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<?xml-stylesheet type="text/xsl" href="http://my.curse.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Ramblings of a Geek... - All Comments</title><link>http://my.curse.com/blogs/farlin/default.aspx</link><description /><dc:language>English - United States</dc:language><generator>CommunityServer 2008 SP1 (Build: 30619.63)</generator><item><title /><link>http://my.curse.com/blogs/farlin/archive/2009/03/11/my-thoughts-on-improving-warhammer-open-rvr.aspx#469688</link><pubDate>Wed, 06 May 2009 22:48:31 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:469688</guid><dc:creator>farlin</dc:creator><description>&lt;p&gt;Thanks for the comment, bmw499. I probably will re-write parts of it to be more up to date, but I just might post it to the forums. A lot of the ideas here were actually from my experiences in DAOC, which I miss dearly, and would love to see the good elements carried over.&lt;/p&gt;
&lt;img src="http://my.curse.com/aggbug.aspx?PostID=469688" width="1" height="1"&gt;</description></item><item><title /><link>http://my.curse.com/blogs/farlin/archive/2009/04/29/curse-premium-my-2-cents-or-is-it-8-cents.aspx#469686</link><pubDate>Wed, 06 May 2009 22:45:19 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:469686</guid><dc:creator>farlin</dc:creator><description>&lt;p&gt;Yea! Glad to see some people recognize the benefit of supporting a site you actively use. :)&lt;/p&gt;
&lt;img src="http://my.curse.com/aggbug.aspx?PostID=469686" width="1" height="1"&gt;</description></item><item><title /><link>http://my.curse.com/blogs/farlin/archive/2009/04/29/curse-premium-my-2-cents-or-is-it-8-cents.aspx#469044</link><pubDate>Wed, 06 May 2009 06:53:56 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:469044</guid><dc:creator>wrooom</dc:creator><description>&lt;p&gt;I totally agree and $2.45 is really worth nothing nowa days. I like the service Curse team provides and I think it&amp;#39;s one small thing I could do to help.&lt;/p&gt;
&lt;img src="http://my.curse.com/aggbug.aspx?PostID=469044" width="1" height="1"&gt;</description></item><item><title /><link>http://my.curse.com/blogs/farlin/archive/2009/04/29/curse-premium-my-2-cents-or-is-it-8-cents.aspx#468944</link><pubDate>Wed, 06 May 2009 03:44:17 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:468944</guid><dc:creator>tyister</dc:creator><description>&lt;p&gt;@calotherm&lt;/p&gt;
&lt;p&gt;It&amp;#39;s bullying to ask people to pay for a service that is provided or to try and subsidise it with ads while providing it for free? Interesting.&lt;/p&gt;
&lt;p&gt;I for one am more than happy to pay 30 bucks a year to support these guys regardless.&lt;/p&gt;
&lt;img src="http://my.curse.com/aggbug.aspx?PostID=468944" width="1" height="1"&gt;</description></item><item><title /><link>http://my.curse.com/blogs/farlin/archive/2009/04/29/curse-premium-my-2-cents-or-is-it-8-cents.aspx#465847</link><pubDate>Sat, 02 May 2009 21:02:11 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:465847</guid><dc:creator>farlin</dc:creator><description>&lt;p&gt;While I can agree, how do you expect a service to be free without some sort of revenue to sustain it? &amp;nbsp;Its purely economics and since the ads are not generating the revenue, they have to do something to keep their doors open. &amp;nbsp;Besides that, its their website and content and they have every right to force whatever ads they want on their web page. :)&lt;/p&gt;
&lt;img src="http://my.curse.com/aggbug.aspx?PostID=465847" width="1" height="1"&gt;</description></item><item><title /><link>http://my.curse.com/blogs/farlin/archive/2009/04/29/curse-premium-my-2-cents-or-is-it-8-cents.aspx#465309</link><pubDate>Sat, 02 May 2009 09:39:10 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:465309</guid><dc:creator>calotherm</dc:creator><description>&lt;p&gt;all i have to say is, just because wow is a massive game with lots of people playing it - its not an excuse to push adverts onto people if they dont pay up.... that bullying&lt;/p&gt;
