    Localized Clients

    • The Remove Advert dialog box should now be translated to German.
    • The "Show only available" text in the lower right corner of the market window should no longer be out of bounds in the German client.
    • A client side exception that popped up when receiving mail in a localized client has been fixed.

    Miscellaneous

    • Jump clones can now be installed at NPC stations again, provided that standing requirements are met.
    • Solar systems will no longer be unloaded after 8 hours of inactivity; they will instead remain loaded until the next server downtime.
    • A server side exception that occurred when plotting a route to an unreachable solar system has been fixed.
    • Vista: Media Center should no longer restart after EVE is launched.
    • A client side exception to do with scroll bars in some windows has now been fixed.
    • A sever side exception to do with missiles when they impact has been fixed.
    • Rating petitions should no longer create a duplicate petition.
    • Alert mails sent out by the server for monitoring purposes have been causing excessive load and have thus been reviewed, mails deemed unnecessary have been stopped.
    • LogServer logging and formatting has been improved to provide even more useful information.

    EXPLOIT FIXES

    • Several exploit issues have been fixed, making EVE a better world to live in for us all.

    Council of Stellar Management to empower players

    Posted Mar 19, 2008 by Zyuu
    Filed in EVE Online
    Eve Online Logo

    Players gain a new level of in-game and out-of-game representation aimed at improving all aspects of the second largest MMO in US and Europe

    Reykjavik, Iceland - March 19, 2008 - CCP, one of the world's leading independent game developers, has announced the formation of the Council of Stellar Management (CSM), the first democratically-elected governing body in a virtual world. Its inception marks a decisive leap in the evolution in online worlds, especially in terms of how a publisher interacts with its community. For EVE Online, the council encompasses the next logical step in the complex social and economic systems for which EVE is well known.

    "The voice of the player has always been an integral and driving force in the maturation of EVE Online, so the institution of the Council of Stellar Management is natural at this point," said Pétur ©skarsson, CCP Researcher and project lead for the Council of Stellar Management. "The CSM will empower players with a formal communications channel to directly impact the development of their society as it grows more and more advanced."

    The CSM will consist of nine representatives and five alternates, each elected by popular vote from EVE's player base, a population of cyber citizens that's nearing the quarter-million mark. The call for candidacy opened March 18 and will be followed by a two-week long election period slated to begin May 5 and ending on May 19. During their six-month term, delegates to the council will deliberate on issues of importance to the EVE community and work with representatives of CCP on the future evolution of EVE Online.

    "EVE Online has evolved from an MMORPG to a virtual world with a virtual society. It is our role as its caretakers to evolve our approach as well, through economics research, political science or other aspects of operations or development," said Hilmar Veigar Pétursson, CEO of CCP. "A democratic election process of representatives is one of mankind's greatest inventions. We are bringing a version of that to EVE now with hope of it allowing us to expand EVE Online in a similar way to what we've seen on Earth."

    More on the architecture and logistics of the Council of Stellar Management can be found here: http://myeve.eve-online.com/devblog.asp?a=blog&bid=545....

    About EVE Online

    Set tens of thousands of years in the future, EVE Online is a breathtaking journey to the stars, to an immersive experience filled with adventure, riches, danger and glory. With over 220,000 subscribers worldwide inhabiting the same virtual universe, EVE features a vast player-run economy where your greatest asset is the starship, designed to accommodate your specific needs, skills and ambitions. EVE offers professions ranging from commodities trader to mercenary, industrial entrepreneur to pirate, mining engineer to battle fleet commander or any combination of these and much more. From brokering business deals to waging war, you will have access to a diverse array of sophisticated tools and interfaces to forge your own destiny in EVE. Learn more and sign up for a free, 14-day trial at http://www.eve-online.com.

    Definition of Subscribers

    EVE Online subscribers include individuals who have paid a subscription fee or have an active electronic time code (ETC) to play EVE Online, as well as those who have purchased the game and are within their free month of access. The above definition excludes all players under free promotional subscriptions, expired or cancelled subscriptions and expired ETCs.

    About CCP

    CCP is recognized internationally as an industry-leading pioneer of the single-server persistent universe architecture as the developer and publisher of EVE Online, the critically-acclaimed, science fiction-based massively multiplayer online game (MMOG) . Utilizing a cross-discipline approach combining cutting-edge technology and artistic excellence, CCP is dedicated to providing vibrant, compelling products that transcend the boundaries of conventional MMOGs and facilitate social networking through virtual worlds. Founded in 1997 and privately held, the company is headquartered in Reykjavik, Iceland, with offices in Atlanta, London and Shanghai. More information about CCP is available at the company's website, http://www.ccpgames.com.

    Boost Patch delayed & Live Dev Blog

    Posted Mar 11, 2008 by Zyuu
    Filed in EVE Online
    Eve Online Logo

    Trinity 1.1: Boost patch has been postponed by 24 hours due to extra time needed for testing. We will go ahead with deployment on Wednesday, 12 March from 02:00 to 16:00 GMT. That is, same time, just different day.

