<?xml version="1.0" encoding="UTF-8" ?>
<?xml-stylesheet type="text/xsl" href="http://my.curse.com/utility/FeedStylesheets/atom.xsl" media="screen"?><feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en-US"><title type="html">Neo Steam</title><subtitle type="html" /><id>http://my.curse.com/blogs/neo-steam/atom.aspx</id><link rel="alternate" type="text/html" href="http://my.curse.com/blogs/neo-steam/default.aspx" /><link rel="self" type="application/atom+xml" href="http://my.curse.com/blogs/neo-steam/atom.aspx" /><generator uri="http://communityserver.org" version="4.0.30619.63">Community Server</generator><updated>2009-06-24T12:28:49Z</updated><entry><title>Neo Steam Developer Blog: Community, Community, Community!</title><link rel="alternate" type="text/html" href="/blogs/neo-steam/archive/2009/07/31/neo-steam-developer-blog-community-community-community.aspx" /><id>/blogs/neo-steam/archive/2009/07/31/neo-steam-developer-blog-community-community-community.aspx</id><published>2009-07-31T19:42:41Z</published><updated>2009-07-31T19:42:41Z</updated><content type="html">&lt;p&gt;&lt;a href="http://f2p.curse.com/games/neos/default.aspx"&gt;Neo Steam&lt;/a&gt; is a 
recently released title that we host for download in our
&lt;a href="http://f2p.curse.com/"&gt;free-to-play &lt;/a&gt;section! We were able to get 
some playtime at E3 and were very impressed by the graphics, lore, and gameplay 
of this exciting title from Atlus! When you enter the game you&amp;#39;ll notice 
everything is powered, of course, by steam! There is a strong emphasis on 
character customization and all kinds of very unique mounts and transportation 
methods.&lt;/p&gt;
&lt;div style="float:right;margin-left:10px;"&gt;
&lt;a href="http://www.curse.com/media/p/505651.aspx"&gt;
&lt;img src="http://media.curse.com/CommunityServer.Components.PostAttachments/00/00/50/56/51/screenshot%20(1).jpg-720x540.jpg" width="220" border="0" height="150" alt="" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;p&gt;Neo 
Steam staffers Jason Ruper and Kevin Crawford have sent us a recent development 
journal about the importance of community in Neo Steam. The journal highlights 
some of what they&amp;#39;ve done, what the concerns were for developing a game around 
the community, and how they&amp;#39;ll continue to focus on making Neo Steam as attune 
to the user as possible!&lt;/p&gt;
&lt;p&gt;Here&amp;#39;s a look at the development journal from Jason 
and Kevin:&lt;/p&gt;
&lt;p&gt;In any online market (and especially so for the 
free-to-play market), your community is always your top priority. Keeping fans 
happy and satisfied, giving them something new and different, making them want 
to come back for more, trying to attract new members... and then struggling with 
how to manage the growing community and make sure no one feels left out or 
pushed aside... These are issues that we tackle on a daily (read: hourly!) 
basis. And at the end of the day, there is no simple secret to success. However, 
we can share some the things we learned along the road and the things that 
helped make us so successful.&lt;/p&gt;
&lt;div style="float:right;margin-left:10px;"&gt;
&lt;a href="http://www.curse.com/media/p/505652.aspx"&gt;
&lt;img src="http://media.curse.com/CommunityServer.Components.PostAttachments/00/00/50/56/52/screenshot%20(4).jpg-720x540.jpg" width="220" border="0" height="150" alt="" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;p&gt;First things first, an inactive community is 
practically an oxymoron. If you have a fanbase who isn&amp;#39;t interacting with each 
other, taking part in discussions, and conversing about in-game as well as 
real-life topics, then you really don&amp;#39;t have much of a community. And you can&amp;#39;t 
expect this to just organically create itself overnight! You have to take an 
active role yourself and get the ball rolling...&lt;/p&gt;
&lt;p&gt;The amount of time we spend interacting with 
players is far greater than you will see in almost any other MMORPG out there, 
and the way we go about it is probably even more noteworthy! We&amp;#39;ve always had a 
personal approach with our members; not a corporate one. We don&amp;#39;t talk with them 
through pre-formatted responses. We go in-game and walk around. We congratulate 
them for kills and hang out with them. We run events and promote them working as 
a team. Sometimes, we like to just go into town and summon some Lv. 1 critters 
or dance with the players. It&amp;#39;s all about having fun.&lt;/p&gt;
&lt;div style="float:right;margin-left:10px;"&gt;
  &lt;a href="http://www.curse.com/media/p/505659.aspx"&gt;
  &lt;img src="http://media.curse.com/CommunityServer.Components.PostAttachments/00/00/50/56/59/screenshot%20(13).jpg-720x540.jpg" width="220" border="0" height="150" alt="" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;p&gt;And outside the game, on the forums, we hold 
contests and giveaways, some with in-game prizes and some with actual goods like 
shirts or posters... At one point, we gave away a pair of hand-crafted steampunk 
goggles we commissioned (and we have a second pair we&amp;#39;re itching to get rid of 
*wink*). But it&amp;#39;s not all about giving away things. Even just giving players 
recognition for accomplishments can be very positive. For instance, we have a 
revolving &amp;quot;Community Spotlight&amp;quot; section right smack-dab in the middle of the 
front page of the portal where we feature some of our most active and helpful 
members.&lt;/p&gt;
&lt;p&gt;We also decided early on that the moderators&amp;#39; 
names should all fit the same theme. In our case, we chose breakfast foods. 
