<?xml version="1.0" encoding="UTF-8" ?>
<?xml-stylesheet type="text/xsl" href="http://my.curse.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Flagship Studios staff fired and company closing</title><link>http://my.curse.com/blogs/flagship-studios-en-news/archive/2008/09/17/N11739Id.aspx</link><description>We decided to wait with posting about this until we had a better confirmation. It&amp;#39;s pretty much confirmed now, but several things remain unclear. They will hopefully be clarified &amp;quot;soon&amp;quot;. Stay tuned for further information. Yesterday Gamasutra</description><dc:language>en-US</dc:language><generator>CommunityServer 2008 SP1 (Build: 30619.63)</generator><item><title>Flagship Studios staff fired and company closing</title><link>http://my.curse.com/blogs/flagship-studios-en-news/archive/2008/09/17/N11739Id.aspx#18846</link><pubDate>Sun, 13 Jul 2008 07:51:21 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:18846</guid><dc:creator>Belaur</dc:creator><description>&lt;p&gt;This makes me want to cry.  This was a beautiful concept and pure quality attempt at gaming.  But as the former employee said, aimed too high with too little time with too new a group.  Given time, and patience this may well have rocked like it should have.  I&amp;#39;m very sorry to see the self destruction of this group as its potential was massive.  Sadly, potential doesn&amp;#39;t carry the battle or save the day.&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://my.curse.com/aggbug.aspx?PostID=18846" width="1" height="1"&gt;</description></item><item><title>Flagship Studios staff fired and company closing</title><link>http://my.curse.com/blogs/flagship-studios-en-news/archive/2008/09/17/N11739Id.aspx#18845</link><pubDate>Sun, 13 Jul 2008 07:51:20 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:18845</guid><dc:creator>tony2077</dc:creator><description>&lt;p&gt;*** i liked hellgate&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://my.curse.com/aggbug.aspx?PostID=18845" width="1" height="1"&gt;</description></item><item><title>Flagship Studios staff fired and company closing</title><link>http://my.curse.com/blogs/flagship-studios-en-news/archive/2008/09/17/N11739Id.aspx#18844</link><pubDate>Sun, 13 Jul 2008 07:51:19 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:18844</guid><dc:creator>Avangelon</dc:creator><description>&lt;p&gt;Not true. Here&amp;#39;s their official statement.&lt;br /&gt;&lt;a href="http://forums.hellgatelondon.com/showthread.php?t=101425" rel="nofollow"&gt;http://forums.hellgatelondon.com/showthread.php?t=101425&lt;/a&gt;&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://my.curse.com/aggbug.aspx?PostID=18844" width="1" height="1"&gt;</description></item><item><title>Flagship Studios staff fired and company closing</title><link>http://my.curse.com/blogs/flagship-studios-en-news/archive/2008/09/17/N11739Id.aspx#18843</link><pubDate>Sun, 13 Jul 2008 07:51:18 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:18843</guid><dc:creator>Have91</dc:creator><description>&lt;p&gt;Blizzard was behind it /discuss (lol just messin)&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://my.curse.com/aggbug.aspx?PostID=18843" width="1" height="1"&gt;</description></item><item><title>Flagship Studios staff fired and company closing</title><link>http://my.curse.com/blogs/flagship-studios-en-news/archive/2008/09/17/N11739Id.aspx#18842</link><pubDate>Sun, 13 Jul 2008 07:51:17 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:18842</guid><dc:creator>punkmetalmage</dc:creator><description>&lt;p&gt;When Blizzard announced Diablo III, I was a little confused because if I was blizzard I wouldn&amp;#39;t attempt to make a sequel of a game who&amp;#39;s &amp;quot;key people&amp;quot; left to start their own company.  If anything, at this point Blizzard should at least make an attempt to gather back up some more resources for their development cycle of Diablo III, especially after they just joined Activision for financial reasons.    Just my thoughts.&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://my.curse.com/aggbug.aspx?PostID=18842" width="1" height="1"&gt;</description></item><item><title>Flagship Studios staff fired and company closing</title><link>http://my.curse.com/blogs/flagship-studios-en-news/archive/2008/09/17/N11739Id.aspx#18841</link><pubDate>Sun, 13 Jul 2008 07:51:16 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:18841</guid><dc:creator>MurkinWaters</dc:creator><description>&lt;p&gt;well, I am pretty sure that some of the hellgate people are already working on diablo 3. They said they made flagship not so they could completely leave blizzard, but so that they had their own company with no ties to previous obligations. (So they could make their own game how they wanted to.) Also, blizzard makes tons of money off of wow, so I don&amp;#39;t think that they are hurting for money, and have plenty of freedom to hire and take the time to make their next great game (diablo 3).&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://my.curse.com/aggbug.aspx?PostID=18841" width="1" height="1"&gt;</description></item><item><title>Flagship Studios staff fired and company closing</title><link>http://my.curse.com/blogs/flagship-studios-en-news/archive/2008/09/17/N11739Id.aspx#18840</link><pubDate>Sun, 13 Jul 2008 07:51:15 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:18840</guid><dc:creator>Tombeater</dc:creator><description>&lt;p&gt;wow that sucks.  Hellgate was a very good game ( albeit easy but still.. ) and to see if go to the wayside is going to hurt.  If HanBitSoft keeps it going that will be nice though&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://my.curse.com/aggbug.aspx?PostID=18840" width="1" height="1"&gt;</description></item><item><title>Flagship Studios staff fired and company closing</title><link>http://my.curse.com/blogs/flagship-studios-en-news/archive/2008/09/17/N11739Id.aspx#18839</link><pubDate>Sun, 13 Jul 2008 07:51:14 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:18839</guid><dc:creator>Kody</dc:creator><description>&lt;p&gt;The most disappointing thing to come from this is the question of what&amp;#39;s going to happen to Mythos. If you like Hellgate, you haven&amp;#39;t seen anything yet -- Mythos trumps it by a mile and is near the same quality as Diablo (in my opinion anyway).&lt;/p&gt;

