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<?xml-stylesheet type="text/xsl" href="http://my.curse.com/utility/FeedStylesheets/atom.xsl" media="screen"?><feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en-US"><title type="html">Mythos</title><subtitle type="html" /><id>http://my.curse.com/blogs/mythos-en-news/atom.aspx</id><link rel="alternate" type="text/html" href="http://my.curse.com/blogs/mythos-en-news/default.aspx" /><link rel="self" type="application/atom+xml" href="http://my.curse.com/blogs/mythos-en-news/atom.aspx" /><generator uri="http://communityserver.org" version="4.0.30619.63">Community Server</generator><updated>2008-09-17T15:10:28Z</updated><entry><title>Mythos Beta Going on Hiatus</title><link rel="alternate" type="text/html" href="/blogs/mythos-en-news/archive/2008/09/17/N11971Id.aspx" /><id>/blogs/mythos-en-news/archive/2008/09/17/N11971Id.aspx</id><published>2008-07-19T01:52:36Z</published><updated>2008-07-19T01:52:36Z</updated><content type="html">&lt;img src="http://media.curse.com/adjust_images/resize/625x500/130/404.jpg" alt="" /&gt;
&lt;p&gt;This just in; an employee of Flagship Studios &lt;a href="http://www.curse.com/mythos/"&gt;Mythos&lt;/a&gt; have made an announcement on the official Mythos forums  where he explain regretfully how the world of Uld known as Mythos will be going on hiatus.
&lt;/p&gt;&lt;p&gt;At &lt;b&gt;11:59 CST today Friday July 18, 2008&lt;/b&gt; Mythos is no more, at least for now.
&lt;/p&gt;
&lt;div class="blockquote"&gt;
&lt;p&gt;Travelers of Uld, 
&lt;/p&gt;&lt;p&gt;We, the ancient elders of Uld are issuing this warning to all citizens and travelers. Hurry! The great darkness that once plagued Uld is returning. Everyone is ordered to close down their shops and prepare. We predict the when night is at its peak the darkness will arrive. The ancient elders of Uld will be leaving immediately in order to preserve the lore of this wonderful world. Citizens please prepare thyself and know that the elders will be back from their travels some day. 
&lt;/p&gt;&lt;p&gt;From the team:
&lt;/p&gt;&lt;p&gt;We regretfully announce that on Friday, July 18, 2008 at 11:59 CST the world of Uld known as Mythos will be going on hiatus. On behalf of all of the Devs and Community team we want to say thank you to everyone for their support and assistance with Mythos Alpha and Beta testing and we will see you soon. 
&lt;/p&gt;&lt;p&gt;The Mythos Team
&lt;/p&gt;
&lt;/div&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://my.curse.com/aggbug.aspx?PostID=18269" width="1" height="1"&gt;</content><author><name>Zyuu</name><uri>http://my.curse.com/members/Zyuu.aspx</uri></author><category term="more" scheme="http://my.curse.com/blogs/mythos-en-news/archive/tags/more/default.aspx" /><category term="now" scheme="http://my.curse.com/blogs/mythos-en-news/archive/tags/now/default.aspx" /><category term="for" scheme="http://my.curse.com/blogs/mythos-en-news/archive/tags/for/default.aspx" /><category term="hiatus" scheme="http://my.curse.com/blogs/mythos-en-news/archive/tags/hiatus/default.aspx" /><category term="mythos" scheme="http://my.curse.com/blogs/mythos-en-news/archive/tags/mythos/default.aspx" /></entry><entry><title>Mythos Overworld available on Test Center</title><link rel="alternate" type="text/html" href="/blogs/mythos-en-news/archive/2008/09/17/N10275Id.aspx" /><id>/blogs/mythos-en-news/archive/2008/09/17/N10275Id.aspx</id><published>2008-05-30T19:23:01Z</published><updated>2008-05-30T19:23:01Z</updated><content type="html">&lt;img src="http://media.curse.com/adjust_images/resize/625x500/130/404.jpg" alt="" /&gt;
&lt;p&gt;You can now test the &lt;a href="http://www.curse.com/mythos/"&gt;Mythos&lt;/a&gt; Overworld on the Test Center!  We &lt;a href="http://f2p.curse.com/mythos/articles/details/9700/"&gt;wrote about the Overworld a couple of weeks ago&lt;/a&gt;.
&lt;/p&gt;&lt;p&gt;&lt;font color="brown"&gt;
You have all been patiently awaiting the arrival of our Overworld build, but wait no longer! We&amp;#39;ve opened the gates to the Mythos Test Center and are giving all our adventurous testers access to the new Overworld.
&lt;/p&gt;&lt;p&gt;To play, you must connect to the Mythos Test Center server at game login (a subsection of our Closed Beta Test designed to showcase new, experimental features and changes).
&lt;/p&gt;&lt;p&gt;&lt;b&gt;How to Connect to the Mythos Test Center:&lt;/b&gt;
&lt;/p&gt;
&lt;ul&gt;&lt;li&gt; 1) Launch Mythos like you normally do.
&lt;/li&gt;&lt;li&gt; 2) Advance to the Login screen.
&lt;/li&gt;&lt;li&gt; 3) Notice that there is a drop box near the bottom of the login area.
&lt;/li&gt;&lt;li&gt; 4) Click the drop box and select &amp;quot;Mythos Test Center.&amp;quot;
&lt;/li&gt;&lt;li&gt; 5) Login using your normal details and enjoy!
&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;NOTE: &amp;quot;Mythos Beta&amp;quot; is the functioning Closed Beta server that has all of your characters still on it.
&lt;/p&gt;&lt;p&gt;NOTE: &amp;quot;Mythos Test Center&amp;quot; features the new Overworld build and may be temporary.
&lt;/p&gt;&lt;p&gt;There will be patching when you go between the two servers. The first time you go to the Overworld it will download a bunch of files. Have no fear! Most of these files are downloaded just the one time. There are a few files like game information and the executable that need to be downloaded each time you switch severs after that point, however. If you have any problems, feel free to post a comment in our Forums by clicking &amp;quot;Comments&amp;quot; link below.
&lt;/p&gt;&lt;p&gt;On behalf of the Mythos team we would like to thank every one of you who participates in our ongoing Closed Beta Test. To those of you not yet in the Closed Beta Test, keep your eyes peeled as we will be continuing to invite people who signed up through our official website until we launch the Open Beta Test.
&lt;/font&gt;
&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://my.curse.com/aggbug.aspx?PostID=22032" width="1" height="1"&gt;</content><author><name>Zyuu</name><uri>http://my.curse.com/members/Zyuu.aspx</uri></author><category term="mythos" scheme="http://my.curse.com/blogs/mythos-en-news/archive/tags/mythos/default.aspx" /><category term="overworld" scheme="http://my.curse.com/blogs/mythos-en-news/archive/tags/overworld/default.aspx" /><category term="test" scheme="http://my.curse.com/blogs/mythos-en-news/archive/tags/test/default.aspx" /><category term="center" scheme="http://my.curse.com/blogs/mythos-en-news/archive/tags/center/default.aspx" /><category term="available" scheme="http://my.curse.com/blogs/mythos-en-news/archive/tags/available/default.aspx" /></entry><entry><title>Overworld next week in Mythos</title><link rel="alternate" type="text/html" href="/blogs/mythos-en-news/archive/2008/09/17/N9836Id.aspx" /><id>/blogs/mythos-en-news/archive/2008/09/17/N9836Id.aspx</id><published>2008-05-16T21:32:48Z</published><updated>2008-05-16T21:32:48Z</updated><content type="html">&lt;p&gt;&lt;a href="http://f2p.curse.com/mythos/images/details/127880/"&gt;&lt;img src="http://media.curse.com/adjust_images/crop/128x90/127/880.jpg" width="128" height="90" style="margin-left:6px;float:right;" alt="" /&gt;&lt;/a&gt;
&lt;/p&gt;&lt;p&gt;The anticipated Overworld patch for &lt;a href="http://www.curse.com/mythos/"&gt;Mythos&lt;/a&gt; were suppose to come out this week, but it has been delayed to the middle of next.
&lt;font color="brown"&gt;
&lt;/p&gt;
&lt;div class="blockquote"&gt;
&lt;p&gt;Sorry everybody - as the title of this thread states the overworld is going on hold for a bit. My guess is till the middle of next week. We have just been running into multiple issues with the new overworld that we thought we had hammered out.
&lt;a href="http://f2p.curse.com/mythos/images/details/127879/"&gt;&lt;img src="http://media.curse.com/adjust_images/crop/128x90/127/879.jpg" width="128" height="90" style="margin-left:6px;float:right;" alt="" /&gt;&lt;/a&gt;
Trying to get it pushed out today could leave people with a pretty bad impression of the world and well that&amp;#39;s the last thing we want to do.
&lt;/p&gt;&lt;p&gt;Again, I&amp;#39;m really sorry. I know everybody has been waiting patiently and well ... this just sucks.
&lt;/p&gt;
&lt;/div&gt;&lt;/font&gt;
&lt;p&gt;&lt;br /&gt;
&lt;/p&gt;
&lt;h2 id="w_compilation-of-overworld-information"&gt;Compilation of Overworld Information&lt;/h2&gt;
&lt;ul&gt;&lt;li&gt; There won&amp;#39;t be a wipe on the live Beta server. However when we finally do push the testcenter over to Beta, we&amp;#39;ll probably need to do a wipe.
&lt;/li&gt;&lt;li&gt; Our hope is to release to live beta before all three zones are incorporated back into the game. Thats the current plan at least. That might change in the next hour to weeks to come.
&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;&lt;a href="http://f2p.curse.com/mythos/images/details/120765/"&gt;&lt;img src="http://media.curse.com/adjust_images/crop/128x90/120/765.jpg" width="128" height="90" style="margin-left:6px;float:right;" alt="" /&gt;&lt;/a&gt;
&lt;/p&gt;
&lt;ul&gt;&lt;li&gt; There are a few new quests - very few however. Our time has been busy adding the overworld.
