The Zen: Philosophy and WoW

Disparate World (of Warcraft) Part 3 - Epic Myths

“Epic Myths”

Welcome to the 3rd part of the Disparate World of Warcraft series, hosted by “The Zen”. It took a while, but I’m back once again with a little bit of wisdom to our newer players and even some old. There are a lot of myths to WoW, a lot of legends. These may impact the game you play, this may not. However, it lets me sleep better at night that I’m able to spread some of this knowledge to people who have been misinformed by the World (of Warcraft) and the players within it.

The first and most important one is the myth of instances and raids. First and foremost, the days of Molten Core and Blackwing Lair are over. Blizzard originally expressed a need for making instances shorter, especially after runs such as Sunken Temple and Blackrock Depths extended from 2-4 hours long, sometimes longer. The first instance, Ramparts, can be easily run by a mediocre group in about an hour. Later on other instances existed that took 45 minutes or less to clear, such as Auchenai Crypts, Sethekk Halls. These instances had limited numbers of bosses to make the instance fulfilling while making it as short as possible. Instances no longer take long to complete (though they might take a while to group for them). Raids were built almost the same, and some hardcore players were upset at it (asking for the Naxxramas feel again), but Karazhan was easy enough to be broken into parts. Zul’Aman was made to be small and short, and even gave the challenge of trying to finish it within 45 minutes for players in BT and MH. With a reset timer of 3 days, it was more like a casual instance than a raid for most players in the PvE game. The fact is…IT DOES NOT take forever to do instances or raids. Find a guild that works with your schedule. You may not get to Illidan/Kil’jaeden (or Arthas), but you will be able to enjoy the encounters.

With Wrath of the Lich King’s arrival, instances will be tuned to be less than an hour run for the average group (it was mentioned in the interview). So if you have a discipline priest or resto druid doing DPS, you can still finish the run in less than an hour. It was designed so that people who believed Battlegrounds were more time efficient would take a second look at instances. However, not everyone is open minded to change, and it will take a while for everyone to want to PvE again. And Blizzard is pulling out all of the PvP cards early, so there might already be a completely separated community of PvErs and PvPers early into Wrath.

Another myth is that PvP is the “best way to go“. The fact is, it isn’t. PvP is good for PvP, but as I mentioned in a comment in Part 2, PvP did not give out epic gear to begin with. If you went to Karazhan and downed 4 bosses and got something out of it 6 months into BC, you were epic. If you beat Kael’thas before Season 1 went to honor, you were amazing. Everyone who was in the arena brackets before Season 2 came out were PvErs and PvP gear did drop in 25 mans. I’m not saying PvP is bad, but one must realize that the reason why people are PvPing is not because of time or being “casual”. It’s about getting “epic” gear in the least amount of time. Anyone would do that, casual or hardcore. I put the word “epic” in quotation marks because the effort put into getting them is hardly “epic”, but arena gear is somewhat earned. (Some PvErs argue that Arena players should get a box that randomly decides their gear to emulate boss loot, but that’s just spite.) PvE is worth it, and I hope that if you get the chance in Wrath to participate in raids, please do so. Right now the people doing heroics recruit people within the guild, which is why you don’t see a lot of groups forming. Tanks and healers like to be with DPS they trust, and they should probably start trusting people more…they believe in the myth that most DPS are retards in PvP gear. Which is likely true about some, but not all. See, it goes both ways.

Another thing to add...Blizzard did say the reason there is a separation of gear is to make battles last longer in PvP, to give a better feel of battle, strategy, use of skill. So enjoy the resilience, because Arenas do give a sense of strategy and skill, and that's what the purpose of high stamina and resilience gear is. Just an extra note.

Instances were harder to get done AFTER Season 1 came out, never before. When people started to separate into PvPers and PvErs, the tanks got absorbed into guilds that raided. Less tanks mean more gear for those tanks, which means less instances they needed to get done to get what they wanted. Two to three tanks in a guild meant they were always doing instances with those guildies, so they never bothered for PuGs, and quickly started not to trust PuGs.

But don’t give up on BC just because Wrath is coming out. One of the biggest myths I believe out there is that Wrath will be coming out in November. Going by the time table that BC was on, I don’t believe November will be the release. It will probably be January. The end-game raids haven’t been fully tested yet, the pre-Wrath content patch notes are not out, and the patch would come out about 2 months before Wrath comes out, so given that the notes won’t be out until at least mid-to-late September, the patch will be out in October or early November (they always give us a month or so to sweat the notes and test the PTR), and Wrath will be pushed to January, the release date probably being announced late September.

