<?xml version="1.0" encoding="UTF-8" ?>
<?xml-stylesheet type="text/xsl" href="http://my.curse.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Flagship Studios - All Comments</title><link>http://my.curse.com/blogs/flagship-studios-en-news/default.aspx</link><description /><dc:language>en-US</dc:language><generator>CommunityServer 2008 SP1 (Build: 30619.63)</generator><item><title>"Flagship Studios" Speaks</title><link>http://my.curse.com/blogs/flagship-studios-en-news/archive/2008/09/17/N12916Id.aspx#16218</link><pubDate>Wed, 20 Aug 2008 23:47:13 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:16218</guid><dc:creator>hamor</dc:creator><description>&lt;p&gt;This interview was one of the greatest I&amp;#39;ve seen.  Real intelligence in both the questions and the answers.  you can see that Bill&amp;#39;s speaking from the heart.&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://my.curse.com/aggbug.aspx?PostID=16218" width="1" height="1"&gt;</description></item><item><title>T3 taking over Hellgate: London and Mythos?</title><link>http://my.curse.com/blogs/flagship-studios-en-news/archive/2008/09/17/N12429Id.aspx#17249</link><pubDate>Mon, 04 Aug 2008 21:13:28 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:17249</guid><dc:creator>ian_c_sully</dc:creator><description>&lt;p&gt;I played HGL for about 2 weeks...and i have to say: its a diablo2 copy. nothing more. it felt like the same game to me (aside from obvious differences). There was even a &amp;quot;Decard Cain&amp;quot; type person in the game. if i wanted to play d2...i&amp;#39;d play d2, not a complete copy. i heard mythos was alright. i can see why their company nose dived into the ground after those 2 [epic fail] games.&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://my.curse.com/aggbug.aspx?PostID=17249" width="1" height="1"&gt;</description></item><item><title>T3 taking over Hellgate: London and Mythos?</title><link>http://my.curse.com/blogs/flagship-studios-en-news/archive/2008/09/17/N12429Id.aspx#17248</link><pubDate>Mon, 04 Aug 2008 21:13:27 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:17248</guid><dc:creator>souliisoul</dc:creator><description>&lt;p&gt;glad people do not evaluate a game on just one opinion..lol&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://my.curse.com/aggbug.aspx?PostID=17248" width="1" height="1"&gt;</description></item><item><title>Flagship Studios is Still Operating, Barely</title><link>http://my.curse.com/blogs/flagship-studios-en-news/archive/2008/09/17/N11856Id.aspx#18616</link><pubDate>Wed, 16 Jul 2008 19:45:12 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:18616</guid><dc:creator>ciortas0</dc:creator><description>&lt;p&gt;Anybody has any idea about why the heck, with such success of Hellgate: London, they had to lay off most employees?&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://my.curse.com/aggbug.aspx?PostID=18616" width="1" height="1"&gt;</description></item><item><title>Flagship Studios is Still Operating, Barely</title><link>http://my.curse.com/blogs/flagship-studios-en-news/archive/2008/09/17/N11856Id.aspx#18615</link><pubDate>Wed, 16 Jul 2008 19:45:11 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:18615</guid><dc:creator>Zyuu</dc:creator><description>&lt;p&gt;Hellgate: London was not a success anywhere except for in Asia sadly.&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://my.curse.com/aggbug.aspx?PostID=18615" width="1" height="1"&gt;</description></item><item><title>Flagship Studios is Still Operating, Barely</title><link>http://my.curse.com/blogs/flagship-studios-en-news/archive/2008/09/17/N11856Id.aspx#18614</link><pubDate>Wed, 16 Jul 2008 19:45:10 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:18614</guid><dc:creator>SodiumNoir</dc:creator><description>&lt;p&gt;Not surprising really, its an awful game. Very pretty but the gameplay seems to have ignored every trend and taste of modern gaming since around 1990. By including pretty much every flaw of the last two decades, game design wise, they sort of built their own gallows I feel.&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://my.curse.com/aggbug.aspx?PostID=18614" width="1" height="1"&gt;</description></item><item><title>Flagship Studios is Still Operating, Barely</title><link>http://my.curse.com/blogs/flagship-studios-en-news/archive/2008/09/17/N11856Id.aspx#18613</link><pubDate>Wed, 16 Jul 2008 19:45:09 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:18613</guid><dc:creator>BigBuddyWill</dc:creator><description>&lt;p&gt;Yea Hellgate : London would of been a success if it didn&amp;#39;t have the subscriptions base and now I know why they put it, cause they are close to closing.&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://my.curse.com/aggbug.aspx?PostID=18613" width="1" height="1"&gt;</description></item><item><title>Flagship Studios is Still Operating, Barely</title><link>http://my.curse.com/blogs/flagship-studios-en-news/archive/2008/09/17/N11856Id.aspx#18612</link><pubDate>Wed, 16 Jul 2008 19:45:08 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:18612</guid><dc:creator>Nightcaller</dc:creator><description>&lt;p&gt;I imagine that few players are surprised by this, hellgate was decent for free until you got bored of it,  but asking people to subscribe was a stretch, especially considering the fact that they did little fix the critical flaws in the game.  