&lt;/li&gt;&lt;li&gt; New Quest Types - Sorry. This is on my list to do right after balancing the skills/Heralderies/weapons/armors. 
&lt;/li&gt;&lt;li&gt; No new boss battles - However you no longer need the quests to fight the bosses. you can run them all day long if you like - however you first have to find them.
&lt;/li&gt;&lt;li&gt; New Monsters - There are a couple new monsters. A few AI changes but in general most monsters you&amp;#39;ve seen. 
&lt;/li&gt;&lt;li&gt; 75% of the crafting updates will be in the testcenter. However the balance on the heralderies wont be.
&lt;/li&gt;&lt;li&gt; Endgame
&lt;/li&gt;&lt;li&gt; Sets - we want them so bad. I have a feeling it&amp;#39;s going to be one of those late night things when we don&amp;#39;t want to work with the UI anymore.
&lt;/li&gt;&lt;li&gt; Retirement - We want it, we talk about it. Right now it&amp;#39;s back burnered. However it might be on Travis&amp;#39;s list to do sooner then I think.
&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;&lt;a href="http://f2p.curse.com/mythos/images/details/114471/"&gt;&lt;img src="http://media.curse.com/adjust_images/crop/128x90/114/471.jpg" width="128" height="90" style="margin-left:6px;float:right;" alt="" /&gt;&lt;/a&gt;
&lt;/p&gt;
&lt;ul&gt;&lt;li&gt; New Class - New class is on my list after quest types and &amp;lt;awesome thing&amp;gt;.
&lt;/li&gt;&lt;li&gt; When Greg was doing the Epic Items he also added a few new Items at the higher level. However we are planning on adding a whole slew of new weapons at the higher level and re-balancing the stats required.
&lt;/li&gt;&lt;/ul&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://my.curse.com/aggbug.aspx?PostID=22721" width="1" height="1"&gt;</content><author><name>Zyuu</name><uri>http://my.curse.com/members/Zyuu.aspx</uri></author><category term="mythos" scheme="http://my.curse.com/blogs/mythos-en-news/archive/tags/mythos/default.aspx" /><category term="overworld" scheme="http://my.curse.com/blogs/mythos-en-news/archive/tags/overworld/default.aspx" /></entry><entry><title>Future plans of Mythos</title><link rel="alternate" type="text/html" href="/blogs/mythos-en-news/archive/2008/09/17/N9700Id.aspx" /><id>/blogs/mythos-en-news/archive/2008/09/17/N9700Id.aspx</id><published>2008-05-12T20:32:40Z</published><updated>2008-05-12T20:32:40Z</updated><content type="html">&lt;p&gt;&lt;a href="http://images.curse.com/details/127880/"&gt;&lt;img src="http://media.curse.com/adjust_images/crop/128x90/127/880.jpg" width="128" height="90" style="margin-left:6px;float:right;" alt="" /&gt;&lt;/a&gt;
&lt;/p&gt;&lt;p&gt;The developers of &lt;a href="http://www.curse.com/mythos"&gt;Mythos&lt;/a&gt; have released many many details of their future plans for their favorite hack-n-slash MMO.  There&amp;#39;s some very big changes in the plans, that&amp;#39;s for sure.  Exciting times!
&lt;/p&gt;
&lt;font color="brown"&gt;&lt;div class="blockquote"&gt;
&lt;p&gt;Mythos is now undergoing a big change – one prompted by your feedback and our observations.
We will be relaunching with a contiguous overworld for each zone, starting with Greenreach. What does this mean to you?
As you’re aware, the ‘outdoors’ in Mythos as it currently stands are randomized, and relatively isolated. As such, there’s not as much of a sense of place as we’d like to see, and a lot of the socialization that is important to MMOs takes place only in towns. In an effort to bring our players together more, and to instill a greater sense of place and exploration, you’ll now be able to run through an overworld that is not randomized, but has real locations and places to explore. Does this mean that we’re doing away with randomization? Definitely not! All of the dungeons in the game remain randomly generated. Does this mean we want you to spend an inordinate amount of time traveling? Again, definitely not! We’re making every effort to keep the pace of gameplay fast, and immediate, while still providing this critical social component.
So, how does this work in practice? I’m glad you asked!
&lt;/p&gt;&lt;p&gt;&lt;a href="http://images.curse.com/details/127879/"&gt;&lt;img src="http://media.curse.com/adjust_images/crop/128x90/127/879.jpg" width="128" height="90" style="margin-left:6px;float:right;" alt="" /&gt;&lt;/a&gt;
&lt;/p&gt;
&lt;ul&gt;&lt;li&gt; Greenreach is now one contiguous landmass, with hills, mountains, forests, valleys, rivers, bridges, and lakes. You’ll be able to remember where things are and return to them. Instead of traveling down an ‘alley’ in a random chunk of wilderness to get to a location, you may stumble across unexpected things, or dungeons to explore. The overworld is made by hand, and as such, it is much more purposeful, with settlements, farms, outposts, and much more interesting areas. Stonehill quarry looks like a Quarry. Gussen Farm looks like an actual farm.
&lt;/li&gt;&lt;li&gt; The landmass is OPEN. You are not locked to roads. Walk anywhere, and explore the hidden nooks and crannies.
&lt;/li&gt;&lt;li&gt; Monsters remain within their regions, so there won’t be any trains of wolves across the wilderness
&lt;/li&gt;&lt;li&gt; Guards defend town if monsters creep too near
&lt;/li&gt;&lt;li&gt; We are HOPING to have from 150-200 players in an overworld at a time. That means it is still ‘instanced’ – but with a MUCH higher population than any of our other shared spaces. You’ll run across other players on the road, or on the way to dungeons. Your first moment in the game at Greenreach Priory will be shared with other players. We’ll just see how high we can push this.
&lt;/li&gt;&lt;li&gt; Dungeons are still instanced for you and your party – you’ll receive no interference from anyone else, nor will monsters respawn there.
&lt;/li&gt;&lt;li&gt; Random Maps as they worked before have changed. There are now TWO kinds of random maps, explained below
&lt;/li&gt;&lt;li&gt; Lots of dungeons, caves, mines, cellars, and crypts are scattered around the land. You can simply walk into them and enjoy a quick random adventure on the way from here to there.
&lt;/li&gt;&lt;li&gt; We also now have the concept of Runestones and Runegates, which are basically the new form of ‘purchaseable’ map. Runegates are scattered around the overworld, each with a different color. You can purchase Runestones, which unlock these gates and let you travel to special random dungeons. You can also travel to any opened Runegates that party members may be in. Don’t worry, there will be Epic Runestones We’re excited by this, because these Runegates can drop you right into any kind of dungeon, without having to fit into the context of the Overworld – this provides us with lots of opportunities to experiment with inserting wildly different areas into a zone.
&lt;/li&gt;&lt;li&gt; Questgivers are now no longer only in towns. They may live in farms in the wilderness, or be by the side of the road, or anywhere else. You can now seek out adventure elsewhere
&lt;/li&gt;&lt;li&gt; All of the hubs of Greenreach, apart from Stonehill itself, have been moved directly into the overworld.
&lt;/li&gt;&lt;li&gt; Because there are no more random wildernesses, there are no more cookie-cutter ‘clearings’ with vendors in them.
&lt;/li&gt;&lt;li&gt; Your Recall Charms now take you back to an actual town ( and open a return portal there ). This is not only handy, but provides you with an easy way to get your party members in to play with you right away without any tedious trekking through random woods.
&lt;/li&gt;&lt;li&gt; When entering a dungeon, it remains ‘anchored’ for you. That means that I can walk into a cave, walk back out, wander around, and then come right back to the same cave I was in. You are allowed one ‘anchored’ dungeon at a time, so entering another dungeon will ‘reroll’ the one you were in.
&lt;/li&gt;&lt;li&gt; This has an additional benefit. You can now leave one of your purchased Runestone maps and come back to it without losing it, unlike the problematic random maps which disintegrated upon entry in the current version of Mythos
&lt;/li&gt;&lt;li&gt; There are now Anchorshrines scattered throughout the world. Anchorshrines allow for instantaneous travel to any other Anchorshrine you have activated. We don’t want any needless retreading of ground! You can also bind your Anchorstone to an Anchorshrine, and you will return there upon using it.
&lt;/li&gt;&lt;li&gt; If you log out in the overworld, and then back in, you’ll be exactly where you left off, not at some arbitrary exit.
&lt;/li&gt;&lt;li&gt; Monsters in the overworld are now purposefully placed. They respawn over time, as now you’re sharing the land with other players.
&lt;/li&gt;&lt;li&gt; Stonehill remains apart from the overworld – you’ll travel through a portal in Stonehill Market ( the village at the base of the keep ) to enter Stonehill Proper. There’s a chance we may look at integrating this directly into the world, but we’d like to keep it separate for PVP right now.
&lt;/li&gt;&lt;li&gt; Stonehill has also had a complete visual overhaul.
&lt;/li&gt;&lt;li&gt; Large obstructions like trees can now fade smoothly out if they get in the way of your view
&lt;/li&gt;&lt;li&gt; In the overworld, you can see much farther than before, and your line of sight is greatly extended, and zoomed out.
&lt;/li&gt;&lt;li&gt; We’re trying out some changes with PVP. Stonehill is now a ‘safe’ zone where no aggression can be practiced. Now that we have an overworld, you’ll be in close proximity to other players a lot more, so having towns as hostile areas is no longer required to have enough of a population to be meaningful
&lt;/li&gt;&lt;li&gt; PVP is now separated completely – when you create a Shadowlands character, you’ll remain in the PVP realm at all times, with no switching back and forth.
&lt;/li&gt;&lt;li&gt; Dungeons are no longer shared, nor do they respawn, in the PVP world, for the above reason.
