World of Matticus

Five Things I Hate About WoW

Matt's Note: I'd like to introduce another writer. Ryan "Doc Holiday" has been a friend for many years. He also plays World of Warcraft with a Hunter as his main. He'll usually post one or two days out of the week (to help give me a break when I need it). His columns can be found under Ryan's Rants on the side. Unlike my writings which are concerned about Priests, Shamans, and Guild management, his pieces will take a general roll. Think of him as the next version of Peter Griffin blogging on what grinds his gears for WoW. Enjoy!

5. Heroic Dungeons

Now to be honest I'm not wholly against the idea of "beefing" up instances and offering up some decent epics but... something got lost in the translation. I don't think it was Blizzard's intentions that heroics become a nightmare of micro management for CC classes but thats what they got much to the chagrin of any non CC class in the game. Not only that its a nightmare for priests (2 shot wonders) or Druids (I wish i had some aggro management or at least let me cast heals in bear form) but the testing for heroics had seemed to be play tested with a group consisting of tier 6 Warrior, Holy pally, Mage, Mage, and a Mage. Now people are going to tell me "Hey Heroics are a success" and they probably would be right but that doesn't stop me from hating it anyway.

How I would fix it

Making trash hit like a brickhouse and have a ton of health doesn't make the game more "epic". Well designed instances and fun encounters do. e.g...black morass. Whoever made Black Morass I would promote him and see what they could do with Heroics cause its got to be better then whatever fool suggested mobs that hit for a billion and have more health then Tidewalker.

4. Epic flying Mount

I can't think of a bigger time and money scam then the epic flying mount. Question. Why would you spend 5000 gold on something that is completely irrelevant to game play? Oh people come back with "It helps me farm faster"... Really if you're good enough to farm 5000 gold then why do you need an epic flying mount? This one item has basically done two things: Inflate the cost of everything on the auction house and keep gold farming companies in business. The first thing is probably good for Blizzard it keeps people playing longer. The second is well not good for Blizzard unless they secretly own the gold farming companies.

How I would fix it

It should be some grand quest that believe it or not... Takes time. The idea for daily quests is a good one but could be put to better use with a grand quest spread out over weeks or even months. Only the truly dedicated would complete these "epic" quests. Is it truly awe inspiring to see Johnny McCreditcard or Bill the Overpowered Warlock Mote farmer of doom flying his epic flying mount around all the other thousands of people with theirs? Truly epic indeed.

3. Time equals Gear

What ever flavor it comes in, Arena, Battlegrounds, or Reputation gear. Rewarding someone by simply playing is too me the lowest form of mediocrity. I would think as a 2000+ rated arena team its pretty degrading to see that hard earned arena gear on some team that maintains a even record. Yes the drive to be good is kept alive in wow. Want to earn gear? AFK in a Battleground, repeat, get easy epics. Grind Mechanar on easy mode, get an epic. Thats right people don't excel because we know your too stupid to do anything that requires the smallest amount of skill.

How I would fix it

First and foremost: Arena teams must achieve and maintain a certain rating for certain gear. Failure to do so means you cannot wear that gear or purchase that gear in the future. No more points for "winning" or "losing" a Battleground. You get points for doing what you should be doing. Whether its dpsing or killing blows to healing or flag capturing or flag defending. No more Reputation gear. It would be replaced with Hero Gear. Tired of shadow labs? How about doing it without CCing anything? doing it in an hour or 45 minutes or 30 minutes? Reward people for the skill that is required to do these feats because you would be in fact training them to be better players and maybe just maybe you would have more then .01 percent of the total wow population doing the things you spent a lot of time developing like the Black Temple.

2. The Forums

I cannot think of a bigger cesspool and waste of time as the official forums of WoW. Trying to find useful and helpful information is harder then finding a needle in a haystack. Is everyone that plays wow a crystal meth addicted moron? If you read the wow forums the answer would probably be yes. What should be resource for the 9 million subscribers has turned into a never ending forum for trolls, criers and flamers. On the plus side it has created a huge offshoot industry of websites offering dedicated wow gamers the things they really need.

How I would fix it

Scrap the forums. Blow them up and start again. Hire a ton of moderators and have them deal with troublemakers right away. For those helpful and talented wowers out there give them a job and have them contribute full time to help make the game more enjoyable for everyone. There are plenty of great websites out there that do just that, for those that are for beginners (<a href="http://www.wowinsider.com">WoW Insider</a>) or to the more advanced (elitist Jerks).

1. Trash

Oh lord give me strength after this wipe to battle through another hour of trash clears so that I do not take my own life in rage. You know I listened to Blizzard's raid discussion and their attempt to defend the amount of trash in its raid and I just wanted to scream BS the entire time. No one can tell me that more trash is better or equal to less trash with more difficulty. The idea of putting trash into an instance to let you know that if your not ready for this instance yet is ludicrous. Bosses should be the test for guilds not trash. End of story period. Time after time again the thing that ends raids for almost every guild is a re clear of trash in starter raids of SSC and TK. You would think they would have learned something from the most successful raid instance of all time and no I'm not talking about Naxx I'm talking about BWL. Two quick boss encounters that were challenging some nasty trash that tested your tanks, dps and gear, a timed room clear that kept everyone on there toes to a boss that was tied into those timed rooms. Follow that up with some new and interesting trash 3 quick dragon bosses, the big doggie, then the end boss and what you had was 3 or so hours of fun. Now its an hour of trash followed by 2-4 attempts on a boss thats very unforgiving with mistakes.

