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<?xml-stylesheet type="text/xsl" href="http://my.curse.com/utility/FeedStylesheets/atom.xsl" media="screen"?><feed xmlns="http://www.w3.org/2005/Atom" xml:lang="English - United States"><title type="html">Gaming with Oak</title><subtitle type="html" /><id>http://my.curse.com/blogs/oakpack4/atom.aspx</id><link rel="alternate" type="text/html" href="http://my.curse.com/blogs/oakpack4/default.aspx" /><link rel="self" type="application/atom+xml" href="http://my.curse.com/blogs/oakpack4/atom.aspx" /><generator uri="http://communityserver.org" version="4.0.30619.63">Community Server</generator><updated>2009-03-08T18:46:16Z</updated><entry><title>Why Warhammer Online failed</title><link rel="alternate" type="text/html" href="/blogs/oakpack4/archive/2009/03/08/why-warhammer-online-failed.aspx" /><id>/blogs/oakpack4/archive/2009/03/08/why-warhammer-online-failed.aspx</id><published>2009-03-08T17:46:16Z</published><updated>2009-03-08T17:46:16Z</updated><content type="html">&lt;p&gt;Alright this won&amp;#39;t be like failblog fails, this is just whhy it was a failure as a game.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;-the business model-&lt;/p&gt;
&lt;p&gt;This has been joked about before, but is seriously very poor. &amp;nbsp;They chose to *rush* (but not really) the game into gold and not include 4 capitol cities, 4 classes (which 7 months after release they&amp;#39;ve put in) and *much more content* and they&amp;#39;ve followed through on that, but it&amp;#39;s just not a vviable business idea/plan. &amp;nbsp;You don&amp;#39;t buy a car without back tires, windsshields, or a radio and get them added later.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;-rewards-&lt;/p&gt;
&lt;p&gt;The influence and renown rewards, (mainly gear) are definetely grinding. &amp;nbsp;So is levelling once your in tier 3. &amp;nbsp;You queue up for scenarios while swapping between pairings doing the same chapter for all of them. &amp;nbsp;Its not even worth your time to do ORvR until tier 4, even though you want to keep your renwon up. &amp;nbsp;At tier 4 the game begins, but is mostly still a grind for rewards.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;-zones-&lt;/p&gt;
&lt;p&gt;There was a lot of complaints from people who got into the warhammer lore (myself included) about the geogrophy of the game being inaccurate to the actual warhammer world. &amp;nbsp;But that&amp;#39;s not the worst part. &amp;nbsp;The loading screens switching is an unpleasent reminder of what other mmos do from your typical wow convert to the game. &amp;nbsp;With the fact that WoW is seamless, this puts Warhammer at a disadvantage. &amp;nbsp;But the true disadvantage is: There is no way to walk/ride between pairings. &amp;nbsp;This is a majour bummer for people who want an actual *World*.&lt;/p&gt;
&lt;p&gt;The classes:&lt;/p&gt;
&lt;p&gt;22/24 classes sounds great to most people. &amp;nbsp;Butu that&amp;#39;s before you really look into it. &amp;nbsp;There&amp;#39;s all &amp;nbsp;in all really 12 classes that got mirrored, with minor changes across the board. &amp;nbsp;Anyone who has played many mains in the game can see the similarity in abilities, and a tactics/morales alteration when you look into the mirror. &amp;nbsp;However it&amp;#39;s not an original tactic/morale set, for another class of the archetype has that. (I.e. engineer is the Magus&amp;#39; mirror, but they have squig herder&amp;#39;s tactics/morales in common, its not original tactics and morales, but its a different class style). &amp;nbsp;But 12 classes is still more then WoW, right? &amp;nbsp;I&amp;#39;m not going to say that the archetypes are all really similair, because they&amp;#39;re not (except maybe a bit in tanks/mdps). &amp;nbsp;I will say though that the classes do not feel as full as a WoW class does, (e.g. the death knight feels seperate from the warrior in WoW, but the knightr of the blazing sun does not feel totally different from the Swordmaster).&lt;/p&gt;
&lt;p&gt;Between all of these I&amp;#39;m honestly surprised warhammer has the 2/350000 subscribers still. &amp;nbsp;With EA&amp;#39;s financial status it looks like the game may be shut down by august.&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://my.curse.com/aggbug.aspx?PostID=416128" width="1" height="1"&gt;</content><author><name>oakpack4</name><uri>http://my.curse.com/members/oakpack4.aspx</uri></author></entry></feed>