&lt;/li&gt;&lt;li&gt; We CRAVE your feedback on the above PVP changes.
&lt;/li&gt;&lt;li&gt; We have sped up player movement speed.
&lt;/li&gt;&lt;li&gt; You can now see your actual location on the worldmap, along with your facing
&lt;/li&gt;&lt;li&gt; Quests now display as points of interest on your automap and worldmap, that may be moused-over to determine which quest or other point of interest they belong to.
&lt;/li&gt;&lt;li&gt; Harvestable ingredients will now be regional, and purposeful
&lt;/li&gt;&lt;li&gt; An enormous number of optimizations have been put in place to make these things possible, and many of these will filter to the rest of the game to make it run much nicer overall.
&lt;/li&gt;&lt;li&gt; We are cutting off zone 2 and 3 temporarily as we convert their overworlds as well. You should have lots to re-explore while we do this. We hope to get these back out to you as fast as possible while you’re playing through Zone 1.
&lt;/li&gt;&lt;li&gt; Quests no longer have to send you to a dungeon. The types and variety of quests that we can do should expand greatly as a result of this – hunt down a band of Bandits threatening the northern road! Find a rare berry growing in the mountains for an Apothecary! Fend off an attack on Stonehill Market! We’re extremely excited by the quest opportunities this opens up for us.
&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;All of this is in an effort to make Mythos a place that is more enjoyable, and social to be in. We want you to make friends and enemies, and have the sense that this is a place, and not an assembly of disposable random forests. We hope you like it! We sure do.
&lt;/p&gt;
&lt;/div&gt;&lt;/font&gt;
&lt;p&gt;Check out more about Mythos &lt;b&gt;&lt;a href="http://www.curse.com/mythos/"&gt;here&lt;/a&gt;&lt;/b&gt;.
&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://my.curse.com/aggbug.aspx?PostID=22916" width="1" height="1"&gt;</content><author><name>Zyuu</name><uri>http://my.curse.com/members/Zyuu.aspx</uri></author><category term="mythos" scheme="http://my.curse.com/blogs/mythos-en-news/archive/tags/mythos/default.aspx" /><category term="future" scheme="http://my.curse.com/blogs/mythos-en-news/archive/tags/future/default.aspx" /><category term="plans" scheme="http://my.curse.com/blogs/mythos-en-news/archive/tags/plans/default.aspx" /></entry><entry><title>Mythos Server Stress Test Today Friday</title><link rel="alternate" type="text/html" href="/blogs/mythos-en-news/archive/2008/09/17/N9246Id.aspx" /><id>/blogs/mythos-en-news/archive/2008/09/17/N9246Id.aspx</id><published>2008-04-25T21:19:09Z</published><updated>2008-04-25T21:19:09Z</updated><content type="html">&lt;p&gt;Flagship Studios want everyone with access to &lt;a href="http://www.curse.com/mythos"&gt;Mythos&lt;/a&gt; to try and &amp;quot;break&amp;quot; it today, since they are performaing a Stress Test to see how much the server can take.
&lt;/p&gt;&lt;p&gt;&lt;font color="brown"&gt;
&lt;/p&gt;
&lt;div class="blockquote"&gt;
&lt;p&gt;All alliterations aside, at around 12:00pm PDT (GMT-7) Friday we will be conducting a stress test on our servers to see how many people we can cram into the least amount of servers possible. This is your chance to try and break Mythos.
&lt;/p&gt;&lt;p&gt;Just hop on into the server at around Noon and play like you normally would. The servers may get a little laggy or jumpy, but that&amp;#39;s what we&amp;#39;re looking and some-what hoping for. See you then!
&lt;/p&gt;
&lt;/div&gt;&lt;/font&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://my.curse.com/aggbug.aspx?PostID=23568" width="1" height="1"&gt;</content><author><name>Zyuu</name><uri>http://my.curse.com/members/Zyuu.aspx</uri></author><category term="mythos" scheme="http://my.curse.com/blogs/mythos-en-news/archive/tags/mythos/default.aspx" /><category term="test" scheme="http://my.curse.com/blogs/mythos-en-news/archive/tags/test/default.aspx" /><category term="stress" scheme="http://my.curse.com/blogs/mythos-en-news/archive/tags/stress/default.aspx" /></entry><entry><title>New Mythos Patch</title><link rel="alternate" type="text/html" href="/blogs/mythos-en-news/archive/2008/09/17/N8537Id.aspx" /><id>/blogs/mythos-en-news/archive/2008/09/17/N8537Id.aspx</id><published>2008-04-04T22:30:39Z</published><updated>2008-04-04T22:30:39Z</updated><content type="html">&lt;p&gt;Recently the biggest &lt;a href="http://f2p.curse.com/mythos/articles/details/8126/"&gt;content patch&lt;/a&gt; in &lt;a href="http://www.curse.com/mythos/"&gt;Mythos&lt;/a&gt;  history (so far) was released. Due to this several bugs sneaked in and this new build have numerous of bugs fixed (among other things).
&lt;/p&gt;
&lt;div class="blockquote"&gt;
&lt;p&gt;&lt;b&gt;Patch Notes:&lt;/b&gt;
&lt;/p&gt;
&lt;ul&gt;&lt;li&gt; new Zone3 Quests content
&lt;/li&gt;&lt;/ul&gt;
&lt;ul&gt;&lt;li&gt; Breaking down magical items ALWAYS gives you Aether or Anima
&lt;/li&gt;&lt;/ul&gt;
&lt;ul&gt;&lt;li&gt; Lots of crafting balance changes * Risk is halved for most properties
&lt;/li&gt;&lt;/ul&gt;
&lt;ul&gt;&lt;li&gt; Damage modification nodes swapped with Speed mod nodes in the crafting tree for weapons
&lt;/li&gt;&lt;/ul&gt;
&lt;ul&gt;&lt;li&gt; In general, all starting item properties for crafted items should be higher at the beginning for items, and you should be able to make items as good as or better than normal drops much, much quicker
&lt;/li&gt;&lt;/ul&gt;
&lt;ul&gt;&lt;li&gt; Ingredient drops fall off now, so that you shouldn&amp;#39;t have QUITE as much clutter
&lt;/li&gt;&lt;/ul&gt;
&lt;ul&gt;&lt;li&gt; Blind sound isn&amp;#39;t as irritating * Dwarven Wisps should be better visible against light backgrounds
&lt;/li&gt;&lt;/ul&gt;
&lt;ul&gt;&lt;li&gt; Text on ingredient boxes should now fit 2 double*digit numbers, instead of clipping
&lt;/li&gt;&lt;/ul&gt;
&lt;ul&gt;&lt;li&gt; Zone 2 and 3 crafting merchants should always have the appropriate inventory
&lt;/li&gt;&lt;/ul&gt;
&lt;ul&gt;&lt;li&gt; Grenades/Potions/Tossable skills should now always fire *you shouldn&amp;#39;t have Blood Mist not showing up properly now
&lt;/li&gt;&lt;/ul&gt;
&lt;ul&gt;&lt;li&gt; Gadgeteer tossables toss MUCH faster
&lt;/li&gt;&lt;/ul&gt;
&lt;ul&gt;&lt;li&gt; both in initial cast, and in speed of missile. This is to make up for the fact that I&amp;#39;m making you stop now to toss them ( it was a bug that you could do it while running! )
&lt;/li&gt;&lt;/ul&gt;
&lt;ul&gt;&lt;li&gt; Fixed quest completion text not showing up properly
&lt;/li&gt;&lt;/ul&gt;
&lt;ul&gt;&lt;li&gt; Fixed the whisper issue when clicking on bubbles above heads
&lt;/li&gt;&lt;/ul&gt;
&lt;ul&gt;&lt;li&gt; I think I figured out why a lot of people are suddenly shooting the wrong way with pathing, and it had to do with camera orbiting. I have a fix in place ( Remembers last mouse position )
&lt;/li&gt;&lt;/ul&gt;
&lt;ul&gt;&lt;li&gt; Hooked up icons for crafting quest result items
&lt;/li&gt;&lt;/ul&gt;
&lt;ul&gt;&lt;li&gt; Dwarven Archers don&amp;#39;t fire so darn fast
&lt;/li&gt;&lt;/ul&gt;
&lt;ul&gt;&lt;li&gt; Blind sound now mutes properly
&lt;/li&gt;&lt;/ul&gt;
&lt;ul&gt;&lt;li&gt; Vin Graves sound*bytes are now audible
&lt;/li&gt;&lt;/ul&gt;
&lt;ul&gt;&lt;li&gt; Fixed some quest node spawning issues in Frozen Mines tileset
&lt;/li&gt;&lt;/ul&gt;
&lt;ul&gt;&lt;li&gt; Fix for always walking the wrong way the first time you click to move after launching the game
&lt;/li&gt;&lt;/ul&gt;
&lt;ul&gt;&lt;li&gt; NPCs at Shadowlands portals that give you a little explanation about the Shadowlands
&lt;/li&gt;&lt;/ul&gt;
&lt;ul&gt;&lt;li&gt; Fixed some quests and quest dialogs
&lt;/li&gt;&lt;/ul&gt;
&lt;ul&gt;&lt;li&gt; Blood Phase range extended
&lt;/li&gt;&lt;/ul&gt;
&lt;ul&gt;&lt;li&gt; Crafting Quest recipes are not removed until the final result is created
&lt;/li&gt;&lt;/ul&gt;
&lt;ul&gt;&lt;li&gt; Fixed extreme rarities of supernatural drops ( ectoplasms and phantasms, etc. ) and a few others
&lt;/li&gt;&lt;/ul&gt;
&lt;ul&gt;&lt;li&gt; Blinding Flash range fixed, and doesn&amp;#39;t cause wierd stalemates in PVP
&lt;/li&gt;&lt;/ul&gt;
&lt;ul&gt;&lt;li&gt; Using grenade*style potions by clicking on the hotkey throws them at your feet, not far in front of you
&lt;/li&gt;&lt;/ul&gt;
&lt;ul&gt;&lt;li&gt; Fixed Thick Skin always proc*ing
&lt;/li&gt;&lt;/ul&gt;
&lt;ul&gt;&lt;li&gt; Fixed issue with beam skills proc&amp;#39;ing onhit skills way too much
&lt;/li&gt;&lt;/ul&gt;
&lt;ul&gt;&lt;li&gt; Fixed issue with random quest bosses sometimes not spawning in party situations.