    Updated patch notes can be seen here.

    Game Design Live Dev Blog about the Boost patch

    We will have pretty much the whole Game design department here answering your questions, and as usual Mindstar will join us and help us out. By the time we have this blog the Boost patch will already be deployed!

    This will all take place in the "Live Dev Blog" in game channel this Thursday, 13 March, from 20:00 to 21:00 GMT.

    Trinity 1.1 patch notes preview, patch date

    Posted Mar 10, 2008 by Zyuu
    Filed in EVE Online
    Eve Online Logo

    The upcoming patch for Eve Online called "The Boost Patch" (Trinity 1.1) will be applied on Tuesday the 11th March at 0200 GMT. The expected downtime is fourteen (14) hours.

    Trinity 1.1 Patch notes

    The patch notes for this huge build was released early and then removed. CCP say they will re-release them after their quality assurance team have analyzed the notes. The information you see below is subject to change.

    Character Creation and New Player Experience

    • The ship in the starter dungeon will no longer move away at full speed when you just starting the tutorial
    • The in game help browser categories have been sorted and improved
    • A link to a German knowledgebase article in the English client has been removed
    • A spelling error was corrected in German in the space tutorial
    • Corporate Registry: Layout of submit window has been tweaked to provide more information and is in 6 steps. Two tutorials have been added to explain adding and finding advertisements
    • Merged Help Window: The Help window and Tutorial Window have been merged into one, giving a one place to look for help. Ability to search through the KB has returned.
    • Welcome Pages: All windows have had a welcome page added; a short text explaining the window. Tutorials and KB articles related to the window are visible there as well.
    • Categorized Tutorials: Tutorials are now categorized into 4 categories, Beginner, Intermediate, Advanced and Informative.
    • Market Settings: New settings for the market, with these you can for example; change the range, duration of the market orders visible, system security filter, filtering orders that are X% higher/lower than region average, multiple quickbars, with folders, filtering only items that I have the necessary requirements for, filtering only items that I can fit on the current active ship, ability to display the only selected parts of the price history graph, Moving av., donchian, Median etc.
    • Main Tutorial: The main tutorial has been shortened, removing most of the NEOCOM and station services mentioned. Now players can find all related tutorials and KB articles through welcome pages.
    • Auto Completion: Most text fields now have a cached auto complete feature. It remembers your searches for those text fields and gives you matching previous inputs
    • There are two new tutorials available, about finding a corporation and placing adverts. Those can be accessed from the Help window > Tutorials > Intermediate tutorials.
    • The first character created on an account will now always start in space.
    • Fixed a typographical error in the "Combat: Know your Equipment" tutorial.
    • A typographical error in the Mobile Lab and Advanced Mobile Lab attributes list has been fixed.
    • Tutorials > Intermediate tutorials.
    • The first character created on an account will now always start in space.
    • Fixed a typographical error in the "Combat: Know your Equipment" tutorial.
    • A typographical error in the Mobile Lab and Advanced Mobile Lab attributes list has been fixed.

    Intermediate Tutorials

    • The first character created on an account will now always start in space.
    • Fixed a typographical error in the "Combat: Know your Equipment" tutorial.
    • A typographical error in the Mobile Lab and Advanced Mobile Lab attributes list has been fixed.

    Skills

    • Missing skills have been set to work correctly in the API.
    • The skill 'Fast talk' is now named 'Fast Talk' so that it conforms to skill naming convention.
    • The description of the "social" (skill) has been clarified.
    • The description of the bonuses on the Mining Director and all of the Warfare Specialist skills have been clarified.
    • The description of the Warfare Link Specialist skill including the bonus to Mining Foreman gang mods have been corrected.
    • Typographical errors in the descriptions of the skills Defender Missiles, Rockets and Standard Missiles have been fixed.
    • The Mnemonics skill is not in game and will no longer appear as an entry under Contract item searches
    • Rebalanced the number of skill points saved by, the cost of, and each grade of clone. Also have added 6 new clone grades; the highest grade clone capable of saving 450,000,000 skill points.
    • The description of the Electronic Attack Ships skill has been corrected.
    • When relinquishing control of Starbase modules, your skills will now correctly be reapplied to your ships speed.
    • The skill requirements for the Caldari Navy Cruise Missile Launcher Blueprint, has been corrected to be Mechanical Engineering 1 instead of Cruise Missiles 1.

    Boosters and Implants

    • A typographical error in the description of the implant Limited Memory Augmentation has been fixed.