&lt;img src="http://my.curse.com/aggbug.aspx?PostID=465309" width="1" height="1"&gt;</description></item><item><title /><link>http://my.curse.com/blogs/farlin/archive/2009/03/11/my-thoughts-on-improving-warhammer-open-rvr.aspx#464816</link><pubDate>Fri, 01 May 2009 20:30:10 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:464816</guid><dc:creator>bmw499</dc:creator><description>&lt;p&gt;Farlin, as you said, some if not most of your ideas sound like from DAOC. But if you look into DAOC it was in my opinion and probably many more 1 of the most amazing RvR type games ever created, and i for 1 loved it to death, and i whole heartedly agree with everything single thing you said and i agree with tessmarin you should post this on their boards and i really hope mythic looks into this and implements it, because if they do so many more people will come and the game will be utterly amazing!!!&lt;/p&gt;
&lt;img src="http://my.curse.com/aggbug.aspx?PostID=464816" width="1" height="1"&gt;</description></item><item><title /><link>http://my.curse.com/blogs/farlin/archive/2009/04/29/curse-premium-my-2-cents-or-is-it-8-cents.aspx#463773</link><pubDate>Thu, 30 Apr 2009 20:51:52 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:463773</guid><dc:creator>farlin</dc:creator><description>&lt;p&gt;Flisher, exactly. Realistically it boils down to Curse being able to operate its web sites. &amp;nbsp;Without revenue, there are no &amp;quot;free&amp;quot; web sites as bandwidth and hosting services cost money. &amp;nbsp;Therefore companies have to make revenue some how to support those basic necessities for a web site. &amp;nbsp;Curse tried ads, it work for some time, but now the cost of maintaining the service is higher and the capital generated from ads has declined. &amp;nbsp;Ultimately something has to give, either the services declines or you look for another revenue source. &amp;nbsp;Curse has few options, so to maintain a primarily free service, they have opted to restrict performance and some minor features to encourage others to support the service they are providing in a monetary form. &amp;nbsp;They could have just as easily made the client premium only and forced users to use the web site to download, but they didn&amp;#39;t. &amp;nbsp;They only took away the &amp;quot;Update All&amp;quot; button, which in itself is very minor, but is an attempt at getting more monetary support to the site through &amp;quot;premium&amp;quot; services. &amp;nbsp;Nothing is ever 100% free, everything comes at a price, its just a matter of what the &amp;quot;price&amp;quot; may be.&lt;/p&gt;
&lt;img src="http://my.curse.com/aggbug.aspx?PostID=463773" width="1" height="1"&gt;</description></item><item><title /><link>http://my.curse.com/blogs/farlin/archive/2009/04/29/curse-premium-my-2-cents-or-is-it-8-cents.aspx#463177</link><pubDate>Thu, 30 Apr 2009 11:16:37 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:463177</guid><dc:creator>Flisher</dc:creator><description>&lt;p&gt;I know someone that have a website reaching the similar ammount of users per month than Curse.com, and with a specialized niche. &amp;nbsp;Is income revenu from ads dropped by 3 or 4 over the last 9 month. &amp;nbsp;Fortunatly, can operate with a team alot smaller than the Curse one and require less bandwidth.&lt;/p&gt;
&lt;p&gt;However, at this rate, is websit may die after being run for alot of years as the number 1. &lt;/p&gt;