&lt;/li&gt;&lt;/ul&gt;
&lt;ul&gt;&lt;li&gt; Should be able to fire over tombstones
&lt;/li&gt;&lt;/ul&gt;
&lt;ul&gt;&lt;li&gt; Hardcore icons show on the right of names again
&lt;/li&gt;&lt;/ul&gt;
&lt;ul&gt;&lt;li&gt; Scepter minimum damages improved
&lt;/li&gt;&lt;/ul&gt;
&lt;ul&gt;&lt;li&gt; Blazing Blade has a better strike range
&lt;/li&gt;&lt;/ul&gt;
&lt;ul&gt;&lt;li&gt; Thermal Screen cast time halved
&lt;/li&gt;&lt;/ul&gt;
&lt;ul&gt;&lt;li&gt; Bandages are simpler to make
&lt;/li&gt;&lt;/ul&gt;
&lt;ul&gt;&lt;li&gt; Poison nodes now show up in all 3 panes of the crafting tree
&lt;/li&gt;&lt;/ul&gt;
&lt;ul&gt;&lt;li&gt; Respawn times tripled in respawning areas
&lt;/li&gt;&lt;/ul&gt;
&lt;ul&gt;&lt;li&gt; Fixed ( or at least nerfed ) the XP exploit in Zivia’s lair
&lt;/li&gt;&lt;/ul&gt;
&lt;ul&gt;&lt;li&gt; Fixed Musket recipe improperly named as Buckler
&lt;/li&gt;&lt;/ul&gt;
&lt;ul&gt;&lt;li&gt; In PvP world, we&amp;#39;re trying out only letting Hardcore players perma*kill other Hardcores. Hardcores killed by non*Hardcores lose an item and resurrect, same as everybody else. We&amp;#39;re just trying this out * who knows how it will end up
&lt;/li&gt;&lt;/ul&gt;
&lt;ul&gt;&lt;li&gt; Aggressing against a player 7+ levels ABOVE you means that if they kill you, they get no Anarchy penalty ( since you started it )
&lt;/li&gt;&lt;/ul&gt;
&lt;ul&gt;&lt;li&gt; Killing a PVP player 10+ levels below you doesn&amp;#39;t cause them to drop any gear
&lt;/li&gt;&lt;/ul&gt;
&lt;ul&gt;&lt;li&gt; Various recipe fixes
&lt;/li&gt;&lt;/ul&gt;
&lt;ul&gt;&lt;li&gt; Pressing INS smoothly zips the camera behind you again in advanced camera mode
&lt;/li&gt;&lt;/ul&gt;
&lt;/div&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://my.curse.com/aggbug.aspx?PostID=24833" width="1" height="1"&gt;</content><author><name>Zyuu</name><uri>http://my.curse.com/members/Zyuu.aspx</uri></author><category term="mythos" scheme="http://my.curse.com/blogs/mythos-en-news/archive/tags/mythos/default.aspx" /><category term="new" scheme="http://my.curse.com/blogs/mythos-en-news/archive/tags/new/default.aspx" /><category term="patch" scheme="http://my.curse.com/blogs/mythos-en-news/archive/tags/patch/default.aspx" /></entry><entry><title>Mythos: Class Introduction Video and new Screenshots</title><link rel="alternate" type="text/html" href="/blogs/mythos-en-news/archive/2008/09/17/N8230Id.aspx" /><id>/blogs/mythos-en-news/archive/2008/09/17/N8230Id.aspx</id><published>2008-03-28T05:13:38Z</published><updated>2008-03-28T05:13:38Z</updated><content type="html">&lt;p&gt;We have a couple of fresh &lt;a href="http://www.curse.com/mythos/"&gt;Mythos&lt;/a&gt; screenshots for your eyes to feast on.  You may also view an class introduction video below -- it&amp;#39;s pretty neat and definitely worth to check out.
&lt;/p&gt;
    &lt;div style="width:500px;text-align:center;"&gt;        &lt;div id="flvplayer_212" style="position:relative;height:367px;"&gt;            &lt;img src="http://media.curse.com/adjust_images/resize/625x500/120/771.jpg" width="500" height="350" alt="Mythos Class Introduction" style="position:relative;" /&gt;            &lt;img src="http://dev.curse-gaming.com/static/v4/images/videoplay.png" style="position:absolute;top:40%;left:45%;" alt="" /&gt;            &lt;img src="http://dev.curse-gaming.com/static/v4/images/videocontrol_bar.png" style="position:absolute;bottom:0;left:0;width:100%;height:19px;" alt="" /&gt;            &lt;img src="http://dev.curse-gaming.com/static/v4/images/videocontrol_play.png" style="position:absolute;bottom:0;left:0;" alt="" /&gt;            &lt;img src="http://dev.curse-gaming.com/static/v4/images/videocontrol_volume.png" style="position:absolute;bottom:0;right:0;" alt="" /&gt;        &lt;/div&gt;        &lt;a href="http://videos.cursebeta.com/details/1293/"&gt;Mythos Class Introduction&lt;/a&gt;    &lt;/div&gt;        var FO_212 = { movie:&amp;quot;http://dev.curse-gaming.com/static/flash/flvplayer.swf&amp;quot;, width:&amp;quot;500&amp;quot;,                    height:&amp;quot;350&amp;quot;, majorversion:&amp;quot;7&amp;quot;, build:&amp;quot;0&amp;quot;, bgcolor:&amp;quot;#FFFFFF&amp;quot;,                    allowfullscreen:&amp;quot;true&amp;quot;, flashvars:&amp;quot;file=http://videos.cursebeta.com/stream2/premium/1293.flv&amp;amp;autostart=true&amp;quot; };    $(&amp;quot;#flvplayer_212&amp;quot;).click(function(event) { UFO.create(FO_212, &amp;quot;flvplayer_212&amp;quot;); $(this).unbind(&amp;#39;click&amp;#39;); });        
&lt;p&gt;&lt;span class="inline wikiimg_thumb"&gt;&lt;a href="http://web1.curse.com/images/details/120765/"&gt;&lt;img src="http://media.curse.com/adjust_images/crop/128x90/120/765.jpg" alt="mythos\Mythos_2008-03-19_1" width="128px" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/a&gt;
&lt;span class="inline wikiimg_thumb"&gt;&lt;a href="http://web1.curse.com/images/details/120766/"&gt;&lt;img src="http://media.curse.com/adjust_images/crop/128x90/120/766.jpg" alt="mythos\Mythos_2008-03-19_2" width="128px" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/a&gt;
&lt;span class="inline wikiimg_thumb"&gt;&lt;a href="http://web1.curse.com/images/details/120767/"&gt;&lt;img src="http://media.curse.com/adjust_images/crop/128x90/120/767.jpg" alt="mythos\Mythos_2008-03-19_3" width="128px" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/a&gt;
&lt;span class="inline wikiimg_thumb"&gt;&lt;a href="http://web1.curse.com/images/details/120768/"&gt;&lt;img src="http://media.curse.com/adjust_images/crop/128x90/120/768.jpg" alt="mythos\Mythos_2008-03-19_4" width="128px" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/a&gt;
&lt;span class="inline wikiimg_thumb"&gt;&lt;a href="http://web1.curse.com/images/details/120769/"&gt;&lt;img src="http://media.curse.com/adjust_images/crop/128x90/120/769.jpg" alt="mythos\Mythos_2008-03-19_5" width="128px" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/a&gt;
&lt;span class="inline wikiimg_thumb"&gt;&lt;a href="http://web1.curse.com/images/details/120770/"&gt;&lt;img src="http://media.curse.com/adjust_images/crop/128x90/120/770.jpg" alt="mythos\Mythos_2008-03-19_6" width="128px" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/a&gt;
&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://my.curse.com/aggbug.aspx?PostID=25291" width="1" height="1"&gt;</content><author><name>Zyuu</name><uri>http://my.curse.com/members/Zyuu.aspx</uri></author><category term="mythos" scheme="http://my.curse.com/blogs/mythos-en-news/archive/tags/mythos/default.aspx" /><category term="new" scheme="http://my.curse.com/blogs/mythos-en-news/archive/tags/new/default.aspx" /><category term="video" scheme="http://my.curse.com/blogs/mythos-en-news/archive/tags/video/default.aspx" /><category term="class" scheme="http://my.curse.com/blogs/mythos-en-news/archive/tags/class/default.aspx" /><category term="introduction" scheme="http://my.curse.com/blogs/mythos-en-news/archive/tags/introduction/default.aspx" /></entry><entry><title>Mythos: Zone 3 Live and Patch Notes</title><link rel="alternate" type="text/html" href="/blogs/mythos-en-news/archive/2008/09/17/N8126Id.aspx" /><id>/blogs/mythos-en-news/archive/2008/09/17/N8126Id.aspx</id><published>2008-03-26T00:16:09Z</published><updated>2008-03-26T00:16:09Z</updated><content type="html">&lt;p&gt;&lt;a href="http://f2p.curse.com/mythos/"&gt;Mythos&lt;/a&gt; servers are currently down as a new patch is being applied -- the long awaited Zone 3 patch!  Loaded with new content and even PVP is back.
&lt;/p&gt;
&lt;div class="blockquote"&gt;
&lt;p&gt;Hello Mythosians and welcome to patch you have all been waiting for!