    Ships

    • Description of the Sin has been edited to remove a part referring to the Ishkur
    • Glow level of some ships has been altered
    • The capacitor bonus of the Vigilant is now working as intended.
    • The description of the stealth bombers has been updated to correctly reflect the cloaked velocity bonus they receive from the Covert Ops skill.
    • The color of the Paladin has been tweaked to be closer in color with the other Carthum Ships.
    • Ship resistances have been changed as detailed in Zulupark's BlogSome ships have been changed as detailed in Fendahl's blog and Jump freighters have been improved as detailed in Nozh's Blog
    • The Apocalypse gains +5tf and +1000mw, the capacitor capacity bonus has been replaced by a 7.5% bonus to large energy turret tracking per Amarr Battleship Skill lvl.
    • The Omen and Zealot now have 5 turret slots (+1 turret)
    • The Moa and Eagle now have 5 turret slots (+1 turret)
    • The Ferox now has 6 turret slots (+1 turret) and 1075mw (+75mw)
    • The Raptor now has 3 turret slots (+1 turret) and loses 4mw
    • Jump freighters skill now adds 5% agility instead of 5% velocity per level
    • Jump freighter bonus to hull hit points has been extended to also add the same bonus to armor and shield
    • Jump freighter base cargo capacity has been increased by 25%
    • Amarr technicians have fixed the paint job on the Heretic.
    • It is no longer possible to transfer boarded ships to another corporation member
    • Error in which a ship would be left in space even after it was destroyed has been corrected.
    • Caldari technicians have fixed a cosmetic engine malfunction on all Harpy model frigates.
    • The Items and Ships windows will now remember their sizes and open/closed states properly.
    • It is no longer possible to open the corporate hangar of non-corporation member's ship unless the two players are in the same fleet.

    Modules

    • T2 assault missiles now have the same hit points as their T1 counterparts.
    • "'Protest' Large Armor Repairer" can now be seen in contracts and will now auto link in the chat window.
    • Adjusted the meta level of Co-Processors to better reflect the CPU bonus given.
    • "Capacitor Flux Coil II" is now listed as Meta Group "Tech II"
    • Covert Jump Portal Generator modules description has been fixed.
    • Three Guristas items have had their names fixed, there are no more Gurista.
    • The Warp disruption field generator no longer remains active while the heavy interdictor is cloaked
    • Shield Hardener descriptions now acknowledge there is a stacking penalty.
    • The description of tracking enhancers has been fixed: the reference to scripts has been removed
    • The Deep Core Miner II model is now correctly displayed on the ship model.
    • The description of the Covert Jump Portal Generator I have been fixed. It is now correctly stating "designed to allow a black ops vessel" instead of "designed to allow a capital vessel"
    • The mass of Syndicate 100mm Reinforced Steel Plates has been reduced.
    • Tracking disruptor modules and drones now affect falloff in addition to optimal range.
    • You will now get a warning when trying to repair a module if you have insufficient funds to do so.
    • The shields and armor on Mobile Laboratories have been fixed.
    • It is now possible to invent the module Medium Energy Transfer Array II
    • Locking behavior when using the survey scanner has been fixed.
    • A number of modules had their correct restored: Large EMP Smartbomb I: 150m3 -> 50m3, Large Plasma Smartbomb I: 150m3 -> 50m3, Large Proton Smartbomb I: 150m3 -> 50m3, Energerized Adaptive Nano Membrane I: 100m3 -> 25m3, 250mm Railgun I: 50m3 -> 25m3, Small Hull Repairer I: 100m3 -> 12.5m3, Heavy Neutron Blaster I: 100m3 -> 25m3, 800mm Steel Plates I: 100m3 -> 50m3
    • The Abaddons engines should now be all present and correct
    • The 10mn Afterburner I had its volume reduced to 25m3
    • A server side exception caused by using EWAR modules on NPC's has been resolved.
    • The purifier will now be displayed in the station hangar view when activated.

    Weapons and Ammunition

    • Undamaged mining crystals will now automatically stack when unloaded from mining lasers.
    • Smartbombs will now damage Starbase structures outside of the shield.
    • Grammatical errors have been fixed in the description of multiple torpedoes, missiles, and rockets.
    • Faction F.O.F. missiles can now be traded in contracts like other types of faction ammo.
    • When changing charges, if there is insufficient cargo space for the unloaded charges, the charges will remain in the turret and not disappear.
    • A client side exception that popped up when Control Tower sentry guns shot at characters has been fixed.
    • Graphical glitch was corrected in which the Bellicose had the turrets look like they were firing when told only the drones to engage.
    • Torpedoes where exploding if they could not hit their target, they should now only explode if they actually hit a target.
    • The Large EMP, Plasma and Proton Smartbombs have been shrunk in volume to 50m3 as are the 800mm Reinforced Steel Plates I. The Energized Adaptive Nano Membrane I is now a measly 25m3 along with the 250mm Railgun I and Heavy Neutron Blaster I.
    • The Heavy Beam and Heavy Pulse Laser I's have had their volume changed to 25m3

