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<?xml-stylesheet type="text/xsl" href="http://my.curse.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Other</title><link>http://my.curse.com/blogs/other-en-news/default.aspx</link><description /><dc:language>en-US</dc:language><generator>CommunityServer 2008 SP1 (Build: 30619.63)</generator><item><title>Razer Naga Contest Winner! Enter To Win Yours Before It's Over!</title><link>http://my.curse.com/blogs/other-en-news/archive/2009/11/16/razer-naga-contest-winner-enter-to-win-yours-before-it-s-over.aspx</link><pubDate>Mon, 16 Nov 2009 18:05:35 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:609449</guid><dc:creator>DoranM</dc:creator><slash:comments>3</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://my.curse.com/blogs/other-en-news/rsscomments.aspx?PostID=609449</wfw:commentRss><comments>http://my.curse.com/blogs/other-en-news/archive/2009/11/16/razer-naga-contest-winner-enter-to-win-yours-before-it-s-over.aspx#comments</comments><description>
&lt;p&gt;Congratulations to Josh Myers who one one of the &lt;a href="http://www.curse.com/contests/razer-naga/enter.aspx" rel="nofollow"&gt;Razer Naga&lt;/a&gt; mice over the weekend!&lt;/p&gt;

&lt;p&gt;Didn't win this one? No worries! There's still time to enter and we'll be giving away two more before the end of the month! The next winner will be chosen November 22nd and announced November 23rd!&lt;/p&gt;

&lt;p&gt;Here are the details on the contest:&lt;/p&gt;

&lt;div&gt;&lt;a href="http://www.razerzone.com/" rel="nofollow"&gt;Razer&lt;/a&gt; and &lt;a href="http://www.curse.com/" rel="nofollow"&gt;Curse&lt;/a&gt; are teaming up to outfit you with the ultimate MMO Gaming mouse - the Razer Naga! Sign up for a chance to win one of three Razer Naga MMOG Laser Gaming Mice and Get Imba with Razer! To get more info visit: &lt;a href="http://www.getimba.com/" rel="nofollow"&gt;http://www.getimba.com&lt;/a&gt;&lt;/div&gt;

&lt;p&gt;&lt;strong&gt;Grand Prize&lt;/strong&gt;: A Razer Naga MMOG Laser Gaming Mouse (3 Winners)&lt;/p&gt;

&lt;div style="float:right;margin-left:10px"&gt;&lt;img src="http://media.curse.com/CommunityServer.Components.PostAttachments/00/00/60/24/42/prize1.jpg" alt="A Razer Naga MMOG Laser Gaming Mouse (3 Winners)" height="170" width="170"&gt;&lt;/div&gt;

&lt;p&gt;The Razer Naga is the ultimate Massively Multiplayer Online Gaming mouse that shifts the balance between keyboard and mouse by putting an unprecedented number of in-game commands in one place. A multi-button thumb grid and Razer's MMO game interface add-on combine to place every command you need in the palm of your hand. An ergonomic form shaped to maximize ease of use lets you game in comfort for hours on end. With the Razer Naga, you will Get Imba.&lt;/p&gt;

&lt;p&gt;Retail value of $79.99&lt;/p&gt;

&lt;p&gt;***1 winner selected per week&lt;/p&gt;

&lt;p&gt;Visit the &lt;a href="http://www.curse.com/contests/razer-naga/enter.aspx" rel="nofollow"&gt;Razer Naga Contest&lt;/a&gt; and enter to win!&lt;/p&gt;
&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://my.curse.com/aggbug.aspx?PostID=609449" width="1" height="1"&gt;</description><category domain="http://my.curse.com/blogs/other-en-news/archive/tags/razer+naga/default.aspx">razer naga</category><category domain="http://my.curse.com/blogs/other-en-news/archive/tags/razer+contest/default.aspx">razer contest</category><category domain="http://my.curse.com/blogs/other-en-news/archive/tags/razer+naga+contest/default.aspx">razer naga contest</category></item><item><title>Curse Contest: Razer Naga - The Ultimate MMO Gaming Mouse!</title><link>http://my.curse.com/blogs/other-en-news/archive/2009/11/09/curse-contest-the-ultimate-mmo-gaming-mouse.aspx</link><pubDate>Mon, 09 Nov 2009 17:06:51 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:605243</guid><dc:creator>DoranM</dc:creator><slash:comments>5</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://my.curse.com/blogs/other-en-news/rsscomments.aspx?PostID=605243</wfw:commentRss><comments>http://my.curse.com/blogs/other-en-news/archive/2009/11/09/curse-contest-the-ultimate-mmo-gaming-mouse.aspx#comments</comments><description>
&lt;p&gt;&lt;a href="http://www.curse.com/contests/razer-naga/enter.aspx" rel="nofollow"&gt;&lt;img src="http://media.curse.com/CommunityServer.Components.PostAttachments/00/00/60/52/38/RazerContest_MediaBox.jpg" height="250" width="560"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="http://www.razerzone.com/" rel="nofollow"&gt;Razer&lt;/a&gt; and Curse.com are teaming up to outfit you with the ultimate MMO Gaming mouse - the Razer Naga! &lt;a href="http://www.curse.com/contests/razer-naga/enter.aspx" rel="nofollow"&gt;Sign up&lt;/a&gt; for a chance to win one of three Razer Naga MMOG Laser Gaming Mice and Get Imba with Razer! We'll be announcing three winners, one per week until the end of the month, so don't miss out on your chance to pick up one of these incredible Nagas!&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Grand Prize&lt;/strong&gt;: A Razer Naga MMOG Laser Gaming Mouse&lt;/p&gt;

&lt;div style="float:right;margin-left:10px"&gt;&lt;img src="http://media.curse.com/CommunityServer.Components.PostAttachments/00/00/60/24/42/prize1.jpg" alt="A Razer Naga MMOG Laser Gaming Mouse" height="170" width="170"&gt;&lt;/div&gt;

&lt;p&gt;The Razer Naga is the ultimate Massively Multiplayer Online Gaming mouse that shifts the balance between keyboard and mouse by putting an unprecedented number of in-game commands in one place. A multi-button thumb grid and Razer's MMO game interface add-on combine to place every command you need in the palm of your hand. An ergonomic form shaped to maximize ease of use lets you game in comfort for hours on end. With the Razer Naga, you will Get Imba.&lt;/p&gt;

&lt;p&gt;Retail value of $79.99&lt;/p&gt;