&lt;/p&gt;&lt;p&gt;Zone3 - the Umbral Peaks includes the town of Mistglade and the archaeological excavation of Arc&amp;#39;led and brings to you new quests, monsters, a new race – Cyclops and areas! Keep in mind that Zone3 is not quite complete yet - we have more quests and tilesets to go in - but there&amp;#39;s a good bit to do there right now, and higher level monsters for you to battle, and quests to complete, as well as new random quests. So grab that &amp;lt;insert your favorite drink here&amp;gt;, sit back and enjoy reading all that’s new to Mythos! We hope you’re as excited about these changes as we are!
&lt;/p&gt;&lt;p&gt;&lt;br /&gt;
&lt;/p&gt;
&lt;h2 id="w_new-additions"&gt;New Additions:&lt;/h2&gt;
&lt;p&gt;&lt;b&gt;Combat&lt;/b&gt;
&lt;/p&gt;&lt;p&gt;&lt;b&gt;PVP&lt;/b&gt;
&lt;/p&gt;&lt;p&gt;Back by popular demand… We would like to re-introduce PVP to Mythos! Each zone will have access to a Shadowlands portal which allows you to switch to an all-PVP world (even in town!) where you can aggress against other players at any time. Tread carefully for if you fall it means you drop one random piece of your equipped loot. Killing low-level players will increase your Anarchy rating, and you will drop more loot when killed - other players can see your Anarchy rating visually, so watch out! Additionally, much more of the world is shared in small instances. You can potentially run into other players anywhere. Note: Monsters respawn in these regions.
&lt;/p&gt;&lt;p&gt;For those that wish to live on the edge we also offer a Shadowlands Only mode which is available at character creation. This will flag your character permanently for PVP and can not be changed back so choose this option wisely.
&lt;/p&gt;&lt;p&gt;&lt;b&gt;Dueling&lt;/b&gt;
&lt;/p&gt;&lt;p&gt;We have added in the ability to duel others. There is no risk with dueling other then feelings getting hurt and bragging rights! To challenge another player to a duel type /duel – or click on the quote bubble above another players head and choose “duel” from the radial menu, just like when you trade or whisper another person. Low level zombies are available for people to kill to summon minions. No experience or money will be awarded for killing these.
&lt;/p&gt;&lt;p&gt;&lt;b&gt;Mail System&lt;/b&gt;
&lt;/p&gt;&lt;p&gt;Tired of waiting for your friend to login to give him some items you have been saving? Wait no more… just mail those items them! The mail system is the first step to moving towards the auction system being in place. The mail system will allow players to send and receive messages, items and money to anyone, including your own characters!
&lt;/p&gt;&lt;p&gt;&lt;b&gt;Crafting&lt;/b&gt;
&lt;/p&gt;&lt;p&gt;Introducing an all new crafting system with hundreds of recipes, harvestable ingredients, ingredient refinement, a full Crafting skill tree, and a unique risk-based system of crafting. No grind! There are also crafting quests. For more information on crafting click here &lt;a href="http://forums.mythos.com/showthread.php?t=15186"&gt;http://forums.mythos.com/showthread.php?t=15186...&lt;/a&gt;.
&lt;/p&gt;
&lt;ul&gt;&lt;li&gt; Crafters will now have a separate crafting ingredient backpack to prevent clutter.
&lt;/li&gt;&lt;li&gt; Crafting has a separate Respec option with the same rules
&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;&lt;br /&gt;
&lt;b&gt;User Interface&lt;/b&gt;
&lt;/p&gt;
&lt;ul&gt;&lt;li&gt; WASD control in Advanced Camera mode is now available!
&lt;/li&gt;&lt;li&gt; Instance switching via dropdown menu in towns
&lt;/li&gt;&lt;li&gt; Autorun can now be keymapped
&lt;/li&gt;&lt;li&gt; Ignore Targets key - hold down this button to force yourself to ignore interaction or attack
&lt;/li&gt;&lt;li&gt; Key/Button remapping
&lt;/li&gt;&lt;li&gt; Chat/Automap background opacity control
&lt;/li&gt;&lt;li&gt; Chat bubbles above other players’ heads
&lt;/li&gt;&lt;li&gt; Advanced Camera mode - play behind the shoulder, or rotate your camera! ( Accessible via the options menu )
&lt;/li&gt;&lt;li&gt; Red health warning when health is low - visible at screen borders
&lt;/li&gt;&lt;li&gt; Quest Tracking and Buffs/Debuffs slide over when panes are open to remain visible
&lt;/li&gt;&lt;li&gt; Bottom HUD Health/Mana elements sized up and moved
&lt;/li&gt;&lt;li&gt; Hide Headgear option
&lt;/li&gt;&lt;li&gt; Automap Zoom settings persist after restarting the game
&lt;/li&gt;&lt;li&gt; Improved Vanity camera
&lt;/li&gt;&lt;li&gt; Recompressed all UI textures for crisper UI
&lt;/li&gt;&lt;li&gt; Fixed improper click area on dropdown menus
&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;&lt;b&gt;Items&lt;/b&gt;
&lt;/p&gt;
&lt;ul&gt;&lt;li&gt; Armor and Trinkets now have sockets. Socketables provide different effects based upon what they are added to.
&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;&lt;b&gt;Races&lt;/b&gt;
&lt;/p&gt;
&lt;ul&gt;&lt;li&gt; New race – Cyclops!
&lt;/li&gt;&lt;li&gt; All races now get some mild racial bonuses
&lt;/li&gt;&lt;li&gt; Human Male beards
&lt;/li&gt;&lt;li&gt; Improved several wardrobe textures, and fixed several wardrobe problems ( Female Gremlin Gadgeteer shoulders, for instance )
&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;&lt;b&gt;Grouping and Combat&lt;/b&gt;
&lt;/p&gt;
&lt;ul&gt;&lt;li&gt; Increased party XP scaling
&lt;/li&gt;&lt;li&gt; Hirelings respawn with you when you die
&lt;/li&gt;&lt;li&gt; Investing in the Skill Tree tiers gives you bonuses to core stats, with different breakdowns by class
&lt;/li&gt;&lt;li&gt; Skyship travel gated by level
&lt;/li&gt;&lt;li&gt; Monsters rendering behind walls are colored &amp;#39;Red&amp;#39; for hostile
&lt;/li&gt;&lt;li&gt; Several new &amp;#39;group&amp;#39; potions that can be tossed into a crowd (Group Heal, Group Antidote, etc.) as well as bandages which heal slowly over time even after health is maxed.
&lt;/li&gt;&lt;li&gt; Removed Respec cap, but cost doubles each time. Respecs remain disallowed in Hardcore and Elite
&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;&lt;b&gt;Zones and Quests&lt;/b&gt;
&lt;/p&gt;
&lt;ul&gt;&lt;li&gt; Vin Graves now has a cool boss fight in Zone 2
&lt;/li&gt;&lt;li&gt; All outdoor regions now have border filler, so that you don&amp;#39;t see black edges
&lt;/li&gt;&lt;li&gt; Monsters properly respect line-of-sight in outdoor regions when rendering
&lt;/li&gt;&lt;li&gt; Units fade smoothly in and out of view, instead of popping
&lt;/li&gt;&lt;li&gt; Raven behaviors fixed – less crazy
&lt;/li&gt;&lt;li&gt; Elite difficulty increased
&lt;/li&gt;&lt;li&gt; Monster density increased in most dungeons
&lt;/li&gt;&lt;li&gt; Hardcore resurrection exploit fixed
&lt;/li&gt;&lt;li&gt; Balanced monster gold drops
&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;&lt;b&gt;Misc&lt;/b&gt;
&lt;/p&gt;
&lt;ul&gt;&lt;li&gt; Alt-Tabbing the game will not turn areas black
&lt;/li&gt;&lt;li&gt; New and improved skies
&lt;/li&gt;&lt;li&gt; Tons of optimization - the game should run substantially better for many players, hopefully
&lt;/li&gt;&lt;li&gt; Particles now dynamically throttle based on framerate to keep things running smoothly
&lt;/li&gt;&lt;li&gt; Nice new loading screens - lots more of them too
&lt;/li&gt;&lt;li&gt; Fixed several shadow rendering cutoff problems
&lt;/li&gt;&lt;li&gt; Loads of new sounds
&lt;/li&gt;&lt;li&gt; Hopeful fix for the dreaded &amp;#39;black startup&amp;#39;
&lt;/li&gt;&lt;li&gt; Pet health bars
&lt;/li&gt;&lt;li&gt; Friends list should properly update on login
&lt;/li&gt;&lt;li&gt; Improved pathing - less craziness near unpathable areas, more &amp;#39;solid&amp;#39;
&lt;/li&gt;&lt;li&gt; Roads are shared similar to the sharing in the Shadowlands - you can run across other players on public roads, and these areas respawn. Things DO NOT respawn &amp;#39;in sight&amp;#39;
&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;&lt;b&gt;Skill Fixes/Tweaks&lt;/b&gt;
&lt;/p&gt;
&lt;ul&gt;&lt;li&gt; Fixed free-identify exploit
&lt;/li&gt;&lt;li&gt; Wisdom now contributes to non-weapon-based Skill damage! 4 points of Wisdom = 1% bonus. So, a Wisdom of 200 would provide a 50% bonus to nonweapon skill damage
&lt;/li&gt;&lt;li&gt; Boom Zipper damage repaired, and they detonate faster
&lt;/li&gt;&lt;li&gt; Hemorrhage – damage radius doubled
&lt;/li&gt;&lt;li&gt; Raze, Adrenaline Rush upgrade – damage increased
&lt;/li&gt;&lt;li&gt; Blade Shards, Deep Wounds upgrade – was never proccing explosion. – Fixed
&lt;/li&gt;&lt;li&gt; Adept of Edges, Blade Specialist upgrade – was never proccing bleed. – Fixed
&lt;/li&gt;&lt;li&gt; Blood Boil – Doubled damage, spread out between tier nodes
&lt;/li&gt;&lt;li&gt; Blood Command – Tripled damage, spread out between tier nodes
&lt;/li&gt;&lt;li&gt; Fiery Weapon – damage smoothed over ranks
&lt;/li&gt;&lt;li&gt; Flamewielder, Fiery Weapon upgrade – explosion was not damaging on proc – Fixed
&lt;/li&gt;&lt;li&gt; Burning Sweep, Blazing Blade upgrade – Ignite chance improved
&lt;/li&gt;&lt;li&gt; Thermal Damage, Thermal Shield upgrade – No damage was reflecting. – Fixed
&lt;/li&gt;&lt;li&gt; Cinderwall – Mana cost reduced and smoothed
&lt;/li&gt;&lt;li&gt; Improved Latchbomb – Mana cost increase halved. Various latchbomb properties improved - detonation now happens properly, range of detonation improved, generally not as crummy overall. Also looks a bit nicer.