I figure it’d be fun to look at some detailed stuff going on in our game, so I’m not sure what the next chapter is, but it’ll probably be about tanks, grouping, classes, and maybe some interesting information that I’ve dug up on Wrath.

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  • 2rbear said 
    Wed, Sep 3 2008 10:43 PM ()

    Nice blog, keep up the good work ;-)

  • Wed, Sep 3 2008 10:43 PM ()

    I have seen more and more push for everyone in a party to be "geared up" before they go into an instance. This is kind of silly since most people want to go into instances to get "geared up" in the first place. I, for one, despise what PvP has turned into so I avoid it like the plague, so I rely on instances for gear. I recently moved from one server to another because I had family on the server. My guild on the previous server completed Karazhan in two seperate sessions with most people wearing blues that they acquired through PvE quests and crafting. We had a blast; nobody was worried that someone was not epicly geared.
    The guild my family and I joined on the new server, however, were epic nuts. You were not worthy to go into Kara unles you were halfway outfitted with epic gear. Now to this very day, this guild, in all their epic glory, has not completed Kara. I had enough of their "l33tness" so I left them to find a more fun bunch of folks. The rest of my family is also contemplating a move but they are new players so this is nothing new to them and is seemingly normal. Telling someone new how things used to be and what they are now is like beating your head against the wall.

  • Ardman said 
    Wed, Sep 3 2008 10:43 PM ()

    Our guild runs kara with guildies in all sorts of gear . A lot of the people that say it needs certain levels of armor are probably after an easy ride for badges .

    Kara can be fun as long as your in a guild that has fun and knows how to play .

    We have so far cleared 5 bosses with very little pain . Of the 10 maybe 4 have the "desired" minimum gear .

    By the time we have finished everyone will have nice shiny epics .

    A lot of people that say you cant do it without all this fancy gear ought to take a step back and figure out how the hell the first guilds that stepped into and cleared kara managed it without full tier 5 or 6 armor .

    Its called effort and playing as a team .

  • Ivvana said 
    Wed, Sep 3 2008 10:43 PM ()

    Thank you for your thoughts and comments. I have to respec every week for arena, i wish the cost was lower, but it is worth it. For me there is great enjoyment to be had doing bg's, arena, heroics, and raids. I just enjoy playing the game.

    I even found the incessant whining and complaints of the alliance people in my battlgroup who were losing consistently in alterac valley before the patch quite amusing.

    WOW is great fun!

  • Sanju said 
    Wed, Sep 3 2008 10:43 PM ()

    I think most people PvP because people like to compete against eachother, people like to feel they're good. Back pre-TBC, you felt good when you got T1 or T2. I was in a top10 EU guild pre-TBC, and we all felt good when we could stand infront of IF bank flashing our epics. People was amazed when we got full T1, or Hand of Ragnaros, whatever gear we got first on server.

    Then we started doing Naxx, and the rumors about TBC, and level 70 hit us like a bomb. All the time we spent. All those late nights figuring out tactics for ALL the instances we did. It was all for nothing. One thing is, when you see alot of movies (like our movies) showing kills of all bosses, reading tactics explaining step-by-step how to kill anything in the game, then you're just getting somewhat free epics. But when you've been making those tactics, or in some way contributed to getting the server-first kills, you just feel so screwed over by Blizzard when they reset EVERYTHING by raising the level cap.

    I think this change in focus towards PvP is all about the new level cap, and then ofcourse the fact that it's much easier to obtain epics through PvP. But as some of you say, I don't think PvP epics are of any use in PvE. Unless you think heroics are PvE, then ofcourse they do help. But when I think of PvE, I think of raid instances, like 20/40 mans pre-TBC, and anything but heroics in TBC.

    But as you say yourself, that it really changed in S3/S4, you never mention anything about the competitions, and how much more you have the chance of earning through PvP. Before TBC, you were showing off through forums etc. about your raid progress in PvE, now you're showing off with your high rating, and eventually participating in PvP tournaments with chances to actually win money.

    Your posts start off good, but imo. it turns out to be a huge whine. After all, you can just play another game if this doesnt make you happy. People tend to forget that this is a computer game. If you play this game to have fun, you play it until it's not making you have fun. People try and change games all the time, with all their posts on forums, crying about classes being imba, about stuff that has to be changed, etc etc. But nomatter how you put it, nothing can justify whine about a computer game.