&lt;p&gt;For more information visit our contest and &lt;a href="http://www.curse.com/contests/razer-naga/enter.aspx" rel="nofollow"&gt;Win a Razer Naga&lt;/a&gt;!&lt;/p&gt;
&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://my.curse.com/aggbug.aspx?PostID=605243" width="1" height="1"&gt;</description><category domain="http://my.curse.com/blogs/other-en-news/archive/tags/razer+naga/default.aspx">razer naga</category><category domain="http://my.curse.com/blogs/other-en-news/archive/tags/mmo+gaming+mouse/default.aspx">mmo gaming mouse</category><category domain="http://my.curse.com/blogs/other-en-news/archive/tags/gaming+mouse/default.aspx">gaming mouse</category><category domain="http://my.curse.com/blogs/other-en-news/archive/tags/curse+gaming+mouse/default.aspx">curse gaming mouse</category></item><item><title>Dolby Announces Beta For Chat Room Environment: Axon!</title><link>http://my.curse.com/blogs/other-en-news/archive/2009/11/02/dolby-announces-beta-for-chat-room-environment-axon.aspx</link><pubDate>Mon, 02 Nov 2009 19:31:52 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:601073</guid><dc:creator>DoranM</dc:creator><slash:comments>18</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://my.curse.com/blogs/other-en-news/rsscomments.aspx?PostID=601073</wfw:commentRss><comments>http://my.curse.com/blogs/other-en-news/archive/2009/11/02/dolby-announces-beta-for-chat-room-environment-axon.aspx#comments</comments><description>&lt;div&gt;
   Dolby Laboratories, Inc. has announced 
    a limited beta release of its new Dolby(R) Axon desktop client software that 
    brings surround sound voice technology to a chat room environment. Both in 
    game and out, the software will enable gamers to naturally discern who is 
    talking by the direction of his or her voice.
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;div style="float:right;margin-left:10px;"&gt;
&lt;a href="http://media.curse.com/CommunityServer.Components.SiteFiles/127284/News/Dolby%20Axon%20Chat%20Room.jpg"&gt;
&lt;img src="http://media.curse.com/CommunityServer.Components.SiteFiles/127284/News/Dolby%20Axon%20Chat%20Room.jpg" border="0" height="223" width="192" alt="" /&gt;&lt;/a&gt;&lt;/div&gt;
Because the software is based on 
    the Dolby Axon 3D voice technology, users will be able to hear voice chat in 
    surround sound--minimizing the sensation that all voices seem to come from 
    the same location. The new software is well-suited for chat room features in 
    online multiplayer games, and has an easy-to-use graphical interface that 
    allows users to create, join, and interact in visual chat rooms.
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Users can register for the limited 
    beta release at 
    &lt;a href="http://cts.businesswire.com/ct/CT?id=smartlink&amp;amp;url=http%3A%2F%2Faxon.dolby.com&amp;amp;esheet=6043029&amp;amp;lan=en_US&amp;amp;anchor=http%3A%2F%2Faxon.dolby.com&amp;amp;index=1" target="_blank"&gt;
   http://axon.dolby.com&lt;/a&gt;.
    &lt;/p&gt;
&lt;p&gt;&amp;quot;Dolby understands that people hear 
    the world in surround sound, so it makes sense that we would enable this for 
    an online world as well,&amp;quot; said Matt Tullis, Senior Marketing Manager for 
    Games at Dolby Laboratories. &amp;quot;Whether it&amp;#39;s in online chat rooms or during 
    actual game play, the ability to discern each other&amp;#39;s voices spatially 
    translates into a much more enjoyable experience.&amp;quot; &lt;/p&gt;
&lt;p&gt;As hardcore gamers ourselves, we 
    were anxious to get our hands on this new product. We&amp;rsquo;ve given it the full 
    run through and have listed our favorite features below. However we strongly 
    encourage you to go and try it yourself!&lt;/p&gt;
&lt;div style="text-align:center;"&gt;(Please visit the site to view this media)&lt;/div&gt;
&lt;p&gt;&lt;b&gt;&lt;br /&gt;Our Favorite Features&lt;/b&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Surround Sound Chatting:&lt;/b&gt; 
    With Dolby Axon you can always tell who&amp;#39;s talking because the voice quality 
    is incredibly clear and members of the chat can place themselves in certain 
    locations so the sounds, location, and tone of their voice remain constant.&amp;nbsp; 
    This makes it easy to identify who&amp;#39;s saying what, and who&amp;#39;s screaming for 
    that heal!&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Large Chat Rooms:&lt;/b&gt; You can 
    invite up to 50 people and see them visually represented in the chat room. 
    The sound stays clear even with that many people and the surround sound 
    plays a big part in letting you know who&amp;#39;s saying what, so that you can 
    actually identify voices and it&amp;#39;s obvious who that person is despite the 
    larger number of people in the chat room.&amp;nbsp;&lt;br /&gt;
    &lt;b&gt;&amp;nbsp;&lt;br /&gt;
    &lt;/b&gt;&lt;b&gt;Group Division:&lt;/b&gt; You 
    can set up sub-rooms inside the main chat room, so if you&amp;#39;re having a guild 
    officer meeting, while some members are crafting and others are raiding, 
    everyone in the guild can break off into different rooms inside the same 
    area. This also makes it incredibly simple, and requires very little effort, 
    to get everyone together and on the same page when you need to quickly 
    mobilize your guild to defend or attack.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Low-Bandwidth and High quality:&lt;/b&gt; 
    The bandwidth usage for Dolby Axon is extremely low, and the quality is 
    better than you&amp;#39;d likely hear on a landline phone. Using Dolby Axon, nothing 
    is lost and you gain an excellent competitive advantage!&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://my.curse.com/aggbug.aspx?PostID=601073" width="1" height="1"&gt;</description><category domain="http://my.curse.com/blogs/other-en-news/archive/tags/dolby+axon/default.aspx">dolby axon</category><category domain="http://my.curse.com/blogs/other-en-news/archive/tags/dolby+chat/default.aspx">dolby chat</category><category domain="http://my.curse.com/blogs/other-en-news/archive/tags/dolby+chat+room/default.aspx">dolby chat room</category><category domain="http://my.curse.com/blogs/other-en-news/archive/tags/dolby+chat+axon/default.aspx">dolby chat axon</category></item><item><title>Mercenary Wars Closed Beta #2 Starts Today!</title><link>http://my.curse.com/blogs/other-en-news/archive/2009/11/02/mercenary-wars-closed-beta-2-starts-today.aspx</link><pubDate>Mon, 02 Nov 2009 18:19:52 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:601010</guid><dc:creator>DoranM</dc:creator><slash:comments>0</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://my.curse.com/blogs/other-en-news/rsscomments.aspx?PostID=601010</wfw:commentRss><comments>http://my.curse.com/blogs/other-en-news/archive/2009/11/02/mercenary-wars-closed-beta-2-starts-today.aspx#comments</comments><description>&lt;p&gt;Mercenary Wars has announced their second closed beta which starts today! The 
beta will kick off at 5PM PST and will run through Nov. 5th. Players can still 
sign up at the &lt;a href="http://mercenarywars.uforia.com"&gt;Mercenary Wars Beta 
Signup Page&lt;/a&gt;!&lt;/p&gt;
&lt;p&gt;This new beta test will feature all new content including a new
free-for-all mode which does away with teams and places players on a
map to have an all out war with each other. &amp;nbsp;The player with the most
kills when time ends is the winner! &amp;nbsp;A new map is also featured that
is ideal for a multitude of different play styles introducing lots of
places to hide and great sniping locations. &amp;nbsp;Three new guns round out
the new content; G36K, SPAS12 and a Mac10.&lt;/p&gt;
&lt;p&gt;Here are a few of the latest screenshots, one of a city map, and the other of 
the first person UI:&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;div style="text-align:center;"&gt;
&lt;a href="http://media.curse.com/CommunityServer.Components.SiteFiles/127284/News/background%20illust_08.jpg"&gt;
&lt;img src="http://media.curse.com/CommunityServer.Components.SiteFiles/127284/News/background%20illust_08.jpg" border="0" height="200" width="328" alt="" /&gt;&lt;/a&gt;
&lt;a href="http://media.curse.com/CommunityServer.Components.SiteFiles/127284/News/MW9.jpg"&gt;
&lt;img src="http://media.curse.com/CommunityServer.Components.SiteFiles/127284/News/MW9.jpg" border="0" height="200" width="250" alt="" /&gt;&lt;/a&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;To learn more about the game or signup for beta visit the &lt;a href="http://mercenarywars.uforia.com"&gt;Mercenary Wars Beta 
Signup Page&lt;/a&gt;!&lt;/p&gt;
&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://my.curse.com/aggbug.aspx?PostID=601010" width="1" height="1"&gt;</description><category domain="http://my.curse.com/blogs/other-en-news/archive/tags/mercenary+wars/default.aspx">mercenary wars</category><category domain="http://my.curse.com/blogs/other-en-news/archive/tags/mercenary+wars+beta/default.aspx">mercenary wars beta</category></item><item><title>Armored Core 3 Portable Screenshots and Features!</title><link>http://my.curse.com/blogs/other-en-news/archive/2009/10/29/armored-core-3-portable-screenshots-and-features.aspx</link><pubDate>Thu, 29 Oct 2009 17:29:43 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:598176</guid><dc:creator>DoranM</dc:creator><slash:comments>1</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://my.curse.com/blogs/other-en-news/rsscomments.aspx?PostID=598176</wfw:commentRss><comments>http://my.curse.com/blogs/other-en-news/archive/2009/10/29/armored-core-3-portable-screenshots-and-features.aspx#comments</comments><description>&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;div style="text-align:center;"&gt;  
&lt;img src="http://media.curse.com/CommunityServer.Components.SiteFiles/127284/News/aclogosmall.png" border="0" height="148" width="295" alt="" /&gt;&lt;/div&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;We received an update today from the folks over at Armored Core about the 
latest version of the game ported over to the PSP! Here&amp;#39;s a look at the most 
recent press release along with features and screenshots from the game:&lt;/p&gt;
&lt;p&gt;FromSoftware Inc. today announced that &lt;i&gt;Armored Core&amp;reg; 3 Portable&lt;/i&gt;, the 
latest installment in its popular mecha action game series, will be available 
for download on the North American PlayStation&amp;reg;Network on October 22, 2009. The 
Armored Core franchise has sold more than 3.5 million copies worldwide, and the 
original &lt;i&gt;Armored Core 3&lt;/i&gt; for PlayStation&amp;reg;2 has stood the test of time as 
a fan favorite.&lt;/p&gt;
&lt;p&gt;In &lt;i&gt;Armored Core 3 Portable&lt;/i&gt;, players battle as members of the 
mercenary organization &amp;ldquo;Raven,&amp;rdquo; piloting customizable mecha Armored Core (AC) 
units. The ACs are customizable with different weapons and machine parts that 
can be reconfigured as necessary to complete a variety of combat-intensive 
missions.&lt;/p&gt;
&lt;p&gt;Features: &lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Over 50 action-packed missions &lt;/li&gt;
&lt;li&gt;Enhanced menu interface and in-game visibility &lt;/li&gt;
&lt;li&gt;Pilot a fully customizable AC unit, configuring weapons, parts, armor 
  color and emblems &lt;/li&gt;
&lt;li&gt;Over 200 parts available to assemble and create your own machine, 
  including parts from the previous games in the series &lt;/li&gt;
&lt;li&gt;PSP&amp;reg; (PlayStation&amp;reg;Portable) Ad Hoc Network support; easily battle up to 
  four friends using a wireless connection &lt;/li&gt;
&lt;li&gt;Challenge opponents nationwide over the Ad Hoc Party on PlayStation&amp;reg;3 
  (PS3&amp;trade;) &lt;/li&gt;
&lt;li&gt;A new opponent from the Japanese Armored Core novel &lt;/li&gt;
&lt;li&gt;Future-proof data can be saved and transferred to future &lt;i&gt;Armored Core&lt;/i&gt; 
