Neo Steam is a
recently released title that we host for download in our
free-to-play section! We were able to get
some playtime at E3 and were very impressed by the graphics, lore, and gameplay
of this exciting title from Atlus! When you enter the game you'll notice
everything is powered, of course, by steam! There is a strong emphasis on
character customization and all kinds of very unique mounts and transportation
methods.
Neo
Steam staffers Jason Ruper and Kevin Crawford have sent us a recent development
journal about the importance of community in Neo Steam. The journal highlights
some of what they've done, what the concerns were for developing a game around
the community, and how they'll continue to focus on making Neo Steam as attune
to the user as possible!
Here's a look at the development journal from Jason
and Kevin:
In any online market (and especially so for the
free-to-play market), your community is always your top priority. Keeping fans
happy and satisfied, giving them something new and different, making them want
to come back for more, trying to attract new members... and then struggling with
how to manage the growing community and make sure no one feels left out or
pushed aside... These are issues that we tackle on a daily (read: hourly!)
basis. And at the end of the day, there is no simple secret to success. However,
we can share some the things we learned along the road and the things that
helped make us so successful.
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First things first, an inactive community is
practically an oxymoron. If you have a fanbase who isn't interacting with each
other, taking part in discussions, and conversing about in-game as well as
real-life topics, then you really don't have much of a community. And you can't
expect this to just organically create itself overnight! You have to take an
active role yourself and get the ball rolling...
The amount of time we spend interacting with
players is far greater than you will see in almost any other MMORPG out there,
and the way we go about it is probably even more noteworthy! We've always had a
personal approach with our members; not a corporate one. We don't talk with them
through pre-formatted responses. We go in-game and walk around. We congratulate
them for kills and hang out with them. We run events and promote them working as
a team. Sometimes, we like to just go into town and summon some Lv. 1 critters
or dance with the players. It's all about having fun.
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And outside the game, on the forums, we hold
contests and giveaways, some with in-game prizes and some with actual goods like
shirts or posters... At one point, we gave away a pair of hand-crafted steampunk
goggles we commissioned (and we have a second pair we're itching to get rid of
*wink*). But it's not all about giving away things. Even just giving players
recognition for accomplishments can be very positive. For instance, we have a
revolving "Community Spotlight" section right smack-dab in the middle of the
front page of the portal where we feature some of our most active and helpful
members.
We also decided early on that the moderators'
names should all fit the same theme. In our case, we chose breakfast foods.
Omelet... Burnt Toast... Muffin Chops... Sporkle... Korokke... Shredded Wheat...
and the list (ahem, "menu") goes on! That way we're more recognizable to our
community, and it makes us look more unified as a team. Plus, the unimposing
nature of the identities makes us seem more inviting to talk to. The fans, of
course, have responded very positively to that, even drawing pictures of all our
food-y identities!
And naturally, if you're going to have a
personal relationship with your fans, then that means you need to spend even
more time listening than you do talking. We ask for their feedback, discuss
their suggestions in our meetings, and actually try to make something happen.
So what's the result of all our hard work? We
began with zero members on February 23rd, and five months later, we have over
17,000 forum members and over 160,000 posts on our forums. And yes, having a
good game like Neo Steam: The Shattered Continent helps, but believe it
or not, our forums were alive and buzzing well before we even announced what
game we'd be launching. (In fact, we built an active community before we even
announced what genre our first game would be!)
And when it comes to the nitty-gritty, you have
to be transparent with your community. You can't have billing loopholes or shady
dealings. We have never lied to our fans or tried to trick them. And when we
make a mistake (it happens!) and things go sour, we give them an honest apology
and a real explanation, not just an excuse. When you lose their trust, you lose
everything!
Let me give you an example. When we introduced
PvP ranks, we mentioned briefly that players would lose a percentage of their
points every week at server maintenance. It wasn't as widely publicized as it
should've been, though, so when the first maintenance came, there was an uproar.
Between the forums, customer support tickets, and in-game chat channels, there
was so much commotion that I think we can safely classify the entire fiasco as a
"crisis."
