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<?xml-stylesheet type="text/xsl" href="http://my.curse.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Nonsensical ramblings of a lunatic mind</title><link>http://my.curse.com/blogs/gnudiff23/default.aspx</link><description /><dc:language>English - United States</dc:language><generator>CommunityServer 2008 SP1 (Build: 30619.63)</generator><item><title>DK - the hard choices</title><link>http://my.curse.com/blogs/gnudiff23/archive/2008/11/19/dk-the-hard-choices.aspx</link><pubDate>Wed, 19 Nov 2008 10:37:00 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:348024</guid><dc:creator>gnudiff23</dc:creator><slash:comments>11</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://my.curse.com/blogs/gnudiff23/rsscomments.aspx?PostID=348024</wfw:commentRss><comments>http://my.curse.com/blogs/gnudiff23/archive/2008/11/19/dk-the-hard-choices.aspx#comments</comments><description>&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;I guess I am a freaking casual. The thing I enjoy most about WoW is leveling characters, unlocking their abilities and applying &amp;amp; testing them in game. WoW is fascinating for that, since the different class&amp;#39; mechanics&amp;nbsp; are different enough not to have the feeling of &amp;quot;prodding the mob with green fire instead of red fire&amp;quot; - something, by the way, which is by no means achieved in most other MMORPGs.&lt;/p&gt;
&lt;p&gt;So, unsurprisingly, I have characters of all classes played to some level. Of course, leveling them on the same content - now that IS boring. Therefore I have only a couple of lv70s, a couple of lv50-60s, and the rest are in their teens (but I did have a couple of other classes up to 60 on the US servers when EU wasn&amp;#39;t open yet).&lt;/p&gt;
&lt;p&gt;Now, with the advent of WotLK we have another class - the Death Knight, - and I grabbed the opportunity to check it out. I will spare you the evaluation, as there are so many death knights around as you can&amp;#39;t throw a stone on somebody who doesn&amp;#39;t claims &amp;quot;unholy is great&amp;quot; or &amp;quot;blood rules&amp;quot;. Mine is blood, btw, and apart from a couple of points I could&amp;#39;ve spent differently, I fail to see how I could have a different and yet still viable talent build.&lt;/p&gt;
&lt;p&gt;And that is the source of my confusion, basically. Now, I have a 70 warlock and warrior. And I have a pretty good idea of how to play different builds - I have done all the major lock builds and taken enough time to check out their strengths and weaknesses.&lt;/p&gt;
&lt;p&gt;With death knight I am hesitating to change the talent tree as I keep thinking - &amp;quot;yeah, okay, I could go unholy, but what about my this and that talent in blood??&amp;quot;.&lt;/p&gt;
&lt;p&gt;There seem to be too many good talents in all trees to feel confident sacrificing a single talent point in order to change. And that, surprisingly enough, is as frustrating as having to put points in &amp;quot;filler&amp;quot; talents to reach higher tiers.&lt;/p&gt;
&lt;p&gt;The view seems to be reinforced by others - DK is the only class forum where you don&amp;#39;t see tons of links to different builds and hot arguing about talent X being way better than talent Y.&lt;/p&gt;
&lt;p&gt;Time will tell, I presume. But for now - death, decay and lots of confusion!&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://my.curse.com/aggbug.aspx?PostID=348024" width="1" height="1"&gt;</description><category domain="http://my.curse.com/blogs/gnudiff23/archive/tags/wotlk/default.aspx">wotlk</category><category domain="http://my.curse.com/blogs/gnudiff23/archive/tags/dk/default.aspx">dk</category><category domain="http://my.curse.com/blogs/gnudiff23/archive/tags/talents/default.aspx">talents</category></item></channel></rss>