  PSP titles &lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;i&gt;Armored Core 3 Portable&lt;/i&gt; is rated T for Teen (Violence) by the ESRB, 
and has a purchase price of $14.99.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;div style="text-align:center;"&gt;  
&lt;a href="http://media.curse.com/CommunityServer.Components.SiteFiles/127284/News/AC3_opponent.jpg"&gt;
&lt;img src="http://media.curse.com/CommunityServer.Components.SiteFiles/127284/News/AC3_opponent.jpg" border="0" height="110" width="200" alt="" /&gt;&lt;/a&gt;
&lt;a href="http://media.curse.com/CommunityServer.Components.SiteFiles/127284/News/AC_assemblyscreen.jpg"&gt;
&lt;img src="http://media.curse.com/CommunityServer.Components.SiteFiles/127284/News/AC_assemblyscreen.jpg" border="0" height="110" width="200" alt="" /&gt;&lt;/a&gt;
&lt;img src="http://media.curse.com/CommunityServer.Components.SiteFiles/127284/News/AC3_enhancedinterface.jpg" border="0" height="110" width="200" alt="" /&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://my.curse.com/aggbug.aspx?PostID=598176" width="1" height="1"&gt;</description><category domain="http://my.curse.com/blogs/other-en-news/archive/tags/armored+core/default.aspx">armored core</category><category domain="http://my.curse.com/blogs/other-en-news/archive/tags/armored+core+screenshots/default.aspx">armored core screenshots</category><category domain="http://my.curse.com/blogs/other-en-news/archive/tags/armored+core+3/default.aspx">armored core 3</category></item><item><title>L4D2 First TV Commercial Release on Curse.com!</title><link>http://my.curse.com/blogs/other-en-news/archive/2009/10/26/l4d2-first-tv-commercial-release-on-curse-com.aspx</link><pubDate>Mon, 26 Oct 2009 23:03:18 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:596448</guid><dc:creator>DoranM</dc:creator><slash:comments>1</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://my.curse.com/blogs/other-en-news/rsscomments.aspx?PostID=596448</wfw:commentRss><comments>http://my.curse.com/blogs/other-en-news/archive/2009/10/26/l4d2-first-tv-commercial-release-on-curse-com.aspx#comments</comments><description>&lt;p&gt;The first &lt;a href="http://www.l4d.com"&gt;Left 4 Dead 2&lt;/a&gt; television commercial begins 
airing across North America this week. The spot, created in collaboration by 
Valve and GameStop, highlights the exclusive in-game melee weapon (American 
baseball bat) offered to those who pre-order the game at GameStop. For more 
information, visit &lt;a href="http://www.l4d.com" target="_blank"&gt;
www.l4d.com&lt;/a&gt;&lt;/p&gt;
&lt;div style="text-align:center;"&gt;
&lt;p&gt;Here&amp;#39;s a look at the new L4D2 TV Commercial:&lt;br /&gt;
(Please visit the site to view this media)&lt;/p&gt;
&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://my.curse.com/aggbug.aspx?PostID=596448" width="1" height="1"&gt;</description><category domain="http://my.curse.com/blogs/other-en-news/archive/tags/l4d2/default.aspx">l4d2</category><category domain="http://my.curse.com/blogs/other-en-news/archive/tags/left+for+dead+2/default.aspx">left for dead 2</category><category domain="http://my.curse.com/blogs/other-en-news/archive/tags/l4d2+first+commercial/default.aspx">l4d2 first commercial</category></item><item><title>Curse Looking To Hire .Net and PHP Developers! Passion For Gaming Required!</title><link>http://my.curse.com/blogs/other-en-news/archive/2009/10/26/curse-looking-to-hire-net-and-php-developers-passion-for-gaming-required.aspx</link><pubDate>Mon, 26 Oct 2009 22:15:40 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:596424</guid><dc:creator>DoranM</dc:creator><slash:comments>2</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://my.curse.com/blogs/other-en-news/rsscomments.aspx?PostID=596424</wfw:commentRss><comments>http://my.curse.com/blogs/other-en-news/archive/2009/10/26/curse-looking-to-hire-net-and-php-developers-passion-for-gaming-required.aspx#comments</comments><description>&lt;p&gt;
&lt;img src="http://static.curse.com/themes/common/v6/images/logo-curse.png" border="0" height="80" width="235" alt="" /&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.curse.com"&gt;Curse&lt;/a&gt; is looking to hire a few new 
developers; and where better to hire than our own super-hecka awesome gaming 
community! We&amp;#39;re looking for a .Net Web Developer and a PHP Web Developer. The 
requirements can be seen at the links below, but one of the most important 
things here at Curse is passion. Passion for what we do and what we&amp;#39;re trying to 
build. If you&amp;#39;re eager and have the knowledge required we&amp;#39;d love to hear from 
you!&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.curseforge.com/jobs/php-web-developer/"&gt;PHP Developer 
Position Details&lt;/a&gt;:&lt;/p&gt;
&lt;p&gt;Curse, Inc is seeking a talented PHP web developer to join its 
Huntsville-based team, for the ongoing development of Curse&amp;#39;s PHP based fan site 
network. This is an exciting opportunity for anyone with a passion for online 
gaming, and an interest in continuing development on some of the web&amp;#39;s most 
popular sites.&lt;/p&gt;
&lt;p&gt;Click here for more information on the
&lt;a href="http://www.curseforge.com/jobs/php-web-developer/"&gt;PHP Developer 
Position&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.curseforge.com/jobs/net-web-developer/"&gt;.Net Position 
Details&lt;/a&gt;:&lt;/p&gt;
&lt;p&gt;Curse, Inc is seeking a talented .Net web developer to join its 
Huntsville-based team, for the ongoing development of Curse&amp;#39;s web platform. This 
is an exciting opportunity for anyone with a passion for online gaming, and an 
interest in developing the world&amp;#39;s leading online gaming portal.&lt;/p&gt;
&lt;p&gt;Click here for more information on the
&lt;a href="http://www.curseforge.com/jobs/net-web-developer/"&gt;.Net Developer 
Position&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://my.curse.com/aggbug.aspx?PostID=596424" width="1" height="1"&gt;</description><category domain="http://my.curse.com/blogs/other-en-news/archive/tags/.net+developer+job/default.aspx">.net developer job</category><category domain="http://my.curse.com/blogs/other-en-news/archive/tags/php+developer+job/default.aspx">php developer job</category></item><item><title>New Cities XL Post-Launch Trailer!</title><link>http://my.curse.com/blogs/other-en-news/archive/2009/10/15/new-cities-xl-post-launch-trailer.aspx</link><pubDate>Thu, 15 Oct 2009 19:04:28 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:589904</guid><dc:creator>DoranM</dc:creator><slash:comments>1</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://my.curse.com/blogs/other-en-news/rsscomments.aspx?PostID=589904</wfw:commentRss><comments>http://my.curse.com/blogs/other-en-news/archive/2009/10/15/new-cities-xl-post-launch-trailer.aspx#comments</comments><description>&lt;p&gt;&lt;a href="http://www.citiesxl.com/"&gt;Cities XL&lt;/a&gt; has relelased a new trailer 
to celebrate their recent launch! The new trailer gives viewers a glimpse at 
some of the choices you make while playing Cities XL.&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.citiesxl.com/"&gt;Cities XL&lt;/a&gt; enables gamers 
to develop cities on realistic 3D maps, which feature a variety of environments 
from mountain ranges to beaches and islands. The cities you will build are based 
on American, Asian and European-influenced architectural styles. You must create 
the right combinations of job opportunities, social services, leisure 
activities, and special events within your cities in order to keep your citizens 
occupied and happy. Whether you&amp;#39;re planning and building a new zoo, public park, 
residential neighborhood or transit system, there&amp;#39;s always a fresh and exciting 
challenge for would-be city managers and mayors in Cities XL.&lt;/p&gt;
&lt;p&gt;Here&amp;#39;s a look at the most recent game trailer:&lt;/p&gt;
&lt;p&gt;&lt;span style="font-family:Arial;"&gt;
&lt;div style="text-align:center;"&gt;(Please visit the site to view this media)&lt;/div&gt;
&lt;/span&gt;&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://my.curse.com/aggbug.aspx?PostID=589904" width="1" height="1"&gt;</description><category domain="http://my.curse.com/blogs/other-en-news/archive/tags/cities+xl/default.aspx">cities xl</category><category domain="http://my.curse.com/blogs/other-en-news/archive/tags/cities+xl+trailer/default.aspx">cities xl trailer</category></item><item><title>New Eyewear Crafted Specifically For Gamers!</title><link>http://my.curse.com/blogs/other-en-news/archive/2009/10/13/new-eyewear-crafted-specifically-for-gamers.aspx</link><pubDate>Tue, 13 Oct 2009 20:09:12 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:588707</guid><dc:creator>DoranM</dc:creator><slash:comments>7</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://my.curse.com/blogs/other-en-news/rsscomments.aspx?PostID=588707</wfw:commentRss><comments>http://my.curse.com/blogs/other-en-news/archive/2009/10/13/new-eyewear-crafted-specifically-for-gamers.aspx#comments</comments><description>&lt;p&gt;We have received a press release from &lt;a href="http://gunnars.com/"&gt;Gunnar 
Optiks&lt;/a&gt; about a new line of eyewear they&amp;#39;re launching that specifically 
caters to gamers and people who use computers for long periods of time, so 
basically...gamers! Gunnar Optiks specializes in eyewear that gives human visual 
systems a higher level of performance in front of any digital screen. They&amp;#39;re 
currently working on research and studies to show how the eyewear helps with 
headaches, migraines, and overall strain on the eyes during extended screen 
usage times.&lt;/p&gt;
&lt;p&gt;Some of the results experienced by gamers and fans of Gunnar eyewear include:&lt;/p&gt;
&lt;div style="float:right;margin-left:10px;"&gt;
&lt;img src="http://media.curse.com/CommunityServer.Components.SiteFiles/127284/News/bitsurfer.jpg" border="0" height="120" width="300" alt="" /&gt;&lt;/div&gt;
&lt;p&gt;&amp;bull; 
An increase in visual resolution &lt;br /&gt;
&amp;bull; An increase in contrast&lt;br /&gt;
&amp;bull; Sharper, clearer vision &lt;br /&gt;
&amp;bull; A reduction in glare and reflective light&lt;br /&gt;
&amp;bull; A decrease in eye fatigue&lt;br /&gt;
&amp;bull; Higher humidity levels surrounding the eyes&lt;br /&gt;
&amp;bull; A reduction in the effects related to dry eyes&lt;br /&gt;
&amp;bull; An increase in effectiveness, productivity and performance&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;You can check out &lt;a href="http://gunnars.com/testimonials/"&gt;Gunnar 
Testimonials&lt;/a&gt; to hear what other gamers and industry professionals think 
about these glasses!&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://my.curse.com/aggbug.aspx?PostID=588707" width="1" height="1"&gt;</description><category domain="http://my.curse.com/blogs/other-en-news/archive/tags/gunnar+eyewear/default.aspx">gunnar eyewear</category><category domain="http://my.curse.com/blogs/other-en-news/archive/tags/gunnar+optics/default.aspx">gunnar optics</category></item><item><title>L4D2 Announces Scavenge Mode - New Screenshots!</title><link>http://my.curse.com/blogs/other-en-news/archive/2009/10/08/l4d2-announces-scavenge-mode-new-screenshots.aspx</link><pubDate>Thu, 08 Oct 2009 16:46:32 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:585591</guid><dc:creator>DoranM</dc:creator><slash:comments>0</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://my.curse.com/blogs/other-en-news/rsscomments.aspx?PostID=585591</wfw:commentRss><comments>http://my.curse.com/blogs/other-en-news/archive/2009/10/08/l4d2-announces-scavenge-mode-new-screenshots.aspx#comments</comments><description>&lt;p&gt;Left 4 Dead 2&amp;#39;s release is just around the corner and they&amp;#39;re starting to 
release more and more information about this new title! Today they&amp;#39;ve announced
&lt;b&gt;Scavenge&lt;/b&gt;, 
the fourth game mode to be included in its upcoming zombie thriller, Left 4 Dead 
2. &lt;/p&gt;
&lt;p&gt;


