EnergyGun
StandardWeapon。
BulletLimit = 0
BulletNum = 200
BulletOneTime = 1
BulletRevert = 0
Weight = 15
ShotTime = 0.1
ReloadTime = 1.5
Power = 35
RandPower = 5
EffectTime = -1
MaxErrorAngle = 0.5
Range = 105
RandRange = 15
DownOrClick = 0
ShootSound = gamedata\sound\gun00\shoot.wav
ReloadSound = gamedata\sound\gun00\reload.wav
GunMeshFile = gamedata\models\Gun\00.p3d
ShotEffectID = -1
ReloadEffectID = -1
BulletType = 1
ShotBulletEffectID = 11
ShotResetTime = 0
ShakeStrength = 0.03
Money = 0
RankLimit = 0
LineType = 0
ShotResetAnimate = 0
Shotgun
MediumRangeButHighDMG。
BulletLimit = 0
BulletNum = 20
BulletOneTime = 5
BulletRevert = 0
Weight = 12
ShotTime = 0.65
ReloadTime = 1.5
Power = 135
RandPower = 30
EffectTime = -1
MaxErrorAngle = 2
Range = 35
RandRange = 5
DownOrClick = 0
ShootSound = gamedata\sound\gun01\shoot.wav
ReloadSound = gamedata\sound\gun01\reload.wav
GunMeshFile = gamedata\models\Gun\01.p3d
ShotEffectID = -1
ReloadEffectID = -1
BulletType = 1
ShotBulletEffectID = 12
ShotResetTime = 0
ShakeStrength = 0.2
Money = 1500
RankLimit = 0
LineType = -1
ShotResetAnimate = 1
FlameThrower
AoeWeapon。
BulletLimit = 0
BulletNum = 100
BulletOneTime = 1
BulletRevert = 6
Weight = 20
ShotTime = 0.1
ReloadTime = 7
Power = 150
RandPower = 30
EffectTime = 3.5
MaxErrorAngle = 2
Range = 12
RandRange = 3
DownOrClick = 0
ShootSound = gamedata\sound\gun02\shoot.wav
ReloadSound = gamedata\sound\gun00\reload.wav
GunMeshFile = gamedata\models\Gun\02.p3d
ShotEffectID = 19
ReloadEffectID = -1
BulletType = 0
ShotBulletEffectID = -13,14
ShotResetTime = 0.25
ShakeStrength = 0
Money = 3000
RankLimit = 0
LineType = -1
ShotResetAnimate = 0
GatlingGun
YahBaby。
BulletLimit = 0
BulletNum = 1200
BulletOneTime = 1
BulletRevert = 0
Weight = 50
ShotTime = 0.04
ReloadTime = 3
Power = 50
RandPower = 20
EffectTime = -1
MaxErrorAngle = 1.5
Range = 80
RandRange = 10
DownOrClick = 0
ShootSound = gamedata\sound\gun03\shoot.wav
ReloadSound = gamedata\sound\gun03\reload.wav
GunMeshFile = gamedata\models\Gun\03.p3d
ShotEffectID = -1
ReloadEffectID = -1
BulletType = 1
ShotBulletEffectID = 0
ShotResetTime = 0.1
ShakeStrength = 0.1
Money = 3500
RankLimit = 0
LineType = 0
ShotResetAnimate = 0
SniperRifle
OneShotOneKill。
BulletLimit = 0
BulletNum = 10
BulletOneTime = 1
BulletRevert = 0
Weight = 50
ShotTime = 2
ReloadTime = 3.5
Power = 500
RandPower = 100
EffectTime = 1.5
MaxErrorAngle = 0
Range = 200
RandRange = 30
DownOrClick = 1
ShootSound = gamedata\sound\gun04\shoot.wav
ReloadSound = gamedata\sound\gun04\reload.wav
GunMeshFile = gamedata\models\Gun\04.p3d
ShotEffectID = -1
ReloadEffectID = -1
BulletType = 2
ShotBulletEffectID = 21
ShotResetTime = 0
ShakeStrength = 0.3
Money = 5000
RankLimit = 0
LineType = 1
ShotResetAnimate = 1
RocketLauncher
AOEDMG。
BulletLimit = 0
BulletNum = 5
BulletOneTime = 1
BulletRevert = 0
Weight = 50
ShotTime = 2.5
ReloadTime = 5
Power = 300
RandPower = 50
EffectTime = -1
MaxErrorAngle = 2.5
Range = 10
RandRange = 0
DownOrClick = 1
ShootSound = gamedata\sound\gun05\shoot.wav
ReloadSound = gamedata\sound\gun05\reload.wav
GunMeshFile = gamedata\models\Gun\05.p3d
ShotEffectID = -1
ReloadEffectID = -1
BulletType = 3
ShotBulletEffectID = 22
ShotResetTime = 0
ShakeStrength = 0.3
Money = 8000
RankLimit = 0
LineType = -1
ShotResetAnimate = 1