    Drones

    • The drone overview will now close correctly if drones are removed from the drone bay at a Starbase or carrier.
    • A pilot attempting to scoop drones in their control with a full drone bay will now be presented with an error message.
    • Adjusted the materials needed to manufacture tech 2 drones to be consistent with their tech 1 variants.
    • Drones will now have 100% shields when undocking from a station.
    • Attacking an innocent target using the engage target shortcut for drones will cause the "do you want to proceed with this dangerous act" warning to pop up.
    • Fixed a typographical error in error message "you don't control this drone"
    • Drones have been issued a memory upgrade, and will no longer forget what their 'engage' target was after 60 seconds.
    • Drones will no longer sometimes shoot the ship that they were sent to guard.
    • Gave the rogue drones in the mission Drone Detritus the AI Core they were supposed to have.
    • The damage values for the 'Integrated' and 'Augmented' Hornet and Hobgoblin drones were changed to be more in-line with other Gallente drones.
    • The camera drones have had their schematics updated for the Merlin and they will now correctly show the positioning of guide lights on the ships chassis.If a drone is destroyed whilst in the process of being delegated, it will no longer throw an exception
    • Drones will now correctly aggress sentry guns located in missions.

    NPCs

    • Bounty Hunter Ikarus hadn't gotten the memo saying that he was supposed to use a cruiser instead of a frigate. This has been fixed.
    • "Outpost Defender Fighter" was masquerading as a civilian, causing pop-up's for pilots attempting to shoot it. The CONCORD database has been updated to reflect its hostile status.Typographical error in Sisters Observatory probe description has been fixed.
    • NPC electronic warfare effects will now display in the overview and will have a timer bar where necessary
    • Fixed Pirate Invasion lvl4, the NPCs don't leave the grid anymore.
    • Fixed typographical error in description of "Mercenary Wingman"
    • A typographical error has been fixed in the description of the Blood Raider faction.
    • Adjusted the power and number of the NPCs in the mission "New Frontiers - the Unveiling (4 of 7)" to make it more on par with other level 3 missions.
    • NPC's in the level one mission Furrier Fiasco Environmental Terrorists should now be Serpentis.

    Agents and Missions

    • Grammatical errors have been fixed in the Mul-Zatah complex
    • Bounties have been removed from structures owned by the four Empires.
    • Grammatical errors in the description of the mission Pirate Intrusion have been corrected.
    • Changes were made to loot tables for certain hacking containers.
    • Some Sansha mission structures have been renamed.
    • Attack of the Drones lvl4 mission dungeon will no longer trap people in the scenery upon warp in.
    • Fixed an entity in "Rogue Drone Harassment" that could cause the mission to become stuck
    • Sansha's Nation - "The Blockade" mission no longer refers to DED as pirates.
    • Amarr cosmos agents now offer 2-run Apocalypse Navy Issue Blueprint copies (opposed to 1 run previously).
    • The message agents give when accepting the mission Pot and Kettle - Seek And Destroy (4 of 5) will now be correct.
    • The mission Soft Drink Wars should no longer cause standing loss towards the faction the mission is being run for.
    • The mission items Chartreuse Cytoserocin and Gamboge Cytoserocin have been published to enable mission triggers to work properly in some missions.
    • The "Like drones to a cloud" mission has been fixed, it now no longer registers as completed too early.
    • The mission "An ancient roster" was missing a description on how to finish the mission, this has now been fixed.
    • The necessary Communications Log to the mission In the Shadow of War 4 of 5 has been added; it is now able to be completed.
    • "Corporate Records" acceleration gates now accept tech2 frigates and interdictors.
    • The mission details for the mission "Get the Relic" will now include the mission objective text.
    • Fixed a minor typographical error in the mission description for "Lost Records"
    • The mission Ice Installation took roughly 10 minutes to become completed after the last objective was finished, it should now complete immediately after the last objective is finished.
    • Several missions have been fixed to spawn correctly
    • The Pot and Kettle (1 of 5) mission will now correctly update its objectives as they are completed
    • The message agents give when accepting the mission Pot and Cattle - Seek And Destroy (4 of 5) is now correct
    • Corrected an error in the mission description of "For the Troops - Food for Fun (1 of 3)"
    • In the mission For the Honor of Rouvenor replaced the Minmatar Thief text with Caldari Terrorist as it should be.
    • Fixed the restriction for the mission 'Regional Stability - Restoring Peace (4 of 4)' it's now possible to enter the encounter with an assault frigate.
    • Agent conversations will no longer become blank when merged with mission details window.
    • Flame of Peace - Chosen (4 of 4) acceleration gate will now accept assault frigates
    • Fixed an error in mission text of "For the Birds"
    • During the mission "For Justice" the message in local is sent from an "Amarrian spy," changed from a "Minmitar Terrorist."
    • Fixed a problem in the mission "Lost Records"; the Federal Court Records will now be removed by the agent when the mission is completed.
    • The agent that gives the first mission of the "In the Shadow of War" sequence has revised their briefing to eliminate confusion.
    • An issue which caused mission briefings to be listed twice in some cases has been fixed.
    • A typographical error has been corrected in the briefing of the mission Amarrian Tyrants.
    • The "Attacking a lawful citizen" message should no longer pop up in level 5 missions.
    • The gate in "Unknown Complex" has been fixed to not need the key item from every single member of the gang.
    • The Angel Watch dungeon has been renamed to Angel Haven.