 Scavenge mode challenges players to compete in round-based games of 
up to 8 players (Survivors vs. Infected). The Survivors must battle both the 
Infected and the clock as they collect gas cans to refuel a generator located in 
each map. Every can the Survivors pour into the generator scores their team a 
point and adds time to the clock.&lt;/p&gt;
&lt;p&gt;


 On defense, the Infected team plays as the boss Infected (including 
the new Spitter, Jockey, and Charger). They must keep the Survivors from fueling 
the generator by attacking them, destroying the gas cans, or running out the 
clock. During a round, each team gets an opportunity to play both sides, with 
the round going to whichever team successfully delivers the most cans.&lt;/p&gt;
&lt;p&gt;


 Coming exclusively to Xbox 360 and PC, L4D2 promises to set a new 
benchmark for co-operative action games and become one of 2009&amp;#39;s marquee titles. 
Set for release on November 17, the title adds melee combat to enable deeper 
co-operative gameplay, with items such as a chainsaws, frying pans, axes, 
baseball bats, and more.&lt;/p&gt;
&lt;p&gt;


 L4D2 also introduces the AI Director 2.0, adding the ability to 
procedurally change weather effects, world objects, and pathways in addition to 
tailoring the enemy population, effects, and sounds to match the players&amp;#39; 
performance. The result is a unique game session custom-fitted to provide a 
satisfying and uniquely challenging experience each time the game is played.&lt;/p&gt;
&lt;p&gt;


 Finally, with new Survivors, boss zombies, weapons, and items, Left 
4 Dead 2 offers a much larger game than the original, featuring more 
co-operative campaigns, more Versus campaigns, new Survival maps, and a brand 
new competitive mode all available at launch.&lt;/p&gt;
&lt;p&gt;


