<?xml version="1.0" encoding="UTF-8" ?>
<?xml-stylesheet type="text/xsl" href="http://my.curse.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Warrior Epic Interviews</title><link>http://my.curse.com/blogs/we-en-interviews/archive/2008/09/17/N4881Id.aspx</link><description>Mike Bowden: At the moment it seems that we can’t move without stumbling over a new MMO. Why do you think the genre is so popular and what will Warrior Epic bring to the table that we haven’t seen before? Brice Lucas: You&amp;#39;re right; the market is being</description><dc:language>en-US</dc:language><generator>CommunityServer 2008 SP1 (Build: 30619.63)</generator><item><title>Warrior Epic Interviews</title><link>http://my.curse.com/blogs/we-en-interviews/archive/2008/09/17/N4881Id.aspx#30731</link><pubDate>Thu, 10 Jan 2008 13:27:33 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:30731</guid><dc:creator>TheVade</dc:creator><description>&lt;p&gt;Three steps to making the perfect MMORPG:&lt;/p&gt;

&lt;p&gt;-Seamless, zoneless freeroaming world.  Being in a desert, then walking 5 feet into a lush forest is bull.  Vanguard had a great world, others should do the same.&lt;/p&gt;

&lt;p&gt;-No factions like WoW, and full PVP.  Factions are just a carebear excuse to stop flamming when people are &amp;#39;PKed&amp;#39;&lt;/p&gt;

&lt;p&gt;-Big death penalties and full loot.  Having a sense of risk and reward in MMORPGs make them great.&lt;/p&gt;

&lt;p&gt;Maybe &amp;#39;Warriorepic&amp;#39; will achieve some of these things.&lt;/p&gt;

&lt;p&gt;Of course, on the other hand it&amp;#39;s most likely going to be a &amp;#39;Pay us money to succeed&amp;#39; type MMORPG from the looks of this interview.&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://my.curse.com/aggbug.aspx?PostID=30731" width="1" height="1"&gt;</description></item><item><title>Warrior Epic Interviews</title><link>http://my.curse.com/blogs/we-en-interviews/archive/2008/09/17/N4881Id.aspx#30730</link><pubDate>Thu, 10 Jan 2008 13:27:32 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:30730</guid><dc:creator>Alibubble</dc:creator><description>&lt;p&gt;Good interview. Surprised that an independent was able to get so many all star developers.&lt;/p&gt;

&lt;p&gt;To TheVade&lt;br /&gt;I dont think big death penalties  and full loot are required. Maybe for hard core people, but the casuals don&amp;#39;t like that sorta stuff. I agree with your other 2 points though. WoW = failed at seamless world. The boudary between 1k needles and Ferales comes to mind.&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://my.curse.com/aggbug.aspx?PostID=30730" width="1" height="1"&gt;</description></item></channel></rss>