With today's 1.0.1 patch Mythic introduced a new "Overkill" system to discourage AoE leveling. They don't want you to stop doing it, but they don't want it to be something that is the end-all of leveling. Their goal is understandable: they want to bring the capabilities of AoE leveling more in-line with those of solo, normal group, and RvR play.
However, apparently there was a nasty side effect that also caused the Overkill system -- which reduces experience gain by 50% for kills deemed "Overkill" -- to affect solo players in certain situations. With that in mind, Mythic has disabled the Overkill system until they can get it working properly.
Good evening!
As many
of you may have noticed we introduced an “Overkill” XP penalty system in version
1.0.1 that was targeted at reducing the amount of bonus experience certain
careers (or combination of careers) gained in very rapid, mass AoE killing
situations. The change was specifically targeted at bringing the amount of XP
gained more in line with the XP that an average player ( or group ) could
achieve. We firmly believe that AoE capable groups should get a bonus to their
experience and level faster. However, that bonus should not eclipse any other
form of experience gain by such a large margin as it had in the
past.
Unfortunately,
since releasing this system to the public servers we have discovered a small
number of instances where the lower limit on the system was affecting solo
players too dramatically. As such we are temporarily disabling the penalty until
we can properly evaluate and fix these occurrences. We are committed to
offering a fair and balanced playing field to everyone.
See you on the Battlefield!
- The Warhammer Online: Age of Reckoning Team