Omelet... Burnt Toast... Muffin Chops... Sporkle... Korokke... Shredded Wheat... 
and the list (ahem, &amp;quot;menu&amp;quot;) goes on! That way we&amp;#39;re more recognizable to our 
community, and it makes us look more unified as a team. Plus, the unimposing 
nature of the identities makes us seem more inviting to talk to. The fans, of 
course, have responded very positively to that, even drawing pictures of all our 
food-y identities!&lt;/p&gt;
&lt;p&gt;And naturally, if you&amp;#39;re going to have a 
personal relationship with your fans, then that means you need to spend even 
more time listening than you do talking. We ask for their feedback, discuss 
their suggestions in our meetings, and actually try to make something happen.&lt;/p&gt;
&lt;p&gt;So what&amp;#39;s the result of all our hard work? We 
began with zero members on February 23rd, and five months later, we have over 
17,000 forum members and over 160,000 posts on our forums. And yes, having a 
good game like &lt;i&gt;Neo Steam: The Shattered Continent &lt;/i&gt;helps, but believe it 
or not, our forums were alive and buzzing well before we even announced what 
game we&amp;#39;d be launching. (In fact, we built an active community before we even 
announced what genre our first game would be!)&lt;/p&gt;
&lt;div style="float:right;margin-left:10px;"&gt;
&lt;a href="http://www.curse.com/media/p/505694.aspx"&gt;
&lt;img src="http://media.curse.com/CommunityServer.Components.PostAttachments/00/00/50/56/94/screenshot%20(75).jpg-720x540.jpg" width="200" border="0" height="175" alt="" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;p&gt;And when it comes to the nitty-gritty, you have 
to be transparent with your community. You can&amp;#39;t have billing loopholes or shady 
dealings. We have never lied to our fans or tried to trick them. And when we 
make a mistake (it happens!) and things go sour, we give them an honest apology 
and a real explanation, not just an excuse. When you lose their trust, you lose 
everything!&lt;/p&gt;
&lt;p&gt;Let me give you an example. When we introduced 
PvP ranks, we mentioned briefly that players would lose a percentage of their 
points every week at server maintenance. It wasn&amp;#39;t as widely publicized as it 
should&amp;#39;ve been, though, so when the first maintenance came, there was an uproar. 
