I Suck At Blogging

Mage WotLK Talents

My Ideas for WotLK Mage Talents

I tried to make all three trees viable for PvP and PvE, focusing on utility for Arcane, damage/crits for Fire, and debuffs for Frost. I also fixed some "useless" talents such as Arcane Fortitude, Wand Spec, Frozen Core, Improved Flamestrike, etc. I purposely made some of the deeper talents very raid friendly so there's incentive to bring any spec of mage to a raid, and I added some survivability/escape tools for arcane and frost to make them more desirable in arenas.

I made Improved Fireball affect Pyroblast to 4 seconds, and added a 15 second cooldown to Pyro. I think this will let it be used in a fire rotation in raids, and allow it to be actually usable in PvP without PoM.

I swapped Improved Counterspell from a % chance to a duration increase with each point. I hate the 50% chance thing, so 1 point makes it silence for 2 seconds. Not a major change, but fixes a pet peeve.

Molten Fury now applies over a wider range of health (50% and under), but gives a smaller bonus. Overall it's a touch more damage and comes into play in more fights.

I tweaked a bunch of other stuff as well, so take a look and let me know what you all think!

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  • Kody said 
    Fri, Aug 10 2007 7:41 PM ()

    I really like those ideas, some of them are very creative.

  • Brashor said 
    Fri, Aug 10 2007 7:41 PM ()

    The fixes are interesting but quite overpowered, full fire became really cheated with the 6% chance to hache casting time reduced, 10 second DB, a shield to reduced all damages to 50% for 15 sec a 2 sec pyro whenever the talent or the gem procs ? 1 sec when both proc ? awww need :D

    okay, combustion and incinerate makes me happy and another 10% damage bonus when you lose 50% health from my scorch DB pyro fireblast blastewave combo makes me win every fight, and I don't talk about fiery temper

    In PvE this fuel the flame, 5% bonus damage on crit for 6 sec ? a friend have 33% crit with a karazhan-level gear so in WotLK an average mage would have like 50% crit ? xD

    all are good idea, but not really well applicated though


    Arcane talent is interesting, maybe 2% with 2/2 wand spec is a bit to much, body mastery makes improved arcen missile useless for a deep arcane mage, temporal mastery disturb me but the rest is nasty

    what you mean by "reduce interupt effect ? the cooldown caused by a cs ?


    in frost 5 point in winter's chill and 3 in CoC were a good deal, so i don't see the reason to decrease those points

    The armor and resistances bonus trough frost warding is not good for a first tier talent, or you will have to get the parallel in fire warding, wich is a 4th tier talent, so have to be better than a first tier one

    9% crit damage reduction by 3/3 Frozen core is to much, 3% with 3 points would have been better imo

    Brain freeze is sooooooooooo nasty but sooooooooooo overpowered.... you can't let it like that, 15% is really really really to much, even the talent itself is unplayable


    Oh, check your mails too, and low your anti-Brash's-mails shield please :x


    Brashor, Uldaman EU.

    edit: i may have missed some of your fixes but i tryed to do not

  • Fri, Aug 10 2007 7:41 PM ()

    I really like almost all the changes to frost I am not a fan of the fire tree changes but the arcane ones are just SO helpful, though I doubt that anything like the sheep one would make it in. I am too tired to elaborate right now but i will probably post again in the morning with more specific details.

  • Tef said 
    Fri, Aug 10 2007 7:41 PM ()

    To quote Avril Lavigne, "Why'd you have to go and make things so complicated?"

  • damnath said 
    Fri, Aug 10 2007 7:41 PM ()

    Hey Evertras,

    I love your videos and i just wanna say keep up the good work... I've learn alout from you...

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  • Fri, Aug 10 2007 7:41 PM ()

    rofl at the avril lavigne quote

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