I am entering a new phase of my WoW career (yes, a career... casuals have a game, addicts have an obsession, and 30-something obsessed executives call it a career). One with which, after almost 3 years of playing, I am not particularly familiar... the drive to NOT raid. Yes, that's right, NOT raid.
Now many players new to Warcraft, i.e. post TBC, are unfamiliar with the pains (let's face it, they were usually painful) of 40-man raids. Yet, die hard player I was, I found myself weekend after weekend raiding MC, BWL, AQ40, and a few paces in Naxx with 39 other brothers and sisters. 39 people I didn't really know except for casual interactions over Vent or TeamSpeak. We'd raid for up to 6-8 hours at at time! "Get the door, it's Dominos!" "Where's my cathoder?" "Stretch break, be back in 10!" Ahh yes, the epic raid. All for a couple of epics off a boss.
Remember those first few visits to Molten Core? Epics dropped off the trash! Amazing! Core Leather! Loot the CoreHound! My guild spent an inordinate amount of time in Molten Core. To the extent that my two main toons (Warrior and Rogue) were both exalted with Hydroxian Waterlords. Fortunately, the Warrior had his Thunderfury (now essentially useless, /cry). Anyway, countless (literally) hours spent in 40-man raids. And if you weren't raiding, you were prepping for the raids.. farming tubers in Felwood, gather mats for pots (back when resistance pots were actually useful), and farming up gold for repairs (before they had the gold vendor machines [aka daily quests]).
So trudge through MC, BWL, and AQ40 I did. All with one guild. Got to know most of the members (again, in the context of WoW) and then TBC was announced. Our much anticipated forays into Naxx were stalled. Folks left the game. Others took a break until the Expansion. Some of us toyed in Naxx but were left handicapped without a full raid.
TBC is released and there was renewed excitement, especially since there was promise of 25-man raids! How simple is that! Since in your typical 40-man raid, about 20 of the players actually did most of the work, it seemed that 25-man raids would allow you to progress without the dead weight usually found in 40-man events.
So into Kara I charged. Holy trash mobs, Batman. 3-day Karazhan clears FTL! But at least the rest of the game started to pick up to accomodate for the steep incline that was PvE progression. Yet the thought of the 25-man raid kept my hopes high. Gruul, Mag.. easy 25-man content. They were just scaled down Ony runs. Complete the attunement for SSC! Oh wait, the attunement is nerfed! Yes! More people we can bring into SSC! TK awaits!
And then it hits. And then the wool over my eyes is lifted. I'm tired of this grind. Waiting up to an hour for your fellow lazy guild members to log on so you can carry them through an instance. Waiting for those who disconnect to reconnect. Resetting the raid after that noob fellow runs too close to Hydross (are you serious? stick to the left of the walkway!).
I have played this game for almost 3 years. I have 6 lvl 70's (sans Druid, Shaman, Paladin). Not to mention the various faction alts spread around a few different realms. All this time, I never really played much PvP. Mostly on my rogue, and mostly when I was farming AV rep for The Lobotomizer (TBC noobs, boy did you miss out on the AV grind). And now, with 2 netherdrakes, exalted factions all around me, and no raiding guild, all I do is PvP. And frankly, it is some of the most refreshing gaming I do.
I log in, farm some honor, lose most of my AB games (come'on Horde, hold 3, build a lead, THEN cap a 4th, trading nodes doesn't win a game), and log off. With the PvP rewards comparable to "realistic" PvE items, I'm content to free myself from the bonds of raiding.
Would I like to see BT or MH? Sure. But I'm on a server with low Horde raid progression. And I play popular classes, so finding a good raiding home is tough (who really needs T5 rogues/warriors these days?). And frankly, I'm not interested in spending 4 hours to make 15 minutes worth of progress. WTB revised raiding structure where the skill of players decides progress, not the numbers. Give me a really challenging 5-man raid structure. And get away from the damn tank and spank. Trash mobs, pull 1, tank/spank. Lather, rinse, repeat... le sigh... the only interesting encounters are Boss fights and those only happen once a week.
It certainly seems to me that the creative wizards at Blizz could build actual 5-man instances that required all players to cc, tank, dps, and heal in various ways. On each and every pull! Use timed events. Offer greater rewards for groups that have fewer deaths/wipes, who don't overheal, who don't run out of mana, etc. Something that challenges players to actually play their classes instead of mindlessly running behind a prot warrior (I'm a prot warrior, so I can say these things) and spanking the mobs while they beat on a guy in plate.
$20 says the first quest in WotLK is something along the lines of "Bring me 20 Mul'thar gizzards"... le sigh!