Between the forums, customer support tickets, and in-game chat channels, there 
was so much commotion that I think we can safely classify the entire fiasco as a 
&amp;quot;crisis.&amp;quot;&lt;/p&gt;
&lt;p&gt;So we informed them about the PvP mechanics and 
explained why there is a reduction (for game balance, so newer players actually 
stand a chance of ranking up), and the climate immediately shifted to the polar 
opposite. Suddenly, fans saw that we were being rational with them, and they 
responded by being rational themselves...! (How often do you see that happen on 
the internet!?) Best of all, the same people who, ten minutes earlier, were 
calling us names and accusing us of stealing their hard work from them were now 
our biggest supporters!&lt;/p&gt;
&lt;div style="float:right;margin-left:10px;"&gt;
&lt;a href="http://www.curse.com/media/p/505685.aspx"&gt;
&lt;img src="http://media.curse.com/CommunityServer.Components.PostAttachments/00/00/50/56/85/screenshot%20(43).jpg-720x540.jpg" width="200" border="0" height="175" alt="" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;p&gt;There are many other problems that have popped 
up... We ran a PvP event where the opposing nations would take turns trying to 
sprint across an open field and open the chests being guarded by the other 
team... Unfortunately, we forgot to take into account the game mechanic whereby 
characters under Lv. 30 who die from another player become temporarily immune to 
PvP-flagging unless they themselves make the first attack. Well, as you can 
guess, that meant anyone under Lv. 30 had absolutely no problem walking into 
hostile territory and opening the chests in safety... And also, as I am sure you 
can guess, the event didn&amp;#39;t go over too well because of it! But we apologized to 
the players, and we told them we were sorry for wasting their time. We even gave 
both nations the prize that had been set aside for the winning team: five very 
generous buffs.&lt;/p&gt;
&lt;p&gt;From that point forward, we knew every event 
needed to go as smoothly as possible, and while we still occasionally fumble 
here and there, we refine and refine (and refine some more!). And when the chest 
event failed and players wanted our heads on a spike, all we had to do was 
apologize and promise to improve. That is all they want from you... prompt, 
honest communication! The second we started talking to them, the entire 
atmosphere became less hostile.&lt;/p&gt;
&lt;p&gt;If you try to see things from the players&amp;#39; 
angle, it really makes a difference in how a crisis gets resolved. If the 
community trusts you and knows you&amp;#39;re looking out for them, then you can really 
go a long way.&lt;/p&gt;
&lt;p&gt;And this brings us to something else we always 
strive for: flexibility. You stand a better chance of winning the lottery than 
you do of successfully predicting and preparing for every possible crisis that 
could come up within an online community. And thus, we&amp;#39;re constantly on our toes 
(figuratively, of course), trying to adapt and respond to whatever comes up.&lt;/p&gt;
&lt;p&gt;Thus, we also try to keep our community posted 
on new developments and keep them in the loop. This means we let them know in 
advance when new content is coming out, we try to give them a sneak peak (or at 
least a hint) at upcoming item releases, and we try to forewarn them about game 
issues they might encounter. For instance, every player has a shared bank that 
can be accessed by all the characters on their account. Logically, if you delete 
all your characters, you&amp;#39;ll lose items in your vault. By making this fact 
explicitly clear to our fans, though, we can put out fires before they flare up!&lt;/p&gt;
&lt;p&gt;We go out of our way to predict potential 
concerns and questions players might encounter, and by informing them early, 
we&amp;#39;ve helped lower the chances of players being caught unaware. Now, they see us 
as their allies, not some uber-corporation trying to prevent them from enjoying 
the game.&lt;/p&gt;
&lt;p&gt;And finally, there&amp;#39;s the forums. A good game 
will draw members into your community (and we are constantly working on adding 
new games), but it&amp;#39;s on the forums that your members can truly communicate and 
participate. The forums are what really keep the community alive and kicking!&lt;/p&gt;
&lt;p&gt;Our main approach to the forums is to 
facilitate that player-to-player communication and to give our fans the freedom 
to speak their mind. Now, part of this means you have to have a keen 
understanding of the difference between free speech and outright flaming, but if 
you learn to let players resolve their disagreements with each other on their 
own, they&amp;#39;ll contribute more candidly and much more frequently.&lt;/p&gt;
&lt;p&gt;But you need to learn how to use discretion and 
pick your battles! While we try not to lord over the forums and regulate player 
debates, we still maintain a zero-tolerance policy against inflammatory posts. 
