Flagship Studios

Flagship Studios staff fired and company closing

We decided to wait with posting about this until we had a better confirmation. It's pretty much confirmed now, but several things remain unclear. They will hopefully be clarified "soon". Stay tuned for further information.

Yesterday Gamasutra posted that Flagship Studios, the company behind Hellgate: London and the in development Mythos, has fired a great amount of people due to economical difficulties. At the same time Hellgate Guru reported that the Korean HanbitSoft is on the way to take over the games intellectual property and want to develop the game (and maybe also Mythos) themselves. Recently VE3D confirms that Flagship, which was founded 2003 by key people behind the Diablo-games, closes doors.

A person that claims to be a former Ping0 employee posted the following at the SA Forums:

Former Ping0 employee checking in here. I feel bad for some of the talented guys on the staff who busted rear end to try and get a game out on a ridiculous schedule, but I think we all kind of saw this coming after the game came out and basically bombed. Flagship bit off way more than they could chew and made a lot of development and structural mistakes in how they went about things. They had a lot of big dreamers on staff, but not enough nitty-gritty people who knew how to get poo poo done. It sucks, but that's life I guess. I didn't always agree with the decisions of the leadership, but it doesn't surprise me at all to hear that three of them (probably Roper and the Schaeffers) dug into their own pockets to pay people. Nothing about them, Max Schaeffer in particular, ever made me think they were less than standup guys.

I think it's less that they aimed too high than that they tried to aim that high and do it quickly, and they didn't do anything the easy way. They had their own server architecture, their own client, their own chat, their own graphics engine, their own everything basically. Plus they wanted a game that could support thousands of concurrent connections with no downtime, had an engaging single-player campaign, and could support an ongoing, persistent world. It was like picking everything that's hard to do in a game, and then putting it on a brand-new company (two of them, really) with people who hadn't worked together before.

Plus you had Ping0 doing the back-end and multiplayer, working off a forked codebase, and trying to make sure that what they were designing was open enough that it could be marketed to other companies. And then Mythos, with a team working out of Seattle under Travis Baldtree (who is a loving genius, by the way), which had to fit into things somehow even though it wasn't as much of a priority. It was just a really chaotic situation all around. Hopefully the talented guys I met there will bounce back quickly, it's a lovely time to be unemployed in the bay area.

Read more at VE3D

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  • Belaur said 
    Sun, Jul 13 2008 2:51 AM ()

    This makes me want to cry. This was a beautiful concept and pure quality attempt at gaming. But as the former employee said, aimed too high with too little time with too new a group. Given time, and patience this may well have rocked like it should have. I'm very sorry to see the self destruction of this group as its potential was massive. Sadly, potential doesn't carry the battle or save the day.

  • tony2077 said 
    Sun, Jul 13 2008 2:51 AM ()

    *** i liked hellgate

  • Sun, Jul 13 2008 2:51 AM ()

    Not true. Here's their official statement.
    http://forums.hellgatelondon.com/showthread.php?t=101425

  • Have91 said 
    Sun, Jul 13 2008 2:51 AM ()

    Blizzard was behind it /discuss (lol just messin)

  • Sun, Jul 13 2008 2:51 AM ()

    When Blizzard announced Diablo III, I was a little confused because if I was blizzard I wouldn't attempt to make a sequel of a game who's "key people" left to start their own company. If anything, at this point Blizzard should at least make an attempt to gather back up some more resources for their development cycle of Diablo III, especially after they just joined Activision for financial reasons. Just my thoughts.

  • Sun, Jul 13 2008 2:51 AM ()

    well, I am pretty sure that some of the hellgate people are already working on diablo 3. They said they made flagship not so they could completely leave blizzard, but so that they had their own company with no ties to previous obligations. (So they could make their own game how they wanted to.) Also, blizzard makes tons of money off of wow, so I don't think that they are hurting for money, and have plenty of freedom to hire and take the time to make their next great game (diablo 3).

  • Sun, Jul 13 2008 2:51 AM ()

    wow that sucks. Hellgate was a very good game ( albeit easy but still.. ) and to see if go to the wayside is going to hurt. If HanBitSoft keeps it going that will be nice though

  • Kody said 
    Sun, Jul 13 2008 2:51 AM ()

    The most disappointing thing to come from this is the question of what's going to happen to Mythos. If you like Hellgate, you haven't seen anything yet -- Mythos trumps it by a mile and is near the same quality as Diablo (in my opinion anyway).

    The only thing Mythos seems to be lacking at the moment versus Diablo is a general "primary story" but it's very open ended comparatively.

  • Sun, Jul 13 2008 2:51 AM ()

    i believe the ip is collateral for a loan to a texas company.

    but as to teh news even ve3d has revised its position from hard confirmed to it seems very highly likely but still waiting on official word.

    though they do have the body count up to 19 people based on the public resumes available.

  • Flisher said 
    Sun, Jul 13 2008 2:51 AM ()

    Got a bunch of friend (but not myself) that are in the mythos beta and where surprised by the quality of the game even at this stage.

    About the IP, the IP of an unrelease / uncompleted game, it doesn't worth much by itself.
    It's not like the Warcraft or Diablo IP. However, having the IP doesn't mean having the current developped stuff. And trust me, if they don't get an insider on the source control system, they will get an hell to retreive something working from the current development.

    Well, let's hope they get the ip, the stuff and some staff back.

  • hamor said 
    Sun, Jul 13 2008 2:51 AM ()

    This is very very disheartening, if not unexpected, news. I was really rooting for Hellgate to pull through the horrid opening. Nothing pisses me off about capitalism more than watching great ideas flounder and fail purely due to lack of money.

    I was also really hoping to get in on the Mythos beta, but never made it. Hopefully HaniBitSoft will be able to pick up but not destroy the game (Korean companies love micro-transactions, which destroys games in my opinion).

    It would also be interesting to see, with the timing, if Blizzard rehires some of the original Diablo names. I would be surprised if they did, though, as there would be conflicts over where the new team decided to take things.

  • Sun, Jul 13 2008 2:51 AM ()

    Um, have you been under a rock, my friend? Blizzard already announced Diablo 3. Flagship did not retain the rights to the Diablo franchise just because they were part of the development team before they left Blizzard.

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