<?xml version="1.0" encoding="UTF-8" ?>
<?xml-stylesheet type="text/xsl" href="http://my.curse.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Impact of real life cycle on MMO games</title><link>http://my.curse.com/blogs/flishers-comment-en-users/archive/2008/09/19/N156Id.aspx</link><description>While many studies try to evalutate the impact of MMO on real life, the reverse effect mostly remain unwatched. While many producer offer ingame content related to seasons or holidays, there is also other side-effect of real-life cycles. About the special</description><dc:language>en-US</dc:language><generator>CommunityServer 2008 SP1 (Build: 30619.63)</generator></channel></rss>