They need to feel like they can post their opinion without being attacked by 
another fan! And heck, if a player wants to tell us how to do our job and 
critique Atlus Online, we welcome it! ...So long as it&amp;#39;s constructive and not 
simply a run-on sentence filled with crude language and X-rated bodily 
appendages.&lt;/p&gt;
&lt;p&gt;The forums need to be a safe, fun environment!&lt;/p&gt;
&lt;p&gt;When all&amp;#39;s said and done, that&amp;#39;s really the 
secret to our success. We work as a team and try our hardest to keep the 
community active. We constantly come up with new, fun things to do with the 
players, and they respond to it all very well. They see us as real people with 
real personalities, not just faceless entities who show up from time to time and 
don&amp;#39;t ever try to get involved in their lives.&lt;/p&gt;
&lt;p&gt;And it&amp;#39;s so easy for us to be so active with 
our fanbase because we all love doing it. It&amp;#39;s not a chore. We don&amp;#39;t set a timer 
and, when it goes off, start griping, &amp;quot;Oh great... Time to log in and play 
around with the users again...!&amp;quot; We look forward to it, and that&amp;#39;s what an 
online community is really all about: having fun.&lt;/p&gt;
&lt;div style="text-align:center;"&gt;A very froggy video:&lt;br /&gt;
(Please visit the site to view this media)
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://my.curse.com/aggbug.aspx?PostID=525599" width="1" height="1"&gt;</content><author><name>DoranM</name><uri>http://my.curse.com/members/DoranM.aspx</uri></author><category term="neo steam game" scheme="http://my.curse.com/blogs/neo-steam/archive/tags/neo+steam+game/default.aspx" /><category term="neo steam dev blog" scheme="http://my.curse.com/blogs/neo-steam/archive/tags/neo+steam+dev+blog/default.aspx" /><category term="neo steam blog" scheme="http://my.curse.com/blogs/neo-steam/archive/tags/neo+steam+blog/default.aspx" /><category term="neo steam admin comments" scheme="http://my.curse.com/blogs/neo-steam/archive/tags/neo+steam+admin+comments/default.aspx" /></entry><entry><title>Neo Steam Announces New Area: Rope Isle!</title><link rel="alternate" type="text/html" href="/blogs/neo-steam/archive/2009/07/15/neo-steam-announces-new-area-rope-isle.aspx" /><id>/blogs/neo-steam/archive/2009/07/15/neo-steam-announces-new-area-rope-isle.aspx</id><published>2009-07-15T18:28:11Z</published><updated>2009-07-15T18:28:11Z</updated><content type="html">&lt;div style="text-align:center;"&gt;
&lt;img src="http://media.curse.com/CommunityServer.Components.SiteFiles/127284/News/NS_gamelogo.png" width="408" border="0" height="261" alt="" /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://f2p.curse.com/games/neos/default.aspx"&gt;Neo Steam&lt;/a&gt;, a 
free-to-play game we &lt;a href="http://f2p.curse.com/games/neos/default.aspx"&gt;host 
here at Curse&lt;/a&gt;, has released a area called Rope Isle! Rope Isle, was the 
source of the catastrophic earthquake that ripped apart the world and as the 
landmasses began to spread apart, desperate inhabitants instinctively fashioned 
cables to keep their world together. This attempt was futile and left Rope Isle 
a tangle of ropes and chains &amp;ndash; resulting in its fitting nickname. In Neo Steam 
there are two warring states, Elerd and Rogwel, and players must fight to expand 
their nations resources and protect their borders! The new land mass of Rope 
Isle offers several exciting resource locations and locations for traveling 
heroes to prove their worth!&lt;/p&gt;
&lt;p&gt;Here&amp;#39;s the official announcement and new 
screenshots for Rope Isle: 
&lt;/p&gt;
&lt;p&gt;IRVINE, 
Calif. &amp;ndash; July 15, 2009 &amp;ndash; Adventurers journey to a long-lost island in search of 
riches and new challenges! &lt;a href="http://www.atlusonline.com/" target="_blank"&gt;
Atlus Online&lt;/a&gt;&amp;rsquo;s fantasy-steampunk massively multiplayer online role-playing 
game (MMORPG), &lt;i&gt;
&lt;a href="http://www.neosteam.atlusonline.com/" target="_blank"&gt;Neo Steam: The 
Shattered Continent&lt;/a&gt;&lt;/i&gt;, 
has unveiled the elusive Rope Isle, an island wracked by war. Thanks to the 
clamor of Atlus Online&amp;rsquo;s members and a successful petition, the new map 
destination was opened, furthering the turbulent lore of the shattered 