&lt;/li&gt;&lt;li&gt; Improved Noxius Grenade – Poison Damage bonus increased, poison chance decreased
&lt;/li&gt;&lt;li&gt; Seeking Shot – Cooldown removed
&lt;/li&gt;&lt;li&gt; Deafening Explosion – Damage increased by 150%
&lt;/li&gt;&lt;li&gt; Marksman’s Refire, Rapid Refire upgrade – Damage increased by 100% at max and smoothed along that tier node
&lt;/li&gt;&lt;li&gt; Galvanic Widget – Tripled movement speed
&lt;/li&gt;&lt;li&gt; Suppression Widget can now reduce target resists in last tier
&lt;/li&gt;&lt;li&gt; Toggleable skills with cooldowns now properly respect the cooldowns
&lt;/li&gt;&lt;li&gt; All Gadgeteer minions get minion bonuses
&lt;/li&gt;&lt;li&gt; Flame Turret turn rate sped up
&lt;/li&gt;&lt;li&gt; Fixed overspawning of Gadgeteer widgets
&lt;/li&gt;&lt;li&gt; Blood Mist cooldown reduced by 1 second
&lt;/li&gt;&lt;li&gt; Piercing barrage damage reduced with subsequent ricochets making it less overpowered
&lt;/li&gt;&lt;li&gt; Bauble Traps start with more HP
&lt;/li&gt;&lt;li&gt; Many, many other skill fixes and adjustments across the board
&lt;/li&gt;&lt;/ul&gt;
&lt;/div&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://my.curse.com/aggbug.aspx?PostID=25394" width="1" height="1"&gt;</content><author><name>Zyuu</name><uri>http://my.curse.com/members/Zyuu.aspx</uri></author><category term="mythos" scheme="http://my.curse.com/blogs/mythos-en-news/archive/tags/mythos/default.aspx" /><category term="new" scheme="http://my.curse.com/blogs/mythos-en-news/archive/tags/new/default.aspx" /><category term="patch" scheme="http://my.curse.com/blogs/mythos-en-news/archive/tags/patch/default.aspx" /><category term="zone" scheme="http://my.curse.com/blogs/mythos-en-news/archive/tags/zone/default.aspx" /></entry><entry><title>New official Mythos website, Open Beta Test, Zone 3</title><link rel="alternate" type="text/html" href="/blogs/mythos-en-news/archive/2008/09/17/N8015Id.aspx" /><id>/blogs/mythos-en-news/archive/2008/09/17/N8015Id.aspx</id><published>2008-03-22T21:24:37Z</published><updated>2008-03-22T21:24:37Z</updated><content type="html">&lt;p&gt;&lt;span class="inline wikiimg_thumb"&gt;&lt;a href="http://web1.curse.com/images/details/114470/"&gt;&lt;img src="http://media.curse.com/adjust_images/crop/128x90/114/470.jpg" alt="mythos_zone3_1" width="128px" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/a&gt;
&lt;span class="inline wikiimg_thumb"&gt;&lt;a href="http://web1.curse.com/images/details/114471/"&gt;&lt;img src="http://media.curse.com/adjust_images/crop/128x90/114/471.jpg" alt="mythos_zone3_2" width="128px" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/a&gt;
&lt;span class="inline wikiimg_thumb"&gt;&lt;a href="http://web1.curse.com/images/details/114472/"&gt;&lt;img src="http://media.curse.com/adjust_images/crop/128x90/114/472.jpg" alt="mythos_zone3_3" width="128px" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/a&gt;
&lt;span class="inline wikiimg_thumb"&gt;&lt;a href="http://web1.curse.com/images/details/114468/"&gt;&lt;img src="http://media.curse.com/adjust_images/crop/128x90/114/468.jpg" alt="mythos_zone3_4" width="128px" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/a&gt;
&lt;/p&gt;&lt;p&gt;About a month and a week ago we had an &lt;a href="http://f2p.curse.com/mythos/articles/details/6461/"&gt;exclusive interview&lt;/a&gt; with &lt;a href="http://f2p.curse.com/mythos/"&gt;Mythos&lt;/a&gt; Lead Game Designer, Travis Baldree. We also got our hands on an &lt;a href="http://f2p.curse.com/mythos/articles/details/6461/"&gt;exclusive video&lt;/a&gt; of the upcoming new zone. Finally we gave out Mythos beta keys and had a couple of exclusive (I know, this word is getting old now!) &lt;a href="http://f2p.curse.com/mythos/articles/details/6270/"&gt;screenshots&lt;/a&gt; of the games upcoming zone three.
&lt;/p&gt;&lt;p&gt;Very recently the team behind Mythos, Flagship Studios, launched a new site that definately introduce you to the game in a much nicer fashion than the previous website.  I recommend &lt;a href="http://www.mythos.com/"&gt;checking it out&lt;/a&gt;, it&amp;#39;s very nice!
&lt;/p&gt;&lt;p&gt;They also &lt;a href="http://www.mythos.com/underground/time-rejoice"&gt;announced&lt;/a&gt; that Mythos will be going Open Beta very soon.  This is great news for everyone that have had problems to acquire a beta invite.  It also helps when you want to introduce a friend to the game, since you won&amp;#39;t have to go &amp;#39;hunting&amp;#39; for an invite.
&lt;/p&gt;&lt;p&gt;Another announcement they made is that &lt;a href="http://www.mythos.com/underground/mythos-forums-coming-down"&gt;The Zone 3 Update&lt;/a&gt; will be coming shortly after the release of their new website.
&lt;/p&gt;&lt;p&gt;&lt;a href="http://www.mythos.com"&gt;Mythos Official Website&lt;/a&gt;
&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://my.curse.com/aggbug.aspx?PostID=25540" width="1" height="1"&gt;</content><author><name>Zyuu</name><uri>http://my.curse.com/members/Zyuu.aspx</uri></author><category term="mythos" scheme="http://my.curse.com/blogs/mythos-en-news/archive/tags/mythos/default.aspx" /><category term="new" scheme="http://my.curse.com/blogs/mythos-en-news/archive/tags/new/default.aspx" /><category term="beta" scheme="http://my.curse.com/blogs/mythos-en-news/archive/tags/beta/default.aspx" /><category term="website" scheme="http://my.curse.com/blogs/mythos-en-news/archive/tags/website/default.aspx" /><category term="open" scheme="http://my.curse.com/blogs/mythos-en-news/archive/tags/open/default.aspx" /></entry><entry><title>Mythos: Exclusive Preview Video and Q&amp;A</title><link rel="alternate" type="text/html" href="/blogs/mythos-en-news/archive/2008/09/17/N6461Id.aspx" /><id>/blogs/mythos-en-news/archive/2008/09/17/N6461Id.aspx</id><published>2008-02-13T05:11:51Z</published><updated>2008-02-13T05:11:51Z</updated><content type="html">&lt;p&gt;Today we have two exclusive &lt;a href="http://f2p.curse.com/mythos/"&gt;Mythos&lt;/a&gt; features to present. An exclusive video that show the new and upcoming zone, it&amp;#39;s snowy and icy! We also have an exclusive interview (Q&amp;amp;A) with Mythos Lead Game Designer, &lt;a href="http://buildingworlds.com/"&gt;Travis Baldree&lt;/a&gt;. 
&lt;/p&gt;

    &lt;div style="width:500px;text-align:center;"&gt;        &lt;div id="flvplayer_268" style="position:relative;height:367px;"&gt;            &lt;img src="http://media.curse.com/adjust_images/resize/625x500/115/214.jpg" width="500" height="350" alt="Exclusive Video of Mythos New Zone" style="position:relative;" /&gt;            &lt;img src="http://dev.curse-gaming.com/static/v4/images/videoplay.png" style="position:absolute;top:40%;left:45%;" alt="" /&gt;            &lt;img src="http://dev.curse-gaming.com/static/v4/images/videocontrol_bar.png" style="position:absolute;bottom:0;left:0;width:100%;height:19px;" alt="" /&gt;            &lt;img src="http://dev.curse-gaming.com/static/v4/images/videocontrol_play.png" style="position:absolute;bottom:0;left:0;" alt="" /&gt;            &lt;img src="http://dev.curse-gaming.com/static/v4/images/videocontrol_volume.png" style="position:absolute;bottom:0;right:0;" alt="" /&gt;        &lt;/div&gt;        &lt;a href="http://videos.cursebeta.com/details/1106/"&gt;Exclusive Video of Mythos New Zone&lt;/a&gt;    &lt;/div&gt;        var FO_268 = { movie:&amp;quot;http://dev.curse-gaming.com/static/flash/flvplayer.swf&amp;quot;, width:&amp;quot;500&amp;quot;,                    height:&amp;quot;350&amp;quot;, majorversion:&amp;quot;7&amp;quot;, build:&amp;quot;0&amp;quot;, bgcolor:&amp;quot;#FFFFFF&amp;quot;,                    allowfullscreen:&amp;quot;true&amp;quot;, flashvars:&amp;quot;file=http://videos.cursebeta.com/stream2/premium/1106.flv&amp;amp;autostart=true&amp;quot; };    $(&amp;quot;#flvplayer_268&amp;quot;).click(function(event) { UFO.create(FO_268, &amp;quot;flvplayer_268&amp;quot;); $(this).unbind(&amp;#39;click&amp;#39;); });        
&lt;ul&gt;&lt;li&gt; &lt;b&gt;When do you expect to release Zone 3? Any specifics you could tell us about this zone that we do not know yet?&lt;/b&gt;
&lt;ul&gt;&lt;li&gt; While it’s difficult to provide an exact date ( mostly due to our small team size – if one of us gets sick, it makes a big difference in our schedule, and it’s cold season! ), I can tell you that we are aiming for ‘sooner’ rather than ‘later’. 