So we informed them about the PvP mechanics and
explained why there is a reduction (for game balance, so newer players actually
stand a chance of ranking up), and the climate immediately shifted to the polar
opposite. Suddenly, fans saw that we were being rational with them, and they
responded by being rational themselves...! (How often do you see that happen on
the internet!?) Best of all, the same people who, ten minutes earlier, were
calling us names and accusing us of stealing their hard work from them were now
our biggest supporters!
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There are many other problems that have popped
up... We ran a PvP event where the opposing nations would take turns trying to
sprint across an open field and open the chests being guarded by the other
team... Unfortunately, we forgot to take into account the game mechanic whereby
characters under Lv. 30 who die from another player become temporarily immune to
PvP-flagging unless they themselves make the first attack. Well, as you can
guess, that meant anyone under Lv. 30 had absolutely no problem walking into
hostile territory and opening the chests in safety... And also, as I am sure you
can guess, the event didn't go over too well because of it! But we apologized to
the players, and we told them we were sorry for wasting their time. We even gave
both nations the prize that had been set aside for the winning team: five very
generous buffs.
From that point forward, we knew every event
needed to go as smoothly as possible, and while we still occasionally fumble
here and there, we refine and refine (and refine some more!). And when the chest
event failed and players wanted our heads on a spike, all we had to do was
apologize and promise to improve. That is all they want from you... prompt,
honest communication! The second we started talking to them, the entire
atmosphere became less hostile.
If you try to see things from the players'
angle, it really makes a difference in how a crisis gets resolved. If the
community trusts you and knows you're looking out for them, then you can really
go a long way.
And this brings us to something else we always
strive for: flexibility. You stand a better chance of winning the lottery than
you do of successfully predicting and preparing for every possible crisis that
could come up within an online community. And thus, we're constantly on our toes
(figuratively, of course), trying to adapt and respond to whatever comes up.
Thus, we also try to keep our community posted
on new developments and keep them in the loop. This means we let them know in
advance when new content is coming out, we try to give them a sneak peak (or at
least a hint) at upcoming item releases, and we try to forewarn them about game
issues they might encounter. For instance, every player has a shared bank that
can be accessed by all the characters on their account. Logically, if you delete
all your characters, you'll lose items in your vault. By making this fact
explicitly clear to our fans, though, we can put out fires before they flare up!
We go out of our way to predict potential
concerns and questions players might encounter, and by informing them early,
we've helped lower the chances of players being caught unaware. Now, they see us
as their allies, not some uber-corporation trying to prevent them from enjoying
the game.
And finally, there's the forums. A good game
will draw members into your community (and we are constantly working on adding
new games), but it's on the forums that your members can truly communicate and
participate. The forums are what really keep the community alive and kicking!
Our main approach to the forums is to
facilitate that player-to-player communication and to give our fans the freedom
to speak their mind. Now, part of this means you have to have a keen
understanding of the difference between free speech and outright flaming, but if
you learn to let players resolve their disagreements with each other on their
own, they'll contribute more candidly and much more frequently.
But you need to learn how to use discretion and
pick your battles! While we try not to lord over the forums and regulate player
debates, we still maintain a zero-tolerance policy against inflammatory posts.
They need to feel like they can post their opinion without being attacked by
another fan! And heck, if a player wants to tell us how to do our job and
critique Atlus Online, we welcome it! ...So long as it's constructive and not
simply a run-on sentence filled with crude language and X-rated bodily
appendages.
The forums need to be a safe, fun environment!
When all's said and done, that's really the
secret to our success. We work as a team and try our hardest to keep the
community active. We constantly come up with new, fun things to do with the
players, and they respond to it all very well. They see us as real people with
real personalities, not just faceless entities who show up from time to time and
don't ever try to get involved in their lives.
And it's so easy for us to be so active with
our fanbase because we all love doing it. It's not a chore. We don't set a timer
and, when it goes off, start griping, "Oh great... Time to log in and play
around with the users again...!" We look forward to it, and that's what an
online community is really all about: having fun.