 &lt;br /&gt;
Here&amp;#39;s a look at the latest L4D2 Screenshots:&lt;/p&gt;
&lt;p&gt;
&lt;a href="http://media.curse.com/CommunityServer.Components.SiteFiles/127284/News/scavange1.jpg"&gt;
&lt;img src="http://media.curse.com/CommunityServer.Components.SiteFiles/127284/News/scavange1.jpg" border="0" height="165" width="298" alt="" /&gt;&lt;/a&gt;
&lt;a href="http://media.curse.com/CommunityServer.Components.SiteFiles/127284/News/scavange3.jpg"&gt;
&lt;img src="http://media.curse.com/CommunityServer.Components.SiteFiles/127284/News/scavange3.jpg" border="0" height="165" width="298" alt="" /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;For more information,  visit &lt;a&gt;
&lt;span style="color:windowtext;"&gt;&lt;/span&gt;&lt;/a&gt;&lt;a href="http://www.l4d.com"&gt;www.l4d.com&lt;/a&gt;!&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://my.curse.com/aggbug.aspx?PostID=585591" width="1" height="1"&gt;</description><category domain="http://my.curse.com/blogs/other-en-news/archive/tags/left+4+dead+2/default.aspx">left 4 dead 2</category><category domain="http://my.curse.com/blogs/other-en-news/archive/tags/l4d2/default.aspx">l4d2</category><category domain="http://my.curse.com/blogs/other-en-news/archive/tags/l4d2+scavenge+mode/default.aspx">l4d2 scavenge mode</category><category domain="http://my.curse.com/blogs/other-en-news/archive/tags/left+4+dead+2+scavenge/default.aspx">left 4 dead 2 scavenge</category></item><item><title>Left 4 Dead 2 Pre-Order Details Announced!</title><link>http://my.curse.com/blogs/other-en-news/archive/2009/10/02/left-4-dead-2-pre-order-details-announced.aspx</link><pubDate>Fri, 02 Oct 2009 23:09:56 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:581749</guid><dc:creator>DoranM</dc:creator><slash:comments>6</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://my.curse.com/blogs/other-en-news/rsscomments.aspx?PostID=581749</wfw:commentRss><comments>http://my.curse.com/blogs/other-en-news/archive/2009/10/02/left-4-dead-2-pre-order-details-announced.aspx#comments</comments><description>&lt;p&gt;Valve has announced the pre-order details for L4D2! It turns our players will 
receive early access and an in-game item! Players can cash in their early access 
and start on or around October 27th!&lt;/p&gt;
&lt;p&gt;Here are the official details for the L4D2 pre-order offer:&lt;/p&gt;
&lt;p&gt;
&lt;b&gt;Oct 2, 2009 -&lt;/b&gt; 
Valve, creator of best-selling game franchises (such as &lt;i&gt;Half-Life&lt;/i&gt; and &lt;i&gt;
Counter-Strike&lt;/i&gt;) and leading technologies (such as Steam and Source), today 
announced pre-order details for its upcoming action thriller, Left 4 Dead 2 
(L4D2). &lt;/p&gt;
&lt;p&gt;
tarting now, 
those who pre-order L4D2 from participating retailers (PC, Xbox 360) or via 
Steam (PC) will receive early access to the Left 4 Dead 2 demo (currently 
targeted for October 27) plus an exclusive in-game item - the American baseball 
bat, one of the 10 new melee weapons included in the game.&lt;/p&gt;
&lt;p&gt;
In addition, 
Steam and participating retailers are offering a 10% savings to those who 
pre-order. &lt;/p&gt;
&lt;p&gt;
Check
&lt;a href="http://steamgames.com" target="_blank"&gt;steamgames.com&lt;/a&gt; or your 
favorite retail outlet for more details.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://my.curse.com/aggbug.aspx?PostID=581749" width="1" height="1"&gt;</description><category domain="http://my.curse.com/blogs/other-en-news/archive/tags/left+4+dead+2/default.aspx">left 4 dead 2</category><category domain="http://my.curse.com/blogs/other-en-news/archive/tags/left+for+dead+pre-order/default.aspx">left for dead pre-order</category><category domain="http://my.curse.com/blogs/other-en-news/archive/tags/left+for+dead+pre+order/default.aspx">left for dead pre order</category><category domain="http://my.curse.com/blogs/other-en-news/archive/tags/l4d2/default.aspx">l4d2</category></item><item><title>Command and Conquer 4 Updates and Development Blogs!</title><link>http://my.curse.com/blogs/other-en-news/archive/2009/09/25/command-and-conquer-4-updates-and-development-blogs.aspx</link><pubDate>Fri, 25 Sep 2009 17:09:11 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:576650</guid><dc:creator>DoranM</dc:creator><slash:comments>0</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://my.curse.com/blogs/other-en-news/rsscomments.aspx?PostID=576650</wfw:commentRss><comments>http://my.curse.com/blogs/other-en-news/archive/2009/09/25/command-and-conquer-4-updates-and-development-blogs.aspx#comments</comments><description>&lt;p&gt;
&lt;img src="http://media.curse.com/CommunityServer.Components.SiteFiles/127284/News/candcimage1.jpg" border="0" height="135" width="600" alt="" /&gt;&lt;span&gt;&lt;br /&gt;&lt;br /&gt; &lt;/span&gt;&lt;span&gt;Command 
&amp;amp; Conquer is due to release early in 2010, and they&amp;#39;ve just sent us a batch of 
updates to get you excited about the game! &lt;/span&gt;&lt;/p&gt;
&lt;p&gt;
&lt;span&gt;
T&lt;/span&gt;he new &lt;a href="http://www.commandandconquer.com/" target="_blank"&gt;
CommandandConquer.com&lt;/a&gt; has website launched! If you&amp;#39;re a fan of&amp;nbsp; C&amp;amp;C 
this will serve as your new stomping ground. Be sure to browse around to view 
the updated
&lt;a href="http://www.commandandconquer.com/media/conceptart/nod-ready-bring-heat" target="_blank"&gt;
screenshots/wallpapers&lt;/a&gt; section, a new
&lt;a href="http://www.commandandconquer.com/media/videos/hot-seat-kane" target="_blank"&gt;
Hot Seat&lt;/a&gt; video with Joe Kucan, a new
&lt;a href="http://www.commandandconquer.com/community/blog/dev-blog-feasels-game-design-update" target="_blank"&gt;
Designer Blog&lt;/a&gt; from Jeremy Feasel, a
&lt;a href="http://www.surveymonkey.com/s.aspx?sm=gCpqZ1gHpthB7FtI1t7u_2bg_3d_3d" target="_blank"&gt;
pre-order survey&lt;/a&gt;, and lots of other cool features!&lt;/p&gt;
&lt;p&gt;&amp;nbsp;There are also two new development Q&amp;amp;A&amp;#39;s posted for the game that will 
address lots of recent community questions!&lt;br /&gt;
Take a look:&lt;/p&gt;
&lt;p&gt;
&lt;span&gt;o&lt;span&gt;&amp;nbsp;&amp;nbsp;
&lt;/span&gt;&lt;/span&gt;
&lt;a href="http://portal.commandandconquer.com/portal/site/tiberium/article/detail?contentId=649079e2b77c3210VgnVCM1000006017780aRCRD" target="_blank"&gt;
Developer Q&amp;amp;A #1&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;
&lt;span&gt;o&lt;span&gt;&amp;nbsp;&amp;nbsp;
&lt;/span&gt;&lt;/span&gt;
&lt;a href="http://forums.commandandconquer.com/jforum/posts/list/21862.page" target="_blank"&gt;
Developer Q&amp;amp;A #2&lt;/a&gt;&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://my.curse.com/aggbug.aspx?PostID=576650" width="1" height="1"&gt;</description><category domain="http://my.curse.com/blogs/other-en-news/archive/tags/command+and+conquer+4/default.aspx">command and conquer 4</category><category domain="http://my.curse.com/blogs/other-en-news/archive/tags/command+and+conquer/default.aspx">command and conquer</category></item><item><title>Curse Interview with GDC Board Members About GDC Austin 2009!</title><link>http://my.curse.com/blogs/other-en-news/archive/2009/09/08/curse-interview-with-gdc-board-members-about-gdc-austin-2009.aspx</link><pubDate>Tue, 08 Sep 2009 23:45:01 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:565257</guid><dc:creator>DoranM</dc:creator><slash:comments>2</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://my.curse.com/blogs/other-en-news/rsscomments.aspx?PostID=565257</wfw:commentRss><comments>http://my.curse.com/blogs/other-en-news/archive/2009/09/08/curse-interview-with-gdc-board-members-about-gdc-austin-2009.aspx#comments</comments><description>&lt;div style="float:right;margin-left:10px;"&gt;
&lt;p class="MsoNormal"&gt;&amp;nbsp;&lt;a href="http://www.gdcaustin.com/"&gt;&lt;img src="http://media.curse.com/CommunityServer.Components.SiteFiles/127284/News/gdcaustin_easel.gif" border="0" height="286" width="240" alt="" /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;/div&gt;
&lt;p&gt;We 
were recently able to sit down with Rich Vogel, Studio Director and Co-GM for 
Bioware Austin, and Eugene Evans, from the Marketing department at EA. Both of 
these gentlemen have been involved in the Game Developers Conference for years 
and recently sat down with us, here at Curse, to discuss how this years&amp;#39; 
conference will relate to MMO&amp;#39;s and what aspects of the conference might be the 
most beneficial to developers. The conference will take place this year in 
Austin from Sept. 15th-18th and play host to a variety of informative sessions 
designed to facilitate the sharing of information and techniques between 
developers and industry leaders. There will also be keynote speakers, including 
John Smedley from SOE, that will be speaking about the future of the industry, 
and sharing their insight and experiences with those in attendance.&lt;/p&gt;
&lt;p class="MsoNormal"&gt;You can find our more about
