Guild Wars

State of the Game updates

>Alone With Grenth >Detailed analysis of a GvG team build > >Welcome to an exciting new year! With automated Guild Battle tournaments around the corner, many guilds will want to try out different team builds to find something they feel comfortable with in a competitive environment. To help with this process, I have put together a team build for us to analyze and even included skill template codes if you want to try it out. > >Starting Framework > >For guilds just starting out or struggling to climb the ladder, it helps to know what types of builds each player can handle. A real challenge to build designers arises when seeking a balance between including roles players feel comfortable with while retaining the ability to stand up to opposing guilds. While some may enjoy the "Alone With Grenth" build presented here, readers can focus on the design process and consider their own builds. > >So let's say your guild leader asked you to design a balanced build for the upcoming tournament season featuring two Warriors, two Monks, and a Monk flag runner. Then, in typical guild leader fashion, he goes on vacation without defining further parameters such as your overall strategy or the type of offense to run. > >Fortunately, Adam Sunstrom provided some good tips on Basic Build Design recently, which you have feverishly studied for guidance. You also watch Observer Mode religiously to get ideas for individual character builds. And, you remember seeing a lot of defensive spike builds in the metagame recently. Therefore, your build needs to have a plan for Victory or Death (VoD) as well as the power to break through an opponent's defense and make necessary kills. To answer these challenges, you decide to develop a balanced build with strong split possibilities and the cohesion to spike if forced into an 8v8 situation. > >Knowing your build will have two Warriors, make sure you include the tools to help them do their jobs. Normally an efficient source of pressure, Warriors do a lot of damage. But their big obstacle is Blindness, which shows up quite a bit thanks to Blinding Surge and Ebon Dust Aura. Anti-melee Hexes such as Faintheartedness rarely appear in the current metagame, but you still should prepare for them. You also need the ability to disrupt opposing spikes and deal with pressure offenses.

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