continent. &lt;/p&gt;
&lt;div style="float:right;margin-left:10px;"&gt;&lt;a href="http://www.curse.com/media/p/517632.aspx"&gt;
&lt;img src="http://media.curse.com/CommunityServer.Components.PostAttachments/00/00/51/76/32/NS_SS_0019921932.jpg-720x540.jpg" width="227" border="0" height="171" alt="" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;p&gt;&amp;nbsp;&amp;ldquo;Our 
community spoke, and we always strive to listen,&amp;rdquo; says Alice Ly, Online 
Marketing and Portal Manager, Atlus U.S.A., Inc. &amp;ldquo;Rope Isle is an integral part 
of the game&amp;rsquo;s history. It was the epicenter of change and later became a key 
point of contention in the war to harness Neo Steam.&amp;nbsp; We agree with our fans 
that this map marks a powerful addition to &lt;i&gt;Neo Steam: The Shattered Continent&lt;/i&gt;.&amp;rdquo;
&lt;/p&gt;
&lt;p&gt;&amp;nbsp;Rope Isle, 
once known as Acydia, was the source of the catastrophic earthquake that split 
the continent of Chrysalis&lt;i&gt;. &lt;/i&gt;As the landmasses began to drift apart, 
desperate inhabitants instinctively fashioned cables to keep their world 
together. Alas, the attempt was futile and left Acydia a tangle of ropes and 
chains &amp;ndash; resulting in its fitting nickname. Rope Isle remains a central part of 
the struggle in the new world, as it houses vast amounts of the ore used to 
harvest Neo Steam, a precious resource necessary to fuel most progress, travel, 
and industry across the nations.&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;a href="http://www.curse.com/media/p/517631.aspx"&gt;
&lt;div style="float:right;margin-left:10px;"&gt;&lt;img src="http://media.curse.com/CommunityServer.Components.PostAttachments/00/00/51/76/31/NS_SS_0003711703.jpg-720x540.jpg" width="228" border="0" height="172" alt="" /&gt;&lt;/div&gt;
&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;The battle 
over Neo Steam takes place between two warring states &amp;ndash; the Kingdom of Elerd and 
the Republic of Rogwel. From the onset, customization is key to each player&amp;rsquo;s 
experience, as they pledge allegiance to their homeland of choice and select 
from a number of specialized classes. As players battle to expand their nation&amp;rsquo;s 
resources and protect their borders from invasion, they must learn to harness 
steam technology to upgrade their equipment, learn new abilities, and progress 
in their chosen class. Adding to the immersive aspect of the fantasy-steampunk 
world in Atlus Online&amp;rsquo;s first MMO, the game also features various forms of 
steam-based machines and vehicles for faster in-game traveling.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;Gamers, 
Atlus Online fans, and those eager to learn more about the addition of Rope Isle 
can visit &lt;a href="http://www.neosteam.atlusonline.com" target="_blank"&gt;
http://www.neosteam.atlusonline.com&lt;/a&gt; for more information. &lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;div style="text-align:center;"&gt;
&lt;p&gt;&lt;a href="http://www.curse.com/media/p/517626.aspx"&gt;
&lt;img src="http://media.curse.com/CommunityServer.Components.PostAttachments/00/00/51/76/26/NS_SS_0002839538.jpg-720x540.jpg" width="198" border="0" height="160" alt="" /&gt;&lt;/a&gt;
&lt;a href="http://www.curse.com/media/p/517628.aspx"&gt;
&lt;img src="http://media.curse.com/CommunityServer.Components.PostAttachments/00/00/51/76/28/NS_SS_0003014147.jpg-720x540.jpg" width="198" border="0" height="160" alt="" /&gt;&lt;/a&gt;
&lt;a href="http://www.curse.com/media/p/517630.aspx"&gt;
&lt;img src="http://media.curse.com/CommunityServer.Components.PostAttachments/00/00/51/76/30/NS_SS_0003382921.jpg-720x540.jpg" width="198" border="0" height="160" alt="" /&gt;&lt;/a&gt;&amp;nbsp;
&lt;/p&gt;