&lt;p&gt;Considering the inzane cost of bandwith when it come to hosting service able (and willing) to handle traffic like Curse.com generate, I&amp;#39;m happy to see Curse aiming for alternative revenu source because it ensure myself (as an ex-addon author and a player), that the wetbsite will be there in the future for us.&lt;/p&gt;
&lt;p&gt;Considering the client already do an excellent job in normal mode, I&amp;#39;ll be more than happy to get the other goodies with the premium service :)&lt;/p&gt;
&lt;p&gt;I didn&amp;#39;t do the math, but in my case it&amp;#39;s less than 2 hours per years to get premium beta access :) (wich I consider very interesting)&lt;/p&gt;
&lt;img src="http://my.curse.com/aggbug.aspx?PostID=463177" width="1" height="1"&gt;</description></item><item><title /><link>http://my.curse.com/blogs/farlin/archive/2009/03/11/my-thoughts-on-improving-warhammer-open-rvr.aspx#454088</link><pubDate>Wed, 22 Apr 2009 00:39:33 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:454088</guid><dc:creator>farlin</dc:creator><description>&lt;p&gt;Wow, thanks for all the positive feedback! :) &amp;nbsp;Was actually surprised to see comments here!&lt;/p&gt;
&lt;img src="http://my.curse.com/aggbug.aspx?PostID=454088" width="1" height="1"&gt;</description></item><item><title /><link>http://my.curse.com/blogs/farlin/archive/2009/03/11/my-thoughts-on-improving-warhammer-open-rvr.aspx#435606</link><pubDate>Fri, 10 Apr 2009 11:05:02 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:435606</guid><dc:creator>Fordie</dc:creator><description>&lt;p&gt;I love your ideas! I&amp;#39;m sure some of these are probably already in Mythics head for the future.&lt;/p&gt;
&lt;img src="http://my.curse.com/aggbug.aspx?PostID=435606" width="1" height="1"&gt;</description></item><item><title /><link>http://my.curse.com/blogs/farlin/archive/2009/03/11/my-thoughts-on-improving-warhammer-open-rvr.aspx#429617</link><pubDate>Tue, 31 Mar 2009 02:47:44 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:429617</guid><dc:creator>theMuse</dc:creator><description>&lt;p&gt;This is great. AS the others have said, you should post this on the forums so the devs can look at ti.&lt;/p&gt;
&lt;img src="http://my.curse.com/aggbug.aspx?PostID=429617" width="1" height="1"&gt;</description></item><item><title /><link>http://my.curse.com/blogs/farlin/archive/2009/03/11/my-thoughts-on-improving-warhammer-open-rvr.aspx#423477</link><pubDate>Sat, 21 Mar 2009 16:40:24 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:423477</guid><dc:creator>Kitanul</dc:creator><description>&lt;p&gt;definetly, post it on warhammer alliance forum so the dev can look it up. This would take a little while and change the t4 alot, on a better way.&lt;/p&gt;
&lt;img src="http://my.curse.com/aggbug.aspx?PostID=423477" width="1" height="1"&gt;</description></item><item><title /><link>http://my.curse.com/blogs/farlin/archive/2009/03/11/my-thoughts-on-improving-warhammer-open-rvr.aspx#422482</link><pubDate>Fri, 20 Mar 2009 12:21:26 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:422482</guid><dc:creator>erikdenstore</dc:creator><description>&lt;p&gt;I agree, zerg v zerg is just plain annoying when I&amp;#39;m running with my 6man guild team. Yesterday there was absolutely no real oRvR in K8P, only zerg this zerg that, our small team just got steamrolled over and over by 40+ destruction. :(&lt;/p&gt;
&lt;img src="http://my.curse.com/aggbug.aspx?PostID=422482" width="1" height="1"&gt;</description></item><item><title /><link>http://my.curse.com/blogs/farlin/archive/2009/03/11/my-thoughts-on-improving-warhammer-open-rvr.aspx#419795</link><pubDate>Sun, 15 Mar 2009 14:27:29 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:419795</guid><dc:creator>tessmarin</dc:creator><description>&lt;p&gt;You should really post this on their boards so they can take it into consideration. &lt;/p&gt;
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