The Daily Quest

Blizzards Blunders

It seems over the last 4 years, Blizzard have gone from captivating the minds of gamers on a global scale to being the arch nemesis of all gamers...even their own fan base. After 2 years of content patches, players began to cry for an expansion so they gave it but that wasn't good enough. "It's more of the same!" which is what they asked for initially. "Balance 1v1," they cried, after crying for group PvP. It seems there is no pleasing the whiners and they persist with whining.

So let's take a look at some of the things that Blizzard do, that keeps the whiners whining.

The Customer Service

Rated as one of the best Customer Service Departments of any gaming company both offline and online, Blizzard pride themselves on their ability to answer most problems within a matter of hours - both minimal stupid problem and vast complex problems. Every experience I have had with Blizzard has led to a resolution with 48 hours. This is brilliant service in my honest opinion and whilst it is a little difficult to get used to that sort of time span, it is very efficient for an MMO.

Take Eve Online for example. You submit tickets via the website mostly and with only a few hundred thousand accounts (not even that) you'd expect the fewer numbers to mean better service. No, that really isn't the case. I submitted a ticket regarding my connection to the Eve server and 5 days later, I got a response. Not a resolution...a response. It took 2 weeks to get a resolution out of them.

Guild Wars is another good example, but not quite as bad as Eve. You submit a ticket and have to wait 3-4 days for anyone to pay it any heed. Even the ticket submission is complex and it took me a while to figure how to actually pull it off.

Blizzard, on the other hand, have a nice little red question mark, right there. Click it and you get the knowledge base and if you aren't an arrogant, self righteous person you may decide to search through this before submitting issues to the GM team. If that doesn't help, you simply submit a ticket and they give you a nice big text box to describe your issues with the game. They even provide you with a ticket box that lets you know what exactly is happening with your ticket. How is that bad customer service? If you aren't logged on, they send you an in game mail or an email telling you they resolved the issue whilst you were offline. How, again, is that bad customer service?

Where is this whine worthy treatment I keep hearing about?

The Dev Team

This is a touchy one. The Dev team seem to be on the receiving end of more slander than George W. Bush jr and that is not an easy feet. Providing content and constantly changing the game (for the better in the most part) they are bound to piss off someone, somewhere. Once one is angry, the rest come following. Maybe it's just because they give you something to complain about? I don't know.

Nax is a good example of this. People whined and whined and whined about not getting to see this instance pre-TBC so they go out of there way to move it to Northrend so that people can experience battling Kel'Thuzad...and then the very same people whine about that being against the lore etc etc. Make your minds up! Surely the fact that the instance you wanted to go in is being redone so that you get to go in that instance you keep whining about not being able to go in, is a good thing?

40-man raids is yet another example of whine worthy content apparently. People cried that 40-man raids were a logistical impossibility and that they wanted a smaller number like 25. So Blizzard gave them 25-man and a small yet vocal group that mainly consisted of those who whined about 40-man, whined about 25-man saying that it was to small. What? Why? Why did you ask for 25-man and then whine about it when they gave it to you? It makes no sense.

Blizzard provide content patches and updates to the game at no extra charge to you. You get new recipes, new items, new mounts etc free of charge. Granted, you have to pay for new continents but you get even more new stuff after that. They keep the game going long after you'd have completed it otherwise and yet people insist upon taking a giant, bloody, metaphorical stake to the hearts of the people that make the game cool. That's bad form in my opinion.

There are lots of other things to cover and so not to exhaust my resources before I am ready, I shall leave todays entry of, "Blizzards Blunders," here for you to mull over and consider.

Next time, I shall cover reputation grinding and battlegrounds.

  • Comments

Add Comment  

Add

You need to login or register to post.

Benefits of Registration

  • Interact with hundreds of thousands of other gamers on an open social network.
  • Post your stories, news, images, videos, and other content to share.
  • Create a network with your fellow gamers or join an existing one.
  • Gain reputation for everything you do.
 
  • aikouka said 
    Thu, Sep 6 2007 12:41 PM ()

    I feel like being a whiner here and saying I expected more topics in the initial blog post ;).

