Warhammer Online: Age of Reckoning

Warhammer Online Tops 500,000 Accounts

The initial tallies are now in!  Warhammer Online: Age of Reckoning has seen a staggering number of first month subscribers, totaling more than 500,000 player accounts created.  While some developers tout box shipments, these numbers are people who have purchased the game and are currently playing it.

“In just one week we have a half a million people playing WAR online, and the ranks of Order and Destruction are growing at a record-breaking pace for a new MMORPG,” said Mark Jacobs, co-founder and general manager of Mythic Entertainment. “We spent years working to provide players with the most stable, epic, and polished online world we could, but it is the players that have truly brought the Age of Reckoning to life.”

With the game only being out for a bit over a week now, this is very impressive for EA and Mythic Entertainment.  Now the ball is in their court to ensure continued growth.

Are you one of the more than 500,000 currently playing the game?  What are your thoughts?  Will Mythic Entertainment finally show that there can be more than one successful MMO at the same time?

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  • Wed, Oct 15 2008 10:59 PM ()

    While I will agree that WAR at this point is kinda glitchy, I take solace in the fact that they release little updates almost every day, and patch once a week. I think that people need to be a little more understanding since the game is less than a month old. Also, WAR was not intended to be "WoWKiller" or whatever, it is another MMO that has a shot at giving WoW a little competition. Alas, there really isn't much hope of WAR "taking out", or "stealing players" from WoW simply because WoW has a current playerbase of 10mil people and Blizzard is a 21 billion dollar company that will make sure it's game doesn't go down. Anyway back to WAR, yes there are some glitches, yes much of the PvE is similar to other MMO's, but they have made many innovations in attempt to make it less like another WoW clone and more like something original. By the way, maybe its just me, but how are you going to make PvE monumentally different, I mean I guess you could go around snuggling X number of monsters, but that wouldn't be very successful.

  • pvandyk said 
    Wed, Oct 1 2008 1:37 PM ()

    Ease, or lack thereof, in starting out has a bit to do with the server you select. Leveling from 1 to 6/7 is a snap (~45 minutes) for all five careers I tried out and I've pushed two on to level 11 and 13. The game definitely has rough edges, yes. Graphical glitches strike regularly. The mail system is irritating and responsiveness in some areas of the UI is slow, still. That said, the PvP and RvR aspects are great. The stories attached to the quests are good. The Tome is a great idea. WoW wasn't built in a week, WAR won't be either. Yes, contrary to a post earlier today, Auction Houses (and the bank) do exist. They are not easy for a lvl 5 fella to reach, though. I like that. Money - cripes, the game throws it at you. The game needs polish and some class balancing and that will come. For myself, I'm having a hoot with it, and that's ultimately what a game is for.

  • Wed, Oct 1 2008 11:44 AM ()

    Warhammer was fun in rvr for a lvl 5 but this game is a little short ( no auction house )??? c'mon I for one had a hard time from lvl 1-9 and have decided to stop playing,missions were way to hard no one willing to join you in the bigger missions( sucked ).But thats my view over all I loved the graphics and though the game might have done better with a little bit more Beta testing ...making money aside.....but then again look at \swg/.....lessons to be learned.

  • Surukai said 
    Mon, Sep 29 2008 4:53 AM ()

    As one of the players in WAR and WoW I am having a little split opinions. With so many games copying WoW (that has copied stuff from EQ1 and bla bla, who cares, wow is "standard" now) like Conan, Lotro, etc. I am quite suprised to find the game that looks the most similar to WoW to actually have a few things that are really feeling "fresh". First, PvP in War is a lot better. The people you play with and against show up again and you don't mix server types in some stupid xrealm queue. When you do PvP in War, you will meet both your teammates and your opponents again and that helps reducing the rudeness and whiny stupidity that plagues wow battlegrounds. WAR-players are nowhere "smarter" though, it's just that you can actually tell people how "go fetch flag and bring it here" works and they'll know for next time since you don't have a 10k player pool that are crowding the same battlegrounds. PvEwise it feels old though. Public quests are a nice addition, but they are way too many of them and a majority of them end up being a spawncamp tag-battle to get most influence/loot at the end. If spawnrates and time to kill mobs had been better it would have been meaningful to do PQs with other people. Today you better go with a small group of healer, tank and dps that "solo" the quest. If others are there, you move on to another because you don't want to share influence/loot with random idiots that at best can pull champion/boss adds and wipe you. At best. The rest is back to pre-TBC wow in quest styles. It's go there and kill X. There is nothing like Polished and STable about Warhammer. We end up loosing PQloot and scenarios to disconnects all the time. Animations are completely out of sync, most of the time your character just stands there while monsters teleport around you and random numbers pop up above their heads as if you were hitting them with your melee weapon instead of picking your nose like it looks like. If War is Wowkiller then Wrath of the Lich King will be a Warkiller. It's easy to borrow people from Wow right now because the imminent "gearwipe" with the expansion but I'm afraid the much more polished state of WoW and the a lot more depth and feel in the quests will make WoW remain on the throne for a while longer. That said, Warhammer is still quite successful and nowhere near the utter failure of AoC. The rate of bugfixes and existance of a pvp system that actually is fun and feels meaningful (If we win this fort it means we HAVE it on the map, everyone can see that we did indeed win that battle because it's our colour on the map!). Warhammer have done right where Spirit Towers, Plaguelands towers, Halaa or Zangarmarsh graveyard have failed. It's like all those pvp objectives only with pvp! (I have yet to see any real fights over either of those in WoW that lasts for more than 2-3 HKs)

