The Zen: Philosophy and WoW

A Disparate World (of Warcraft) - Part 1

I could barely sleep last night, thinking about all of the things I wanted to write here in this first part. I'm guessing this will consist of at least 3 parts, so I'll start with Part 1...

POWER RUSH.

Everyone wants to be 70. That's the new thing. Being 70, taking on whatever course you want, getting the flying mount, doing dailies, etc. But what's the rush? People are rushing to 70 for multiple reasons:

-Because they're new and want to catch up with what seems to be the rest of the server.

-They've done it once and they want another 70 as soon as possible.

-The belief that the game is all about end-game.

I have 3 70s currently, so I understand those beliefs. I have a Rogue, Priest, and Druid. My Hunter is 66, ready to hit 70 whenever I decide, while I work on my 45 Pally.

Originally, after BC had came out, the players who hit 70 first were mainly those in Tier 3, which was "lower" Kara-equivalent (Attument to Opera) when you compared stats and set bonuses. Those who hit 70 afterwards were the ones who sampled every bit of content, doing every instance at least twice, grabbing every quest they could get for money and greens, and ended up at 70 with full Superior (Blue) gear. Soon after that it was one of the 3 grinds. The profession grind (since BC made professions more necessary than ever before), the reputation grind (you needed revered then to do heroics), and the gear grind, getting your D3, or T3.5 as it was called. Things were fine. They progressed into heroics and soon into Karazhan.

But shortly after Season 3 came out, things started getting grim. Details in Part 2, but long story short, people stopped doing the little instances like Auchenai Crypts, Durnholde, and Sethekk Halls. Just months before S3, I was doing 2-3 Shadow Lab runs a day for Aldor rep. But now people were rushing to 70 and hopping on the BG train.

There would normally be nothing wrong with a rush to 70 if there weren't so many negative effects.

-Players who don't do BC instances don't learn basic raid strategies (Blizzard designed the BC instances to help teach raid strategies to newbies).

-Players who rush to 70 normally don't level their professions, or don't get the "harder to get" recipes for them, causing a lack of capable enchanters, LWers, BSers, etc.

-Players who rush to 70 can be hard to group with, since they either soloed most of the game or had someone run them through every instance.

-Rushing to 70 impairs a player's experience with their character. Rushing to 70 with a DPS spec in certain classes normally means they have never tried tanking or healing, and become either a full DPS at 70 or an incapable tank/healer, either of which don't help in putting groups together.

Thinking back on these things, I'm sure there are a lot of instances where you could remember someone who rushed to 70 and didn't have their epic riding mount yet, or didn't have the reputation to do a heroic even after Blizzard made the keys Honored. These things hurt the game and player experience, and interestingly enough, it hurts PvE more than anything. And when you fail at PvE, PvP comes to save the day.

That's our next part in our tour through A Disparate World (of Warcraft).

PvP: Player vs PvE.

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  • 2rbear said 
    Sat, Jul 26 2008 1:29 PM ()

    I agree, but seriously, D3 for gold?
    Sounds wrong to me. As it is now, having a full D3-set (or just one or two pieces of it, for that matter) shows that you at least possess SOME skill and knowledge of your character's class/spec, compared to the PvP-set where all you have to do is a weekend of AV-sit-in (*cough* botting *cough*). I remember when I got my first piece of Wastewalker Armor (Druid/Rogue D3); it was a great experience clearing The Shattered Halls with a group who actually knew how to play, and didn't loot everything just to ninja.
    And the Wastewalker Helm... dropping off the last boss of heroic Durnholde it poses to be quite a challenge to the players on the pre-Kara level, and I have a lot more respect for a player with that than some random dude with full Season 2/3-gear =)

    PS: I tried a heroic with a full Gladiator-geared tank; needless to say, it was a wipe-fest half the way to the first boss, where half the group quit...

  • 2rbear said 
    Sat, Jul 26 2008 1:29 PM ()

    Unless they're in a known good raiding guild (ex. Nihilum, SK, Ensi Darisam etc...^^)

  • 2rbear said 
    Sat, Jul 26 2008 1:29 PM ()

    DiM is in northern central Feralas ^^,

  • 2rbear said 
    Sat, Jul 26 2008 1:29 PM ()

    Hehe, nice one. I actually thought it was 'Desperate' at first glance =P

  • Sat, Jul 26 2008 1:29 PM ()

    I ended up rushing to 70 on one character, but it went okay because I had about 10 people giving me advice (there's a clan at our school, and about half of the clan is in my Maths class so if there's no time to talk in-game I've always got double Maths to sort things out in) the whole time. I still think the best way to get a good idea of how to play healer, tank and DPS is to have different characters set up for each one - and a couple of hybrids is never too bad either.
    That being said, there's nothing like taking your time with a character. I found level 70 boring as hell anyway - although there's always WotLK in September.

  • Fron said 
    Sat, Jul 26 2008 1:29 PM ()

    There is a difference between what you term as "rushing to 70" and doing it in fewer days than the average player. This difference impairs the very notion of this article. I was one of the first to 60 on my server and I was right behind those first 70's as well. Did I rush? No I didn't. Many people would tell me I rushed through the content and missed so much. I still insist I didn't rush and in fact in literally every case I could show i did instances, quests and content that these self proclaimed "non-rushers" didn't do and very often didn't even know about.

    How is this possible you ask? Very simple. I played WoW WAY TOO MUCH. 18 hours a day, non stop. Trust me, I didn't miss anything. I leveled to 60 (or 70) in many fewers days than most, but I didn't miss anything.

    So the point is, it's not how fast you do it in terms of days, but how much actual time you spend leveling and learning your character. Just because someone may level to 80 (for example) and you are only 72, doesn't automatically mean that person rushed. It might just mean that person has no life. Well at least for that period of time. I scheduled a vacation during BC to accomodate the time needed to spend in WoW. I may do the same for WotLK, but I promise I won't rush! :P

  • Sat, Jul 26 2008 1:29 PM ()

    Just needed to toss this in here, my guild with non raiders will clear Kara in 3 hours, our speed runs are clearing the whole instance in just over 2. So just wanted to let everyone out there that thinks that they can not run kara due to time restraints that you just need to find a good group for it.