&lt;a href="http://www.gdcaustin.com/"&gt;GDC Austin at the official website&lt;/a&gt;.&lt;/p&gt;
&lt;p class="MsoNormal"&gt;Here&amp;#39;s a look at the Curse.com GDC Austin Interview with 
Rich Vogel(RV) and Eugene Evans(EE):&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;b&gt;&lt;span style="color:#FF3300;"&gt;Curse&lt;/span&gt;&lt;/b&gt;: Gentlemen if you 
could please briefly introduce who you are, and your relationship with GDC?&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;b&gt;&lt;span style="color:#990000;"&gt;RV&lt;/span&gt;&lt;/b&gt;: I&amp;#39;m Rich Vogel and 
I am the current Studio Director, Co-GM for BioWare Austin. &lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;b&gt;&lt;span style="color:#009900;"&gt;EE&lt;/span&gt;&lt;/b&gt;: And I am Eugene 
Evans; I am responsible for marketing over here at Mythic which is another EA 
studio. I was involved since I believe that first year of AGDC but I took couple 
of year&amp;#39;s hiatus on the board because I had a product to ship. So, but I have 
been involved early on as well. &lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="color:#FF3300;"&gt;&lt;b&gt;Curse&lt;/b&gt;&lt;/span&gt;: Sounds good, 
okay. Our first question is, if there seems to be a running trend for this years GDC Austin, it seems to be how the game(no pun intended) has changed when comes 
to making successful MMO&amp;#39;s. Our keynotes are talking about new and innovative 
ways to market, such as PlayFish using social media and Sony doing some 
different types of research for Free Realms. With these types of keynotes what 
exactly is the message that GDC is trying to send to attendees about MMO 
development? &lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;b&gt;&lt;span style="color:#009900;"&gt;EE&lt;/span&gt;&lt;/b&gt;: The conference has 
always had an online focus, and the nature of online gaming has broadened and 
you know the way I come into to get on it and early discussion was you really 
see two different things going on. You have this web, web 2.0, social network 
world that brought networks of friends together who are figuring out that one of 
the things friends like to do together is play games and they are struggling to 
figure out what that means. And then from the other direction you have got 
people with a history such as, you know, myself or Rich who have been involved 
in what is historically the hardcore business starting to go &amp;quot;huh, there is 
often lot of people playing interesting games in some of these social networks&amp;quot; 
and you know, we are all seeking answers in the same way that hopefully all of 
these attendees to the conference will and we wanted to give forum to people who 
hopefully have some of those answers. A show like this should be educational and 
also generate a dialogue and I think that we have got some great speakers who 
are doing some interesting new things and by the nature of them being prepared 
to turn up at the show or prepare to talk about it and hopefully back up a lot 
of their experience with facts and real world examples. &lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="color:#FF3300;"&gt;&lt;b&gt;Curse&lt;/b&gt;&lt;/span&gt;: That&amp;#39;s actually 
a great lead into the next question. What are some of the specific sessions that 
will address exactly what you are talking about, you know, being a community 
MMO&amp;#39;s specifically. Who will you guys have talking about it and what will some 
of the important sessions be for it?&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&amp;nbsp;&lt;b&gt;&lt;span style="color:#990000;"&gt;RV&lt;/span&gt;&lt;/b&gt;: We have quite a 
few sessions on, we have community and social networking track, which has people 
talking about community development and social networking as sessions and then 
within design track we talk... We have people coming from Free Realms as well as 
Maple Story, and they will be talking about their experience with a different 
model and a more casual audience model and how successful they&amp;#39;ve been and they 
are going to talk about design challenges and things like that. Then arguably, 
from the other side of it, we have speakers from places like GamerDNA, who are 
trying to build one of these social networks for gamers too. I think are going 
to give a great deal insight into what they have been able to, either infer, or 
actually monitor as far as the behavior of these sort of players. You know, the 
guy who plays WOW or Warhammer or another big MMO are just as likely to be going 
off and playing Panzer or Zombies for many hours, which you could argue as 
casual, but isn&amp;#39;t really. As we&amp;#39;re all getting together to look at the proposed 
panel, we are looking for people who are doing interesting things in this space 
and have data and experience to back it up. &lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="color:#FF3300;"&gt;&lt;b&gt;Curse&lt;/b&gt;&lt;/span&gt;:&amp;nbsp; If you 
were to pick three of the core ideas that you think attendees and developers 
will come away with this year, what would they be? &lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;b&gt;&lt;span style="color:#990000;"&gt;RV&lt;/span&gt;&lt;/b&gt;: I think the key one 
is that our, our world is changing and that, you know these hardcore MMO&amp;#39;s that 
we look at WOW 10 million subscriber number and you look at Maple Story 24 
million subscriber number, not subscriber, but registered users, you kind of see 
that the broader reach games actually reach further than others do. And so these 
games, I think it&amp;#39;s really important to people that they get a good take away 
and they say &amp;quot;wow things are changing&amp;quot; and it&amp;#39;s not that you can&amp;#39;t do a hardcore 
MMO anymore, it&amp;#39;s that you can&amp;#39;t get away with some of the things you got away 
with a long time ago, because there is a different audience today than there was 
three or four years ago playing these games. &lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;b&gt;&lt;span style="color:#009900;"&gt;EE&lt;/span&gt;&lt;/b&gt;: Yes there are so 
many more varieties of experience that we can deliver and we are going to learn 
from the web guys, and the web guys are going to learn from the gaming guys and 
we are all going learn because there are a lot of new things that are imagined 
here. &lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;b&gt;&lt;span style="color:#990000;"&gt;
RV&lt;/span&gt;&lt;/b&gt;: Yeah, and the good thing about this conference is actually bring 
in the talent here to speak so people can get a good understanding of where 
things are heading basically, and also share some of their experiences with 
people who are currently have a lot of good online experience they can share 
back with them. &lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="color:#FF3300;"&gt;&lt;b&gt;Curse&lt;/b&gt;&lt;/span&gt;: What feedback 
have you gotten from previous GDC events that you use to come up with things you 
want to address for this event? &lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;b&gt;&lt;span style="color:#990000;"&gt;RV&lt;/span&gt;&lt;/b&gt;: We generally look 
at feedback. So we generally look at feedback that people give us in the 
conference and we also look at trend, so we look around, we see Playfish and 
others that are doing very well with these social games, you know restaurant, 
city and the like, and we say okay that&amp;#39;s kind of new and unique. So let&amp;#39;s bring 
that kind of talent and bring it over here to talk about what they are doing and 
what their experiences are. In that way we can share it with the group, because 
again that&amp;#39;s an emerging new area that&amp;#39;s coming up and about in the social 
networking stream. So, we kind of look for new trends, we also look for stuff 
that&amp;#39;s being going on and what people have learned and talk about, because 
there&amp;#39;s a lot of stuff today we are doing that&amp;#39;s irrelevant, that&amp;#39;s relevant as 
well, that&amp;#39;s very interesting to talk about at the conference too. Because 
what&amp;#39;s interesting is those people have never probably met people who do 
hardcore RPG, MMORPG and they actually do, they can talk about all lessons 
learned and apply that to their games as well, and vice versa. So it&amp;#39;s a good 
way of stirring the pot. &lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="color:#FF3300;"&gt;&lt;b&gt;Curse&lt;/b&gt;&lt;/span&gt;: What is the 
criteria that&amp;#39;s used to kind of modify some of the sessions and things that you 
have. So let&amp;#39;s say you are going out looking at Playfish, what criteria do you 
use to say okay this is something I think we need to integrate into our program?
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;b&gt;&lt;span style="color:#990000;"&gt;RV&lt;/span&gt;&lt;/b&gt;: Well I look at how 
many users they have, how big a deal it is and what kind of impact it has in the 
