Warhammer Online: Age of Reckoning

Don't worry... your solo play is not Overkill!

With today's 1.0.1 patch Mythic introduced a new "Overkill" system to discourage AoE leveling.  They don't want you to stop doing it, but they don't want it to be something that is the end-all of leveling.  Their goal is understandable: they want to bring the capabilities of AoE leveling more in-line with those of solo, normal group, and RvR play.

However, apparently there was a nasty side effect that also caused the Overkill system -- which reduces experience gain by 50% for kills deemed "Overkill" -- to affect solo players in certain situations.  With that in mind, Mythic has disabled the Overkill system until they can get it working properly.

Good evening!

As many of you may have noticed we introduced an “Overkill” XP penalty system in version 1.0.1 that was targeted at reducing the amount of bonus experience certain careers (or combination of careers) gained in very rapid, mass AoE killing situations. The change was specifically targeted at bringing the amount of XP gained more in line with the XP that an average player ( or group ) could achieve. We firmly believe that AoE capable groups should get a bonus to their experience and level faster. However, that bonus should not eclipse any other form of experience gain by such a large margin as it had in the past.

Unfortunately, since releasing this system to the public servers we have discovered a small number of instances where the lower limit on the system was affecting solo players too dramatically. As such we are temporarily disabling the penalty until we can properly evaluate and fix these occurrences.  We are committed to offering a fair and balanced playing field to everyone.


See you on the Battlefield!
- The Warhammer Online: Age of Reckoning Team

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  • Kadorak said 
    Sat, Oct 4 2008 2:00 AM ()

    Dudden: Believe it or not, I'm not fresh in from WoW. I didn't play WoW much; I hated it, its pvp sucked. I played DAOC for just about its entire lifetime. Perhaps that does impact my perspective; you couldn't really RvR until the endgame in DAOC, or at least most play modes were disabled until you hit 50 and were well equipped (you could do large, unorganized back-and-forths in the BGs or some sporadic soloing around the edges in them, but keep takes, 8v8 fights, and most of the established soloing/small grouping was confined to level 50). But I think WAR will reach that point soon as well. Why would people want to get to 40 hastily? Here's a hint: it's a standardized point at which your friends will be. Yes, I can RvR on a char in its teens. But I'm mostly RvRing with and against totally random, disorganized people. It's much like the BGs in DAOC. Both the skilled guilds and the 'realm leaders' will congregate around 40. That's where everyone will ultimately end up. Also agree entirely with the point about quest XP. I actually like PvEing through personal quests (although many of my friends disagree), and so if quest XP was fixed post T2 I'd do it mostly that way.

  • Fri, Oct 3 2008 2:15 PM ()

    Send a feedback report if you guys haven't done so, especially about the amount of exp given from quests. I've been feedbacking almost everything (including positive feedback about the recent changes). As far as the concept of aoe grinding, the WAR devs declared that they simply don't want aoe grinding to "eclipse any other form of experience gain by such a large margin as it had in the past." They still want you to be able to group and aoe grind to some extent. So it's a case of jumping to conclusions to say that the devs don't want you to aoe at all. Personally, I feel the idea of a rapid killing bonus is a great idea (but as a shaman, I don't get to utilize it too much lol).

  • Kody said 
    Fri, Oct 3 2008 1:13 PM ()

    Surukai: I agree with you completely about the exp rewards from quests. They're absolutely awful in the mid 20s. They become somewhat decent again in the 30s, but indeed, the exp rewards from quests do need to be much higher than they are currently.

  • Fri, Oct 3 2008 12:50 PM ()

    What would make this system wonderful, is to put it on ONLY on Roleplay servers, that would make everyone happy ... so that AoE powerlevelers would have their fun with people with the same gaming habits as they have, and roleplay servers would push people to actually do the quests and learn more about the universe by not having such a XP rush in AoE ... what do you guys think ?

  • Surukai said 
    Fri, Oct 3 2008 11:50 AM ()

    They should realize that the thing that is "broken" isn't aoe leveling speed but the simple fact that Quests STOP giving xp after tier2. 4k xp is something for a lvl 15 character, but it is barely 1% for a lvl 25. Quests should give at *least* twice as much xp and it wouldn't be utter waste of time to run around questing.

  • huschke said 
    Fri, Oct 3 2008 5:35 AM ()

    I totally agree with Kadorak. Why is it so painful for you guys to see some people leveling superfast?! Even though I only tried out AoE Leveling once it was a hell of a lot fun! So why not let the powerlevelers do their magic while we do ours? And above all keep in mind, that AoE leveling is not going to increase their RvR rank, which is one of the main focuses of this game (RvR gear, etc.). So what's the big deal??!?!?!?!

  • Fri, Oct 3 2008 5:07 AM ()

    I totally agree with Dudden86, you have missed the game goals and objectives that is Warhammer. You have probably played WoW too long and used to grinding that is needed to get to the PVE part of the game. This game was meant for people who enjoying fighting each other not grinding for no useless reason other then to actually enjoy the PVE, If you had a guild that would not agrue, have drama attacks and not know how to check their egos at load in screen of WoW.

  • dudden86 said 
    Fri, Oct 3 2008 4:11 AM ()

    I think you're missing the whole point of this game Kadorak, it's not really about getting to 40 and doing endgame, even though that exsists and everyone will get there eventually. It's about fighting the opposing faction in RvR, and you can do that at any level and at any time, so in a way, you're doing endgame the minute you start playing. By trying to slow down the effects of aoegrind and the leveling speed of PvE they are trying to get more people to do RvR at lower levels aswell, otherwise this game won't be a real game until lvl 40, I myself live in scenarios and its the primary source of my xp and if everyone were to aoe grind to lvl 40 this game would truly suck for people like me who want to RvR, this game IS about RvR and not just RvR when you hit the top level! /end rant

  • Kadorak said 
    Fri, Oct 3 2008 3:30 AM ()

    I'm glad they took it out; shame it's temporary. When will Mythic learn that people who intentionally trying to level super-fast do not WANT to spend a long time in PvE? What's the point of forcing them? It makes no sense to me. Do people feel horrible if some other person has gotten level 40 and they haven't? Even if so, why is that a reason to force people to grind more? The RvR in this game is great, but the XP grind is truly awful.

  • DoranM said 
    Thu, Oct 2 2008 7:13 PM ()

    Got a chance to play some today finally - super cool.

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