&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://my.curse.com/aggbug.aspx?PostID=517651" width="1" height="1"&gt;</content><author><name>DoranM</name><uri>http://my.curse.com/members/DoranM.aspx</uri></author><category term="new steam" scheme="http://my.curse.com/blogs/neo-steam/archive/tags/new+steam/default.aspx" /><category term="rope isle land mass" scheme="http://my.curse.com/blogs/neo-steam/archive/tags/rope+isle+land+mass/default.aspx" /><category term="neo steam rope isle" scheme="http://my.curse.com/blogs/neo-steam/archive/tags/neo+steam+rope+isle/default.aspx" /><category term="neo steam rope isle announcement" scheme="http://my.curse.com/blogs/neo-steam/archive/tags/neo+steam+rope+isle+announcement/default.aspx" /></entry><entry><title>Introducing Neo Steam a New Free-to-Play MMORPG!</title><link rel="alternate" type="text/html" href="/blogs/neo-steam/archive/2009/06/24/introducing-neo-steam-a-new-free-to-play-mmorpg.aspx" /><id>/blogs/neo-steam/archive/2009/06/24/introducing-neo-steam-a-new-free-to-play-mmorpg.aspx</id><published>2009-06-24T17:27:49Z</published><updated>2009-06-24T17:27:49Z</updated><content type="html">&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;div style="text-align:center;"&gt; 
&lt;a href="http://f2p.curse.com/games/neos/default.aspx"&gt; 
&lt;img src="http://media.curse.com/CommunityServer.Components.PostAttachments/00/00/50/56/62/NS_gamelogo.png-720x540.jpg" width="480" border="0" height="360" alt="" /&gt;&lt;/a&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;/div&gt;
&lt;p&gt;&lt;a href="http://f2p.curse.com/games/neos/default.aspx"&gt;Neo Steam&lt;/a&gt; is a new 
free-to-play game we are hosting for download in our F2P section! We were able 
to get some playtime at E3 and were very impressed by the graphics, lore, and 
gameplay of this exciting new title from Atlus! When you enter the game you&amp;#39;ll 
notice everything is powered, of course, by steam! There is a strong emphasis on 
character customization and all kinds of very unique mounts and transportation 
methods.&lt;/p&gt;
&lt;p&gt;We&amp;#39;ve obtained an official features list and we&amp;#39;ve included screenshots in 
the list and at the bottom of this post for your viewing pleasure!&lt;/p&gt;
&lt;p&gt;Here&amp;#39;s the Neo Steam Features list:&lt;/p&gt;
&lt;p&gt;Atlus Online introduces &lt;i&gt;Neo Steam&lt;/i&gt;, a 
one-of-a-kind massively multi-player online role-playing game (MMORPG) based in 
a uniquely creative steampunk setting.&lt;span style="font-family:Georgia;font-size:small;"&gt;
&lt;/span&gt;&lt;/p&gt;
&lt;div style="float:right;margin-left:10px;"&gt;
&lt;a href="http://www.curse.com/media/p/505651.aspx"&gt;
&lt;img src="http://media.curse.com/CommunityServer.Components.PostAttachments/00/00/50/56/51/screenshot%20(1).jpg-720x540.jpg" width="220" border="0" height="150" alt="" /&gt;&lt;/a&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;/div&gt;
&lt;p&gt;In ancient times, all races enjoyed lives of 
luxury in a world where science and magic harmoniously coexisted.&amp;nbsp; The discovery 
of the new resource &amp;ldquo;Neo Steam&amp;rdquo; spurred the development of advanced technology, 
but it came at a high price to the balance of the world.&amp;nbsp; One fateful day, a 
massive earthquake shattered the land. Two new nations arose: the Republic of 
Rogwel and the Kingdom of Elerd, both of whom fought for control of the precious 
resource. Do you have the strength, courage and cunning to help lead your chosen 
nation to power?&amp;nbsp; Customize your avatar&amp;rsquo;s allegiance and class affiliations, and 
dive into the battle with &lt;i&gt;Neo Steam: The Shattered Continent&lt;/i&gt;!&amp;nbsp;&lt;br /&gt;
&lt;b&gt;&lt;span style="text-decoration:underline;"&gt;&lt;br /&gt;
Product Features:&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;b&gt;Charming and unusual steampunk story and 
  aesthetics bring players incredible machines, buildings and creatures. &lt;/b&gt;The 
  world of &lt;i&gt;Neo Steam&lt;/i&gt; is influenced by the extraordinary steampunk fantasy 
  genre, which incorporates 19&lt;sup&gt;th&lt;/sup&gt; century steam-based technology with 
  modern and futuristic inventions. &lt;/li&gt;
&lt;/ul&gt;
&lt;div style="float:right;margin-left:10px;"&gt;
&lt;a href="http://www.curse.com/media/p/505652.aspx"&gt;
&lt;img src="http://media.curse.com/CommunityServer.Components.PostAttachments/00/00/50/56/52/screenshot%20(4).jpg-720x540.jpg" width="220" border="0" height="150" alt="" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;b&gt;Multiple exciting modes of PvP allow 
  players to battle their opponents in a variety of ways. &lt;/b&gt;Take part in 
  player-vs.-player combat by invading the enemy nation, or challenge others to 
  timed matches in the chaotic battlefield arenas. 
