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“How To Make A Game With ‘PvP Done Right’”

Scott Jennings, known many moons ago as Lum the Mad, has a relatively popular blog called Broken Toys. On it, Scott -- who is now a game designer -- writes about pretty much anything on his mind. Today I came across a very long and insightful writeup that he's put together on How To Make A Game With 'PvP Done Right.'

In it Scott touches on subjects like what to expect if you decide to add PvP into your game as an 'afterthought.' "If you go the path of designing a combat system that works well against AI monsters and raiding, and then retrofit it to a PvP environment, at least establish a framework so that what works against a monster doesn’t necessarily work against a player. However, if you go down that dark pathway, be prepared to hear a lot of complaining from your newly disenfranchised players that you just nerfed into goo. Another problem with “hey, let’s throw in a dueling system” PvP is that, by definition, that system will have little context."

He also feels that PvP must "screw someone over" but mentions that new players should be exempt from this -- mostly so that once the game has aged, they aren't discouraged from continuing on due to constant "ganking" from higher level players: "Part of opting into PvP (and oh, yes, we shall return to that point in a moment as well) should entail the understanding that not only can you lose, you will lose something dear to you. Whether that is as simple as time, or as permanent as item loss or even permadeath (if you’re particularly insane), consequences are part and parcel of meaningful PvP."

It's a fairly long editorial, but it's also a great read and a chance to peer into the mind of a game designer that just may be working on the next MMO you play. Head over to Broken Toys and check it out.

So then, after you're done reading, share your thoughts on what makes a game's PvP system "right" -- I'd love to hear them!

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  • Drift3r said 
    Wed, Dec 12 2007 1:42 AM ()

    You want to see a game with PVP done right? Go play EVE Online and then come back and talk to me. EVE has consequences for ganking in high sec space but that does not mean you are safe from ganking there period. In fact there are plenty of ways to skin a cat in high sec space without the use of any hacks/cheats and still not face the wrath of Concord (NPC Police that patrols High Sec space) if you are smart.

    Yet high sec is safe enough to get your feet wet and not get to badly burnt if you have an IQ above 70. Once you are ready to grow up and grow some balls move down to low sec space. Once there you better be ready to fight and well prepared to incur some losses if you can find a home in low sec space. The only real penalties you ever face is faction loss with Concord but with a few mission runs or time spent ratting you can fix that easy. Of course for all out FFA PVP you can head further away from Empire space and into 0.0 space. In 0.0 space there are player own and controlled regions of space. In 0.0 anyone can kill anyone without incurring any in game penalties besides a bad rep you might earn from other players themselves.

    Of course PvP is not just limited to just "pew..pew'ing" in space as even the economy is a hostile play ground in which people buy, trade and corner markets as you would do in the real life. Being that the economy is setup to be dependent on player made resources and supplies the PvP mechanics of the game lends well to keeping the flow of goods flowing and allowing players to find a way to make money no matter what niche role they choose. From mining, cargo hauling, item production for ships, POS's ( player own stations), implants and drugs, etc...Yes in EVE there is player based PvP in every section of the universe. Frankly speaking EVE is PvP done right and done with full effect in a MMO.

    All this comes at a cost though because the PvP and nature of the economy in EVE is extremely deep and requires time and patience to learn. This means that EVE is not for everyone and only those looking for a deeply satisfying game need apply. If you just want a mindless grind and game play mechanics then look elsewhere. If you can't stand player politics or being ganked more then once you to should also look elsewhere.

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