    Exploration and Deadspace

    • Some COSMOS missions had a beacon that showed up in the overview, this has now been corrected.
    • When scanning for exploration sites with the map open, the labels will now be correctly displayed when warping to the site's location.
    • Some Serpentis deep space hacking sites had containers that where empty most of the time, that has now been fixed.

    Salvaging

    • All NPC wrecks in missions will now belong to the character who accepted the mission, no matter who killed the NPC.
    • Empty containers are no longer created when emptying wrecks while salvaging.
    • Loot in the mission Angel Extravaganza has been updated as well as the overseer structure being removed from it.

    Manufacturing and Blueprints

    • Blueprint grouping has been changed and now appears properly in the UI.
    • The module 'Saddle' Small Capacitor Booster I Blueprint has been altered to be in line with other storyline modules of its type and is now available to the contract system.
    • The max run attribute on backup array modules as well as the expanded cargo hold blueprint have been changed to 300.
    • Some data miner blueprints were in the wrong market group, now they are in the right group.
    • The Copy/Material Efficiency/Production Efficiency time on Miner II BPO has been reduced to be in line with other T2 BPOs
    • Manufacturing statistics of the Remote ECM Burst I BPO have been changed to reflect those of similar capital class BPO's
    • Bonuses given by the low-grade Ore implant set have been corrected.
    • The Rorqual Blueprint ME and Copy research times have been halved.
    • The Medium Energy Transfer Array I Blueprint has had its production limit reduced from 1000 to 300.
    • Jump Freighter invention now has the chance of returning blueprints with higher numbers of runs.
    • The ship blueprints for the Probe, tormentor and hoarder have had their invention materials attributes removed since they could not have ever been invented.

    Science and Industry

    • Multiple players mining the same asteroid will now all receive notification when the asteroid is depleted.
    • Fixed a typographical error in the job installation "Accept Quote" window.
    • Compressed Blue Ice volume has been corrected to 100 m3 instead of 1000.
    • The material gained from recycling Glossy Compound has been changed.
    • An exception that popped up when reprocessing items has been fixed.
    • Fixed the tractor beams to help them bring cans a little closer.
    • Waste calculations are now being done correctly when the number of runs is very high.
    • Fixed incorrect message in local when harvesting a Lime Cytocerocin gas cloud
    • You can now split stacks of Nanite repair paste. Previously, if the stack was partially used for a repair you would not be able to split them.
    • The description of "Flawed Jaspet" has been corrected to indicate that it refines to less minerals than regular Jaspet.
    • Nanite Repair Paste should no longer disappear if put in a ships corporate hangar.
    • The data core requirements for Mobile Warp Disruptor invention have been corrected

    Market and Contracts

    • Alt Tabbing will no longer cause issues with aspects of the contracts window.
    • The LP store now automatically reloads when the filters are changed.
    • You no longer are able to select your active ship when creating a contract.
    • You can now save settings in the advanced buy/sell menus. A buy/sell transaction needs to be performed before the settings are retained.
    • You can drag items from one folder to another in the Quickbar.
    • There are now additional settings and filters that can be used both in the Browse and the Details tab of the Market window. You can filter by skills (only items that you have the skills to use), by CPU and powergrid (only items that can be fitted on the current ship, not taking into account already fitted modules), by solar system security, buy/sell order deviation and so on.
    • The Contracts that require attention link will now open the contracts tab.
    • All new faction implants are now listed on the market.
    • Contracts requiring your attention will now be more robust.
    • An issue where the warning box for finishing the creation of a contract would default to 'no' when suppressed has been fixed.
    • Contracts will now pick up the particular character you're using, and not other characters on the same account, when searching for 'My Contracts'
    • The message that is displayed in the market when a search for an item fails is now more descriptive.
    • The shift-selection when selecting items for contracts now works properly.
    • It is no longer possible to set a courier contract to unreachable solar systems.
    • The "view" filter options now appear in the contracts window properly
    • Storyline Ballistic Controls can now be seen in the contract system.