&amp;nbsp;&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Helpful creatures lend a hand throughout 
  the journey. &lt;/b&gt;Not only is every player&amp;#39;s journey enhanced by a unique pet 
  of their choice, but there are also a variety of mounts, ranging from magical 
  beasts to mechanized vehicles.&amp;nbsp; &lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li&gt;&lt;b&gt;Extensive character customization is just 
  the beginning.&lt;/b&gt; Players have a number of specialized classes to choose from 
  and the ability to customize their pets and skills to suit their play styles.&amp;nbsp; 
  In addition, they can use steam technology to upgrade their equipment and 
  learn additional abilities.&lt;br /&gt;
&lt;div style="float:right;margin-left:10px;"&gt;
  &lt;a href="http://www.curse.com/media/p/505659.aspx"&gt;
  &lt;img src="http://media.curse.com/CommunityServer.Components.PostAttachments/00/00/50/56/59/screenshot%20(13).jpg-720x540.jpg" width="220" border="0" height="150" alt="" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li&gt;&lt;b&gt;A unique MMO on a unique gaming portal.&amp;nbsp;
  &lt;/b&gt;Atlus Online is a daily destination for gaming, anime and Atlus fans 
  around the world.&amp;nbsp; As its first announced project, &lt;i&gt;Neo Steam: The Shattered 
  Continent&lt;/i&gt; embodies the site&amp;rsquo;s commitment to quality, community focused 
  content. &lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;div style="text-align:center;"&gt;
&lt;p&gt;&lt;a href="http://www.curse.com/media/p/505680.aspx"&gt;
&lt;img src="http://media.curse.com/CommunityServer.Components.PostAttachments/00/00/50/56/80/screenshot%20(41).jpg-720x540.jpg" width="200" border="0" height="175" alt="" /&gt;&lt;/a&gt;
&lt;a href="http://www.curse.com/media/p/505685.aspx"&gt;
&lt;img src="http://media.curse.com/CommunityServer.Components.PostAttachments/00/00/50/56/85/screenshot%20(43).jpg-720x540.jpg" width="200" border="0" height="175" alt="" /&gt;&lt;/a&gt;
&lt;a href="http://www.curse.com/media/p/505686.aspx"&gt;
&lt;img src="http://media.curse.com/CommunityServer.Components.PostAttachments/00/00/50/56/86/screenshot%20(47).jpg-720x540.jpg" width="200" border="0" height="175" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://www.curse.com/media/p/505689.aspx"&gt;
&lt;img src="http://media.curse.com/CommunityServer.Components.PostAttachments/00/00/50/56/89/screenshot%20(7).jpg-720x540.jpg" width="200" border="0" height="175" alt="" /&gt;&lt;/a&gt;
&lt;a href="http://www.curse.com/media/p/505692.aspx"&gt;
&lt;img src="http://media.curse.com/CommunityServer.Components.PostAttachments/00/00/50/56/92/screenshot%20(85).jpg-720x540.jpg" width="200" border="0" height="175" alt="" /&gt;&lt;/a&gt;
&lt;a href="http://www.curse.com/media/p/505694.aspx"&gt;
&lt;img src="http://media.curse.com/CommunityServer.Components.PostAttachments/00/00/50/56/94/screenshot%20(75).jpg-720x540.jpg" width="200" border="0" height="175" alt="" /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;/div&gt;
&lt;p&gt;To learn more about Neo Steam, or try the game out, visit our
&lt;a href="http://f2p.curse.com/games/neos/default.aspx"&gt;Neo Steam Download&lt;/a&gt; 
page!&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://my.curse.com/aggbug.aspx?PostID=505711" width="1" height="1"&gt;</content><author><name>DoranM</name><uri>http://my.curse.com/members/DoranM.aspx</uri></author><category term="neo steam online" scheme="http://my.curse.com/blogs/neo-steam/archive/tags/neo+steam+online/default.aspx" /><category term="neo steam f2p" scheme="http://my.curse.com/blogs/neo-steam/archive/tags/neo+steam+f2p/default.aspx" /><category term="neo steam screenshots" scheme="http://my.curse.com/blogs/neo-steam/archive/tags/neo+steam+screenshots/default.aspx" /><category term="neo steam game" scheme="http://my.curse.com/blogs/neo-steam/archive/tags/neo+steam+game/default.aspx" /><category term="neo steam" scheme="http://my.curse.com/blogs/neo-steam/archive/tags/neo+steam/default.aspx" /><category term="neo steam free to play" scheme="http://my.curse.com/blogs/neo-steam/archive/tags/neo+steam+free+to+play/default.aspx" /></entry></feed>