Second Life

IBM to build virtual stores in Second Life

>The Associated Press > >International Business Machines Corp. didn't throw a lavish casino party or set up an over-the-top booth to mark its return to the International Consumer Electronics Show (CES) after a decade away. Rather, the company reserved its most ambitious consumer initiative for the virtual world. > >On Monday, IBM announced plans to build virtual stores for Sears Holdings Corp. and Circuit City Stores Inc. in the popular online world Second Life. The partnerships could help IBM expand its consulting services to corporate clients interested in the growing number of people who belong to immersive online environments, also called the "3-D internet." > >Second Life is a subscription-based, 3-D fantasy world devoted to capitalism — a 21st century version of Monopoly that generates real money for successful players. More than 2.4 million people worldwide have Second Life characters, called avatars. At one point Monday afternoon, 22,000 avatars were logged onto Second Life, socializing by instant messages or engaging in virtual pastimes such as flying, dancing, gambling or watching adult videos.

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