    Player Own Structures

    • A structure will no longer break if the control tower goes offline while the structure is being brought online.
    • The Starbase interface will now check correctly if there is already a corporation hangar window open and will not open multiple tabs for the same window any more.A pod leaving a ship will no longer cause the failure of a ship maintenance array to store the ship.
    • The non-functioning option "Attack if standing is dropping" in the control tower manage window has been removed.
    • Strontium fuel bar in the manage windows of control towers will now correspond to the percentage of the strontium bay's cargo usage.
    • Outpost name changes now show up in the right click menu after the name change instead of after the next down time.
    • Grammatical errors have been fixed in all Minmatar control towers.
    • It is now possible to move ships from advanced large ship assembly arrays to ship maintenance arrays
    • Fixed a server side error that could occur when loading Strontium into the Strontium bay of a tower
    • Typographical error has been corrected in the description of Nugoeihuvi Station Schematics.
    • When undocking, you now undock at maximum velocity in a 0-15 degree angle from the undock point to ease congestion around undock points.
    • Fixed an issue where Mobile Labs could not be accessed after the tower went offline.
    • The docking range on one of the Gallente stations has been corrected.
    • POS batteries will no longer engage targets that move within the force field.
    • You can no longer launch Warp Disrupt Probes or use Heavy Interdictor Warp Disruptor Field Generators while inside a POS force field.
    • Fixed description on Habitation Residential LCO Structure
    • An issue where the Control tower would shoot back even if no aggression boxes were ticket, has been fixed.
    • Renaming a Reactor Array should no longer break all linked structures.

    Graphics

    • Smartbomb graphics effect will now be as large as the range attribute on the smartbomb being used.
    • Extra thruster trails on the Merlin have been removed
    • An issue with the graphical rendering of planet edges has been fixed.
    • A locator pairing issue that caused the strip miner effects on Hulks to be displayed incorrectly in the Classic client has been resolved.
    • Engine flame effects are now always displayed when the ship is in warp.
    • The graphics for the Covert Jump Portal Generator and Covert Jump Drive were not very covert looking, now they are.
    • Towers that run out of fuel while being brought online no longer display the force field bubble.
    • The graphic for Ice Harvesters and Strip Miners is now showing the correct effect
    • In the Premium Graphics client, mining lasers now fire throughout the activation cycle instead of just at activation.
    • An error in the Classic Graphics client caused the Damnation to display only one fitted turret while docked. This has been resolved.
    • Test client now loads after performing graphics upgrade from classic.
    • You will no longer get "speed lines" when looking at an object that is not moving.
    • Running the premium client on certain video cards will no longer cause graphical artifacts.
    • The harbinger no longer has lights floating in space around it.
    • You may no longer select a resolution lower than 1024 x 768.
    • (Premium only) Amarr docking bay has had its textures improved.
    • Premium: Effects on/off setting button is now working as intended.
    • It is no longer possible to upgrade an out of date Classic Client with the premium content.
    • Ship models are now shown correctly when the 'station environment' is disabled in the Classic Client.
    • The additional thrusters of the Ishtar have now engine tails in the Premium Client.
    • Players are now able to see the background on the login screen when bloom is enabled.
    • Small graphical issue with the fitting screen for the Mac and Linux client has been corrected.
    • All the engines on the Impel will now produce exhaust flames.
    • The new icon backgrounds now render correctly.
    • Classic: The Naglfar dreadnought now fits into Amarr stations hangar view.
    • Classic: Some of the larger ships that can dock (eg the Naglfar) will no longer appear to be passing through station geometry.
    • Premium: Some of the struts on the Cerberus were transparent. This has been corrected. Spiky Cerberus is now.
    • Premium: The Keres was having some issues with its shadow map. This has been corrected.
    • Premium: The Hound has had its broken textures corrected.
    • Corporation advertisements now display the corporation logo.
    • Some alliance logos have been fixed
    • People using SuSe can now use the Widescreen option under the graphics menu.
    • Error has been corrected that would have kept a newly created corporation advertisement from being viewable until after a restart.
    • New alliance logos were added.
    • The glow maps on some ships were not bright enough and have been slightly increased. Affected ships: Charon, Chimera, Harbinger, Hel, Hoarder, Impel, Leviathan, Naglfar, Ragnarok, Rhea, Wyvern
    • The glow maps on some ships were too bright and have been reduced somewhat. Affected ships: Anathema, Buzzard, Griffin, Hawk, Kestrel, Malediction, Sentinel
    • An issue has been corrected with the warp tunnel effect when using the system map.
    • Fixed the Bustard icon, it wasn't showing the whole ship.
    • Modules will no longer turn green while being deactivated.
    • The cost of corporation recruitment adverts is now displayed on the confirmation page of advert creation.
    • Premium: The graphic animation for the Aurora Ominae has been fixed.
    • Broken light bulbs on the Megathron have been replaced. All blinking lights now report as working correctly.
    • The white patches on the Mannoth model have been fixed.
    • Warp tunnel will no longer appear before the ship has actually entered warp.
    • Concord Starbase stations now have a station interior.
    • Fixed a case where panning the camera when right-clicking would result in the cursor becoming stuck.
    • The lights in the Amarr station have been turned up, making the ships look much brighter.
    • Fixed a gas silo model that was appearing in some missions without its texture
    • Fixed graphical glitch in Trinity Premium where the firing animation of drones would appear from the controlling ship.
    • Fixed issue where loading multiple portraits simultaneously can crash the client.
    • A graphic issue that caused the background to flicker while running two premium clients simultaneously has been fixed.
    • A graphical issue with zooming in and out while centering the camera on small asteroids has been fixed.
    • A mystery star that appeared in all solar systems, brighter than all others has disappeared.
    • A fix was made to the premium client in an attempt to reduce flickering in missions with large concentrations of NPC's
    • The Interdictor Eris is no longer missing its search light texture.
    • The Advanced Camera option is now working correctly in the Premium client
    • Gallente stargates now display the jump animation in the premium client.
    • An issue with resizing character info display in the bounty office causing the bounty window to freeze up has been resolved.
    • A graphics issue in the premium client with missile launchers fitted to an Eris has been fixed.
    • Premium: The Arazu was missing some of its blinking lights. The bulbs have been replaced and everything is blinking correctly now.
    • Premium: The Purifier was missing 2 engines. The thief has been located and the missing engines returned.
    • Portraits in Linux clients should now render correctly.
    • The Vigilantes texture has been changed to make it more distinctive from the Thorax.
    • A client exception that occurred when changing assembly lines while installing a manufacturing job has been corrected.

