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<?xml-stylesheet type="text/xsl" href="http://my.curse.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>A &amp;quot;Crafting&amp;quot; Podcast with WAR's Lead Designer</title><link>http://my.curse.com/blogs/war-en-news/archive/2008/09/17/N10981Id.aspx</link><description>Marc Jacobs, the Lead Designer of Warhammer Online talks crafting in the video below. Their idea of crafting is to have fun and they want their system to be innovative. Marc tell us how he do not want the crafting system to be a grind. Also, since their</description><dc:language>en-US</dc:language><generator>CommunityServer 2008 SP1 (Build: 30619.63)</generator><item><title>A "Crafting" Podcast with WAR's Lead Designer</title><link>http://my.curse.com/blogs/war-en-news/archive/2008/09/17/N10981Id.aspx#20777</link><pubDate>Fri, 20 Jun 2008 23:19:17 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:20777</guid><dc:creator>Gylden</dc:creator><description>&lt;p&gt;Hey buddy, you have already posted that podcast :) &lt;a href="http://news.curse.com/details/10239/" rel="nofollow"&gt;http://news.curse.com/details/10239/&lt;/a&gt;&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://my.curse.com/aggbug.aspx?PostID=20777" width="1" height="1"&gt;</description></item><item><title>A "Crafting" Podcast with WAR's Lead Designer</title><link>http://my.curse.com/blogs/war-en-news/archive/2008/09/17/N10981Id.aspx#20776</link><pubDate>Fri, 20 Jun 2008 23:19:16 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:20776</guid><dc:creator>Megamanx266</dc:creator><description>&lt;p&gt;Looks interesting... but frankly there&amp;#39;s still pretty much gonna be &amp;quot;recipes&amp;quot; that people will find and continue to make. At least there&amp;#39;s a chance for something different to happen.&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://my.curse.com/aggbug.aspx?PostID=20776" width="1" height="1"&gt;</description></item><item><title>A "Crafting" Podcast with WAR's Lead Designer</title><link>http://my.curse.com/blogs/war-en-news/archive/2008/09/17/N10981Id.aspx#20775</link><pubDate>Fri, 20 Jun 2008 23:19:15 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:20775</guid><dc:creator>souliisoul</dc:creator><description>&lt;p&gt;Buddy,&lt;/p&gt;

&lt;p&gt;But you will not have to grind like WoW to make useless stuff, just to level to a decent level to make something that is useful. That particularly feature is great improvement on WAR.  As Marc said we want to make it enjoyable but not so easy. games are suppose to be challenging..:-)))&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://my.curse.com/aggbug.aspx?PostID=20775" width="1" height="1"&gt;</description></item><item><title>A "Crafting" Podcast with WAR's Lead Designer</title><link>http://my.curse.com/blogs/war-en-news/archive/2008/09/17/N10981Id.aspx#20774</link><pubDate>Fri, 20 Jun 2008 23:19:14 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:20774</guid><dc:creator>Spalliero</dc:creator><description>&lt;p&gt;This looks silly&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://my.curse.com/aggbug.aspx?PostID=20774" width="1" height="1"&gt;</description></item></channel></rss>