world today, and then we evaluate if we&amp;#39;d want to see them if we were attending 
this conference. &lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;b&gt;&lt;span style="color:#009900;"&gt;EE&lt;/span&gt;&lt;/b&gt;: Well actually we 
are very selfish about this. All the board members are people who are trying to 
get a job done and need the answers themselves. So it could be an audience made 
up of just board member requests and we&amp;#39;d have an excellent demographic.&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;b&gt;&lt;span style="color:#990000;"&gt;RV&lt;/span&gt;&lt;/b&gt;: Yeah that&amp;#39;s true, 
but it is I mean the basic thing is to make the conference dynamic and changing 
with the times is very critical to us and that to us it&amp;#39;s about content. That&amp;#39;s 
really what draws people and because we are, you know, we are kind of a nice 
size for a conference. We have the ability to do that in a, being in a not huge 
environment, if you understand what I am saying. It&amp;#39;s kind of nice, it&amp;#39;s tight, 
it&amp;#39;s a smaller environment. &lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;b&gt;&lt;span style="color:#009900;"&gt;EE&lt;/span&gt;&lt;/b&gt;: We have kept it to 
a fairly singular vision of online. &lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;b&gt;&lt;span style="color:#990000;"&gt;RV&lt;/span&gt;&lt;/b&gt;: Yeah very focused. 
And actually people like that, who attend as well. But I think content has got 
to be king. We have to try really good content to bring people. And one of the 
criteria&amp;#39;s, as Eugene says, we were kind of selfish is &amp;quot;would I attend that 
conference, would I attend that talk&amp;quot; is one of our criteria. Would I find that 
interesting?&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="color:#FF3300;"&gt;&lt;b&gt;Curse&lt;/b&gt;&lt;/span&gt;: That sounds like 
a great way to do it! All right so obviously sharing knowledge and networking is 
a pretty important thing when it comes to GDC Austin. What is the event this 
year specifically doing to foster social networking, as far as people meeting 
each other and finding the right connections to get business done? &lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;b&gt;&lt;span style="color:#990000;"&gt;RV&lt;/span&gt;&lt;/b&gt;: We have implemented 
MyGDC sort of application which will be applied to here, which helps people 
network together. One of the good things about this conference because its 
small, it&amp;#39;s a lot easier to socialize and because of its size and it&amp;#39;s focused 
right. So one of the good things about this conference in the past, I&amp;#39;ve seen, 
is a lot of people network very well here and there is a lots of parties that 
are happening. There is lots of social things that are going on, and they get 
people interested and start reaching out. The bigger thing I think is, you know, 
when I see new people to this business coming in, there is a lot of very good 
knowledge here and people here that they can meet and talk to and get their 
cards. I mean as far as the mechanisms to do that, the only thing I know is 
MyGDC is the area, that allows people to start and connect with each other. &lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="color:#FF3300;"&gt;&lt;b&gt;Curse&lt;/b&gt;&lt;/span&gt;: Can you tell us 
about some of the more interesting MMO focus panels that will be coming out this 
year? What&amp;#39;s like the one must-see panel that people who are interested in this 
and MMO&amp;#39;s should see?&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;b&gt;&lt;span style="color:#009900;"&gt;EE&lt;/span&gt;&lt;/b&gt;: We have 3 very 
strong keynotes that will all be must-see sessions and I think at the end of the 
3 of them, you&amp;#39;ll have a really broad view on where the online gaming space is, 
with WoW at one end, Free Realms at another end of the triangle, and the 
Playfish guys in a whole different space. There&amp;#39;s 3 corners of an interesting 
triangle of game development in the online space right there.&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;b&gt;&lt;span style="color:#990000;"&gt;RV&lt;/span&gt;&lt;/b&gt;: Yeah, it&amp;#39;s kind of 
cool because you have your really hardcore RPG, which I call hardcore but it 
really isn&amp;#39;t, it&amp;#39;s WoW and Everquest, and all the others that are out there, 
War, all kind of going to that one end, and then you have the social networking 
site which is Playfish, and then you have the Free Realms site which is very 
casual kid&amp;#39;s games, so we definitely cover with those 3 keynotes what we try to 
do, is a different perspective on the online market. And we have some very good 
sessions on the social networking and community one. We try to make sure that we 
have some very, very good, very good sessions on all the tracks that we have. 
Everything from production management to design. &lt;/p&gt;
&lt;p class="MsoNormal"&gt;&amp;nbsp;&lt;span style="color:#FF3300;"&gt;&lt;b&gt;Curse&lt;/b&gt;&lt;/span&gt;:&amp;nbsp; If you 
had any advice to give attendees this year, and being GDC&amp;#39;s a pretty short 
event, there&amp;#39;s lots and lots to see. What would be a good way to spread out your 
time so you get as much as possible?&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;b&gt;&lt;span style="color:#990000;"&gt;RV&lt;/span&gt;&lt;/b&gt;: Yeah, so I would 
say if I were attacking it, I would look in design track and what I would look 
for is something that you think, not, something new, right, something innovative 
in that. In each track I&amp;#39;d actually do that, if you want a good overview, then I 
would go to the, you know, beginner sessions and mid-level sessions, and not the 
higher end ones. Get a really good smattering of each discipline is what I would 
do. If I was a designer, I&amp;#39;d definitely handle more design tracks. If I was a 
programmer, I&amp;#39;d actually go to more programming and security, and I may even 
attend a customer service track because that&amp;#39;s more important to me as a 
programmer too right? So yeah, my advice for anybody to get out of GDC is look 
at the sessions, pick something that interests you in each one, and get a kind 
of a balance, right? If you especially look for new and innovative ideas, like 
micro-transaction. If you don&amp;#39;t understand that, then there&amp;#39;s some really good 
sessions in design, production, management and business side, as well as CS4 
side that I would actually go to on that.&lt;/p&gt;
&lt;p class="MsoNormal"&gt;Thank you Rich Vogel(RV) and Eugene Evans(EE) for sitting 
down with us to discuss &lt;a href="http://www.gdcaustin.com/"&gt;GDC Austin 2009&lt;/a&gt;!&lt;/p&gt;
&lt;p class="MsoNormal"&gt;You can find our more about
&lt;a href="http://www.gdcaustin.com/"&gt;GDC Austin at the official website&lt;/a&gt;.&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&amp;nbsp;&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://my.curse.com/aggbug.aspx?PostID=565257" width="1" height="1"&gt;</description><category domain="http://my.curse.com/blogs/other-en-news/archive/tags/gdc+austin+2009/default.aspx">gdc austin 2009</category><category domain="http://my.curse.com/blogs/other-en-news/archive/tags/gdc+austin/default.aspx">gdc austin</category><category domain="http://my.curse.com/blogs/other-en-news/archive/tags/gdc+2009/default.aspx">gdc 2009</category><category domain="http://my.curse.com/blogs/other-en-news/archive/tags/austin+2009/default.aspx">austin 2009</category></item><item><title>Dragon Age: Origins Voice Over Video With Tim Curry!</title><link>http://my.curse.com/blogs/other-en-news/archive/2009/08/28/dragon-age-origins-voice-over-video-with-tim-curry.aspx</link><pubDate>Fri, 28 Aug 2009 23:02:24 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:555656</guid><dc:creator>DoranM</dc:creator><slash:comments>0</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://my.curse.com/blogs/other-en-news/rsscomments.aspx?PostID=555656</wfw:commentRss><comments>http://my.curse.com/blogs/other-en-news/archive/2009/08/28/dragon-age-origins-voice-over-video-with-tim-curry.aspx#comments</comments><description>&lt;p&gt;We previously posted about the &lt;a href="http://www.dragonage.com"&gt;Dragon Age: Origins&lt;/a&gt; star-studded voice over 
cast. We&amp;#39;ve received a video featuring footage of Tim Curry&amp;rsquo;s and Kate Mulgrew&amp;rsquo;s voiceover recording 
sessions, plus interviews with Curry and &lt;b&gt;&lt;i&gt;
&lt;span style="font-weight:bold;font-style:italic;"&gt;Dragon Age: Origins&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;i&gt;&lt;span style="font-style:italic;"&gt;
&lt;/span&gt;&lt;/i&gt;lead writer David Gaider!&amp;nbsp;&lt;br /&gt;
Here&amp;#39;s a look at the video showing some of the voice over actors hard at work:&lt;/p&gt;
&lt;div style="text-align:center;"&gt;(Please visit the site to view this media)