    When I realized that all my gear (+120 epics, +230 days played PRE-TBC) would be worthless once I hit 70, I did what alot of other players did, I sold my account. I got around $1000 back then, and I continued enjoying my life with other things, that made me happy.

    After they added arenas, and it got easy to get PvP epics I made a rogue though, and I'm with less than 50 days play, running around with S3 weapons, 3/5 S4, full Guardians, and cloak/ring from Badge of Justice rewards. I'm just loving how easy it is to get epics now, and I can play whenever I want to. All I need now, is my 2v2 partner, or my 3v3 team to be online, then I can play. Just a few hours per day, not 50 hours per week. Exactly the way I like it.

    Anyways this wasn't meant to be all about flaming you, I know you're not writing all this just because you hate everyone, and want PvP removed or anything. I do understand alot of your oppinions, but again, this is just a game.

  • Wed, Sep 3 2008 10:43 PM ()

    WoWs days are over. WotLK is going to bomb. The last few decent players who bother to play will leave. Welcome to walmart, population over 11 million and falling.

    Heres the top ten reasons.

    #10:Resil is the worst stat in any RPG EVER.

    #9:Guilds motives and actions are strickly rewarding to only thier members.

    #8:Over population of poor gamers has paved an awefull future in wow for good gamers.

    #7:Arena. Gear>Spec>Skill. Its like waiting at the DMV to get served. The power of a class or team should be based on Skill to control, and decimate enemies in one swift motion or recovery. Spec should be used to compliment this teamwork and skill. Not cookie cut classes in to effective methods and repeated tactics. Gear should be the final factor of two highly skilled teams who work together, not a reward for logging on one night a week and doing 5s. The door buster at this walmart is pvp epics. See #8 for more details.

    #6:Global goal has left the building. Ya know... horde.. alliance.... bgs... arenas... who gives a crap. I can camp a town for 3 hours killing every NPC and PC who comes there. Nothing changes... I can own bg after bg for weeks on end.... I get gear...to change nothing. I kill illadin 45 times.... I have gear...my guidlies have gear....people gquit and ebay or log on to do arena... nothing changes. Theres no global reward or penalty for success or failure. Is the point to kill other people and laugh at them ....great.... why dont I just play DotA. How about we have a point to all this crap we do. Like ultimate rewards for say... raiding org and killing Thrall. Beond bragging rights, a couple epics and some honnor, you just burned down org, and injured the pride of everyone there. IE: You decimate a zones major/minor city... change the controling faction or something, dont just respawn the mobs in 15mins. Change something. A 10000000000000000000000000000000000000000000000000000000000 directions you can take global goals/rewards.

    #5:Nerfing content to feed the majority.

    #4:Crafting... wow. Could you make anything more worthless? Lets pump out 100 pieces of crap that have no value. Mabey if you pump out 9000 pieces of crap you might have something of value to... yourself.....for a short period of time. Alch,enchanting, and JC I will set aside here. The results have a sustainable use. But the method of getting to the point of use in these trade skills is equaly awefull.

    #3: Expansion "catch up". Just because your putting out new content doesnt mean you feed the results of hardworking players to the masses in an attempt to lvl the playing field befor an expansion. See #5 and #8.

    #2:Paid character transfers/ paid renames.

    #1:The evolution of WoW. Every effort made to change this game by blizzard is 105% money money money. Whore yourself out for cash and people will start talking poorly about you around town. I know I have. :P

  • Wed, Sep 3 2008 10:43 PM ()

    idc when it comes out :P the closer to summer break the better for me cause if it comes out during school im going to fall behind. Umm I enjoy PvP I think PvP Gear is better in its own way, PvP Gear is ment for Player for Player and PvE Gear is ment for Player vs enviroment So PvE gear in Battlegrounds= not so smart, and PvP Gear in Dungeons,Raids=not so smart. I looked into the stupid pally tanking gear thing for Naxx and Im a little confused on why there is no +Spell dmg and no stats for intell on the gear. And now the pally tanking gear stats are to much like the warriors... Not good.

  • Walkdown said 
    Wed, Sep 3 2008 10:43 PM ()

    To my understanding they are changing the Spell system, Blizzard is changing Spell damage rename it Spell power, which is the Beta It seems some of the raid tier gear at level 80 when I check out worldofraids.com some I like some I kind of dislike for other reasons I won't mention.

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