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<?xml-stylesheet type="text/xsl" href="http://my.curse.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Patch 2.3 - The Outlook</title><link>http://my.curse.com/blogs/the-daily-quest-en-users/archive/2008/09/19/N401Id.aspx</link><description>Well, patch 2.3 has gone live and people are already crediting as the single best patch since The Burning Crusade was released. With changes to Weapon Skill, Alterac Valley and the addition of Guild Banks, this patch looks set to either break a game that</description><dc:language>en-US</dc:language><generator>CommunityServer 2008 SP1 (Build: 30619.63)</generator><item><title>Patch 2.3 - The Outlook (Part 1)</title><link>http://my.curse.com/blogs/the-daily-quest-en-users/archive/2008/09/19/N401Id.aspx#257466</link><pubDate>Sun, 14 Oct 2007 09:16:33 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:257466</guid><dc:creator>NeosliveR</dc:creator><description>&lt;p&gt;How giving 33% in spell damage of their healing  more controversial than giving 100% in healing of spell damage, it&amp;#39;s just a mathematical balance to me, it&amp;#39;s like a healer with 1500 healing will have 500 spell damage wich end up in 2000 &amp;quot;point&amp;quot; while someone with 1000 spell damage will have 1000 healing too and end up with 2000 &amp;quot;point&amp;quot;, it just should have been like that since the release.&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://my.curse.com/aggbug.aspx?PostID=257466" width="1" height="1"&gt;</description></item></channel></rss>