Hope everyone has enjoyed all the BlizzCon news and got a chance at our
Twitter beta key giveaway! Everything has settled here in the office
after a various shows and events we've been at, but we are back in the
swing of things. If you haven't been following us on Twitter, don't
forget to do so too, as we will consistently be adding more spotlights,
development info, and fun contests on there as we approach beta and
throughout the development of StarCraft II.
Check us out here:
http://www.twitter.com/StarCraft
---StarCraft II Q&A Batch 53 ---
1. Computer AI – Does the computer’s online AI vary from its offline counterpart?
No. They are the same.
2. Have you considered allowing a post-game lobby for users to
discuss the last game, collectively watch replays, or immediately enter
into a rematch?
Yes, we have a plan for a post game lobby. However the details are not finalized yet.
3. Is there any update on additional map features other than the Xel’Naga watch towers, destructible rocks and tall grass?
No. Currently there is no update on additional map features.
4. How many different voice actors are needed for StarCraft II, including the unit sounds and campaign heroes?
There are 58 unique voice actors participating, with some voicing
multiple roles, and the number may increase as the game gets closer to
release.
5. The terrain types in StarCraft II we have seen so far had names like “Bel’Shir (Jungle)”. Does this mean that “Bel’Shir”
is just an alias for jungle and every terrain is just named after a
typical planet using it or are there – to stick with this example –
other jungle maps with a different terrain set, something like “Aiur
(Jungle)”?
We named our terrain sets based on the planets. There are a lot
more terrain sets than in the original StarCraft and you will have huge
flexibility in modifying the terrain sets (including adjusting
textures, doodads, lighting) allowing you to create your own variations
of the default maps. There may be other jungle-themed default maps
named after other planets.
6. Will there be any chance to have more options on pausing the
game? In StarCraft: Brood War every player can pause the game three
times, but every other player can unpause it. How about a (user
editable) time limit before other players can unpause the game?
We recommend that players communicate with each other in the game
to agree on when to pause and unpause during the game. We feel that
pausing the game interrupts the game flow and it would be inconvenient
for players to be forced to wait for a certain amount of time before
being able to unpause. The pausing feature is mainly meant to allow for
pausing of the game when all players are in agreement and for which
duration.
7. I already knew the map editor would be available to beta
testers a while after Beta was released, but this is why I’m asking the
bland question, will it also be available to non-participating people?
No, the map editor will only be available during the beta for beta testers.
8. When a unit comes out from a building will there be only 4
exits from the building like in Warcraft 3 or will there be “infinite”?
It is not infinite, but your units will come out from a building at
the closest point on the building to where your rally point is set.
---End of Transmission---