&lt;/div&gt;
&lt;p&gt;
&lt;br /&gt;In &lt;b&gt;&lt;i&gt;
&lt;span style="font-weight:bold;font-style:italic;"&gt;Dragon Age: Origins&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;, 
players take on the role of a Grey Warden, one of the last of an ancient order 
of guardians who have served as protectors throughout the centuries. &amp;nbsp;Only they 
have the power to unite the shattered lands, defeat the Archdemon and drive back 
the darkspawn that threaten to destroy the world.&amp;nbsp; Players will interact with 
many interesting characters who may join them in their quest, and they will 
choose whether these characters become friends, foes, or even a romantic 
interest.&amp;nbsp; Featuring a deep and compelling story where every choice can have a 
dramatic impact on the game, &lt;b&gt;&lt;i&gt;
&lt;span style="font-weight:bold;font-style:italic;"&gt;Dragon Age: Origins&lt;/span&gt;&lt;/i&gt;&lt;/b&gt; 
is scheduled to release on November 3, 2009 in North America, for the PC and 
Xbox 360&amp;reg; videogame and entertainment system and later in November for the 
PLAYSTATION&amp;reg;3 computer entertainment system.&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://my.curse.com/aggbug.aspx?PostID=555656" width="1" height="1"&gt;</description><category domain="http://my.curse.com/blogs/other-en-news/archive/tags/dragon+age+origins/default.aspx">dragon age origins</category><category domain="http://my.curse.com/blogs/other-en-news/archive/tags/dragon+age/default.aspx">dragon age</category><category domain="http://my.curse.com/blogs/other-en-news/archive/tags/dragon+age+origins+game/default.aspx">dragon age origins game</category></item><item><title>Halo Reach - Not the Last Halo From Bungie?</title><link>http://my.curse.com/blogs/other-en-news/archive/2009/08/26/halo-reach-not-the-last-halo-from-bungie.aspx</link><pubDate>Wed, 26 Aug 2009 15:44:09 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:553776</guid><dc:creator>DoranM</dc:creator><slash:comments>0</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://my.curse.com/blogs/other-en-news/rsscomments.aspx?PostID=553776</wfw:commentRss><comments>http://my.curse.com/blogs/other-en-news/archive/2009/08/26/halo-reach-not-the-last-halo-from-bungie.aspx#comments</comments><description>&lt;p&gt;Halo Reach might not be the last Halo game from
&lt;a href="http://www.bungie.net"&gt;Bungie&lt;/a&gt;! Earlier this month Bungie had said 
that Halo Reach would be the last Halo title they&amp;#39;d create. Now they&amp;#39;re 
more-or-less retracting that statement by saying they just don&amp;#39;t know at this 
point.&lt;/p&gt;
&lt;p&gt;
&lt;a href="http://www.industrygamers.com/news/halo-reach-not-the-last-halo-from-bungie/"&gt;
IndustryGamers.com&lt;/a&gt; had this to say about the possibility of another Halo:&lt;/p&gt;
&lt;div class="content" style="clear:both;"&gt;
  Last month &lt;i&gt;Halo&lt;/i&gt; developer Bungie commented that &lt;i&gt;Halo Reach&lt;/i&gt; 
  would be
  &lt;a href="http://www.industrygamers.com/news/bungie-peter-jackson-done-with-halo/"&gt;
  the last &lt;/a&gt;&lt;i&gt;
  &lt;a href="http://www.industrygamers.com/news/bungie-peter-jackson-done-with-halo/"&gt;
  Halo&lt;/a&gt;&lt;/i&gt;&lt;a href="http://www.industrygamers.com/news/bungie-peter-jackson-done-with-halo/"&gt; 
  title to come from the studio&lt;/a&gt;. Bungie senior designer Lars Bakken noted 
  that&amp;nbsp;&amp;quot;in terms of Bungie-produced&amp;nbsp;&lt;i&gt;Halo&lt;/i&gt;&amp;nbsp;games,&amp;nbsp;&lt;i&gt;ODST&lt;/i&gt;&amp;nbsp;and then&amp;nbsp;&lt;i&gt;Reach&lt;/i&gt;&amp;nbsp;is 
  probably all you&amp;#39;re going to get.&amp;quot; Now, however, Bungie seems to be 
  backtracking on that statement.
&lt;p&gt;Speaking to
  &lt;a href="http://www.videogamer.com/news/bungie_maybe_our_next_game_is_halo_maybe_its_not.html" target="_blank"&gt;
  Videogamer&lt;/a&gt;, community and pr director Brian Jarrard commented, &amp;quot;The 
  clarification is we just don&amp;#39;t know at this point. I&amp;#39;m not really able to 
  speculate on what we&amp;#39;re going to do after &lt;i&gt;Reach&lt;/i&gt;.&amp;nbsp;I wouldn&amp;#39;t confirm 
  or deny at this point. We&amp;#39;re really excited to get &lt;i&gt;Reach&lt;/i&gt; out the 
  door. Beyond that, we&amp;#39;re not at liberty to say right now what&amp;#39;s next.&amp;nbsp;I think 
  there&amp;#39;s a lot of work just to get &lt;i&gt;Reach&lt;/i&gt; done between now and next 
  fall. At that point anything&amp;#39;s possible. We&amp;#39;re going to keep looking at making 
  the games we want to make. Maybe that&amp;#39;s &lt;i&gt;Halo&lt;/i&gt;. Maybe it&amp;#39;s not. We&amp;#39;ll 
  have to wait and see.&amp;quot;&lt;/p&gt;
&lt;p&gt;One of the main reasons Bungie reworked their deal with Microsoft to become 
  independent is to have the creative freedom to work on whatever they want. 
  Most of the studio probably wants to work on some new IP, but as Jarrard says, 
  &amp;quot;anything&amp;#39;s possible,&amp;quot; especially if Microsoft throws a boatload of money 
  Bungie&amp;#39;s way.&lt;/p&gt;
&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://my.curse.com/aggbug.aspx?PostID=553776" width="1" height="1"&gt;</description><category domain="http://my.curse.com/blogs/other-en-news/archive/tags/bungie+last+game/default.aspx">bungie last game</category><category domain="http://my.curse.com/blogs/other-en-news/archive/tags/halo+last+game/default.aspx">halo last game</category><category domain="http://my.curse.com/blogs/other-en-news/archive/tags/halo+reach/default.aspx">halo reach</category></item></channel></rss>