You have to wonder if they expected this to happen when they made the founders offer on release.&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://my.curse.com/aggbug.aspx?PostID=18612" width="1" height="1"&gt;</description></item><item><title>Flagship Studios staff fired and company closing</title><link>http://my.curse.com/blogs/flagship-studios-en-news/archive/2008/09/17/N11739Id.aspx#18846</link><pubDate>Sun, 13 Jul 2008 07:51:21 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:18846</guid><dc:creator>Belaur</dc:creator><description>&lt;p&gt;This makes me want to cry.  This was a beautiful concept and pure quality attempt at gaming.  But as the former employee said, aimed too high with too little time with too new a group.  Given time, and patience this may well have rocked like it should have.  I&amp;#39;m very sorry to see the self destruction of this group as its potential was massive.  Sadly, potential doesn&amp;#39;t carry the battle or save the day.&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://my.curse.com/aggbug.aspx?PostID=18846" width="1" height="1"&gt;</description></item><item><title>Flagship Studios staff fired and company closing</title><link>http://my.curse.com/blogs/flagship-studios-en-news/archive/2008/09/17/N11739Id.aspx#18845</link><pubDate>Sun, 13 Jul 2008 07:51:20 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:18845</guid><dc:creator>tony2077</dc:creator><description>&lt;p&gt;*** i liked hellgate&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://my.curse.com/aggbug.aspx?PostID=18845" width="1" height="1"&gt;</description></item><item><title>Flagship Studios staff fired and company closing</title><link>http://my.curse.com/blogs/flagship-studios-en-news/archive/2008/09/17/N11739Id.aspx#18844</link><pubDate>Sun, 13 Jul 2008 07:51:19 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:18844</guid><dc:creator>Avangelon</dc:creator><description>&lt;p&gt;Not true. Here&amp;#39;s their official statement.&lt;br /&gt;&lt;a href="http://forums.hellgatelondon.com/showthread.php?t=101425" rel="nofollow"&gt;http://forums.hellgatelondon.com/showthread.php?t=101425&lt;/a&gt;&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://my.curse.com/aggbug.aspx?PostID=18844" width="1" height="1"&gt;</description></item><item><title>Flagship Studios staff fired and company closing</title><link>http://my.curse.com/blogs/flagship-studios-en-news/archive/2008/09/17/N11739Id.aspx#18843</link><pubDate>Sun, 13 Jul 2008 07:51:18 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:18843</guid><dc:creator>Have91</dc:creator><description>&lt;p&gt;Blizzard was behind it /discuss (lol just messin)&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://my.curse.com/aggbug.aspx?PostID=18843" width="1" height="1"&gt;</description></item><item><title>Flagship Studios staff fired and company closing</title><link>http://my.curse.com/blogs/flagship-studios-en-news/archive/2008/09/17/N11739Id.aspx#18842</link><pubDate>Sun, 13 Jul 2008 07:51:17 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:18842</guid><dc:creator>punkmetalmage</dc:creator><description>&lt;p&gt;When Blizzard announced Diablo III, I was a little confused because if I was blizzard I wouldn&amp;#39;t attempt to make a sequel of a game who&amp;#39;s &amp;quot;key people&amp;quot; left to start their own company.  If anything, at this point Blizzard should at least make an attempt to gather back up some more resources for their development cycle of Diablo III, especially after they just joined Activision for financial reasons.    Just my thoughts.&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://my.curse.com/aggbug.aspx?PostID=18842" width="1" height="1"&gt;</description></item><item><title>Flagship Studios staff fired and company closing</title><link>http://my.curse.com/blogs/flagship-studios-en-news/archive/2008/09/17/N11739Id.aspx#18841</link><pubDate>Sun, 13 Jul 2008 07:51:16 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:18841</guid><dc:creator>MurkinWaters</dc:creator><description>&lt;p&gt;well, I am pretty sure that some of the hellgate people are already working on diablo 3. They said they made flagship not so they could completely leave blizzard, but so that they had their own company with no ties to previous obligations. (So they could make their own game how they wanted to.) Also, blizzard makes tons of money off of wow, so I don&amp;#39;t think that they are hurting for money, and have plenty of freedom to hire and take the time to make their next great game (diablo 3).&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://my.curse.com/aggbug.aspx?PostID=18841" width="1" height="1"&gt;</description></item><item><title>Flagship Studios staff fired and company closing</title><link>http://my.curse.com/blogs/flagship-studios-en-news/archive/2008/09/17/N11739Id.aspx#18840</link><pubDate>Sun, 13 Jul 2008 07:51:15 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:18840</guid><dc:creator>Tombeater</dc:creator><description>&lt;p&gt;wow that sucks.  Hellgate was a very good game ( albeit easy but still.. ) and to see if go to the wayside is going to hurt.  If HanBitSoft keeps it going that will be nice though&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://my.curse.com/aggbug.aspx?PostID=18840" width="1" height="1"&gt;</description></item></channel></rss>