    Well, I guess I'll blab about the current stuff and touch on the upcoming stuff, because I'm a spoilers of stories....

    I don't see anywhere in your rant on customer service complaints about how you actually address the complaints that I hear the most about: how worthless the responses are sometimes. I think people actually like how quick the responses are, but when you serve crap to someone, it don't matter how quickly or slowly you get it, it's still crap! Sometimes you can get a GM that provides meaningful responses, or sometimes you simply get canned remarks when you actually have a valid issue with an in-game mechanic/quest/etc.

    Now onto raiding. The complaints from a 40-man environment arose from the fact that what happens after awhile in a persistent game? People begin to lose interest, burn out, etc... so you have a harder time keeping up your raiding group if people drop out for whatever reason I mentioned before. Lowering the raid count also helped this as you had to maintain a smaller group... but the problem is, most guilds were designed around the 40 man encounters and may've had around 40 or less people, but certainly more than 25. So the idea is now who gets cut. Also, guilds who had no trouble keeping 40 members available for a raid only had to see some of their members benched, which some could see as good (you could get a break) and some could see as bad (more excess = more to train/gear up).

    The thing you should've mentioned is that balance isn't easy... I mean, do you remember ever trying to balance on a teeter-totter with another kid when you were younger. It took many scoots up or down depending on weight/position to get in just the right spot to hang in equilibrium. That's a simplistic idea of balance, but game balance is hard to find and that's not just talking about raiding but class vs class balance, etc.

    Now, let's talk about battlegrounds... I've been quite vocal about these as of late!

    I think battlegrounds have only become worse ever since Blizzard removed the honor ranking system. Now, it certainly made the PVP portion of WoW more accessible (pre-BC, as in my opinion, Arena is quite accessible at its 10 matches per week minimum), but the problem is that they literally turned PVP into even more of a farm-fest. Now I know what you're saying, "aikouka... wtf? How could PVP be even more of a farm fest!" Now wait wait, hear me out! Originally, a lot of the importance of PVP was placed on winning a battleground which provided decent honor and tokens. These tokens were handed in per BG or in a set of all 3 BGs for extra honor (where all 3 at once provided more than each 3 on their own). Tokens were more like a bonus.

    Now, as much as people like to make fun of other players as dumb, unintelligent beings that know nothing more than "gurrrr must crush Horde... no care about flag!" (okay, if you've played Alliance PVP you understand!) Players aren't dumb enough to realize that most of the battlegrounds aren't that great for honor and are turned into mere token farm fests. Sadly enough, it's faster to simply lose Arathi Basin constantly letting the opposing team 5-cap rather than spend 20 to 30 minutes attempting to win and still losing (remember folks, some of us play Alliance ;)). Since AV provides the honor that you need as even if you lose, you only lose... what is it, 50 honor that you get for killing the commander? During AV weekend, you can easily get between 350 and 600 honor per AV. These AV matches can take around 15 minutes a piece (or less, but the average is 15-20 minutes), so why waste your time elsewhere.

    Blizzard has admitted that they want to adjust honor to help alleviate this "problem" of some battlegrounds being valued over others. The problem that Blizzard's missing is that sometimes (and I stress "sometimes") we're not dumb and realize that we can finish it faster by *not* sticking to Blizzard's plan and actually PVPing in a PVP battleground (as silly as that sounds) and end up being rewarded more because you get more honor per hour. In other words, Blizzard planned for AV to be longer than 15 to 20 minutes (I think around an hour or more per), yet we're not sticking to the game plan.

    Reputation grinding? Eh, well it's just a grind just like everything else in the game. The problem with most grinds in Azeroth (i.e. pre-BC) is that there wasn't enough diversity in what to do to raise your reputation or the objectives were simply boring. Get a mage, a warrior and a priest and go farm the Deadwood camp in northern Felwood for a couple hours. Well, personally it's not that exciting. Blizzard did a decent job by sprucing this up with daily quests in Burning Crusade for factions such as the Netherwing, Shattari Skyguard and Ogri'la. Personally, I think as long as they try to create more than one path to reach the goal, I think reputation grinding will be alright.

  • 1 page(s)
  • Syndication
  • Archives