Marc Jacobs, the Lead Designer of Warhammer Online talks crafting in the video below. Their idea of crafting is to have fun and they want their system to be innovative. Marc tell us how he do not want the crafting system to be a grind. Also, since their plan is to make it innovative, it's not recipe based.
Thoughts on not having recipes and their goal being to not make it feel like you grind? I'm curious how they plan to make it not be grind-based, because most things in life we do end up being a bit "grindy". It's just the way things work. Regardless, let's see how it turns out, also make sure you listen to the whole podcast
Marc Jacobs on Crafting in WAR
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