    User Interface

    • Overview: Lag caused by opening cans has been reduced.
    • The solar system map will no longer flash up when jumping between systems.
    • Text has been added to the standings tab in the character sheets, explaining that NPC Police do not take into account standings modified by skills such as diplomacy.
    • Selecting multiple items in the scanner window will no longer give an error.
    • The orbit station option in the esc menu has been fixed.
    • The directional scanner angle slider is no longer set to 5 degrees when opening the directional scanner window
    • The Log window will now keep working even after filling up the 100/1000/10000 row limit set by players
    • The Solar System info will no longer be stuck in the top left corner after coming out of Solar System map view
    • Some EVE Voice errors were not being displayed in the UI, making troubleshooting difficult. This has been fixed.
    • A defect where some exceptions were thrown at login screen has been fixed.
    • An error in the Classic Graphics client prevented the player from right clicking on his ship in the station. This has been resolved.
    • The star map will no longer be grayed out when the "no region names" options has selected. This was an issue with HDR and has been resolved.The Star map buttons don't overlapping the overview anymore, if the overview is alighted to the top right.
    • The right click ship menu within stations is available at any point of the ship model.
    • Corporation members with a grantable role can now correctly see the 'Find By Role' and 'Role management' tabs in the corporation window.
    • You can now switch quickly between your different overview setting profiles to apply filtering more quickly
    • The Help and Tutorials functions have been merged in a tabbed window that contains helpful information, as well as the ability to search through the knowledgebase.
    • All buttons accessible from the NeoCom (with the exception of Logs, Calculator, Notes and Help) will now display a welcome page listing knowledgebase articles, tutorials and other helpful information related to the feature. Welcome pages can be set to not show again individually by ticking the "Do not show again" option, or globally from the ESC menu. Welcome pages are also available when opening station services. Welcome pages can be opened at any time by pressing the "?" symbol in the upper right corner of the window.
    • You can now switch your fleet to open mode (corporation or alliance). That will allow people to self-invite themselves into your fleet.
    • You can now apply the same filtering on the overview to the brackets in space cleaning up much of the clutter you see on screen
    • You will now be shown who is warp scrambling or jamming you in the overview
    • A spelling error in the fittings window has been fixed.
    • You can now drag and drop from the Assets window
    • The Selected Item Overview will no longer display interactive buttons and the 'No Item Selected' text at the same time.
    • You are now able to right click and add a tab to the overview.
    • Fixed an error where "restart now" would appear after closing the ESC menu, even if nothing was changed.
    • Bug that prevented opening the outpost management window has been fixed .
    • A grammatical error has been fixed in the Declare War confirmation window.
    • An exception that sometimes occurred when accepting a new member into a corporation has been fixed.
    • There is no longer an error when copying a bookmark from your hanger to the People and Places window.
    • The T2 small and the medium hull repairer are now listed on the variations tab of the respective T1 hull repairer.
    • Using search type "alliance short" in people and places will now work correctly for alliances with longer ticker names.
    • Merging ships and items windows will no longer result in those windows being blank.
    • In People and Places, corporation member details, "member last online" should now update correctly.
    • Windows that where closed while collapsed will now be expanded next time they are opened.
    • The Contract page text links are now working properly.
    • The "Would you like to restart the client" box, will no longer show up every time you close the ESC menu after choosing 'No' to that question
    • The Neocom will no longer disappear if you right click on it
    • The pause button in the jukebox no longer acts as a stop button.
    • Buttons should now highlight when you move the mouse over them in the settings window of the classic client.
    • The correct tabs should now be shown in show info windows on characters and corporations after having browsed between the two.
    • A typographical error has been fixed in the Target Origin right click menu.

