Foreign MMORPGs

FoH gun stats

EnergyGun StandardWeapon。 BulletLimit = 0 BulletNum = 200 BulletOneTime = 1 BulletRevert = 0 Weight = 15 ShotTime = 0.1 ReloadTime = 1.5 Power = 35 RandPower = 5 EffectTime = -1 MaxErrorAngle = 0.5 Range = 105 RandRange = 15 DownOrClick = 0 ShootSound = gamedata\sound\gun00\shoot.wav ReloadSound = gamedata\sound\gun00\reload.wav GunMeshFile = gamedata\models\Gun\00.p3d ShotEffectID = -1 ReloadEffectID = -1 BulletType = 1 ShotBulletEffectID = 11 ShotResetTime = 0 ShakeStrength = 0.03 Money = 0 RankLimit = 0 LineType = 0 ShotResetAnimate = 0

Shotgun MediumRangeButHighDMG。 BulletLimit = 0 BulletNum = 20 BulletOneTime = 5 BulletRevert = 0 Weight = 12 ShotTime = 0.65 ReloadTime = 1.5 Power = 135 RandPower = 30 EffectTime = -1 MaxErrorAngle = 2 Range = 35 RandRange = 5 DownOrClick = 0 ShootSound = gamedata\sound\gun01\shoot.wav ReloadSound = gamedata\sound\gun01\reload.wav GunMeshFile = gamedata\models\Gun\01.p3d ShotEffectID = -1 ReloadEffectID = -1 BulletType = 1 ShotBulletEffectID = 12 ShotResetTime = 0 ShakeStrength = 0.2 Money = 1500 RankLimit = 0 LineType = -1 ShotResetAnimate = 1

FlameThrower AoeWeapon。 BulletLimit = 0 BulletNum = 100 BulletOneTime = 1 BulletRevert = 6 Weight = 20 ShotTime = 0.1 ReloadTime = 7 Power = 150 RandPower = 30 EffectTime = 3.5 MaxErrorAngle = 2 Range = 12 RandRange = 3 DownOrClick = 0 ShootSound = gamedata\sound\gun02\shoot.wav ReloadSound = gamedata\sound\gun00\reload.wav GunMeshFile = gamedata\models\Gun\02.p3d ShotEffectID = 19 ReloadEffectID = -1 BulletType = 0 ShotBulletEffectID = -13,14 ShotResetTime = 0.25 ShakeStrength = 0 Money = 3000 RankLimit = 0 LineType = -1 ShotResetAnimate = 0

GatlingGun YahBaby。 BulletLimit = 0 BulletNum = 1200 BulletOneTime = 1 BulletRevert = 0 Weight = 50 ShotTime = 0.04 ReloadTime = 3 Power = 50 RandPower = 20 EffectTime = -1 MaxErrorAngle = 1.5 Range = 80 RandRange = 10 DownOrClick = 0 ShootSound = gamedata\sound\gun03\shoot.wav ReloadSound = gamedata\sound\gun03\reload.wav GunMeshFile = gamedata\models\Gun\03.p3d ShotEffectID = -1 ReloadEffectID = -1 BulletType = 1 ShotBulletEffectID = 0 ShotResetTime = 0.1 ShakeStrength = 0.1 Money = 3500 RankLimit = 0 LineType = 0 ShotResetAnimate = 0

SniperRifle OneShotOneKill。 BulletLimit = 0 BulletNum = 10 BulletOneTime = 1 BulletRevert = 0 Weight = 50 ShotTime = 2 ReloadTime = 3.5 Power = 500 RandPower = 100 EffectTime = 1.5 MaxErrorAngle = 0 Range = 200 RandRange = 30 DownOrClick = 1 ShootSound = gamedata\sound\gun04\shoot.wav ReloadSound = gamedata\sound\gun04\reload.wav GunMeshFile = gamedata\models\Gun\04.p3d ShotEffectID = -1 ReloadEffectID = -1 BulletType = 2 ShotBulletEffectID = 21 ShotResetTime = 0 ShakeStrength = 0.3 Money = 5000 RankLimit = 0 LineType = 1 ShotResetAnimate = 1

RocketLauncher AOEDMG。 BulletLimit = 0 BulletNum = 5 BulletOneTime = 1 BulletRevert = 0 Weight = 50 ShotTime = 2.5 ReloadTime = 5 Power = 300 RandPower = 50 EffectTime = -1 MaxErrorAngle = 2.5 Range = 10 RandRange = 0 DownOrClick = 1 ShootSound = gamedata\sound\gun05\shoot.wav ReloadSound = gamedata\sound\gun05\reload.wav GunMeshFile = gamedata\models\Gun\05.p3d ShotEffectID = -1 ReloadEffectID = -1 BulletType = 3 ShotBulletEffectID = 22 ShotResetTime = 0 ShakeStrength = 0.3 Money = 8000 RankLimit = 0 LineType = -1 ShotResetAnimate = 1

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