How I would fix it

I am not saying eliminate trash but what I am saying in its current state is it either needs to be reduced or have its re spawn time increased. I once heard a Blizzard developer say that trash should be "relaxing". Well I don't want my pallies relaxing when I get poisoned and they don't cleanse me instantly so i die. I don't want my tanks relaxing when enraged Murlocs are running around 1 shotting healers. In the future, trash should be either tied into a boss encounter in a 15-20 minute cycle or removed entirely. Attumen is a good example of how trash affects a boss encounter, it adds a sense of urgency to the encounter without making it seem horrid if you have to do it again. If there is no trash then boss encounter should be difficult or long. Razorgore is a perfect example of a encounter that was interesting, chaotic and long. It felt truly epic and was followed up by a short but difficult encounter in Vael. How many times did you wipe on Vael? I know some nights it would take hours to down him but the important thing is it kept making us come back no matter how long it took.

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  • Tue, Aug 28 2007 6:32 AM ()

    I think what you have done here is degrade the entire playerbase in 5 easy steps. Your points are generally floored in several ways, not least being a simple sign of bitterness.

    Firstly, your first point claims that mobs hitting harder is bad and yet the easiest way to make an instance that is buffed harder, is to make the same mobs hit for more damage. This makes sure that if you are in low grade gear, you die and thus you know you shouldn't be in that heroic. I'd be interested to see what gear you are in because I get the impression you don't want to spend the time and effort playing the game. Your point isn't about BM being better than the other heroics. In my opinion, it isn't because it is easier. This is purely about easy epics.

    Secondly, epic flying mounts are a bonus. What Blizzard have said is that you only need something that can fly to get to certain places hence why rare flying mounts are so cheap. Epic flying mounts on the other hand are not a need. You don't need an epic flying mount to get from point a to point b but if you want one, you can have one. Also, the mounts themselves cost little to nothing - the training for 300 skill costs 5000g. 5000g is not a massively hard thing to come by, especially in Outland. I personally place greater importance on my item stats and tend to spend my gold on better enchants but if I ever had the urge to get an epic flying mount, I would do.

    Your third point contradicts the above point slightly. What you said above is that you would have a quest to get an item that takes time and now you are saying you would not make players spend hours in instances to get items...erm...yeah... Your, "fix," screws over the casual gamer as well in a big way and is not a fix at all. You are saying that if you are not good enough then you don't get the stuff but this is not what World of Warcraft is about. If you are good, you get the stuff before the people who aren't so good. That is fair. It allows the good players to show they are good but it allows the casuals who don't want to be on the edge of their seat all the time to get the gear as well. What is wrong with the current system? Also, think from Blizzards point of view. If players could simply get items quickly, their would be no longevity in the game and thus people would get bored quickly. If you ever create an MMOG, I anticipate it would last about a month. Then I'd have the same gear as everyone else and leave because your game has no longevity and I'm to going to pay £8.99 a month so that some smug git can sit on his high horse because his arena team has 2000+ rating and mine doesn't.

    I find your comment about, "crystal meth addict morons," highly insulting as I know people who have been crystal meth addicts and they are not morons. I agree that the forums have troublemakers as I was one of them. What I don't agree with is, yet again, your fix. The forums don't need to be any more constraining than they already are. Blizzards CMs are already on the edge as far as alot of posters are concerned so having anymore oppresive actions would only server to destroy all faith in Thundgot and co (EU). I would make the realm forums player moderated personally and have 2-3 players moderate the forums constantly. Also, I hate to break it to you but you are more advanced (Elitist Jerk in the literal sense and not in the fan site sense) and your points prove that :-P

    I'm not even going to dignify your trash abotu trash with a responce.

    All in all this would have been a fairly good post if you had left emotion on your desk and used logic to justify your points. This just comes across as one of those whine posts that gets the, "IBTL," responces on the official forums :-(

  • matticus said 
    Tue, Aug 28 2007 6:32 AM ()

    I told him the response wasn't going to be pretty if I put it up. Sure enough, I was right :). All I can say is take his posts with a grain of salt. I find it amusing, personally. I don't agree with most of his points.

    I think the point he was trying to make with the 3rd was that why should a player could wipe hours on raids attaining T5 gear when all he needs to do is spend a few weeks grinding arena to get the equivalents.

    I do in a sense agree with his point about Heroic difficulties, but disagree in the method. I want to see more creative ways to do things. A good one would that daily quest in Blade's Edge (Relic's Emanation) or that other quest in Blade's Edge where you had to drop 5 posts in a fashion where the waves they emit would come together. Those quests involved thinking instead of the normal kill this, find this. I'd love to see some more of that incorporated int he game.

    On the bright side, I can't say Doc's first post didn't stimulate discussion.

  • Kody said 
    Tue, Aug 28 2007 6:32 AM ()

    If you want(and he has a Curse account) you can add him as an additional poster on your blog, so that he can create posts himself instead of making you post them. :)

    If you need more details on how to add someone as a contributor just let me know.

  • matticus said 
    Tue, Aug 28 2007 6:32 AM ()

    I'll gladly look into that Kody, thanks! I didn't know Curse has such a feature. By the way, when are we going to be able to link offsite in code? :)

  • Kody said 
    Tue, Aug 28 2007 6:32 AM ()

    Do you mean things like item tags, etc. that can be embedded in places other than Curse?

  • matticus said 
    Tue, Aug 28 2007 6:32 AM ()

    Not just items, but other websites in general.

  • Kody said 
    Tue, Aug 28 2007 6:32 AM ()

    You can create links by typing [ ] and putting the URL in there. Put text inside too if you want the text to display as the link instead of the URL.

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