&lt;p&gt;The only thing Mythos seems to be lacking at the moment versus Diablo is a general &amp;quot;primary story&amp;quot; but it&amp;#39;s very open ended comparatively.&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://my.curse.com/aggbug.aspx?PostID=18839" width="1" height="1"&gt;</description></item><item><title>Flagship Studios staff fired and company closing</title><link>http://my.curse.com/blogs/flagship-studios-en-news/archive/2008/09/17/N11739Id.aspx#18838</link><pubDate>Sun, 13 Jul 2008 07:51:13 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:18838</guid><dc:creator>GSCyanBloodbane</dc:creator><description>&lt;p&gt;i believe the ip is collateral for a loan to a texas company.&lt;/p&gt;

&lt;p&gt;but as to teh news even ve3d has revised its position from hard confirmed to it seems very highly likely but still waiting on official word.&lt;/p&gt;

&lt;p&gt;though they do have the body count up to 19 people based on the public resumes available.&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://my.curse.com/aggbug.aspx?PostID=18838" width="1" height="1"&gt;</description></item><item><title>Flagship Studios staff fired and company closing</title><link>http://my.curse.com/blogs/flagship-studios-en-news/archive/2008/09/17/N11739Id.aspx#18837</link><pubDate>Sun, 13 Jul 2008 07:51:12 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:18837</guid><dc:creator>Flisher</dc:creator><description>&lt;p&gt;Got a bunch of friend (but not myself) that are in the mythos beta and where surprised by the quality of the game even at this stage.&lt;/p&gt;

&lt;p&gt;About the IP, the IP of an unrelease / uncompleted game, it doesn&amp;#39;t worth much by itself.&lt;br /&gt;It&amp;#39;s not like the Warcraft or Diablo IP.  However, having the IP doesn&amp;#39;t mean having the current developped stuff.  And trust me, if they don&amp;#39;t get an insider on the source control system, they will get an hell to retreive something working from the current development.&lt;/p&gt;

&lt;p&gt;Well, let&amp;#39;s hope they get the ip, the stuff and some staff back.&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://my.curse.com/aggbug.aspx?PostID=18837" width="1" height="1"&gt;</description></item><item><title>Flagship Studios staff fired and company closing</title><link>http://my.curse.com/blogs/flagship-studios-en-news/archive/2008/09/17/N11739Id.aspx#18836</link><pubDate>Sun, 13 Jul 2008 07:51:11 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:18836</guid><dc:creator>hamor</dc:creator><description>&lt;p&gt;This is very very disheartening, if not unexpected, news.  I was really rooting for Hellgate to pull through the horrid opening.  Nothing pisses me off about capitalism more than watching great ideas flounder and fail purely due to lack of money.&lt;/p&gt;

&lt;p&gt;I was also really hoping to get in on the Mythos beta, but never made it.  Hopefully HaniBitSoft will be able to pick up but not destroy the game (Korean companies love micro-transactions, which destroys games in my opinion).&lt;/p&gt;

&lt;p&gt;It would also be interesting to see, with the timing, if Blizzard rehires some of the original Diablo names.  I would be surprised if they did, though, as there would be conflicts over where the new team decided to take things.&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://my.curse.com/aggbug.aspx?PostID=18836" width="1" height="1"&gt;</description></item><item><title>Flagship Studios staff fired and company closing</title><link>http://my.curse.com/blogs/flagship-studios-en-news/archive/2008/09/17/N11739Id.aspx#18835</link><pubDate>Sun, 13 Jul 2008 07:51:10 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:18835</guid><dc:creator>MadStunty</dc:creator><description>&lt;p&gt;Um, have you been under a rock, my friend? Blizzard already announced Diablo 3. Flagship did not retain the rights to the Diablo franchise just because they were part of the development team before they left Blizzard.&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://my.curse.com/aggbug.aspx?PostID=18835" width="1" height="1"&gt;</description></item></channel></rss>