&lt;/li&gt;&lt;/ul&gt;
&lt;/li&gt;&lt;/ul&gt;
&lt;ul&gt;&lt;li&gt; &lt;b&gt;What&amp;#39;s your future plans for the size of Mythos world?  What&amp;#39;s next after Zone 3?&lt;/b&gt;
&lt;ul&gt;&lt;li&gt; If you have a look at the Mythos world map, you’ll see a large amount of unfilled territory – if we can keep an audience, our aim is to fill it all in, and then look for new areas to expand to.  After Zone 3, we’ll begin work on our fourth Zone ( and hopefully find a better naming scheme for zones in general ), we’ll be getting the Marketplace implemented, and we’ll start into work on the next class.
&lt;/li&gt;&lt;/ul&gt;
&lt;/li&gt;&lt;/ul&gt;
&lt;ul&gt;&lt;li&gt; &lt;b&gt;When do you expect to add another class? If ever? If so, what class?&lt;/b&gt;
&lt;ul&gt;&lt;li&gt; The class we’ll be doing next is still hotly debated – but we’ll definitely be adding a new one, as well as hopefully many more to follow.
&lt;/li&gt;&lt;/ul&gt;
&lt;/li&gt;&lt;/ul&gt;
&lt;ul&gt;&lt;li&gt; &lt;b&gt;We&amp;#39;ve all read that PVP will be included in Mythos, could you tell us a bit more about how it will work and when you plan to have it added?&lt;/b&gt;
&lt;ul&gt;&lt;li&gt; PVP will be added with our Zone 3 patch. To begin, we’ll have two basic flavors of PVP – classic dueling, and an entire PVP world that we’re currently ( possibly temporarily ) calling the Shadowlands. The Shadowlands are a mirror of the regular world, but PVP can occur at any place and time without consent.  Killing another player in the Shadowlands will cause one random piece of worn equipment to drop. We also have a ‘karmic’ system – killing newbies will reduce your karma, and players with low karma drop MORE of their equipped items on death.  Your karmic rating is visible to everyone, so there will be a high incentive to hunt down nastier players and steal their loot.  In the Shadowlands, there is also a potential to run into other players EVERYWHERE – every dungeon and outdoor area has the potential to be shared with others.
&lt;/li&gt;&lt;/ul&gt;
&lt;/li&gt;&lt;/ul&gt;
&lt;ul&gt;&lt;li&gt; &lt;b&gt;In a question before this one we asked what the future plans about content and the size of the world is, we also wonder how your vision of content in Mythos is.  Basically, a lot of players feel that they run out of content way too fast as it is.  Is there plans to remedy this or will it take a long time?&lt;/b&gt;
&lt;ul&gt;&lt;li&gt; There are definitely plans to remedy this – it’s basically our primary focus, other than providing much needed features like PVP, the crafting system ( which will release at the same time ), and ingame mail and marketplace.  We aim for Zone 3 to get players up into the level 30 range, and our ultimate goal is to provide enough world content that you can level to 50 without seeing it all – then play a new class and experience different quests and areas.
&lt;/li&gt;&lt;/ul&gt;
&lt;/li&gt;&lt;/ul&gt;
&lt;ul&gt;&lt;li&gt; &lt;b&gt;Balance. Right now, the majority of the gamers we&amp;#39;ve talked to think the game is too easy.  You can focus on one aoe skill only and not have to use several skills in order to do well.  Are you planning to increase the difficulty of the game and balance the skills radically?  We&amp;#39;d love to know any upcoming plans and changes surrounding this, not to mention, your thoughts.&lt;/b&gt;
&lt;ul&gt;&lt;li&gt; At present one of the big problems with balance is tied into the lack of content past level 20 – everything beyond this range is ‘artificially’ leveled and doesn’t provide a particularly good challenge. As we add in the new chunks of content, we readdress balance at these level ranges to provide a better challenge ( hopefully ).  We are also increasing the number of monsters in a lot of areas, and we continue to balance skills across the board.
&lt;/li&gt;&lt;/ul&gt;
&lt;/li&gt;&lt;/ul&gt;
&lt;ul&gt;&lt;li&gt; &lt;b&gt;Basically, players feel too powerful -- way too fast.&lt;/b&gt;
&lt;ul&gt;&lt;li&gt; I imagine this has a lot to do with number 6, listed above.  We still want to keep that classic Diablo feeling of mowing down hordes of monsters, but we hope that as we add new and interesting content, players will continue to be challenged and interested at later levels.
&lt;/li&gt;&lt;/ul&gt;
&lt;/li&gt;&lt;/ul&gt;
&lt;ul&gt;&lt;li&gt; &lt;b&gt;Boss fights.  They are pretty cool, some of them are great, but in general, too easy if you bring a friend along with you.  Do you plan to make the dungeons scale a lot more challenge-wise (bosses too) if you bring more people?  If it does scale already, do you plan to make it harder?&lt;/b&gt;
&lt;ul&gt;&lt;li&gt; Currently it does scale based upon the number of players in the party. We think that a lot of the imbalances in the boss fights with parties come about as a result of skill balance issues as well, which we continue to look at. We are also looking at boss resistances to things like interrupts, which can really quickly swing the battle in your favor if you can manage to stunlock the boss.
&lt;/li&gt;&lt;/ul&gt;
&lt;/li&gt;&lt;/ul&gt;
&lt;ul&gt;&lt;li&gt; &lt;b&gt;Is there a cow level?&lt;/b&gt;
&lt;ul&gt;&lt;li&gt; There is no cow level.
&lt;/li&gt;&lt;/ul&gt;
&lt;/li&gt;&lt;/ul&gt;
&lt;ul&gt;&lt;li&gt; &lt;b&gt;Any major plans to revamp the UI further?&lt;/b&gt;
&lt;ul&gt;&lt;li&gt; We’ve just revamped the bottom bar a bit, and moved and sized up the health and mana meters. Several other areas are being touched as a result of the crafting work we’re doing – we continue to be open to changes in the UI as requested by players.
&lt;/li&gt;&lt;/ul&gt;
&lt;/li&gt;&lt;/ul&gt;
&lt;ul&gt;&lt;li&gt; &lt;b&gt;Quests and lore.  Right now you do not feel too involved in the storyline and the lore aspects of the world.  This could be improved upon greatly with more interesting and unique quests.  Perhaps class specific quests and/or epic quests.  Also, adding more lore and storyline development (i.e epic quest) would make the players feel part of the world a lot more.  Is there any such plans for the future?&lt;/b&gt;
&lt;ul&gt;&lt;li&gt; Definitely, and we’re acutely aware here of the lack of story in the game. We’re looking at doing some simple ( but hopefully stylish ) mini-cinematics to set the stage for the world, and our third Zone is more ‘lore-centric’ than previous zones, telling the story of what happened to the Dwarven race.  We’ve also started adding books to the game with snippets of story. We sort of went about development backwards given our initial purpose as a network test. In the beginning, having the mechanics in place was the most important thing. Now that we’ve got the game up and running and enjoyable, we’re beginning a big effort to inject more story and lore into the game.  We are also looking at new quest types to break up the flow of the game more.
&lt;/li&gt;&lt;/ul&gt;
&lt;/li&gt;&lt;/ul&gt;
&lt;ul&gt;&lt;li&gt; &lt;b&gt;Instanced hubs. Any plans to add non instanced dungeons or dungeons where a lot of  (although limited) people can enter and play together? (epic dungeon, i.e a very challenging place that require quite a few players).&lt;/b&gt;
&lt;ul&gt;&lt;li&gt; Yes. Initially, we’re aiming to simply share the world more – in the Shadowlands, you can run into other players EVERYWHERE. We’ve also changed it so that the primary roads in the ‘normal’ world can be shared with others as well – you’ll run across strangers as you trek from town to town.  Once we get a critical mass of ingame content, we are also looking at more raid-style endgame content with larger playercounts in longer dungeons. Capture the Flag is also on the horizon for more team-based play.
&lt;/li&gt;&lt;/ul&gt;
&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;Thanks to &lt;a href="http://www.flagshipstudios.com/"&gt;Flagship Studios&lt;/a&gt;.
&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://my.curse.com/aggbug.aspx?PostID=28228" width="1" height="1"&gt;</content><author><name>Zyuu</name><uri>http://my.curse.com/members/Zyuu.aspx</uri></author><category term="mythos" scheme="http://my.curse.com/blogs/mythos-en-news/archive/tags/mythos/default.aspx" /><category term="features" scheme="http://my.curse.com/blogs/mythos-en-news/archive/tags/features/default.aspx" /><category term="exclusive" scheme="http://my.curse.com/blogs/mythos-en-news/archive/tags/exclusive/default.aspx" /></entry><entry><title>Beta Keys Give Away and 5 exclusive SS of Zone 3</title><link rel="alternate" type="text/html" href="/blogs/mythos-en-news/archive/2008/09/17/N6270Id.aspx" /><id>/blogs/mythos-en-news/archive/2008/09/17/N6270Id.aspx</id><published>2008-02-08T07:58:29Z</published><updated>2008-02-08T07:58:29Z</updated><content type="html">&lt;p&gt;A lot of &lt;a href="http://www.curse.com/mythos/"&gt;Mythos&lt;/a&gt; news today. We&amp;#39;re looking for your feedback in what to ask the developers of Mythos, to give your feedback please go &lt;a href="http://www.curse.com/articles/details/6263/"&gt;here&lt;/a&gt;.
