Hellgate: London

Hellgate: London's Future

The new title from Flagship Studios, Hellgate: London, promises to provide gamers with an ever-expanding universe of content if they subscribe but also promises to provide none-subscribers with compelling online gameplay so that they don't feel left out. These claims have not been taken lightly and Flagship now has the job of keeping those promises.

So what is in store for those who will be paying and playing this title over the next coming months?

Patch 0

This one has already been covered on Curse by Kody with Patch 0 being the patch that is going to go live with the release of Hellgate :London and weighs in at a not-so-heavy 30mb. Interestingly, the patch will not be subscriber-only and will extend to none-subscribers as well. Promising exciting new multiplayer features and a range of other content, this isn't the biggest patch seen in the gaming world but does promise to spice up Hellgate: London for everyone involved.

Patch 1 - December

With Flagships aim to release new subscriber content every 3 months, Patch 1 is a little earlier than expected. The patch looks set to be a massive, content rich addition to the game. The timing is as important as the content with the patch sliding neatly into the holiday season and the holidays that all of us will be looking forward to at Christmas.

Patch 1 look set to not only extend the basic gameplay but also the lore behind the game with progressive content being pitched for this patch. The major addition is a new hub located outside London which deals with Stonehenge which seems to be impervious to demon attacks. The area will serve as a transportation hub, allowing players to travel the world of Hellgate whilst the humans find a way to harness the power that seems to be keeping the demons away from the legendary area.

Along with this, subscribers can expect to enjoy new items, quests and monsters and possibly new classes as well. Although Flagship has promised new classes in patches, they have not said this will happen in patch 1 and have been very hush hush about the fine details which is unsurprising, seeing as the game isn't even on sale yet.

Auction Hous and Mail Systems

Despite people avoiding the question, "Is it an MMO?," it seems the Flagship want to throw us some traditional MMO mechanics for the ride, two of which being player Auction Houses and a Mail system that will be accesible by subscribers and none-subscribers alike. When will we see them? Flagship hopes that they will appear previous to Patch 1 but in traditional designer talk, "when it's ready," came to mind.

Criticism

One of the main criticisms I and many other players on both the US and EU beta programs had with Hellgate was that the environments felt very linear. Noteably, there is more diversity in Hellgate than there was in Diablo 2 but Hellgate isn't seperated into convinient acts like D2 was and so things just feel too samey. Flagship have said that changes have been made to the game to account for this and also that beta players did not experience the final two acts and as such, don't have a full awareness of what the game will be like.

Hellgate: London promises to be one of those massive titles that proves something to some of us but there are those who would label anyone who plays this game as a fan boy simply because it has a lot in common with the Diablo franchise.

You can read a more detailed look into the future of Hellgate: London here.

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  • eNTi said 
    Tue, Oct 30 2007 9:59 AM ()

    they should have stayed with blizzard and make diablo online or something. this game is just unfun.

  • Tue, Oct 30 2007 9:59 AM ()

    In order to make a statement like this you must have evidence to back up your claims. Firstly, have you played the beta? If you have then I would hasten to say that you haven't experienced the full content the game has to offer (including but not limited to patch 0 and the final areas which you DON'T have access to in the beta). Secondly, If you have't played the beta (you are hardly qualified to make such a blunt statement) you must have played the demo, in which case I would say that you got access to 2 classes, one hub and four areas... which means you've exeprienced a tiny fraction of the end product and as such, you can't draw a conclusion.

    In fact I would go as far as saying that I am 100 times more qualified (having played the beta and demo, read countless dev blogs and followed the development of the game since it was announced) to make an assessment than you are currently :-)

    PLEASE NOTE: If you are going to make malicous comments about games, please, please, PLEASE make sure you have appropriate evidence to back up your claims. It's only logical ;-)

  • Tue, Oct 30 2007 9:59 AM ()

    Indeible,

    CALM DOWN!! its only an opinion and eNTI is allowed his opinion. everyone is not going to like Hellgate London because it does not suit everyone's style and type of game. If it suited everyone, then we would have 500 million people buying a copy..:-)

    You need to comment without getting emotional, since you do not know if eNTI has play the demo or you are 100 times more qualified then him/her.

    Majority of people will review the critics and determine if the game is worth buying or not. i doubt one negative comment from eNTI will change many people's views.

    As I said everyone is allowed their opinion and do not have to justify their comments, since it is an opinion and you can take it or leave it.

  • Tue, Oct 30 2007 9:59 AM ()

    Just like eNTi can give his opinion, based on your logic I can give my opinion about his opinion... and guess what? "since it is an opinion and you can take it or leave it." Oh... and I was not emotional when writting that message :-)

  • Tue, Oct 30 2007 9:59 AM ()

    Again..you assume a lot, not once did I say, you are not allowed your opinion. Please take 30-60 seconds to read comments before you reply.

    Read my last sentence again....its clearly says "EVERYONE IS ALLOWED THEIR OPINION...

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