  • credde said 
    Sun, Sep 28 2008 9:03 AM ()

    I was disappointed in this game. Looks and plays like Age of Conan. Yeah, I have played all of the "other" games too, but nothing will ever touch the original king of the Hill Everquest. I guess my MMORPG playing days are almost done since every game that has come out follows the same format: start low, do quests, get armor and wepons, fight mini bosses, listen to kids whine in chat, get higher level, join a guild with more whiners and drama, get better gear, still have immature chat, go to dungeons to "attempt" to get nice gear, suck months/years of your life away... :-)

  • tibster said 
    Sun, Sep 28 2008 8:40 AM ()

    Sigh, again with the, i was in the beta ... Well, i WAS too, and since the beta has ended, its useless to bring it back up. They made remarkable progress since then, and the game is really fun and exciting to play. So, try the release version first, and let the beta be.

  • Baalh said 
    Sat, Sep 27 2008 11:57 AM ()

    I really enjoy this game. I was an Everquest 2 player for 4 years, and no other MMOs had made me switch before (Conan, Vanguard, Warcraft, Guild Wars, Star Wars, you name it) - but now, I canceled my EQ2 account this week and am only playing WAR. The Warhammer background, the richness of the environment, the combat system... it rocks. Sure there are a few bugs, but they'll be ironed out over the next few months, I'm sure, and it's way more polished, at launch, than any other MMOs I seen before. Grats Mythic, grats EA, long life to WAR.

  • Coope said 
    Sat, Sep 27 2008 5:54 AM ()

    I played the WAR beta and was very disappointed, I was hoping for some fast paced combat and big epic battles but that is not what i got at all.

  • Roerek said 
    Fri, Sep 26 2008 11:26 PM ()

    If EA is as involved with WAR is it is with Spore, then the authentication issues have only just begun.

  • Fri, Sep 26 2008 10:22 PM ()

    War the wow killer!

  • Fri, Sep 26 2008 10:03 PM ()

    I must agree with dave, I am WoW raider but because of a new job, I don't have the time and WoW is focused on PVE raiding content and for the casual player it becomes very boring, since there is so many 5-man PuG you can do and daily are a drag!! Even with Lich King, once you level and you don't do raiding, it will become boring. At least with WAR, I can enjoy PvP & RvR again!! with WoW elitist approach with arena you had to bbe in guild and hardcore player to get arena gear. With renown system, I can get the gear at my own pace and not have to play 20-40 hrs a week to keep my ranking!! As long as Mystic kee adding great content and not get sloppy like WoW, then WAR will remain for a long time. Note: WAR will never over throne WoW, but it will be succesful in its own right.

  • Fri, Sep 26 2008 5:44 PM ()

    go Warhammer go !:)

  • Fri, Sep 26 2008 5:25 PM ()

    Well, I've been playing since Preview Weekend. I thought there'd be 500k at launch, and when I felt most optimistic I thought a million. The only things likely to hold WAR's subscriber base back from growing are authentication issues and UI/animation combat responsiveness. If Mythic fix these two issues, I expect there to be a million subscribers by the new year. This game is pretty enjoyable. I'd say about 5% of my playtime has been very frustrating (technical issues), 15% frustrating (losing in scenarios because your teammates are too new to WAR-style combat), 60% good, 20% great! I was going to get WotLK and reactivate my WoW account until playing this game.

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