&lt;/p&gt;&lt;p&gt;Together with Flagship Studios we&amp;#39;re giving away Mythos beta keys.  First come, first serve.  To get your beta key, simply follow the instructions below.
&lt;/p&gt;&lt;p&gt;We also have five new exclusive screenshots of the upcoming Zone 3.  It&amp;#39;s snowy and icy.  Personally, I love those kind of areas the most in the games I&amp;#39;ve played.  It always looks great.  Mythos is no exception! The screenshots can be seen further below.
&lt;/p&gt;
&lt;div class="blockquote"&gt;
&lt;p&gt;Mythos is an online, action role-playing experience set in the land of Uld - a fantasy world arising from the ashes of an epoch-long war of darkness. Join others in a heroic quest to reclaim the land from the creatures while striving to be the first to discover ancient and powerful secrets of lost civilizations.
&lt;/p&gt;
&lt;/div&gt;
&lt;p&gt;&lt;b&gt;Obtain a Mythos beta key&lt;/b&gt;
&lt;/p&gt;&lt;p&gt;Out of keys.
&lt;/p&gt;&lt;p&gt;&lt;b&gt;Exclusive screenshots of the upcoming Zone 3&lt;/b&gt;
&lt;/p&gt;
&lt;div class="wikiimg_%s"&gt;&lt;a href="http://web1.curse.com/images/details/114470/"&gt;&lt;img src="http://media.curse.com/adjust_images/resize/625x500/114/470.jpg" alt="mythos_zone3_1" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;/a&gt;
&lt;div class="wikiimg_%s"&gt;&lt;a href="http://web1.curse.com/images/details/114471/"&gt;&lt;img src="http://media.curse.com/adjust_images/resize/625x500/114/471.jpg" alt="mythos_zone3_2" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;/a&gt;
&lt;div class="wikiimg_%s"&gt;&lt;a href="http://web1.curse.com/images/details/114472/"&gt;&lt;img src="http://media.curse.com/adjust_images/resize/625x500/114/472.jpg" alt="mythos_zone3_3" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;/a&gt;
&lt;div class="wikiimg_%s"&gt;&lt;a href="http://web1.curse.com/images/details/114468/"&gt;&lt;img src="http://media.curse.com/adjust_images/resize/625x500/114/468.jpg" alt="mythos_zone3_4" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;/a&gt;
&lt;div class="wikiimg_%s"&gt;&lt;a href="http://web1.curse.com/images/details/114469/"&gt;&lt;img src="http://media.curse.com/adjust_images/resize/625x500/114/469.jpg" alt="mythos_zone3_5" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;/a&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://my.curse.com/aggbug.aspx?PostID=28540" width="1" height="1"&gt;</content><author><name>Zyuu</name><uri>http://my.curse.com/members/Zyuu.aspx</uri></author><category term="mythos" scheme="http://my.curse.com/blogs/mythos-en-news/archive/tags/mythos/default.aspx" /><category term="zone" scheme="http://my.curse.com/blogs/mythos-en-news/archive/tags/zone/default.aspx" /><category term="beta" scheme="http://my.curse.com/blogs/mythos-en-news/archive/tags/beta/default.aspx" /><category term="and" scheme="http://my.curse.com/blogs/mythos-en-news/archive/tags/and/default.aspx" /><category term="keys" scheme="http://my.curse.com/blogs/mythos-en-news/archive/tags/keys/default.aspx" /></entry><entry><title>Mythos QA with Developers -- Feedback requested</title><link rel="alternate" type="text/html" href="/blogs/mythos-en-news/archive/2008/09/17/N6263Id.aspx" /><id>/blogs/mythos-en-news/archive/2008/09/17/N6263Id.aspx</id><published>2008-02-08T04:10:52Z</published><updated>2008-02-08T04:10:52Z</updated><content type="html">&lt;p&gt;Hey everyone,
&lt;/p&gt;&lt;p&gt;We&amp;#39;re going to have a Q&amp;amp;A with the developers of &lt;a href="http://f2p.curse.com/mythos/"&gt;Mythos&lt;/a&gt; (Flagship Studios) and we need your help!
&lt;/p&gt;&lt;p&gt;If you have anything you were wondering about and would like to ask, please reply to this &lt;a href="http://f2p.curse.com/forums/details/24795/"&gt;thread&lt;/a&gt; with your question(s).  We will pick the ones that we find interesting and/or creative and then include them in our Q&amp;amp;A!
&lt;/p&gt;&lt;p&gt;&lt;a href="http://f2p.curse.com/forums/details/24795/"&gt;Enter our forums and post your questions!&lt;/a&gt;
&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://my.curse.com/aggbug.aspx?PostID=28604" width="1" height="1"&gt;</content><author><name>Zyuu</name><uri>http://my.curse.com/members/Zyuu.aspx</uri></author><category term="mythos" scheme="http://my.curse.com/blogs/mythos-en-news/archive/tags/mythos/default.aspx" /><category term="developers" scheme="http://my.curse.com/blogs/mythos-en-news/archive/tags/developers/default.aspx" /><category term="with" scheme="http://my.curse.com/blogs/mythos-en-news/archive/tags/with/default.aspx" /></entry><entry><title>Movie preview of Mythos new icy and snowy zone</title><link rel="alternate" type="text/html" href="/blogs/mythos-en-news/archive/2008/09/17/N6142Id.aspx" /><id>/blogs/mythos-en-news/archive/2008/09/17/N6142Id.aspx</id><published>2008-02-05T12:20:48Z</published><updated>2008-02-05T12:20:48Z</updated><content type="html">&lt;p&gt;Mythos is a great game. Made by ex-Diablo developers at Flagship Studios. I&amp;#39;ve played it quite a bit myself and I enjoy it.  
&lt;/p&gt;&lt;p&gt;It only lack a few things, but it&amp;#39;s being worked on. afterall it&amp;#39;s in beta for a reason. Now, what does it lack? Content! Did I say it need more content and more areas to explore? Well, that&amp;#39;s the main thing it lacks.  Secondly, it need some more diversity.
&lt;/p&gt;&lt;p&gt;ComputerAndVideoGames got a 5 minutes long video preview of Mythos new zone.
&lt;/p&gt;
&lt;div class="blockquote"&gt;
&lt;p&gt;Mythos is currently in beta, and the movie focuses on a new, third zone soon to be added to the test.
&lt;/p&gt;&lt;p&gt;Played from an isometric viewpoint, Mythos is very much Diablo-style with non-stop action and loot dropping liking it&amp;#39;s going out of fashion.
&lt;/p&gt;&lt;p&gt;The game world works a bit like Guild Wars. Each zone has a central town, a number of instances of which can exist depending on the population level in this hub.
&lt;/p&gt;
&lt;/div&gt;
&lt;p&gt;Take me to the &lt;a href="http://www.computerandvideogames.com/article.php?id=181257"&gt;video preview already&lt;/a&gt;.
&lt;/p&gt;&lt;p&gt;There&amp;#39;s also a very short preview of the new zone &lt;a href="http://www.gamesradar.com/us/pc/game/news/article.jsp?releaseId=20070301111714805052&amp;amp;articleId=20080130143957603053&amp;amp;sectionId=1006&amp;amp;pageId=20080130144323353086"&gt;here&lt;/a&gt;.
&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://my.curse.com/aggbug.aspx?PostID=28849" width="1" height="1"&gt;</content><author><name>Zyuu</name><uri>http://my.curse.com/members/Zyuu.aspx</uri></author><category term="mythos" scheme="http://my.curse.com/blogs/mythos-en-news/archive/tags/mythos/default.aspx" /><category term="new" scheme="http://my.curse.com/blogs/mythos-en-news/archive/tags/new/default.aspx" /><category term="video" scheme="http://my.curse.com/blogs/mythos-en-news/archive/tags/video/default.aspx" /><category term="zone" scheme="http://my.curse.com/blogs/mythos-en-news/archive/tags/zone/default.aspx" /><category term="preview" scheme="http://my.curse.com/blogs/mythos-en-news/archive/tags/preview/default.aspx" /></entry><entry><title>Mythos Trailer Released</title><link rel="alternate" type="text/html" href="/blogs/mythos-en-news/archive/2008/09/17/N5101Id.aspx" /><id>/blogs/mythos-en-news/archive/2008/09/17/N5101Id.aspx</id><published>2008-01-16T22:23:16Z</published><updated>2008-01-16T22:23:16Z</updated><content type="html">&lt;p&gt;Mythos is a game that came to life as a network test for Hellgate: London. Shortly after the tests conclusion, Flagship took the decision to convert the game into a full blown release as their second title.
&lt;/p&gt;&lt;p&gt;Mythos won&amp;#39;t be available in the shops and will only be available as an F2P model MMO at some point in the next 6 months. Currently in closed beta, Flagship have given us a sign that the game is nearing release with a tatey trailer!
&lt;/p&gt;&lt;p&gt;You can view the trailer &lt;a href="http://www.gamershell.com/tv/10146.html"&gt;here&lt;/a&gt;!
&lt;/p&gt;&lt;p&gt;Isn&amp;#39;t it cute?
&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://my.curse.com/aggbug.aspx?PostID=30306" width="1" height="1"&gt;</content><author><name>Indelible</name><uri>http://my.curse.com/members/Indelible.aspx</uri></author><category term="mythos" scheme="http://my.curse.com/blogs/mythos-en-news/archive/tags/mythos/default.aspx" /><category term="new" scheme="http://my.curse.com/blogs/mythos-en-news/archive/tags/new/default.aspx" /><category term="trailer" scheme="http://my.curse.com/blogs/mythos-en-news/archive/tags/trailer/default.aspx" /></entry></feed>