    EVE Mail and Chat

    • Unblocking a character no longer adds that character to your buddy list.
    • The typographical error in the podkill notification where the clone was assigned to a station with disabled medical services has been fixed.
    • The EVE-Voice mute option has been fixed.
    • The wording in the Failure to purchase notice has been improved.
    • When a station is auto-linked in chat, it will now have the appropriate picture in the info window. It previously showed only Amarr stations in the info window.
    • Chat tutorial information has been updated.
    • A client exception that popped up when closing an EVE mail message is now fixed.
    • Some EVE mail messages were in English in clients set to use German, these messages will now all be in German.
    • Mission details will now all be in German in an EVE client set to use the German language.
    • People using SuSe can now tell who is speaking in EVE Voice.
    • Chat channels will now remain in the same position when changing systems or logging out.
    • Previously, if players had EVE-voice disabled and tried to join the fleet channel, the error message directed them to the Eve-Online website. Now it directs players to the settings options in the ESC menu.
    • A typographical error in a broadcast message in the mission The Heir's Favorite Slave has been corrected.
    • Push-to-talk buttons can now be assigned properly on non-standard keyboards.
    • You will no longer be able to see EVE Voice settings if you are not logged in nor have EVE Voice disabled.
    • A rare issue where deleting chat channels would fail silently has been fixed
    • The chat channel scroll list will no longer suddenly extend beyond the amount of people in the chat channel.
    • Having nothing selected in the overview while running the client in German did not display the message saying you have nothing selected, that has now been fixed.A defect where the microphone icon moves to wing from squad in fleet dropdown when fleet channel is muted has been fixed.
    • Corporate applications now show the message from the applicant.
    • An issue with using a shortcut to close the cargo bay also closing all windows stacked with the cargo bay window has been resolved.

    Kill Mail

    • Attackers shooting the victim's drones should now appear on the kill mail.
    • Kill mails will no longer list the ship owning fighters if the fighters have been assigned to another ship. The ship with fighters assigned to it will be displayed in the kill mail instead.

    Miscellaneous

    • Battle music will now correctly play when using dungeon acceleration gates that are configured to start battle music.
    • Attempting to ctrl-c copy without anything highlighted will no longer copy a null value.
    • A player will no longer receive an error if he is in the same system as an outpost that has been renamed.
    • Removed some leaked Ambulation code from the client.
    • A server side procedure was being logged excessively, the logging of said procedure has been toned down a bit.
    • Forum portraits rendering process has been given some love, this will alleviate some problems with portraits not rendering properly.
    • The description of Glazed Hedbergite has been improved.
    • Capture Portrait no longer generates distorted images.
    • To bring equality to the world, if your character is female then you will now have a female corpse when podded.
    • Numerous countermeasures and tools are being deployed in our war on isk spammers in order to improve everyone's game experience.
    • As detailed in PrismX's Blog. Drones, Fighters, Shuttles and Rookie Ships in space will be deleted on the first of every month unless within proximity to a Starbase. Anchored containers will have a 30 day timer from the last time they were interacted with and will be deleted when the timer expires unless in proximity to a Starbase.
    • Some crash issues in linux and mac clients have been fixed.
    • We've made some changes to the locations that are allowed for installing the client using the packaged installer.
    • The directory the client hotfix patch is stored in now displays the full path of the client combined with the server it is connecting to.
    • When an expired user tries to connect to Tranquility, the popup stating that the account is disabled will now state the reason being expired instead of stating no reason at all.
    • A client hang on startup issue has been resolved.
    • The Media Center in Windows Vista is now restored if it is used to launch a corrupt EVE client.
    • A spelling error has been corrected in Access Denied pop up messages.
    • Rare client crashes, when fonts were not setting up correctly have been resolved.
    • An issue where after login in you weren't in the same place as when you logged out has been corrected.
    • Windows will no longer shift size and placement when an adjacent window is snapped to the bottom of the screen.
    • Volume changes for various tech 1 items have been adjusted.
    • A warning about not having the star base equipment configure rule upon adding items to a container in space will no longer appear if you have the star base equipment configure role.
    • An issue where merged newcom windows would not restore from minimize has been fixed.
    • Non-English characters in the folder path can cause the patched to fail. The solution to this is addressed. in the following knowledgebase article: http://support.eve-online.com/Pages/KB/Article.aspx?id=432 * An issue where the sound of the engine wasn't played, has been fixed.
    • The sound of your ship turning should now play properly in the Trinity client.
    • The boot.ini file in the client root directory has been renamed to start.ini
    • A server side exception caused by Cynosural Generator Arrays has been corrected.
    • The issue in which the mouse cursor becomes invisible after minimizing and then restoring the EVE client has been resolved.
    • The signature of some Serpentis Hideaway encounters has been corrected to be a Cosmic Anomaly.

    Exploit Fixes

    • Exploit fixes will be added post patch deployment.
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