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<?xml-stylesheet type="text/xsl" href="http://my.curse.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Funcom Cuts 70% of U.S. Workforce</title><link>http://my.curse.com/blogs/funcom-en-news/pages/funcom-cuts-70-of-u-s-workforce.aspx</link><description>Funcom&amp;#39;s latest round of workforce cuts impacts their U.S. division.</description><dc:language>en-US</dc:language><generator>CommunityServer 2008 SP1 (Build: 30619.63)</generator><item><title /><link>http://my.curse.com/blogs/funcom-en-news/pages/funcom-cuts-70-of-u-s-workforce.aspx#357933</link><pubDate>Tue, 02 Dec 2008 05:17:26 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:357933</guid><dc:creator>mbooks</dc:creator><description>&lt;p&gt;They&amp;#39;ve actually done several rounds of lay offs. First round 40% of staff was removed in September. This most recent November culling cut loose another 30%. Of the shift I was once on (evenings) there are only 4-7 people left on staff to handle the incoming petitions and emails where there were once close to 30. Yeah Funcom is having problems..&lt;/p&gt;
&lt;img src="http://my.curse.com/aggbug.aspx?PostID=357933" width="1" height="1"&gt;</description></item><item><title /><link>http://my.curse.com/blogs/funcom-en-news/pages/funcom-cuts-70-of-u-s-workforce.aspx#356743</link><pubDate>Sun, 30 Nov 2008 17:39:53 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:356743</guid><dc:creator>trojan99</dc:creator><description>&lt;p&gt;i suffered thru funcoms mess called conan. while im sorry people are losing their jobs, the game sucked. i lasted 2 months before it became so maddening to login that i uninstalled and intentionally damaged my game disks just in case my memory of the suck faded and i was tempted to re-install.&lt;/p&gt;
&lt;p&gt;good luck finding jobs guys and gals. i am truly sorry for you.&lt;/p&gt;
&lt;p&gt;fyi to game devs. the time is coming when players will become smart enough to demand playable complete games instead of paying for beta while devs use the income to finish the game. this is not a viable business model and i do hope you [devs] have been taking note that we wont stand for it anymore. &lt;/p&gt;
&lt;img src="http://my.curse.com/aggbug.aspx?PostID=356743" width="1" height="1"&gt;</description></item><item><title /><link>http://my.curse.com/blogs/funcom-en-news/pages/funcom-cuts-70-of-u-s-workforce.aspx#356117</link><pubDate>Sat, 29 Nov 2008 18:30:18 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:356117</guid><dc:creator>epicac</dc:creator><description>&lt;p&gt;Arthuis, look at the dates on the articles. &amp;nbsp;The hiring notice was from May. &amp;nbsp;I guess curse doesn&amp;#39;t really keep a finger on the pulse of gaming news. &amp;nbsp;;)&lt;/p&gt;
&lt;img src="http://my.curse.com/aggbug.aspx?PostID=356117" width="1" height="1"&gt;</description></item><item><title /><link>http://my.curse.com/blogs/funcom-en-news/pages/funcom-cuts-70-of-u-s-workforce.aspx#353328</link><pubDate>Tue, 25 Nov 2008 20:04:54 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:353328</guid><dc:creator>Arthuis</dc:creator><description>&lt;p&gt;Anyone else find it funny that over on the right side, under latest news, the next story is that Funcom is hiring?&lt;/p&gt;
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